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3 Point Perspective Drawing

Three-point perspective is usually used for buildings seen from above (or below). In
addition to the two vanishing points from before, one for each wall, there is now one for
how those walls recede into the ground. This third vanishing point will be below the
ground. Looking up at a tall building is another common example of the third vanishing
point. This time the third vanishing point is high in space.
Three-point perspective exists when the perspective is a view of a Cartesian scene
where the picture plane is not parallel to any of the scene's three axes. Each of the
three vanishing points corresponds with one of the three axes of the scene. Image
constructed using multiple vanishing points.
One-point, two-point, and three-point perspectives appear to embody different forms
of calculated perspective. The methods required to generate these perspectives by
hand are different. Mathematically, however, all three are identical: The difference is
simply in the relative orientation of the rectilinear scene to the viewer.
In this lesson we are going to create a 3-Point Perspective view drawing of the same
subject covered in the 2-Point Perspective Drawing Tutorial (Fig 1). This type of angle is
referred to as a "3/4 View Perspective," "3 Point Perspective View" or "Angular
Perspective View."

Following the instructions in the 2-Point Perspective Drawing Tutorial, our first line to draw
will be the Picture Plane Fig. 2. From this point, we will follow every step that is described
in the 2 pt perspective tutorial with one notable exception; the addition of a third
vanishing point - the "Nadir" (Fig 2). This will create what is known as a "Bird's Eye View" or
"Ariel View" of the subject.

You would use the exact same technique if you were looking up at the subject (Fig 3)
but instead of projecting vertical lines downward towards the Nadir you would be
projecting the vertical construction lines upwards towards the "Zenith." This angle of
view would be known as a "Worm's Eye View."

We are now ready to start projecting lines to the vanishing points. Referring to Fig. 4,
draw lines from both horizon vanishing points (LVP & RVP) to the reference points of our
subject (green dots). You will also project lines from our third vanishing point, the "Nadir."

In Fig. 5 & 6 we will start to construct the secondary features of the subject (green dots).
The first step will be to establish the secondary vertical plane shown in Fig. 5. Then we
will construct or secondary horizontal plane shown in Fig. 6.


Once we have completed our construction lines we will start to "draw" our final black
outlines by using Adobe Illustrator's "Scissors (C)" tool to cut the construction lines (in the
location of the green dots) and give them new thickness and color attributes. For
additional information on this line technique go to the "Controlling Line Weights &
Quality" Adobe Illustrator Tutorial.

Continue the process of cutting the construction lines and using Illustrator's "Eyedropper
(I)" tool to sample the attributes of your other black outlines. As was shown in Fig. 7,
make your cuts in the location of the green dots.

Now that you have completed the process of cutting out all of the necessary lines in
out subject, you can eliminate the distraction of the construction lines. Cut them back
using the "Scissors (C)" tool, but keep them handy in the event that you need to change
the position of, or add additional lines to the subject.

The last step is to darken the object's construction lines, and add weight to all of the
exterior and outside edge lines, to increase readability Fig. 10. See the "Controlling Line
Weights & Quality"

0 Point Perspective
Because vanishing points exist only when parallel lines are present in the scene, a
perspective without any vanishing points ("zero-point" perspective) occurs if the viewer
is observing a nonlinear scene. The most common example of a nonlinear scene is a
natural scene (e.g., a mountain range) which frequently does not contain any parallel
lines. A perspective without vanishing points can still create a sense of "depth," as is
clearly apparent in a photograph of a mountain range (more distant mountains have
smaller scale features).

Aerial Perspective
Aerial perspective or atmospheric perspective refers to the effect the atmosphere has
on the appearance of an object as it is viewed from a distance. As the distance
between an object and a viewer increases, the contrast between the object and its
background decreases, and the contrast of any markings or details within the object
also decreases. The colours of the object also become less saturated and shift towards
the background color, which is usually blue, but under some conditions may be some
other color (for example, at sunrise or sunset distant colors may shift towards red).
In art, especially painting, aerial perspective refers to the technique of creating an
illusion of depth by depicting distant objects as paler, less detailed, and usually bluer
than near objects.
(One caution: in common speech, the words perspective and viewpoint tend to be
used interchangeably; however, in art, aerial perspective does not imply an aerial
viewpoint, such as that forming the basis of the aerial landscape genre. The example
by Frans Koppelaar pictured here shows the difference. This landscape is a good
example of aerial perspective; however, it is not an aerial landscape, since the
observer is apparently standing on the ground.)

Sources:
http://en.wikipedia.org/wiki/Aerial_perspective
http://en.wikipedia.org/wiki/Perspective_(graphical)
http://www.khulsey.com/3_point_perspective.html










PERSPECTIVE
(0 Point Perspective, 3 Point Perspective, Aerial
Perspective)



Submitted by:
Zheena Frances Jaro
ARC11

Submitted to:
Archt Gener Riego De Dios

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