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SWWAS Revised Rules

SWWAS D10 Fire Table


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
1 0 0 0 0 0 0 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 3
2 0 0 0 0 0 0 0 0 0 1 1 1 2 2 2 2 3 3 3 3 4 4
3 0 0 0 0 0 0 0 0 0 1 1 1 2 2 2 3 3 3 3 4 4 4
4 0 0 0 0 0 0 0 0 0 1 1 2 2 2 2 3 3 3 4 4 5 5
5 0 0 0 0 0 0 0 0 0 1 1 2 2 2 3 3 3 4 4 5 5 5
6 0 0 0 0 0 0 0 0 0 1 1 2 2 3 3 3 4 4 4 5 5 5
7 0 0 0 0 0 0 0 0 0 1 2 2 2 3 3 3 4 4 5 5 6 6
8 0 0 0 0 0 0 0 0 0 1 2 2 2 3 3 4 4 5 5 6 6 7
9 0 0 0 0 0 0 0 0 0 1 2 2 3 3 3 4 4 5 5 6 7 7
10 0 0 0 0 0 0 0 0 0 1 2 2 3 3 4 4 5 5 6 6 7 7
11 0 0 0 0 0 0 0 0 0 1 2 2 3 3 4 4 5 5 6 7 8 8
12 0 0 0 0 0 0 0 0 0 1 2 2 3 4 4 5 5 6 6 7 8 8
13 0 0 0 0 0 0 0 0 0 1 2 3 3 4 4 5 5 6 6 8 9 9
14 0 0 0 0 0 0 0 0 0 1 2 3 3 4 4 5 6 6 7 8 9 9
15 0 0 0 0 0 0 0 0 0 1 2 3 3 4 5 5 6 7 8 9 10 10
16 0 0 0 0 0 0 0 0 0 1 2 3 4 4 5 5 6 7 8 9 10 11
17 0 0 0 0 0 0 0 0 0 1 2 3 4 5 5 6 7 8 9 10 11 12
18 0 0 0 0 0 0 0 0 0 1 2 3 4 5 6 7 8 9 10 11 12 13
[Read down the left column for the Gunnery Value of the firing ship. Roll a single 1D10, reading from 1 to 10, and cross-reference to find the # of
hits. If result is an unmodified "0" (=10) and range is up to 2/3 of guns range (round down fractions), then roll one additional D6
!dd 1"# of the results as additional hits if firing guns are $%R, & if firing guns are '%( and full result if firing guns are )R* +no more hits may ,e
applied than dou,le the num,er of remaining gunnery factors of firing ship. Round down any fractions-.
Modifiers (column shifs o he die roll resul!
Target d.i.w. or towed or being towing or (un)loading:
Target is "Big" Ship (BB, CV, CVL, CVE, Transport, Oiler)
Target is "Sall" Ship (!!, TB or saller)
Surprising Side:
Surprised Side:
Crossing the "T":
Three or "our ships "iring on the sae target:
#i$e or ore ships "iring on the sae target:
So%e S&reen on target
'll guns at night at range ( he):
*talians at +ight , -apanese at +ight (./0.102) 12 , 3.
4adar at night (./0.102 , ./0(105): 3. , 32
Target is on "ire (at night onl6)
Target was hit be"ore b6 "iring ship: a) 32
(.1 after the target was hit for the first time, another .1 if hit
for the second time)
Weather and Range ffects!
4ain:
S7uall:
Stor (no '%( or $%R Guns allowed):
8ale (no 8uns allowed):
94* at : he) range
94* at 0 he) range:
94* at ( he) range:
94* at 2 he) range:
94* at . he) range
94* at ; he) range:
SEC at ( he) range:
SEC at 2 he) range:
SEC at . he) range
SEC at ; he) range:
TE4 at 2 he) range:
TE4 at . he) range: 32
TE4 at ; he) range: 30
R"n#es $R%&
BB : he), C! 0 he) (1. odi"ier on all ranges)
R"n#es S'(&
C' 5 he), CL and all others 0 he), *-+ CLs (5<5" guns) ( he)
R"n#es )'R&
!! ( he), all others 2 he), 8E +ar$i% !!s 0 he)
Plunging Fire
)R* on 5 = : he)es range
'%( on 0 1 5 he)es range
Penetration
'%( gun hits penetrate hea$6 arour on an additional die roll
(.!:) o" ":"<
$%R gun hits penetrate light arour on an additional die roll
(.!:) o" "5 1 :"< ($%R gun hits ne$er penetrate hea$6 aror<)
New Ship / Untrained Crew (optional)
' new ship, within ( onths a"ter her &oission, re&ei$es a =. dr
"or all weapons (gunner6 and torpedoes, e)&ept '')<
.
Fire:
Ships a6 su""er "on #ire" results< >andle all on
#ire e$ents indi$iduall6 (note the on a s&rat&h
paper)< '"ter ea&h subse7uent Torpedo Cobat
9hase roll .!: per #ire:
On a result o" .12, a "ire is put out<
On a result o" 51:, one daage bo) on that ship
is destro6ed (deterine randol6)<
On a :, additionall6 roll .!:: on a result o" 01:
an additional "ire starts<
Optionall6 pla6ers a6 designate a "i)ed t6pe "or
ea&h "ire (hull, et& ?) on&e the ship is hit<
Smoke
'n6 !!, !E, TB, 8B, @S or siilar warship
a6 la6 a so%e s&reen< One ship a6 la6 a
so%e s&reen either "or one other ship or "or itsel"
(in this &ase it ust set a &ourse stri&tl6 awa6
"ro the ene6)<
Torpedos D10 Fire Table
0 1 2 3 4 5 ! " # 10 11 12 13 14 15
1 0 0 0 0 0 0 0 1 1 1 1 2 2 2 3 3
2 0 0 0 0 0 0 0 1 1 1 2 2 2 3 3 3
3 0 0 0 0 0 0 1 1 1 2 2 2 3 3 3 4
4 0 0 0 0 0 0 1 1 2 2 2 3 3 3 4 4
4ead down the le"t &olun "or the Torpedo Value o" the "iring ship<
4oll a single 1D10, reading "ro ; to /, and &ross1re"eren&e to "ind
the A o" hits<
Modifiers (column shifs o he die roll resul!
Target is "Big" Ship (BB, CV, CVL, CVE, T4(L), 'O):
Target is Sall Target (!!, TB, @S):
Target is towed, being towing, d.i.w. or (un)loading:
Target is o$ing speed ( or higher:
Target is . he) awa6:
Target is 2 he)es awa6:
-ap< Long Lan&ers 1 target is in the sae he) or one he) awa6:
-ap< Long Lan&ers 1 target is 2, ( or 0 he)es awa6: 1., 12, 1(
Surprising Side (first torpedo impulse only/ not su,marines):
Surprised Side (first torpedo impulse only/ not su,marines):
*" torpedos are "ired "ro ore than . he), per additional he) B:
3.
[B *f torpedos are fired within the same he0 as the attac1ed ships, still
add DR2 for each 3he0side3 the torpedos are fired from 4relati5e to
target4s6 )C
Subarine "iring:
[Subarine '&e Coander "iring:
4ain, S7all:
Stor, 8ale: no torpedos a6 be "iredD
+*f target is in the same he0, apply "2 modifier to damage roll 4see
$orpedo Damage $a,le ,elow6 due to increased chance of a dud
due to lac1 of proper arming range 4torpedos had to run a,out 700
to 1000 yards to arm6. *f no dud result is rolled, apply normal
damage as rolled 4without 89 modifier:6. $his applies not to
su,marine fired torpedoes or torpedoes dropped ,y plane:-
("lcul"ion of )or*edo +"cors&
. Torpedo "a&tor e7uals 2) 20" or () 2." or 0) .E" tubes on a ship
(round fractions down)
$orpedo %amage $a&le
!i&e >it T6pe
2 !F!
( . >ull
0 . >ull
5 2 >ull
: 2 >ull
G ( >ull
E ( >ull
/ 0 >ull
.; 0 >ull, 1. Speed
.. 5 >ull, 1. Speed
.2 : >ull, lose all speed
Modifiers (add to damage roll, e0cept for D;D result)
-apanese Long Lan&er torpedoes 3.
'ir&ra"t torpedoes 1.
Target in the sae he) as "irer (sur"a&e ships onl6) 12
Target !! or saller 1.
Target BB, CV, CVL, CVE, 'O, T4 3.
Bomb Hits Table
4Re5ersed Referred )ain, ,ut no %0cess Damage:6
!i&e >it T6pe
2 Criti&al daage, 4ando E$ent A, ( #!
( 2 >ull, 4ando E$ent A, #loat 9lane, 2 #!
0 . >ull 3 . 94*, SEC or TE4 hit (in this se7en&e), . #!
5 . 94*, SEC, TE4 or >ull hit (in this se7en&e), .#!
: . TE4, SEC, 94*, '' or >ull,#!B hit (in this se7en&e)
G . Torpedo ount, TE4, SEC, 94*, '' or >ull,#!B hit (in
this se7en&e)H #loat 9lane
E . TE4, SEC, 94*, '' or >ull,#!B hit (in this se7en&e)
/ . 94*, SEC, TE4 or >ull hit (in this se7en&e), . #!
.; . >ull 3 . 94*, SEC or TE4 hit (in this se7en&e), . #!
.. 2 >ull, 4ando E$ent A, #loat 9lane, 2 #!
.2 Criti&al daage, 4ando E$ent A, ( #!
[#!: #light !e&% >itC, [<D= hit only if hull hit is scoredC
A Che&% 4ando E$ents Table
Critical Damage Table
4includes Referred )ain and %0cess Damage:6
!i&e >it T6pe
2 : >ull (3#!), ( 9riar6, lose all speed
( 0 >ull (3#!), ( 9riar6, 1. speed
0 ( >ull (3#!), 4ando E$ent A
5 2 >ull (3#!), 2 9riar6H 4ando E$ent A
: 2 >ull (3#!), 2 Se&ondar6
G 2 >ull (3#!), 2 Tertiar6H 4ando E$ent A
E 2 >ull (3#!), 2 Se&ondar6
/ 2 >ull (3#!), 2 9riar6H 4ando E$ent A
.; ( >ull (3#!), 2 9riar6, Leader %illed, 4ando E$ent A
.. 0 >ull (3#!), ( 9riar6, 1. Speed
.2 5 >ull (3#!), 5 9riar6, lose all speed
A roll "or se&ond 4ando E$ent, e$en i" one was alread6 s&ored on
8unner6 !aage Table
Gunnery Damage Table
4no Referred )ain, ,ut %0cess Damage:6
!i&e >it T6pe
2 Criti&al daageB 3 >ull, 1. SpeedBBH 4ando E$ent A (3 #!)
( . >ullH 4ando E$ent A (3 #!)
0 Torp< ount , #loat 9lane , '' >itBBB
5 . Se&ondar6 , [>ull (3#!) against T4, 'O, CV, CVL, CVEC
: . Tertiar6 , '' >itBBB
G . 9riar6 , [>ull (3#!) against T4, 'O, CV, CVL, CVEC
E . Se&ondar6 , [>ull (3#!) against T4, 'O, CV, CVL, CVEC
/ . 9riar6 , [>ull (3#!) against T4, 'O, CV, CVL, CVEC
.; . >ull (3 #!)
.. . >ull ()lunging <ire)H 4ando E$ent A (3 #!)
.2 Criti&al daageB 3 >ull, 1. SpeedBBH 4ando E$ent A (3 #!)
B +ot i" TE4 guns s&ored this result , ,, i" TE4 guns s&ored this result<
BBB Onl6 i" ship had no TE4 guns or Torpedo @ounts or #loat
9lanes, or all TE4 guns, Torpedo @ounts or #loat 9lanes are
destro6ed<
A Che&% 4ando E$ents Table
Random !ents Table
!i&e >it T6pe
2
Engine #ailure: lose all Speed "or one ipulse 1 then roll
.d:: on a 01: regain one speed "a&tor
(
Steering #ailure "or one ipulse: roll die 1 e$en nuber I
turn rightH odd nuber 1 turn le"t
0
Bridge >it 1 +o radar or gunner6 "or one ipulseH on <ire/
roll "or Leader %illedB
5 Engine #ailure 1. Speed "or one ipulseH on <ire
: #ire Control hit = hal" gunner6 "or ne)t ipulse
G on <ire (ene6 gunner6 night odi"ier)
E #ire Control hit = hal" gunner6 "or ne)t ipulse
/ Engine #ailure 1. Speed "or one ipulseH on <ire
.;
Bridge >it = turn awa6 "ro ene6 and hal" gunner6 "or one
ipulseH on <ire/ roll "or Leader %illedB
..
Steering #ailure "or one ipulse: roll die 1 e$en nuber I
turn rightH odd nuber 1 turn le"t
.2
8eneral 9ower #ailure: +o gunner6 and lose all Speed "or
one ipulse 1 then roll .d: during all subseent ipulses: on
a 01: regain one speed "a&tor
" Roll 1d6 for each one a,oard !dmiral, '>uad ?eader or
(aptain is not hurt 41-96, in@ured 4#-A6 or 1illed 47-66.
'epair(
!ead in the Jater: .12 no "urther attept, : su&&ess"ul
#light de&%s: . no "urther attept, 51: su&&ess"ul
(FS: 3. a"ter -ul6 ./02, 32 a"ter -ul6 ./0()
Flight %e)k %amage
94* or SEC gun hits a&hie$ed b6 bobs daage one "light
de&% bo)<
'rored #light !e&%s (Brit<, -ap<) 1 Se&ond !4 .d::
.1( "light de&% hit is ignoredH
.10 "light de&% hit is ignored "orShinano<
*" CV, CVL, CVE loses ore than hal" o" her hull bo)es, the
"light de&% is &losed an6wa6D
*+)e(( %amage
*" 9riar6 "ire $s< area w,light or no aror, roll another .d:H
i" result 0, add 2
nd
hit o" sae t6pe ((
rd
hit in &obination
with )lunging <ire)
Surpri(e ,optional-
The surprising pla6er a6 ($iolating the ta&ti&al se7uen&e) "irst "ire
torpedoes, then &ondut gunner6< !aage 4esults are applied in the
&orre&t order, "irst gunner6, then torpedoes<
Both, gunner6 and torpedo "ire as well as "ire resolution are
&ondu&ted be"ore the surprised pla6er a6 return "ire<
4oll .d: "or both sides< *" one sideKs result is twi&e or ore as
high as the other sideKs, surprise is a&&hie$ed< @odi"iers:
32 "or -apanese at night
32 "or 4adar at night or i" $isibilit6 is
12 "or *talians at night
$a)ti)al .nitiati/e
Both pla6ers roll .d:< The side s&oring the higher result be&oes
initiati$e< @odi"iers:
3. "or Leader
3. "or 4adar
3.,1. "or 4aid @ission (pla6er de&ides)
1. Bobardent or @inela6ing or Es&ort @ission
12 Transport or Con$o6 Es&ort @ission
*n &ase o" ties, add 3. "or the pla6er holding the initiati$e in the
pre$ious ipulse segent<
Contact Rules
Air Se"rch
Conta&t is ade on a odi"ied "(" or greater<
(10 steps o" sear&h air&ra"t: 3.
51: steps o" sear&h air&ra"t: 32
G3 steps o" sear&h air&ra"t: 3(
Tas% #or&e sighted last turn: 3.
Tas% #or&e unloading in &oastal Lone: 32
Tas% #or&e M .; ships 3.
Tas% #or&e M 2; ships 32
Tas% #or&e M (;3 ships 3(
Sear&h air&ra"t in&lude "ighter: 1.
Tas% #or&e is :1.. Lones "ro base: 1.
Tas% #or&e is .21.E Lones "ro base: 12
Tas% #or&e is ./3 Lones "ro base: 1(
+ight: 12
Jeather is Cloud6: 1.
Jeather is 4ain: 12
Jeather is S7uall: 1(
Jeather is Stro,8ale: not peritted
)"r#e -oc"ion
Target lo&ated on a odi"ied "(" or greater<
Target sighted this turn: 3.
Target being shadowed: 32
Target unloading or bobarding: 3.
4ange airbase to target ;12 Lones: 3.
4ange airbase to target is :1.. Lones: 1.
4ange airbase to target is .21.E Lones: 12
4ange airbase to target is ./3 Lones: 1(
Jeather is Cloud6: 1.
Jeather is 4ain: 12
Jeather is S7uall: 1(
Jeather is Stro,8ale: not peritted
."v"l (on"c
!a6: (1:
+ight: 51:
Leader present: 3. , 1.
4adar: 3.
-apanese at night (e)&ept subarines): 3.
*talians at night: 1.
Jeather is 4ain: 1.
Jeather is S7uall, Stor: 12
Jeather is 8ale: 1(
Tas% #or&e is blo&%ading port: 3.
Ene6 has 2;3 ships: 3.
Ene6 has less than 5 ships: 1.
Si#hin# R"n#es (/"01.i#h!
Clear Jeather: :,(
Cloud6: 5,2
4ain: 0,2
Stor, S7uall (,.
8ale: no &obat peritted
4adar: 3.,3.
-apanese at nightB: 11,3.
(B be"ore "irst gunner6 &obat round onl6)
*talians at nightB: 11,1.
So%e 1.,1.
Submarines
Su2m"rine (on"c
4oll 9d6 "or ea&h subarine attepting to a%e &onta&t<
On a roll o" "G" or "E" or "/", the subarine ade &onta&t but &ould
not a&hi$e a "iring solution<
On a roll o" ".;" ("E", i" no s&reening ships are present) or greater
the subarine ade &onta&t and a6 atta&% an6 ship<
Clear , 4ain , S7uall , Stor , 8ale: 3. , 1. , 12 , 1( , 10
+ight , +ight (*talian, -apanese): 1. , 12
'&e Coander: 3.
4adar (./0210(,./00105): 3. , 32
Ten or ore ships 3.
'll ships o$ing with speed .s, . or .3, onl6 3.
'll ships o$ing with speed (, (3 or 0, onl6 1.
[Subarine target: 1.C
ASW $"rol
*n &ase o" an6 subarine attepting &onta&t or atta&%s, roll 9d6: On
a result o" ".;" or ore the subarine is dete&ted be"ore it a6
laun&h ist atta&%< On a natural ".2" the subarine is surprised and
iedia1tel6 sun%<
'tta&% is ade in a inor port: 32
'tta&% is ade in shallow waters: 3.
#or e$er6 5 !!s, !Es or TBs in the T# (round down): 3.
#or e$er6 5 steps o" 'SJ a,& present (round down): 3.
4adar: 3.
Tas% #or&e sailing with speed 2 or ore: 1.
'&e Subarine Coander: 1.
+ight: 12
4ain , S7uall: 1. , 12
ASW 3 4o5 o sin6 " Su2
On&e a subarine is dete&ted, roll 9d6: On a result o" ".2" or ore,
the subarine is sun%< ' natural roll o" ".2" is alwa6s a %ill<
'tta&% is ade in a inor port , shallow waters: 32 , 3.
#or e$er6 ( !!s, !Es or TBs in the T# (round up): 3.
#or e$er6 ( steps o" 'SJ air&ra"t present (round up): 3.
9er additional atta&%ing subarine (wol"pa&%) 1.
-apanese Subarine: 3.
'&e Subarine Coander: 1.
-apanese 'SJ: 1.
FS,FN, CJ 'SJ ./0( , ./00105 3. , 32
+ight: 1.
4ain , S7uall: 1. , 12
Su2m"rine vs7 Su2m"rine
Both sides attept dete&tion (see Subarine Conta&t)< *" both sides
anage to dete&t the other sideKs subarine, nothing happens<
Otherwise, the side whi&h anages to dete&t the other side a6
laun&h an atta&%<
British or FS Subarine (e)&ept old S1Class): 3.
-apanese or *talian Subarine: 1.
Su2m"rine vs7 (onvo0s
Fse the "ollowing new atta&% "a&tors "or subs atta&%ing &on$o6s
(targets T4, 'O onl6), i<e< roll the nuber o" d6 gi$en below:
0: 8eran6, FS' (./00,05)
(: FN, *tal6, >olland, -apan, FS' (S1Boats)
2: 8eran6 (;0,./0; onl6), FS' (pre1./00), all others
Su2m"rine S*eeds
The speeds o" all subarines ha$e been &hanged to realisti& $alues< '
subarine atta&%ed or atta&%ing a6 not o$e during the &urrent
turn<
Se#uence o$ %lay (Individual Weather)
*< Jeather 9hase 'ir 9atrol 9hase
**< 'ir 9atrol 9hase Orders 9hase
***< Orders 9hase 'ir Sear&h 9hase
*V< 'ir Sear&h 9hase 'ir @ission 'ssignent 9hase
V< 'ir @ission 'ssignent 9hase +a$al @o$eent 9hase
V*< +a$al @o$eent 9hase Subarine 'tta&% 9hase
V**< Subarine 'tta&% 9hase Con$o6 Straggler 9hase
V***< Con$o6 Straggler 9hase Jeather 9hase
*O< Sur"a&e Cobat 9hase Sur"a&e Cobat 9hase
O< 'ir Stri%e 9hase 'ir Stri%e 9hase
O*< Subarine @o$eent 9hase Subarine @o$eent 9hase
O**< 'ir 4eadiness 9hase 'ir 4eadiness 9hase
O***< Spe&ial Operations 9hase
= Bobardent
= @ine La6ing
= @ine Sweeping
= Eergen&6 4epairs
= Loading , Fnloading
= 4e"ueling
= 4earing
= 4ein"or&eents
= 4epla&eents
O*V< 'ir 4eturn 9hase
Tactical Se#uence o$ %lay
') *nitiati$e
.) +on1initiati$e , initiati$e pla6er o$es speed 48 398 38 298 2<
8unner6 Cobat, Torpedo Cobat
2) +on1initiati$e , initiati$e pla6er o$es speed 48 398 38 298 19<
8unner6 Cobat, Torpedo Cobat
() +on1initiati$e , initiati$e pla6er o$es speed 48 398 28 1<
8unner6 Cobat, Torpedo Cobat
0) +on1initiati$e , initiati$e pla6er o$es speed 48 38 298 19<
8unner6 Cobat, Torpedo Cobat
5) +on1initiati$e , initiati$e pla6er o$es speed 48 398 38 28 1s,<
8unner6 Cobat, Torpedo Cobat
:) +on1initiati$e , initiati$e pla6er o$es speed 48 398 298 1<
8unner6 Cobat, Torpedo Cobat
G) +on1initiati$e , initiati$e pla6er o$es speed 48 398 38 28 19<
8unner6 Cobat, Torpedo Cobat
E) +on1initiati$e , initiati$e pla6er o$es speed 48 398 38 29<
8unner6 Cobat, Torpedo Cobat
E) Eergen&6 4epairs
Bptional !dd tactical weather phase after e5ery second initiati5e
player mo5ement phase 4mainly in !rctic (on5oy during winter
turns6.
4=6 incl. any towed ships
$h"se : S*eed 4 39 3 29 2 19 1 1s
.) (Jeather) ) ) ) ) )
2) ) ) ) ) )
() (Jeather) ) ) ) )
0) ) ) ) )
5) (Jeather) ) ) ) ) )
:) ) ) ) )
G) (Jeather) ) ) ) ) )
E) ) ) ) )
Air ;*er"ions ("ircr"f couners dou2led < i7e7 1 se* =
6 *l"nes "nd > se* = 3 *l"nes!
Recover0 of (om2" -osses
!uring the end o" ea&h turn, roll 1D6 "or ea&h air&ra"t step
destro6ed during this turn< 4esults "or returning steps:
C'9 o$er "riendl6 base: 3<6
O$er Land 4<6
Carrier or o$er sea 5<6
4ain, S7all 1.
'n6 reaining steps are lost and returned to the "!ircraft 'al5age
Co0"<
't the end o" ea&h SJJ'S da6, roll 1D6 "or ea&h air&ra"t &ounter
(not step) in the "!ircraft 'al5age Co0"< On a result o" "6" one step
is returned to an6 supplied base<
Air o Air (om2"&
4oll .!: per "ighter group and add air &obat rating to !4 as
well as an6 odi"iers below< The higher result gets the
initiati$e<
#ire $alue odi"ier (in&rease,de&rease "ire $alue):
1 altitude ad$antage
1 radar guided
1 "green pilots":
1 "elite pilots" (e<g< ':@2 ./0.,.2 = ./02,.2)
#ighter air&ra"t basi&all6 hit on a "6"H Cir&led $s< non1&ir&led
hit on "6" or "5"
@odi"6 this hit nuber "or higher initiati$e as "ollows:
0<1: ; , 2<3: 3. (hits on 51:) , 49: 32 (hits on 01:)
!e"ensi$e air gunner6 hits on a "6" on a 1D6<
Air vs7 ."v"l (om2"&
Torpedo planes hit on a "6"H !i$e bobers or 4o&%ets (TE4
hits) hit on a "6" or "5"< @odi"6 bob,ro&%et,torpedo "a&tor:
1 Target is in port or dead in the water:
1 target is !! or saller, or
1 !! or saller target is o$ing with speed ( or "aster<
Le$el bobers against na$al targets ust roll a "6" to 7uali"6
"or hit roll< To s&ore a hit, the se&ond !4 ust be:
1 -ap: (1:
1 B4, FS, 8E4:
1 *T, #4, !ut&h ?
1 >igh altitude bobing:
1 FS S%ip bobing:
1 Target is in port or dead in the water:
Air vs7 -"nd (om2"&
Le$el bobers hit on a "6" on a 1D6<
Cir&led "a&tor or !i$e bobers:
>igh 'ltitude: ,om, 5alue is hal5ed
Jeather is 4ain or S7uall: ,om, 5alue is hal5ed
Jeather is Stor, 8ale: no ,om,ing allowed
(high altitude . 3,ad3 weather ,om, 5alue is >uartered)
(round up fractions)
+l"6
#la% alwa6s hits on a "6" on a 1D6<
3. "or FS gunner6 "ro ./0(105 (8B ./00105)
(<la1 5s. high flying le5el ,om,ers is hal5ed, round up)
Recon $l"nes&
One plane step e7uals ( planes "or two step &ounters (pro$ided b6 the
gae, and sel"1ade) and onl6 2 planes "or one step &ounters
(onl6 sel"1ade)<
Air Se"rch Resuls
2 +o report (radio "ailure)
( 4eport total nuber o" ships 3,1 .; plus all t6pes (no nubers)
0 4eport nuber o" ships and presen&e o" CV, CVL, CVE
5 4eport presen&e o" ships
: 4eport a&tual nuber and t6pe o" ships
G 4eport total nuber o" ships 3,1 5 plus all t6pes (no nubers)
E 4eport a&tual nuber and t6pe o" ships
/ 4eport presen&e o" ships, report "reel6 about nuber and t6pes
.; 4eport nuber o" ships and presen&e o" BB, BC
.. 4eport total nuber o" ships 3,1 .; plus all t6pes (no nubers)
.2 +o report (radio "ailure)
(A$ < R"n#e&
C'9 base sea Lone: -'9 ./0.102, *T, 8E4, 8B ./(/10;
C'9 base and adP< sea Lone: 8B, FS ./0.102H -'9 ./0(105
C'9 base 3 2 sea Lones: 8B, FS ./0(105
(one com,at round per sea Done)
(A$ < %nerce*ion of +li#hs&
C'9 inter&epts ene6 "light on a die roll o" "316" on a 1D6 (roll
per C'9 step)<
#or ea&h sea Lone other than C'9 base: 1.
Jeather is Cloud6 1.
Jeather is 4ain: 12
Jeather is S7uall: 1(
4adar: 3.
(A$ < %nerce*ion of Se"rch Aircr"f&
C'9 inter&epts sear&h air&ra"t on a die roll o" "516" (on a 1D6) in
the base Lone and on a "6" elsewhere<
Jeather is Cloud6: 1.
Jeather is 4ain: 12
4adar: 3.
)"6e off "nd -"ndin#
4oll 1D6 per step< On a result o" ? 0, the step is lost< @odi"iers:
Carrier plane or seaplane: 1.
Carrier de&% or air"ield daaged this turn: 1.
Carrier with ore than hal" o" its de&% bo)es destro6ed: 1.
Jeather is rain: 1.
Jeather is s7uall: 12
Jeather is stor: 1(
Jeather is gale: all planes destroyed
+ight ta%e1o"": 1.
+ight landing: 12
Carrier night operations: 1.
"green pilots": 1.
@Aircr"f Sri6e R"n#e ModifiersA
1. SQ range "or stri%e &oordination (with other stri%e or "ighter
es&orts)
1. SQ range i" stri%e &opleent M hal" the &arrierKs &opleent
1. SQ reser$e i" stri%e distan&e is 51E SQ
12 SQ reser$e i" stri%e distan&e is /1.2 SQ
1( SQ reser$e i" stri%e distan&e is .(1.: SQ
10 SQ reser$e i" stri%e distan&e is .G12; SQ
15 SQ reser$e i" stri%e distan&e M 2; SQ
)"2les
S*eed (+uel *er Se" Bone!
S*eed S*eed +uel +uel *er )urn +uel *er /"0
M (5 %n: 0 [0C .:,20 /:,20 I #$00
(.1(0 %n: (3 [0C /,20 od< .:,20 G5,20 I 3$12%
2G1(; %n: ( [(C /,20 50,20 I 2$2%
2(12: %n: 23 [(C 0,20 od< /,20 (/,20 I 1$&2%
.E122 %n: 2 [2C 0,20 20,20 I 1$00
.01.G %n: .3 [2C .,20 od< 0,20 .5,20 I 0$&2%
/1.( %n: . [.C .,20 :,20 I 0$2%
51E %n: .s [.C ;,20 od< .,20 (,20 I 0$12%
)urn<)imes
Winer /"5n Summer /"5n
)urn /us6 )urn /us6
1 ;2;; ;:;; ;5;; 1 ;;;; ;0;;
2 ;:;; .;;; 2 ;0;; ;E;; ;0;;
3 .;;; .0;; 3 ;E;; .2;;
4 .0;; .E;; 4 .2;; .:;;
5 .E;; 22;; ./;; 5 .:;; 2;;;
6 22;; ;2;; 6 2;;; 20;; 2;;;
Su2m"rine S*eeds 1 )or*edo +"cors (.um2er of S"lvos! @C$sA
*1.5: 23 , ( (() [E V9C
*1.:E: 23 , 2 (() [: V9C
*1.2. (@L): .3 , 2 (() [5 V9C
4O1(5: 2 , 2 (2) [0 V9C
4O1:; (alt) .3 , 2 (2) [2 V9C
111111111111111111111111111111111111
8ato,Balao,Ten&h: 2 , ( (0) [: V9C
+autilus: .3 , 2 (5) [G V9C
S1Class: .3 , . (2) [( V9C
111111111111111111111111111111111111
T1Class: .3 , ( (2) [5 V9C
S1Class: . , 2 (2) [0 V9C
F1Class: . , . (2) [( V9C
O,9,41Class: .3 , 2 (2) [( V9C
9orpoise (@L): . , 2 (2) [0 V9C
111111111111111111111111111111111111
**: . , . (2) [2 V9C
V**: .3 , . (0) [5 V9C
*O: .3 , . (5) [: V9C
OO*: .3 , 2 (()
OO***: .s , . (.)
111111111111111111111111111111111111
:;; &lass: . , . (()
Balilla,Brin: .3 , 2 (()
Cagni: .3 , ( (5)
#o&a (@L): . , . (2)
111111111111111111111111111111111111
:;;,:(; tonnes: . , . (2)
Saphir (@L): .s , . (.)
.5;; tonnes: .3 , 2 (()
Sur&ou": 2 , 2 (0)
111111111111111111111111111111111111
N1O*V Class: .3 , 2 (2) [0 V9C
O1.:,./ Class 2 , 2 (2) [0 V9C
111111111111111111111111111111111111
!1Class: .3 , 2 (2) [( V9C
L1Class (@L): . , . (() [5 V9C
@1Class: . , . (.) [2 V9C
Sh&h1Class: . , . (2) [( V9C
S1Class: 2 , . (() [0 V9C
N1Class: 2 , 2 (5) [: V9C
111111111111111111111111111111111111
;ff<Do"rd Shi* "nd )"s6 +orce Air Se"rch )"2les
Dism"rc6 (A o" air steps sear&hing per base,CVH round down)
/R 1 3 5 7 10 14 209
2 >! >! >! >! >! >! >!
3 5 E .. .0 .G 2; 2:
4 2 : / .. .( .: ./
5 1 2 ( G / .2 .5
6 1 1 . ( 5 / .2
7 1 1 1 2 0 G .;
8 1 . 2 0 G .. .0
9 . ( G / .. .0 .G
10 ( G .; .( .5 .E 2.
11 : / .2 .5 .E 2. 20
12 >! >! >! >! >! >! >!
Cloud6, 4ain, S7uall 1. , 12 , 1(
Arcic (onvo0 (A o" air steps sear&hing per base,CVH round down)
/R 1 3 5 7 10 14 209
2 E .. .0 .G 2; 2( 2:
3 5 E .. .0 .G 2; 2(
4 2 : / .. .( .: ./
5 1 2 ( G / .2 .5
6 1 1 . ( 5 / .2
7 1 1 1 2 0 G .;
8 1 . 2 0 G .. .0
9 . ( G / .. .0 .G
10 ( G .; .( .5 .E 2.
11 : / .2 .5 .E 2. 20
12 >!,.; >!,.( >!,.: >!,./ >!,22 >!,25 >!,2E
Ene6 dete&ted within .2 Lones "ro base during da6 3.
4uff</uff )"2le +uber o" 8eran F1Boat R O"" Board 4aiding T#s &urrentl6 in pla6 S
/R 1 2 3 4 5 69
1 Subs onl6 #arthest Subs #arthest Subs #arthest Subs #arthest 4aiding #arthest 4aiding
2 Subs onl6 #arthest Subs Closest Subs Closest Subs #arthest 4aiding #arthest 4aiding
3 Subs onl6 Closest Subs Closest Subs Closest Subs #arthest 4aiding Closest 4aiding
4 Subs or 4aiding Closest Subs #arthest 4aiding #arthest 4aiding Closest 4aiding Closest 4aiding
5 Subs or 4aiding #arthest 4aiding #arthest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding
6 Subs or 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding Closest 4aiding
Arcic (onvo0 3 We"her "nd Cisi2ili0 (for 'ismarc( use )tlantic Weather*!
;co2er < M"0
Current Condition !4 R Change
. Clear .1( no Change
0 to Cloud6
5 to 4ain
: to S7uall
2 Cloud6 .12 to Clear
( no Change
015 to 4ain
: to S7uall
( 4ain(Snow) . to Clear
2 to Cloud6
(10 no Change
51: to S7uall
0 S7uall . to Clear
2 to Cloud6
( to 4ain
015 no Change
: to Stor
5 Stor . to Clear
2 to Cloud6
( to 4ain
0 to S7uall
5 no Change
: to 8ale
: 8ale . to Clear
2 to Cloud6
( to 4ain
0 to S7uall
5 to Stor
: no Change
Eune < Se*em2er
Current Condition !4 R Change
. Clear .12 no Change
(1: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain .12 to Cloud6
(10 no Change
51: to S7uall
0 S7uall . to Cloud6
21( to 4ain
015 no Change
: to Stor
5 Stor . to Cloud6
2 to 4ain
(10 to S7uall
5 no Change
: to 8ale
: 8ale . to Cloud6
2 to 4ain
(10 to S7uall
5 to Stor
: no Change
!a6 , +ight Visibilit6 in Sur"a&e Cobat
Clear 5,(
Cloud6 0,(
4ain (Snow) (,2
S7uall 2,.
Stor 2,;
8ale (no Cobat peritted) .,;
Al"nic We"her (9 1 o /R ;c 3 +e2!
Current Condition !4 R Change
. Clear .10 no Change
51: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain . to Clear
2 to Cloud6
(15 no Change
: to S7uall
0 S7uall . to Cloud6
2 to 4ain
(15 no Change
: to Stor
5 Stor . to 4ain
2 to S7uall
(15 no Change
: to 8ale
: 8ale . to 4ain
2 to S7uall
(15 no Stor
: no Change
(Cismarc1)
!a6 , +ight Visibilit6 in Sur"a&e Cobat
Clear :,(
Cloud6 5,(
4ain (Snow) 0,2
S7uall (,.
Stor 2,;
8ale (no Cobat peritted) .,;
/"0 "nd .i#h
+orthern Se&tor rows '1N
-anuar6 'll +ight
#ebruar6 .12 +ight, (10 !a6light, 51: +ight
@ar&h . +ight, 210 !a6light, 51: +ight
'pril . +ight, 215 !a6light, : +ight
@a6 'll !a6light
-une 'll !a6light
-ul6 'll !a6light
'ugust . +ight, 215 !a6light, : +ight
Septeber . +ight, 210 !a6light, 51: +ight
O&tober .12 +ight, (10 !a6light, 51: +ight
+o$eber 'll +ight
!e&eber 'll +ight
Central Se&tor rows L1'>
-anuar6 .12 +ight, ( !a6light, 01: +ight
#ebruar6 .12 +ight, (10 !a6light, 51: +ight
@ar&h . +ight, 210 !a6light, 51: +ight
'pril . +ight, 215 !a6light, : +ight
@a6 .15 !a6light, : +ight
-une 'll !a6light
-ul6 .15 !a6light, : +ight
'ugust . +ight, 215 !a6light, : +ight
Septeber . +ight, 210 !a6light, 51: +ight
O&tober .12 +ight, (10 !a6light, 51: +ight
+o$eber .12 +ight, ( !a6light, 01: +ight
!e&eber 'll +ight
$"c6 %ce ()rctic +on,o-!
-anuar6 '18 in Lones .15;
'1N in Lones 5.1G5
'1Q in Lones G:3
#ebruar6 '1* in Lones .15;
'1@ in Lones 5.1G5
'll 9a&% *&e in Lones G:3
@ar&h '1- in Lones .15;
'19 in Lones 5.1G5
'll 9a&% *&e in Lones G:3
'pril '1> in Lones .15;
'1L in Lones 5.1G5
'1Q in Lones G:3
@a6 '1# in Lones .15;
'1- in Lones 5.1G5
'19 in Lones G:3
-une '1! in Lones .15;
'1> in Lones 5.3
-ul6 '1B in Lones .15;
'1# in Lones 5.3
'ugust '1B
Septeber no 9a&% *&e
O&tober '
+o$eber '1C in Lones .15;
'18 in Lones 5.3
!e&eber '1E in Lones .15;
'1* in Lones 5.1G5
'1T in Lones G:3
We"her "nd Cisi2ili0& ;her )he"res of W"r
Medierr"ne"n We"her (Dom2 Alle0!
(9 1 o /R ;c 3 +e2!
Current Condition !4 R Change
. Clear .10 no Change
51: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain . to Clear
2 to Cloud6
(15 no Change
: to S7uall
0 S7uall . to Cloud6
2 to 4ain
(15 no Change
: to Stor
5 Stor . to 4ain
2 to S7uall
(15 no Change
: to 8ale
: 8ale . to 4ain
2 to S7uall
(15 no Stor
: no Change
Souh Al"nic We"her ((one of +ire!
(9 1 o /R A*r3 Au#!
Current Condition !4 R Change
. Clear .10 no Change
51: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain . to Clear
2 to Cloud6
(15 no Change
: to S7uall
0 S7uall . to Cloud6
2 to 4ain
(15 no Change
: to Stor
5 Stor . to 4ain
2 to S7uall
(15 no Change
: to 8ale
: 8ale . to 4ain
2 to S7uall
(15 no Stor
: no Change
%ndi"n ;ce"n We"her ('"sern +lee!
(9 1 o /R A*r3 Au#!
Current Condition !4 R Change
. Clear .12 no Change
(1: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain .12 to Cloud6
(10 no Change
51: to S7uall
0 S7uall . to Cloud6
21( to 4ain
015 no Change
: to Stor
5 Stor . to Cloud6
2 to 4ain
(10 to S7uall
5 no Change
: to 8ale
: 8ale .12 to 4ain
(10 to S7uall
5 to Stor
: no Change
(enr"l $"cific We"her
(Mid5"08 Sri6e
Souh8 -e0e Fulf!
Current Condition !4 R Change
. Clear .12 no Change
(1: to Cloud6
2 Cloud6 .12 to Clear
(10 no Change
51: to 4ain
( 4ain .12 to Cloud6
(10 no Change
51: to S7uall
0 S7uall . to Cloud6
21( to 4ain
015 no Change
: to Stor
5 Stor . to Cloud6
2 to 4ain
(10 to S7uall
5 no Change
: to 8ale
: 8ale . to Cloud6
2 to 4ain
(10 to S7uall
5 to Stor
: no Change
/"0 1 .i#h Cisi2ili0 in Surf"ce (om2"
Clear :,(
Cloud6 5,(
4ain (Snow) 0,2
S7uall (,.
Stor 2,;
8ale (no Cobat peritted) .,;
Souh $"cific We"her (S;$A(!
Current Condition !4 R Change
. Clear .1( no Change
0 to Cloud6
5 to 4ain
: to S7uall
2 Cloud6 .12 to Clear
( no Change
015 to 4ain
: to S7uall
( 4ain(Snow) . to Clear
2 to Cloud6
(10 no Change
51: to S7uall
0 S7uall . to Clear
2 to Cloud6
( to 4ain
015 no Change
: to Stor
5 Stor . to Clear
2 to Cloud6
( to 4ain
0 to S7uall
5 no Change
: to 8ale
: 8ale . to Clear
2 to Cloud6
( to 4ain
0 to S7uall
5 to Stor
)"2le 1& Minefield 'ffecs )"2le (Roll )5o /ice!
Roll 'ffec
21.; +o e""e&t
..3 @ine stru&%H roll on @ine !aage Table<
/ieroll Modifiers ((umul"ive!
3. "or ea&h additional ine"ield<
32 "or an6 ship o$ing Speed ( or greater when
entering the ine"ield, in&luding ships e)iting the
Ta&ti&al Board<
)"2le 1& Mine /"m"#e )"2le (Roll )5o /ice!
Roll /"m"#e
2 =0 hull, =( "uel "a&tors, Ship diw<
( =0 hull, =2 "uel "a&tors, 12 speed
0 =( hull, =2 "uel "a&tors, 1. Speed
5 =( hull, =. "uel "a&tor
: =2 hull, =. "uel "a&tor
G =. hull
E =2 hull, =2 "uel "a&tors
/ =( hull, =2 "uel "a&tors, =. priar6
.;
=0 hull, =( "uel "a&tors, =2 priar6, =.
speed
..
=5 hull, =( "uel "a&tors, =2 priar6, =2
speed
=: hull, =0 "uel "a&tors, =( priar6, ship

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