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VRay1.45.70
:wangjun700621
VRAuthorization
4
VR
VRay frame buffer VR 5
5
Enable built-in frame buffer VR
max VR max
VR max
common 6
6
Get resolution from 3dsmax 3ds max VR 3ds max
VFB VR 7
8
4 VR
9
9
+/-* 100
ctrl++
100
VRayGlobal switches VR 10
6
10
11
Reflection/refraction VR /
Max depth VR /
7
//
Maps
Filter maps
Max. transp levels
Transp. cutoff
Override mtl
max
finalRender finalRender
12
Fixed rate sampler VR
Subdivs 1
1
13
13
Adaptive QMC sampler QMC 14
14
VR
QMC VR QMC Noise threshold
QMC
VRayFur
8
Min subdivs
1
Max subdivs
Adaptive subdivision sampler 15
15
undersampling
1 VR GI
Min. rate 0 -1
-2
Max. rate 0 1
4 2 8
Threshold
Rand
Object outline
Normals
Antialiasing filter Plate Match VR max
VR 3
^_^
Adaptive QMC
sampler QMC Adaptive subdivision
sampler
Fixed rate sampler
16
VR 4
Direct computation shade
a
b
c
d
a
b noise
Irradiance map
a
b noise
c
a
b
c
d noise
Photon map
a
b
10
a
b
c VR
d
Light map
3D
b
VR
max omni
c
a
GI
b VR
c
d bump bump
GI
e GI
VR
,:
11
17
18
19
GI VR
primary diffuse bouncessecondary diffuse bounces shaded
/ shaded GI
On
GI caustics GI
GI GI
Refractive GI causticsGI
GI
Reflective GI causticsGI
GI
Post-processing
12
20
First (primary) diffuse bounces 20
Multiplier 1.0
Primary GI engine GI GI
21
Secondary diffuse bounces 21
Multiplier 1.0
22
Quasi-Monte Carlo GI GI 22
GI
GI shaded
GI
GI
Subdivs VR
QMC
Depth
Irradiance map
Irradiance 3D
Irradiance
surface irradiance
13
diffuse surface irradiance
GI
GI
GI
irradiance map 3D
VR
VR
14
24
Current preset 8
24
Very low
low
Medium
Medium animation
High
High animation High
Very High
Custom
Min rate GI 0
GI -1
GI
Max rate GI
QMC
15
25
Interpolation type 4 26
26
Weighted average GI
Delone triangulation
Delone triangulation
QMC
Sample lookup
3 27
27
Nearest
VR
16
Nearest quad-balanced Nearest
4 Nearest
Precalculated overlapping
VR
Mode 28
28
Bucket mode
QMC
Single frame
Multiframe incrementalVR
ay VRay
From fileVRay
17
29
Don't delete
VRay
Auto saveVRay
30
30
18
Single frame
31 01
31
32 02
32
VRay
VRayirradiance
map Save to file 33
19
33
VRay From
file Browse 34
34
20
VRay 35
35
10S
01 36
36
21
VRay
Show samples 01 37
37
38
22
VRay 39
39
From file
Show samples 40
40
01 41
23
41
/ Incremental add to current map
42
42
43
24
43
44
44
From file 45
25
45
From file
Incremental add to current map From file
26
46
3D
GI
VRay
shaded
boundary
bias
VRay
Bounces
Multipler
Max densityVRay
27
VRay VRay
MODE
Chaosgroup
max
VR VR
47
47
48
28
48
VRay GI
0 0 10 49
49
50
29
50
1.0 51
30
51
31
52
53
53
32
40 54
54
5 10 55
33
55
Diffuse
subdivs 1500 56
34
56
GI high
57
57
58
35
58
59
36
59
VRay Light
GI 1.0
0 0 60
37
60
Tape
6 max 1/10 2 1.2
max 61
61
62
38
62
0.05 0.1 63
39
63
500 64
40
64
direct01
2000VRay light01 2500 65
41
65
save to file 66
42
66
67
68
43
68
0.1 Show
calc. phase 69
44
69
70
70
45
02 71
71
72
46
72
47
73
GI
eye path
3D
74
48
74
Subdivs
2000 200020004000000
Sample size
Scale
Scale
Screen 1.0
World
GI
Show calc. phase
Pre-filter
Filter
Noneshaded point
Nearestshaded point
Fixedshaded point
26
49
Mode
Single frame
Fly-through
From file
RGB
255
VRay
GI Chaosgroup
VR VR
VR
VR VRay scene converter
VR
^_^ 75
75
Show calc. phase
76
50
76
01 77
77
VFB
1.0 78
51
78
none 79
52
79
1500
80
80
81
53
81
save to file 82
54
82
83
83
84
55
84
02 85
56
85
86
57
86
CausticsVR
87
58
87
Multiplier
Search dist VR
Max photons VR
VR
Mode
New map
Save to file
From file
Don't deletevr
Auto saveVR
Switch to saved map Auto save VR From
file
VR 88 Sph. subdivs = 50,
Multiplier = 17000, Max photons = 60Sph. subdivs
88
59
89
89 Sph. subdivs = 300, Multiplier = 1700, Max photons = 60
VR
90
90 Sph. subdivs = 4000, Multiplier = 17000, Search distance = 0.5
60
91
BOX
VRay RGB:188/226/255
92
61
92
VR 93
62
93
VR 94
94
on 95
63
95
2.5
96
96
1.0 0.1
97
64
97
1.3 8
save to file from file
98
99
65
99
100
100
66
GI GI
Environment()
1.09.03 GI /
101
101
GI Environment (skylight)GI 3ds max
GI VR
Override MAX's max GI
VR max
Color
Multiplier
Output
Texture
Reflection/refraction environment// max
max /
102
VR
VR Halton
1subdivs
2
importance sampling
3
VR
VRay QMC
VR
1
N
2 Min samples
M
VR M
N-M VR
Noise threshold
VR N
VR VR
Noise threshold VR
subdivs), GI (50 subdivs, Direct method), glossy reflection (50 subdivs, no interpolation), area light (10 subdivs)
103
103 Amount0.85Noise threshold0.005Min samples158m43.7s
104
69
105
105 Amount0.95Noise threshold0.05Min samples 51m35.8s
106
106 Amount0.99Noise threshold0.05Min samples50m49s
70
107
107 Amount1.0Noise threshold0.1Min samples50m28.6s
Amount Noise threshold Min samples
108
G-Buffer VR G Z
VR G
Material transparency vr
Object velocity VR
71
Node ID ID ID max ID
General G-Buffer Object Channel 109
109
Render ID ID ID ID VR
ID VR
ID ID
Render elements
RGB ColorRGB RGB
Unclamped color HDRI
Atmosphere
Background
Diffuse
Reflection
Refraction
72
Self-illumination
Shadow
Specular
Lighting
Global illumination
Caustics
Raw global illumination
Raw lighting
DiffuseReflectionRefractionLightingGlobal illuminationCausticsRaw global illumination
Raw lighting VR VR
VR G .rpf .rla
Color mapping
Type
Linear multiply
1.0 255
Exponential
HSV exponentialHSV
Dark multiplier
Bright multiplier
Affect Background
ChaosGroup
110 3 HSV
HSV
HSV
one pass
73
111
111 RGB
112
74
112 RGB
113
113
75
114
114
76
115
115
77
116
116
78
117
117
79
118
118
119
80
120
120 Shadow BOX RGB
81
121
121 Raw global illumination
82
122
122 Raw lighting+Shadow
83
123
123 Raw lighting
84
124
124 Raw global illumination
85
125
125 ++++ RGB
Camera
126
126
86
Camera typeVR
VRay StandardSpherical
Cylindrical pointCylindrical (ortho)
BoxFish eyewarped spherical
127
127
Standard 128
128
129
87
129
Spherical 130
88
130
131
89
131
Cylindrical (point)
132
90
132
133
91
133
Cylindrical (ortho)
134
92
134
135
93
135
Box box
GI
GI 136
94
136
137
95
137
Fish eye
1.0 138
96
138
139
97
139
Height
Auto-fitVR Dist
Dist
1.0
Curve 1.0
0 2.0
Depth of field
98
140
140
Aperture
Center bias 0
Focal distance
Get from camera
Sides
Rotation
Subdivs
Motion blur 141
141
Duration
Interval center 3ds max 0.5
0
Bias 0
Prepass samples
Blur particles as mesh
Geometry samples
Subdivs
Default displacement
99
VRayDisplacementMod 142
142
View-dependent
View-dependent
1.0 1
Max. subdivs
256
25625665536
Tight boundsVR
VR
VRayDisplacementMod
System
VR 143
100
143
Raycaster parameters VR BSP Binary
Space Partitioning
VR
VR BSP
Binary Space Partitioning
BSP
BSP
3ds max
VRayProxy VRayFur
Static geometry
101
Dynamic geometry
144
VRay
CPU
X Region W/H Region Count
Region sequence
VRayProxy VRayFur
Reverse sequence
Previous render VFB
UnchangedVFB
Cross 2
Fields
Darken
Blue
Object SettingsVRay
VRay 3ds max
GI 145
102
145
146
Use default moblur samplesVR
Generate GI GI
Receive GI GI
Generate caustics
/
Receive caustics
VR Matte
VRayMtlWrapper Matte 147
147
Matte object VR Matte
/
104
148
Generate causticsVR
Caustic subdivs VR
Caustics multiplier
Generate diffuseVR
Diffuse subdivs
Diffuse multiplier
VRay PresetsVR VR text
vray.cfg 3ds max plugcfg
vray.cfg vr 149
149
105
Saving a preset
1
2
3 Save
Loading a preset
1
2
3 Load
VR
Frame stamp
150
150
Edit box
VR
%vrayversion VR
%filename
%frame
%primitives
%rendertime
%computername
%date
%time
%w
%h
%camera
151
VR C:\VRayLog.txt
4
152
152
Show window
Level
1
2
3
4 4
Log file C:\VRayLog.txt
107
153
154
154
On VRayLight
Double-sided
Invisible VR
No decay
108
Color
Multiplier
Skylight portal VR
Plane Type VR
Sphere Type VR
U sizeU U
V sizeV V
W sizeW VR
W
Subdivs
VR VRLight
155
155
109
156
156 Normalize intensity
157
157 Normalize intensity
110
158
158
VRayShadowVR VR 3ds max VR
3DS MAX VR VR
VR 159
159
Transparent shadowsVR
Area shadow
BoxVR
SphereVR
U sizeU VR VR U
V sizeV VR VR V
111
W sizeW VR VR W
Subdivs
160
160
161
161 V
162
162
112
VRayMtlVR
VR VRayMtl VR
/ VR /
GI BRDF 163
163
164
Diffuse/ 165
113
165
Reflect
Fresnel reflections
166
166
Fresnel IOR Fresnel reflections L
Hilight glossiness VR L
Hilight glossiness 167
167
168
114
168
169
169
L lock Hilight glossiness
170
170 Hilight glossiness0.7Refl.glossiness1.0
Refl.glossiness 1
Subdivs
Use interpolationVRay
Max depth/
Exit color
115
171
Translucent
3S
VR
Fog color
Light multuplier
Scatter coefficient0 1.0
Forward/backward coefficient/0
0.5 1
116
172
172
173
173
174
174 /
BRDFBRDFbidirectional reflection distribution function
175
175
117
176
176
Anisotropy
Rotation
UV vectors derivationUV X/Y/Z
Options VR 177
177
Trace reflections
Trace refractions
Double-sided VRay
Reflect on back side VRay Use irradiance
map
Trace diffuse & glossy together VR VRay
VRay
VRay
118
Cutoff //
178
reflections interpolation
179
179
refractions interpolation
180
180
119
VRLightMtl VR VR 181
181
color 182
182
multuplier
120
183
183 10
2sides
184
184
Texmap
121
185
185
VRMtlWrapper VR FR/BR GI
186
186
FR/BR VR
Base Material VR
Generate GI GI GI
122
Receive GI GI GI
5
187
187
VRMtlWrapper
188189
188
123
189
190
GI
Generate Caustic
Receive Caustic
Caustic multuplier
Matte
Matte Surface
124
Alpha contribution A
Matte Surface
/GI
VRayHDRI mapVR HRDI HDRI
191
191
HDR mapHDR HDRI .hdr .pic
Multiplier HDRI
Horiz. rotation
Flip horizontally
Vert. rotation
Flip vertically
Map type
max HDRI VR
VR1.09.03R
192
VRay 193
125
193
194
HDRI
VRayHDRI Instance 195
126
195
HDRI .hdr .pic
Multiplier 4
HDRI HDRI
HDRI Shop VRayHDRI Map Type
HDRI 196
196
VRay Bitmap VRayHDRI
VRayHDRI VR ^_^ Instance ^_^
max
HDRI 197
197
Multiplier 198
127
199
VRay 200
200
HDRI
128
VRayEdgesTexVR max
max 201
201
Color
Hidden edges
Thickness
VRayMap VR max / 3ds
max vr VRMap
202
202
TypeVR
Reflect VRMap
Refract VRMap
Environment Map
Reflection params 203
129
203
Filter color
Reflect on back side VR
Glossy
Glossiness 0
Subdivs
Max depth
Cutoff thresh
Exit color
204
Fog colorVR
Fog multiplier
VRMap max
VRayDisplacementModVR
shading
205
130
205
Type
2D mapping (landscape)2
3D
3D
3D 01
3D mapping3D
3D 01
3D
VR 2
2 3D
2
2
3D
131
Texmap2 3
2 3
Filter texmap
Amount 0
Shift
Precision
1
Shift by average
Tight bounds VR
3D mapping params3
Edge length
View-dependent
View-dependent 1
1
Max. subdivs
256 256256
65536
Tight boundsVR
VR
Edge thresh ID VR
132
206
206
207
207 Noise mix
2
133
208
208 2
209
209 3 3 Object
XYZ 3D
3D
UVW XYZ to UVW
210
134
210
1 150150 211
211
2 VR 212
135
212
3 VR
1.2 213
213
4 VRayDisplacementMod
214
136
214
5 215
215
6 216
137
216
7 217
217
VRplaneVR
218
138
218
219
VR
a max open Listener 220
139
220
bMaxscript ListenerdoVRayMeshExport(Sphere01) Sphere01
221
221
cVRay mesh export222
140
222
dVRay mesh export
Folder VR
Export as single file
File
Export as multiple files
e OK
VR VRay mesh export
.vrmesh
.vrmesh
ID
141
223
bounding boxVRayProxy
preview from file
1VR VR
2 vrmesh
3 vrmesh
4 vrmesh
mesh
5vrmesh 3ds max VRay
VRayFur VRayToon
VRay1.45.70 VR VR
vraytoon
sleeper
vr1.457 . GI lightmap
lightmap 1.5beta help,
1.457
142
vraytoon
vraytoon:
Rendering---environment--addvraytoon
line color:
Pixel width
world:
Opacity:
Normal threshold: 0 90
0 1
Overlap threshold:
1
do reflections/refractons/
Trace bias:./
143
line color
Pixel width
Opacity
Normal threshold
144
Overlap threshold
do reflections/refractons,
plane 100
do reflections/refractons,
145
Trace bias
3
4/
5
1,Vraytoon falloff
finaltoon cartoonryes.)
2,vraytoon 10
3
4Vraytoon cast shadows
5 AA
OK wanjun vr1.457
lightmap?
Qi wrote:
94 finaltoon vray
1vrtoon
2 vray geometry vray vray
3 vray
146
www.hxsd.com.cn
147