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Vectors

Matrices
Linear Algebra
Quaternions
RGBA Colors
Polygon Utilities
Random Numbers
Bounding Volumes
Client-Server Topology
Message Distribution
Message Combining
File Transfer
Lists
Arrays
Strings
Smart Links
Reference Counters
Graphs and Trees
Maps
Hash Tables
Debugging Tools
Multiple Heaps
Custom Allocator
Small Block Pools
Threads
Mutexes
System Commands
System Variables
Locks
Logging Tools
Virtual File System
Packing Utilities
Caching
Low-Level Library
Base Services System Managers
3D Audio
Reverb Effects
Custom Mixer
Decompression
Audio Capture
Camera Setup
Fault Tolerance
Packet Encryption
OpenGL (Desktop)
Native API (Console)
Scripts
Functions
Light Setup
Fog Setup
Sound Flow
Streaming
Input Events
Configuration
Mutators
UDP Sockets
Connections
Post-Processing
Mouse
Keyboard
Joysticks
Gamepads
Collision Detection
Force Fields
Water / Buoyancy
Rope / Cloth
Light Management
Animation Blending
Skinning
Models
Shadow Management
Visibility Determination
Object Interaction
Plugin
Manager
Plugin Modules
Application
Sound
Tool
String
Importer
Resource
Packer
Utility
Library
Math
Library
Display
Manager
Rendering
Core
File
Manager
Memory
Manager
Cameras
Lights
Geometry
Effects
Widgets
Windows
Viewports
Tracks
Compression
Recording
Texture Maps
Renderables
Vertex Buffers
Shaders
Shapes
Rigid Bodies
Joints
Contacts
Sound
Manager
Zones and Portals
Trigger Regions
Instances
Sound Sources
Input
Manager
Resource
Manager
Network
Manager
Controller Messages
Journaling
Message
Manager
Scene
Structure
Animation
System
Time
Manager
Controller
System
Large-Scale Architecture
Graphics
Manager
Texture
Tool
Font
Generator
OpenGEX
World
Editor
Script
Editor
Shader
Editor
Panel
Editor
Surface Markings
Interface Panels
Particle Systems
Lighting Effects
Physics
Manager
World
Manager
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TM
System
Utilities
Interface
Manager
Movie
Manager
Game
Movie
Tool
Multi-Core Support
Job Queue
Batches
Job
Manager
http://opengex.org/
OpenDDL
http://openddl.org/
Effect
Manager
bool-literal
,
integer-literal
,
float-literal
,
string-literal
,
reference
,
data-type
,
identifier = bool-literal
integer-literal
float-literal
string-literal
reference
data-type
name % identifier
null
data-type name { data-list }
[ integer-literal ] name { data-array-list }
identifier name ( property
,
) { structure }
GeometryNode LightNode CameraNode BoneNode Node Metric
ObjectRef MaterialRef
Morph
Transform
Translation
Rotation
Scale
Animation
Track
Time Value
Key
Name Material
Texture
Color
Param
LightObject
CameraObject
GeometryObject
Atten
Mesh VertexArray
IndexArray
Skin Skeleton
BoneRefArray BoneCountArray BoneIndexArray BoneWeightArray

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