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VRay1.45.70
:wangjun700621

1.45.70 VR1.09.03R Chaosgroup


Chaosgroup
VR 15
1.09.03R
2

VRAuthorization
4

VR
VRay frame buffer VR 5

5
Enable built-in frame buffer VR
max VR max
VR max

common 6

6
Get resolution from 3dsmax 3ds max VR 3ds max

Output resolution Get resolution from 3dsmax


VR
Show last VFB VFB VFB
Render to memory frame buffer VR

Render to V-Ray image file VR 3ds max


Generate preview
Generate preview
Save separate G-Buffer channels G G-

VFB VR 7

Track mouse while rendering


VR VR
8

8
4 VR
9

9
+/-* 100
ctrl++
100
VRayGlobal switches VR 10
6

10

Displacement VR 3ds max


Lights VR
max

Default lights max


Hidden lights
Shadows
Show GI only
11

11
Reflection/refraction VR /
Max depth VR /
7

//
Maps
Filter maps
Max. transp levels
Transp. cutoff

Override mtl

max
finalRender finalRender

Don't render final imageVR

Secondary rays bias


Image Sampler (Antialiasing) VR
VR
max Fixed rate samplerAdaptive
QMC sampler QMC Adaptive subdivision
12

12
Fixed rate sampler VR
Subdivs 1
1
13

13
Adaptive QMC sampler QMC 14
14
VR
QMC VR QMC Noise threshold
QMC
VRayFur
8


Min subdivs
1
Max subdivs
Adaptive subdivision sampler 15

15
undersampling
1 VR GI

Min. rate 0 -1
-2
Max. rate 0 1
4 2 8
Threshold

Rand
Object outline

Normals
Antialiasing filter Plate Match VR max
VR 3
^_^

undersampling Adaptive subdivision sampler

Adaptive QMC
sampler QMC Adaptive subdivision
sampler
Fixed rate sampler

Adaptive subdivision sampler

VRIndirect illumination (GI)GI 16

16
VR 4
Direct computation shade

a
b
c
d

a
b noise

Irradiance map

a
b noise
c

a
b
c
d noise

Photon map

a
b

10

a
b
c VR

d
Light map

3D

b
VR
max omni
c

a
GI
b VR
c
d bump bump
GI
e GI

VR
,:

11

17

18

19
GI VR
primary diffuse bouncessecondary diffuse bounces shaded
/ shaded GI

On
GI caustics GI

GI GI
Refractive GI causticsGI
GI

Reflective GI causticsGI
GI
Post-processing

12

20
First (primary) diffuse bounces 20
Multiplier 1.0

Primary GI engine GI GI

21
Secondary diffuse bounces 21
Multiplier 1.0

Secondary diffuse bounces method

22
Quasi-Monte Carlo GI GI 22
GI
GI shaded

GI

GI
Subdivs VR
QMC
Depth

Irradiance map

Irradiance 3D
Irradiance
surface irradiance
13


diffuse surface irradiance

diffuse surface irradiance


VR irradiance map

GI
GI
GI
irradiance map 3D
VR
VR

14

24
Current preset 8
24
Very low
low
Medium

Medium animation
High
High animation High
Very High
Custom
Min rate GI 0
GI -1
GI

Max rate GI

Clr threshColor threshold

Nrm threshNormal threshold


Dist threshDistance threshold

HSph. subdivsHemispheric subdivs GI

QMC

Interp. samplesInterpolation samples GI


GI
Show calc phaseVR

Show direct light Show calc phase VR

Show samplesVR VFB


25

15

25
Interpolation type 4 26

26
Weighted average GI

Least squares fit GI

Delone triangulation
Delone triangulation

QMC

Least squares with Voronoi weights

Sample lookup
3 27

27
Nearest
VR
16


Nearest quad-balanced Nearest
4 Nearest

Precalculated overlapping

3 Nearest Nearest quad-balanced


Precalculated overlapping 3
Delone triangulation
Calc. pass interpolation samples
1025
15
Use current pass samples VR
VR
VR
Randomize samples

Check sample visibility VR

VR
Mode 28

28
Bucket mode

QMC

Single frame

Multiframe incrementalVR
ay VRay

From fileVRay

17

Add to current mapVRay

Incremental add to current mapVRay

Browse From file


Save to file
VRay
Reset Irradiance map
On render end VRay
29

29
Don't delete
VRay
Auto saveVRay

Switch to saved map


VRay
Chaosgroup

30

30

18

Single frame
31 01

31
32 02

32

VRay
VRayirradiance
map Save to file 33
19

33
VRay From
file Browse 34

34
20

VRay 35

35
10S
01 36

36

21


VRay
Show samples 01 37

37

Incremental add to current map 01


38

38
22

VRay 39

39
From file
Show samples 40

40
01 41

23

41
/ Incremental add to current map
42

42
43

24

43
44

44

From file 45

25

45

Incremental add to current map

Incremental add to current map

From file
Incremental add to current map From file

VRayGlobal photon map 46

26

46
3D

GI
VRay

shaded

boundary
bias

VRay

Bounces

Auto search distVRay

Search distAuto search dist

Max photons shaded

Multipler
Max densityVRay

27

VRay VRay

Convert to irradiance map VRay

Interp. SamplesConvert to irradiance map

Convex hull area estimateVRay

Store direct light


Retrace threshold
Retrace bounces

MODE
Chaosgroup

max
VR VR

47

47

48

28

48
VRay GI
0 0 10 49

49
50

29

50
1.0 51

30

51

systemLight Setting VRay light properties Diffuse subdivs


500
52

31

52
53

53

32

40 54

54

5 10 55

33

55
Diffuse
subdivs 1500 56

34

56

GI high
57

57

58
35

58

59

36

59

VRay Light
GI 1.0
0 0 60

37

60

Tape
6 max 1/10 2 1.2
max 61

61

62

38

62

0.05 0.1 63

39

63

500 64

40

64
direct01
2000VRay light01 2500 65

41

65

save to file 66

42

66

From file 0.4 67

67
68

43

68

0.1 Show
calc. phase 69

44

69

70

70

45


02 71

71

72

46

72

2.0 VRay GI 73 2.5


0.1

47

73

GI

eye path
3D

74
48

74
Subdivs
2000 200020004000000
Sample size
Scale

Scale
Screen 1.0

World

Store direct light


GI

GI
Show calc. phase

Pre-filter

Filter

Noneshaded point

Nearestshaded point

Fixedshaded point

26
49

Mode
Single frame
Fly-through

From file

QMC Adaptation by importance amount 0

RGB
255
VRay

GI Chaosgroup

VR VR
VR
VR VRay scene converter
VR

^_^ 75

75
Show calc. phase
76

50

76
01 77

77
VFB
1.0 78

51

78
none 79

52

79
1500
80

80

81

53

81
save to file 82

54

82

83

83
84

55

84

02 85

56

85
86

57

86

CausticsVR

87

58

87
Multiplier

Search dist VR

Max photons VR

VR
Mode
New map

Save to file
From file
Don't deletevr

Auto saveVR
Switch to saved map Auto save VR From
file
VR 88 Sph. subdivs = 50,
Multiplier = 17000, Max photons = 60Sph. subdivs

88
59

89
89 Sph. subdivs = 300, Multiplier = 1700, Max photons = 60
VR

90
90 Sph. subdivs = 4000, Multiplier = 17000, Search distance = 0.5

60

91

91 Multiplier = 17000, Search dist = 5,


Max photons = 60

BOX
VRay RGB:188/226/255
92

61

92
VR 93

62

93

VR 94

94

on 95
63

95
2.5
96

96

1.0 0.1
97

64

97

1.3 8
save to file from file
98

99

65

99

100

100

66

GI GI

Environment()
1.09.03 GI /
101

101
GI Environment (skylight)GI 3ds max
GI VR
Override MAX's max GI
VR max
Color

Multiplier
Output
Texture
Reflection/refraction environment// max
max /

QMC samplerQMC 102

102
VR

QMC Quasi Monte Carlo


VR VR /
QMC
VR
QMC
67

VR Halton

1subdivs
2

importance sampling
3
VR

VRay QMC
VR
1
N
2 Min samples
M
VR M
N-M VR
Noise threshold
VR N

VR VR

Adaptation by effect on final resultimportance sampling


Amount 1
0

Adaptation by sample values (early termination)


Amount 1.0
0
Min samples

Noise threshold VR

Global subdivs multiplier


/
QMC
Amount Noise threshold Min samples
GI/
VR
Chaosgroup DOF (10
68

subdivs), GI (50 subdivs, Direct method), glossy reflection (50 subdivs, no interpolation), area light (10 subdivs)

103
103 Amount0.85Noise threshold0.005Min samples158m43.7s

104

69

104 Amount0.95Noise threshold0.01Min samples 54m34.5s

105
105 Amount0.95Noise threshold0.05Min samples 51m35.8s

106
106 Amount0.99Noise threshold0.05Min samples50m49s

70

107
107 Amount1.0Noise threshold0.1Min samples50m28.6s
Amount Noise threshold Min samples

G-Buffer/Color mappingG / 108

108
G-Buffer VR G Z
VR G

G-Buffer Output channelsG


Z-valueZ
Normal
Material ID ID ID
Material color

Material transparency vr
Object velocity VR
71

Node ID ID ID max ID
General G-Buffer Object Channel 109

109

Render ID ID ID ID VR
ID VR
ID ID
Render elements
RGB ColorRGB RGB
Unclamped color HDRI

Atmosphere
Background
Diffuse
Reflection
Refraction
72

Self-illumination
Shadow
Specular
Lighting
Global illumination
Caustics
Raw global illumination
Raw lighting
DiffuseReflectionRefractionLightingGlobal illuminationCausticsRaw global illumination
Raw lighting VR VR
VR G .rpf .rla

Color mapping
Type
Linear multiply
1.0 255
Exponential

HSV exponentialHSV
Dark multiplier
Bright multiplier
Affect Background
ChaosGroup

110 3 HSV

HSV
HSV
one pass

Raw GI Raw Lighting Diffuse


Shadow Raw Lighting

73

Diffuse Raw GI Global Illumination


Diffuse Raw Lighting Lighting

111
111 RGB

112
74

112 RGB

113
113

75

114
114

76

115
115

77

116
116

78

117
117

79

118
118

119
80

119 Raw lighting

120
120 Shadow BOX RGB

81

121
121 Raw global illumination

82

122
122 Raw lighting+Shadow

83

123
123 Raw lighting

84

124
124 Raw global illumination

85

125
125 ++++ RGB
Camera
126

126
86

Camera typeVR
VRay StandardSpherical
Cylindrical pointCylindrical (ortho)
BoxFish eyewarped spherical

127

127

Standard 128

128
129

87

129

Spherical 130

88

130

131

89

131
Cylindrical (point)

132

90

132

133

91

133
Cylindrical (ortho)
134

92

134

135

93

135
Box box
GI
GI 136

94

136

137

95

137

Fish eye
1.0 138

96

138

139

97

139

Override FOV 3ds max VRay


0 360 3ds max 180
FOV

Height
Auto-fitVR Dist

Dist
1.0

Curve 1.0
0 2.0

Depth of field
98

140

140
Aperture

Center bias 0

Focal distance
Get from camera

Sides

Rotation
Subdivs
Motion blur 141

141

Duration
Interval center 3ds max 0.5
0
Bias 0

Prepass samples
Blur particles as mesh

Geometry samples

Subdivs

Default displacement
99

VRayDisplacementMod 142

142

Override Max's maxVR


3ds max
Edge length

View-dependent
View-dependent

1.0 1

Max. subdivs
256
25625665536

Tight boundsVR

VR

VRayDisplacementMod

System
VR 143

100

143
Raycaster parameters VR BSP Binary
Space Partitioning
VR

VR BSP
Binary Space Partitioning
BSP
BSP

Max tree depth BSP


BSP

Min leaf size 0 VR


VR
Face/level coef BSP

Default geometry VR 4 BSP

3ds max
VRayProxy VRayFur
Static geometry
101


Dynamic geometry

Dynamic memory limit


400MB
200MB

Render region division


144

144
VRay

CPU
X Region W/H Region Count

Y Region W/H Region Count

Region sequence
VRayProxy VRayFur

Reverse sequence
Previous render VFB

UnchangedVFB
Cross 2
Fields
Darken
Blue

Object SettingsVRay
VRay 3ds max
GI 145

102

145

Object propertiesGI 146

146
Use default moblur samplesVR

Motion blur samples

Generate GI GI
Receive GI GI

Generate caustics
/
Receive caustics

Caustics multiplier Generate caustics

Matte propertiesVRay 3ds max Matte/Shadow


103

VR Matte
VRayMtlWrapper Matte 147

147
Matte object VR Matte
/

Alpha contributionAlpha Alpha


Matte 1 Alpha 0
Alpha -1 Alpha
Shadows
Affect alpha alpha alpha
Color
Brightness
Reflection amount VR
Refraction amount VR
GI amountGI GI
No GI on other mattes Matte Matte
GI
Light settings
max
148

104

148

Generate causticsVR

Caustic subdivs VR

Caustics multiplier

Generate diffuseVR
Diffuse subdivs

Diffuse multiplier
VRay PresetsVR VR text
vray.cfg 3ds max plugcfg
vray.cfg vr 149

149
105

Saving a preset
1
2
3 Save
Loading a preset
1
2
3 Load

ShadeContext compatibilityVR 3ds max

VR
Frame stamp
150

150
Edit box
VR
%vrayversion VR
%filename
%frame
%primitives
%rendertime
%computername
%date
%time
%w
%h
%camera

%<maxscript parameter name> max


%ram
%vmem
%mhz CPU
%os
Font
Full width
Justify
Left
Center
Right
106

VRay log VR 151

151
VR C:\VRayLog.txt
4
152

152
Show window
Level
1
2
3
4 4
Log file C:\VRayLog.txt

Check for missing filesVR


C:\VRayLog.txt
Optimized atmospheric evaluation 3ds max
shaded VR

Low thread priority VR


VRay LightVRay
VR max VRayLight 3ds max
153

107

153
154

154
On VRayLight
Double-sided

Invisible VR

Ignore light normals


VR
Normalize intensity

No decay

108


Color
Multiplier
Skylight portal VR

Store with irradiance map GI


VR VR

Smooth surface shadowsVR

Plane Type VR
Sphere Type VR
U sizeU U
V sizeV V
W sizeW VR
W
Subdivs

VR VRLight

155
155

109

156
156 Normalize intensity

157
157 Normalize intensity

110

158
158
VRayShadowVR VR 3ds max VR
3DS MAX VR VR
VR 159

159
Transparent shadowsVR

Smooth surface shadowsVR

Area shadow
BoxVR
SphereVR
U sizeU VR VR U

V sizeV VR VR V
111


W sizeW VR VR W

Subdivs

160
160

161
161 V

162
162
112

VRayMtlVR
VR VRayMtl VR
/ VR /
GI BRDF 163

163

Basic parameters 164

164
Diffuse/ 165

113

165
Reflect
Fresnel reflections
166

166
Fresnel IOR Fresnel reflections L

Hilight glossiness VR L
Hilight glossiness 167

167

168

114

168
169

169
L lock Hilight glossiness

170
170 Hilight glossiness0.7Refl.glossiness1.0
Refl.glossiness 1

Subdivs
Use interpolationVRay

Max depth/

Exit color

115

171 Glossiness Subdivs

171
Translucent
3S
VR
Fog color

Fog multiplier 1.0


Affect shadows
VR
Affect alpha alpha
Thickness

Light multuplier
Scatter coefficient0 1.0

Forward/backward coefficient/0
0.5 1

116

172
172

173
173

174
174 /
BRDFBRDFbidirectional reflection distribution function
175

175
117

VR 3 BRDFPhong, BLinn, Ward

176
176
Anisotropy
Rotation
UV vectors derivationUV X/Y/Z
Options VR 177

177
Trace reflections
Trace refractions
Double-sided VRay
Reflect on back side VRay Use irradiance
map
Trace diffuse & glossy together VR VRay
VRay
VRay
118

Cutoff //

Energy preservation mode 2 RGB


3ds max
MAP 178

178

reflections interpolation

179

179
refractions interpolation
180

180
119

VRLightMtl VR VR 181

181
color 182

182

multuplier

120

183
183 10
2sides

184
184

Texmap
121

185
185
VRMtlWrapper VR FR/BR GI
186

186
FR/BR VR
Base Material VR

Generate GI GI GI
122

Receive GI GI GI
5
187

187
VRMtlWrapper
188189

188

123

189

Generate GI 0.3 190

190
GI
Generate Caustic

Receive Caustic

Caustic multuplier
Matte
Matte Surface
124

Alpha contribution A
Matte Surface
/GI
VRayHDRI mapVR HRDI HDRI
191

191
HDR mapHDR HDRI .hdr .pic

Multiplier HDRI
Horiz. rotation
Flip horizontally
Vert. rotation
Flip vertically
Map type
max HDRI VR

VR1.09.03R

VRay finalRender HDRI VRayHDRI MAX6.0


bitmap VRayHDRI
MAX VRay VRayMtl
192 Falloff

192
VRay 193

125

193

Adaptive Subdivision GI Irradiance Map


Medium 194

194
HDRI
VRayHDRI Instance 195

126

195
HDRI .hdr .pic
Multiplier 4
HDRI HDRI
HDRI Shop VRayHDRI Map Type
HDRI 196

196
VRay Bitmap VRayHDRI
VRayHDRI VR ^_^ Instance ^_^
max
HDRI 197

197
Multiplier 198

127

Utility VRay VRayMtlWrapper VRay


VR MAX
max bitmap 199

199
VRay 200

200
HDRI

128

VRayEdgesTexVR max
max 201

201
Color
Hidden edges
Thickness
VRayMap VR max / 3ds
max vr VRMap
202

202
TypeVR

Reflect VRMap
Refract VRMap
Environment Map
Reflection params 203

129

203
Filter color
Reflect on back side VR
Glossy
Glossiness 0
Subdivs
Max depth
Cutoff thresh

Exit color

Refraction params 204

204
Fog colorVR
Fog multiplier

VRMap max

VRayDisplacementModVR
shading
205

130

205
Type
2D mapping (landscape)2

3D
3D
3D 01
3D mapping3D

3D 01

3D

VR 2
2 3D
2
2
3D
131

Texmap2 3
2 3

Texture channel UVW UVW

Filter texmap

Amount 0

Shift

Use water level


2D mapping params2
Resolution VR
2 VR

Precision
1

Shift by average
Tight bounds VR
3D mapping params3
Edge length

View-dependent
View-dependent 1
1

Max. subdivs
256 256256
65536

Tight boundsVR

VR

Use object mtlVR


3ds max
Keep continuity ID
ID VR

Edge thresh ID VR

132

206

206

207
207 Noise mix
2

133

208
208 2

209
209 3 3 Object
XYZ 3D
3D
UVW XYZ to UVW

210

134

210

1 150150 211

211
2 VR 212

135

212
3 VR
1.2 213

213
4 VRayDisplacementMod
214

136

214
5 215

215

6 216

137

216
7 217

217

VRplaneVR
218

138

218

1VR 3ds max


2
3VR
4 VR VR

VRayProxyVR 3ds max


3ds max
219

219

VR
a max open Listener 220

139

220
bMaxscript ListenerdoVRayMeshExport(Sphere01) Sphere01
221

221
cVRay mesh export222

140

222
dVRay mesh export
Folder VR
Export as single file

File
Export as multiple files

Automatically create proxies

e OK
VR VRay mesh export

.vrmesh
.vrmesh
ID

VRayProxy Browse VRayProxy


223

141

223
bounding boxVRayProxy
preview from file

1VR VR
2 vrmesh
3 vrmesh

4 vrmesh
mesh
5vrmesh 3ds max VRay
VRayFur VRayToon
VRay1.45.70 VR VR

vraytoon

sleeper

vr1.457 . GI lightmap
lightmap 1.5beta help,
1.457
142


vraytoon
vraytoon:
Rendering---environment--addvraytoon

line color:
Pixel width
world:
Opacity:
Normal threshold: 0 90
0 1

Overlap threshold:
1
do reflections/refractons/
Trace bias:./
143

line color

Pixel width

Opacity

Normal threshold

144

Overlap threshold

do reflections/refractons,
plane 100

do reflections/refractons,

145

Trace bias

chaosgroup toon ( cartoon shader effects


max finaltoon&cartoonryes),
1vrtoon
2 vray geometry vray vray
3 vray

3
4/
5

1,Vraytoon falloff
finaltoon cartoonryes.)
2,vraytoon 10
3
4Vraytoon cast shadows
5 AA
OK wanjun vr1.457

lightmap?
Qi wrote:

94 finaltoon vray
1vrtoon
2 vray geometry vray vray
3 vray
146

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