1) Groups are formed during the command phase by assigning characters to a commander within their command range. Followers must join an eligible leader's group if possible.
2) During actions, the number of actions for each group is determined by the commander's leadership. Actions include movement, firing weapons, and close combat/grappling.
3) Characters must stay within half the commander's command range and follow the commander's orders unless the commander does not move or attack. Throwing dice determines the results of combat and possible morale checks.
1) Groups are formed during the command phase by assigning characters to a commander within their command range. Followers must join an eligible leader's group if possible.
2) During actions, the number of actions for each group is determined by the commander's leadership. Actions include movement, firing weapons, and close combat/grappling.
3) Characters must stay within half the commander's command range and follow the commander's orders unless the commander does not move or attack. Throwing dice determines the results of combat and possible morale checks.
1) Groups are formed during the command phase by assigning characters to a commander within their command range. Followers must join an eligible leader's group if possible.
2) During actions, the number of actions for each group is determined by the commander's leadership. Actions include movement, firing weapons, and close combat/grappling.
3) Characters must stay within half the commander's command range and follow the commander's orders unless the commander does not move or attack. Throwing dice determines the results of combat and possible morale checks.
2) Ac!ons ("ra# cards form he ac!ondec$ o deerm!ne se%uence of p&a') () Com)a (S!mu&an!ous* Characers #!h!n + !nch ma' r' o ma$e conac) ,) -ora&echec$s for &os com)a and casua&!es CO--AN" P.ASE Form groups /h!s !s done )' ass!ngn!ng d!fferen characers o 1 characer* he commander0 /he characers mus )e #!h!n he commandrange of he commander o )e par of he group0 1 Fo&&o#ers2 Fo&&o#ers mus )e ass!ngned o a e&eg!)&e unroued &eader (#h!ch )ecomes he commander) and form group !f poss!)&e0 3f h!s !s no poss!)&e he' mus r' o form group #!h an' e&!g!)&e unroued !nd!4!dua& (#h!ch )ecomes he commander)0 3f h!s !s no poss!)&e he' mus r' o form group #!h oher e&!g!)&e fo&&o#ers (po!n ou #h!ch e&!g!)&e unroued fo&&o#er )ecomes he commander)0 3f h!s !s no poss!)&e hen fo&&o#er !s group of !s o#n0 1 3nd!4!dua&s2 -a' )e par of group* commander of a group or ma' form goup on !s o#n0 1 Leaders2 -a' )e par of group* commander of a group or ma' form goup on !s o#n0 AC/3ONS 1) Determine number of actions for each group: "5 6 Leadersh!p of commander (#!h a 71 per #ound and - mar$er of he &eader)2 56 8 , ac!ons 29+ 8 ( ac!ons :91 8 2 ac!ons nega!4e 8 1 ac!on 2) Execute actions (a&& ac!ons of a characer mus )e e;ecued )efore 'ou ac!4ae an oher one) Movement2 1A 2 -o4e 1"5 !nch and change fac!ng up o <:= (a he end and )eg!nn!ng of an ac!on)0 1A 2 Change Fac!ng more han <:=0 1A 2 C&!m) o4er o)sac&e0 1A 2 Sand Up0 (A 2 Charge (8 urn up o <:= and mo4e ,"5 !nch sra!ghfor#ard* 61 com)apo!n* fa!& o reach arge 2 remo4e h!ghes ro&&* no a&&o#ed o4er o)sac&e)0 /hro# a&& d!ce for mo4emen a he same !me > ("ou))&e 1 2 Characer fa&&s !med!a&' o4er) 3f conaced !n he rear (fron 8 1?:=)@ urn o face opponen* on&' !f no a&read' !n conac > 3f 'ou mo4e #!h a &oaded #eapon pu 1 A mar$er (e; cros)o#s* spear and sma&& hro#!ng #eapon)0 3f 'ou mo4e hrough d!ff!cu& erra!n rero& a&& + and 5 (rero& on&' one !me) (or ha&4e h!ghes ro&&* round!ng do#n) Fire 2 1A 2 F!re (arc 8 <:=)0 1A 2 Aemo4e 1 Ae&oad -ar$er0 1A 2 A!m (8 61 o h!* on&' !f range !s more han 5 !nch)0 1A 2 Bo on o4er#ach (shoo !n reac!on o enem' ac!on)0 CO--AN"AES/A3C/3ONS Un&es characers ge a an order from he!r commander he' mus r' o2 Sa' #!h!n!n ha&f he commandrange of he!r commander0 3f he comander doesn mo4e* sand s!&&0 Ca! o mo4e un!& he!r commander does0 -a$e conac !f he!r commander does* charge !f he does (e; archers)0 -a$e no conac !f he!r commander doesn r'0 /hro# 1"5 afer each order0 3f resu& 6 mod!f!ers !s 5 or more* he commander ma' g!4e no more orders0 S.OO/3NB 5 !nch 12 !nch 2, !nch (5 !nch Ae&oad !me Aegu&ar Do# , ( 2 1 ( Long Do# , , ( 2 , Cros)o# , , , ( + Aep09Cos)o# , 2 1 2 Spear ( 1 2 Sma&& hro#n #eapons , 2 Modifiers : Co4er 2 9 ; Counded shooer 2 91 A!med sho 2 61 E;per )o#men 2 61 Result : 5 6 8 No effec E F9? 8 /'pe 1 h! E <91: 8 /'pe 2 h! E 116 8 /'pe ( h! Sh!e&ded arge 2 sa4e on 56 Hits : /'pe 1 .! /'pe 2 .! /'pe ( .! :9 E -r0 /es -r0 /es 9 1 1 E -r0 /es 9 1 1 C 2 -r0 /es 1 C 1 C ( -r0 /es 9 1 1 C 2 C , 1 C 2 C 2 C + 1 C 2 C ( C 5 2 C ( C ( C F6 2 C ( C , C Modifiers : No ArmourE.ea4' Armour 8 61E91 3f f!r!ng #!h hro#!nga;e or hro#!ngspear -OAALE Reasons : .!9char -ora&ees or Cound from f!re0 Fr!end dead #!h!n 12 !nch0 Los Com)a* #ounded !n com)a or -r es resu& from com)a0 /o Aa&&' (a he sar of he f!rs ac!4a!on each urn)0 Result : 91 or &es 2 2 - mar$ers :92 2 1 - mar$er (6 2 OG Modifiers : 91 Per Cound 91 Per - mar$er 91 Per e;ra opponen !n .and9o9hand 91 3f +:H 6 of s%uad !s dead or runn!ng 91 Per frend dead E runn!ng a#a' #!h!n 12 !nch 6 1 Con com)a 61 Commander !s a Leader and !n L0O0S0 Effects : 1 - -ar$er 2 See$ co4er !f no !n h99h (free urn and ,"5) 26 - -ar$ers 2 Aun a#a' > (!f !n com)a 2 opponen 1 free aac$* ro&& on /'pe 1 h! a)&e) CLOSE CO-DA/ Each character puts D! in secret "#ssautl$%lose combat and &rappling) 'otal number ma( not be more then modifierd number of combatpoints) Modifiers : Per #ound 2 91 Com)a po!n Charge 2 61 Com)a po!n Ounum)ered 2 91 on defense !n e4er' round 29handed9#eapon 2 91 !n Brapp&!ng round "o#n 2 92 Com)a po!ns (ma' sand up afer com)a) Aac$!ng an opponen on h!gh ground 2 9 1 aac$ !n Assau& and Brapp&!ng rounds Aac$!ng across hedge or #a&& 2 91 o aac$ !n Assau& and C&ose Com)a rounds* no Brapp&!ng* no Charge Aear aac$2 91 def aga!ns ha aac$* 91 on aac$ o he rear0 Result : Score I ; 2 oponens score 8 /'pe ( .! Score !s I oponens score 8 /'pe 2 .! Score !s 8 oponens score /'pe 1 .! Sh!e&d S#ord Spear A;e F&a!& .a&)erd Gn!fe Assau& 61 defense 62 aac$ 61 defense 61 Aac$ op0 72 def 6 1 aac$ 9 1 aac$ 9 1 defense C&ose Com)a 61 defense 61 aac$ 61 defense 9 1 aac$ 91 defense 91 aac$ 9 1 defense 9 1 aac$ Brapp&!ng 92 aac$ 91 defense 9 1 defense 91 aac$ 9 2 defense "A-ABE 9 1 dmg 61 dmg 61 dmg 9 1 dmg You ma' aac$ on&' 1 ad4ersar'0 Po!n ou #h!ch one afer a&& d!ce are pu* )u )efor he' are re4ea&ed0 OP/3ONAL 2 each characer ma' pu e!her 1 A&&9ou9aac$ ch! or 1 A&&9ou9defense ch!) #!h one of h!s d!ce0 A&&9ou9aac$ 8 61 aac$* 92 defense !n ha phase A&&9ou9defense 8 61 defense* 92 aac$ !n ha phase Hits : /'pe 1 .! /'pe 2 .! /'pe ( .! :9 E -r0 /es -r0 /es 71 1 E -r0 /es 71 1 C 2 -r0 /es 1 C 1 C ( -r0 /es 71 1 C 2 C , 1 C 2 C 2 C + 1 C 2 C ( C 5 2 C ( C ( C F6 2 C ( C , C Modifiers : No ArmourE.ea4' Armour 8 61E91 SronghECea$ opos!ng Characer !n hand9o9hand 8 61E91 29handed9#eapon 8 61 2 hand #eapons 2 no 'pe ( h!s !n c&ose com)a and grapp&!ng ('pe 2 !nsead) Free hand 2 no 'pe ( h!s !n he grapp&!ng ('pe 2 !nsead)
DHANALAKSHMI COLLEGE OF ENGINEERING DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING CS2253 COMPUTER ORGANIZATION AND ARCHITECTURE UNIT I BASIC STRUCTURE OF COMPUTERS FUNCTIONAL UNITS