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178

USING THE ARMY LISTS


T
he following part of the supplement consists of descriptions of the warring factions. It
includes a brief history and an Army List. The Army List contains a description and the
characteristics of each unit, special rules and Army Structure. Every Structure is presen-
ted in a graphic form on a separate page. Using the Structures is easy and intuitive but does
requires some explanation.
In the Structures section you will nd 3 types of cards Skirmish Force card (army lists
for the Skirmish Level), Regiment card and Division card (army lists for Divisional Level).
The only diference is that the Regiment card includes Motivation and a banner. The banner
is used for marking the appropriate regiment on the Division card. It does not have any si-
gnicance for models on the battleeld that is the colonel or any units from such regiment
do not need to have such a banner. It is only a symbol used for the Army Structure construc-
tion.
An example of a Regiment card:
Skirmish Force Card
S
kirmish Force Cards present information on the name of the Skirmish Force and the pe-
riod during which it operated. This information is given for persons that would like to
play a historical game in a specic period. It may also be signicant in case of preparing a
campaign for a specic year. For example, playing a 1656 campaign with a the Polish skirmish
force from 1667-1676 is not historically accurate. On the following page you see a Cossack skir-
mish force for the years 1648-76.
The Card also includes information on Special Rules of the Skirmish Force. They are de-
scribed in detail in the Army Lists. In this case we have only one Special Rule: Without water,
mud or holes a Cossack is as good as gone.
Next we have the core of the Skirmish Force, the minimum force that must be deployed. It
includes the Commander and with him several (usually 4) Units. The number of scrolls by the
Commander indicates his Command Points value.
Every row of silhouettes indicates 1 Base. The number of silhouettes shows the number of
gures that should be placed on a Base. Black silhouettes indicate the number of Bases that
we receive for the number of Force Strength Points shown on the left. Grey silhouettes indi-
cate optional Bases. They can be deployed according to rules specied at the bottom.
Moivatio
Cofcent
Banne
(regimental making)
179
In this case for 4 FSP you get:
A colonel with 2 Command Points;
Two sotnias of moloitsy with 2 Bases equipped with spears and 2 Bases with rearms
each, and one sotnia of register moloitsy with 4 Bases;
One sotnia of register moloitsy with 3 Bases and one optional Base;
In addition, you can also deploy 2 Bases of plastuny scouts (as well as a wagon train and
Cossack rabble but we will get to that further on).
Below you can also see higher levels of the skirmish force. At every level you have additio-
nal Units. In order to deploy the Units from higher levels you need to deploy some Units from
the previous levels. In case of these Cossack skirmish force you cannot deploy a cavalry sotnia
from the FSP:6 level unless you deploy moloitsy of register moloitsy from FSP5 level.
On the right you can see additional Commanders and Units. These Commander and Units
are available at the appropriate level. Usually Bases in the additional unit space are grey, but
sometimes they can be black in such case you receive these Bases for free.
In the exemple Skirmish Force, below after you have deployed the core, the register sot-
nias from the FSP: 5 level andthe cavalry from the FSP:6 level, you may take a esaul (another 1
FSP), up to 6 wagons (including 3 with a gun) and a horde of up to 10 Bases of Cossack rabble.
Finally, there are notes at the bottom. They specify the cost of deploying better comman-
ders, additional Bases or equipment options as well as additional information on the deploy-
ment of a Skirmish Force or a Regiment.
262
Cossack Skirmish Force (1648-76)
+2 FSP for a Colonel with instead of
+1 FSP for a Colonel with instead of
+1 FSP for a Yesaul
+1 FSP for any 2 wagons. Up to half of the wagons may have a gun.
+1 FSP for deploying Plastuny scouts. You may deploy skirmishers instead of
Plastuny scouts.
+1 FSP for 3 additional bases of any register moloitsy or mounted cossacks
(normal or elite).
* You may exchange the 3-base register moloitsy sotnia for a Mounted Cossacks
sotnia of equal size. The Mounted Cossacks sotnia may be increased to 4 bases.
+1 FSP for 4 additional moloitsy bases.
+2 FSP for deploying a Cossack rabble horde. Size according to the chart.
N
O
T
E
S
:
Special Rules:
Without water, mud or holes a Cossack is as good as gone
Nme of the sir-
mish foc
Secal
rules
Aditioal
units
Aditioal
comandr
Noes
Aditioal
levl
Ce of the
sirmish foc

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