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ARTICULATION PATHWAY
TO DEGREE PROGRAMME
Institute of Technology, Carlow, Ireland

Brock University, Canada

www.mages.edu.sg

Diploma in Game Design


PROGRAMME OBJECTIVE
The aim of this program is to enable students to excel in Game Design through a strong foundation in the basics of designing, creating
and publishing interactive games. Course covers the life cycle of game design and development starting with Design and Documentation
process, Graphics and Sound Editing, Storyboard and Character Drawing, 3D Character Design and Animation, C# Programming and 2D
Game Development. Students are exposed to creation of Casual Games, usage of Mathematics and Physics for Artificial Intelligence, and
the development of Games Level Design and Simulation. Students get involved in specific role based on their area of strength as an artist,
programmer, designer, producer, tester etc., in live Projects at MAGES.

PROGRAMME LAYOUT FOR DIPLOMA IN GAME


DESIGN / ADVANCED DIPLOMA IN GAME DESIGN
This course comprises of 1 year coaching.

Full Time - 5 Days a Week and 5 Hours a Day

Part Time - 3 Days a Week and 3 Hours a Day
(Excluding Practice Hours)

ENTRY REQUIREMENTS
Applicants must have a passion for creation, a love of media and
entertainment, and willingness to strive for good results.

Full Time and Part Time option is available.

16 years old (based on date of birth) at point of start class. GCE A


Levels or Applicants should have passed a minimum of 12 years senior
high school education with proof of pass in English. Student has to
pass all subjects with the required average score of 65%.

Note: International Students can only opt for Full-Time Course.

For more details, visit www.mages.edu.sg.

MODULE OUTLINE
GD101 - Game Design and Documentation
This module involves training students in the important
processes and methodologies that are required in games
development. Game design concepts will comprise of Level
Design, Character Design and Game Balance.

GD102 - Graphics and Sound Editing


Students will be taught the different file formats, compression
and their uses for the different game platforms and engines.
Graphic editing tools will be used to learn editing, 2D animation
creation concepts, game sprites and theories and concepts of
audio files.
GD103 - Storyboard and Character Drawing
This module provides training on digital drawing tools and story
and concept development for games. Students will be required
to research for game stories, develop a game concept and
illustrate with proper storyboard for visuals on the entire game
play. Students will learn to include and illustrate the different
interactive and media such as buttons, audio and animation
that are required in the game.
GD104 - 3D Character Design and Animation
This module will train students on the principles and
practices of character design and development. Studies
include the conceptual development, the appreciation of
character aesthetics, and training on psychological, social and
physiological characteristics that contribute to the appearance
of characters in the game. Study on different character
development tools for 2D and 3D character design.
GD105 - C# Programming and 2D Game Development
The use of 2D game engines will be introduced in this module
so that students can develop a complete game. Students will
experience the use of a rapid application type of game engine.
Emphasis will be on the sequencing of game play logic such
as the condition, events and actions required in a game. The
module will require the students to go through the game
development process and complete a full game. Assessment
will focus on the elements that are important for a typical 2D
game anatomy. Students will also explore the development of
the different types of games genres. The correct characteristics
for the different game genres will be emphasized.

GD106 - Creating Casual Games


This module will provide students with an understanding on
the overview, history, genres of computer games, and the
principles of casual game structures. Students will be required
to consider and plan for playability, interaction, interfaces, and
graphics for the casual game.

GD107 - Mathematics and Physics For Artificial Intelligence


Students will be required to study essential mathematical
computation and calculus, the concepts and formula derivation
for trigonometry, mechanics, momentum and gravitation.
Game engines and development tools will then be used by the
students to implement the Mathematics and Physics formulas
in the game play environment for observing and understanding
the reactions of objects.

GD108 - Game Level Design and Simulation


This subject will train in the concepts and procedures needed
to design a well-balanced level for a game. This module also
looks at the various simulation and balancing techniques to
create intuitive and fun pathways for the player as well as how
level design can support the storyline and ensure a positive
game experience for the player.

GD109 - Project
The Game Design Project tasks the students to review the game
design fundamentals mastered from the various modules and
apply the necessary skills in the creation of game development.

MAGES Guided Project


Succeeding as Project Manager or Project Leader requires that
developer must complete the projects on time, finish within
budget and ensure a high level of customer satisfaction.
Students are expected to monitor all aspects of the project,
ensure that proper knowledge and resources are harnessed to
create the desired outcome in a timely, cost-effective manner.
Students will also devote most of their time in the research and
design of the original game.

Advanced Diploma in Game Design


PROGRAMME OBJECTIVE
The Advanced Diploma is designed to enable students to excel in Game Design through a strong foundation in the basics of designing,
creating and publishing interactive games. This programme also provides a comprehensive education in multimedia, software skills and
project expertise required in the Game Industry. By using programming tools and the latest software, students will be able to create
market-driven games and consider critical business elements in their games design and development projects. Our industry-driven
modules would give them a competitive edge over their peers. This Advanced Diploma will equip students with the most current and
highly sought after Media and IT skills in interactive games computing platforms. Graduates will be able to seek professional careers
locally and in the region for games, interactive applications and multimedia developments. This programme will give students a holistic
approach to an enriching learning experience. Assessments will be conducted via coursework as well as paper examinations so that
students are well-versed in the required skill-sets through realistic coursework and practical programming projects.

ENTRY REQUIREMENTS
Applicants must have a passion for creation, a love of media and entertainment, and willingness to strive for good results.
17 years old (based on date of birth) at point of start class. GCE A Levels or Applicants should have passed a minimum of 12 years senior
high school education with proof of pass in English, or graduated from MAGES (Diploma in Game Design), or Diploma (IT and Gaming
programmes related study), or Higher NITEC (IT and Gaming programmes related study).
For more details, visit www.mages.edu.sg.

MODULE OUTLINE
GD201 - Game Business and Research
This module will train students to identify the market needs for
different game genres and targeted game player expectations.
Students will learn the procedures and planning involved prior
to the game design. The module will teach students the market
research and methodology that needs to be done to assess the
potential in any intended games market.

GD202 - Computer Architecture and Networking


This module will provide knowledge to students on computer
structure and operation such as Arithmetic-Logic Unit,
computer registers, internal bus, memory, I/O organizations
and interfacing standards. Students will also learn concepts
about networking and data communication.

GD203 - C++ Programming and 3D Game Development


This module will introduce students to the fundamentals and
familiarize in C++ programming. The module will also address
the concepts in software engineering and program development.
Students will then proceed to Object-Oriented Programming
(OOP) and unique functions of programming with C++.

GD204 - C# Programming and 3D Game Development


This module will provide students with the knowledge and
skills needed to develop C# applications. Students will be
taught the C# program structure, language syntax, and
implementation details. The training will focus on Statements
and Exceptions, Methods and Parameters and Arrays.

GD206 - Multiplayer Games Development


The online gaming section of the course will give particular focus
to Massively Multiplayer Online Role Playing Games (MMORPGs)
a particularly widely played type of online game. The module will
aim to give students practical experience of developing aspects
of both online and mobile games through a mixture of writing
small applications and using appropriate tools.
GD207 - Web Design and Online Data Base
This module will include topics that focus on website
design considerations. Students will then learn to use web
development tools to create the web sites using mark up
languages such as HTML 5.0, XHTML and CSS. Finally, the
module will train students on building online databases.

GD208 - Project
The Game Design Project tasks the students to review the game
design fundamentals mastered from the various modules and
apply the necessary skills in the creation of game development.

MAGES Guided Project


Succeeding as Project Manager or Project Leader requires that
developer must complete the projects on time, finish within
budget and ensure a high level of customer satisfaction.
Students are expected to ensure that proper knowledge and
resources are harnessed to create the desired outcome in a
timely, cost-effective manner.

HOW TO APPLY
All applications must be submitted to MAGES at least two months
before the start of each intake.

GD205 - Mobile Games Development


In this module, students will study the issues and concerns that
are related to online games development. Focus will be given
to design considerations for mobile games that are important
in wireless transmission.

FEE PAYMENT
Students should pay directly to the schools ESCROW
Account Number. All fees should be payable to MAGES INS
OF EXCELLENCE PL STFA (ESCROW) with DBS Bank Ltd.
ESCROW Account Number: 003-923851-7 (DBS Bank)

Documents required for the application:


1. MAGES Application Form
2. Certified / notorised copy of highest qualification certificates
and transcripts
3. Certified / notorised copy of birth certificate
4. Bank statement (if applicable)
5. Certified copy of passport / NRIC (if applicable)
6. Latest applicants resume (if applicable)
7. 2 Passport-size photos (white background)
Please refer to the detailed application procedures on our website www.mages.edu.sg.

Total Payable (S$) Total Payable (S$)


Fees Breakdown
[Shows the full breakdown of course fees] Singaporean/PR
International
Application Fee

250

500

Course Fee

13,888

13,888

Admission Fee

200

200

Course Material Fee

450

450

EPS Insurance / Escrow Fee

100

100

Examination Fee

450

450

Medical Insurance Fee (Including GST)

150

150

Student Pass Application Fee

N/A

250

(A) Total Course Fees Payable

15,238

15,488

* Non-Refundable Application Fee is not summed up in the total course fees (A).
** The fees currently quoted are for 2014 only.

MAGES Institute of Excellence offers various grants or scholarships


to enable students to have a more enriching campus life. For more
information, contact our Programme Consultant.

All students local or international (*) are covered under Medical


Insurance with benefits mentioned below. MAGES Institute of
Excellence has appointed American International Assurance
Company, Limited as our Official Medical Insurance provider. Our
Group Policy No. is 70675.
Minimum features / coverage for our medical insurance are: Annual Limit not less than S$20,000 per student; - At least B2 ward
(in government and restructured hospitals); & - 24 hours coverage
in Singapore and overseas (if student is involved in school-related
activities).
(*) Local Students already having similar insurance policy may
choose to opt out.

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