Sabiara is an 8th level Drow Cleric with high Wisdom, Dexterity, and Charisma. She follows the domains of Chaos and Void. Her gear includes magic items that enhance her abilities as a spellcaster and defender. She has abilities that allow extra saving throws against harmful magic and immunity to certain spells for short periods.
Sabiara is an 8th level Drow Cleric with high Wisdom, Dexterity, and Charisma. She follows the domains of Chaos and Void. Her gear includes magic items that enhance her abilities as a spellcaster and defender. She has abilities that allow extra saving throws against harmful magic and immunity to certain spells for short periods.
Sabiara is an 8th level Drow Cleric with high Wisdom, Dexterity, and Charisma. She follows the domains of Chaos and Void. Her gear includes magic items that enhance her abilities as a spellcaster and defender. She has abilities that allow extra saving throws against harmful magic and immunity to certain spells for short periods.
Name: Sabiara (Lady of the Void) Arkenghym (Mages of the Forgotten Ways)
Race: Drow (Noble)
Class: Cleric Level: 8 Alignment: CE Str: 11 Dex: 20 Con: 14 (+4 Inherant)(+2) Int: 16 Wis: 26 (30)(+4 Inherant)(+10) Cha: 20 (+4 Inherant) (+5) HP: 88 AC: 10 + 9(+3 Elven Chain) +5(+3 Mithral Shield) + 4(Dex Max) + 3(Deflection) = 31 BAB: +6/+1 Weapons: +2 Keen Mithral Rapier: Attack: +18/+13, Damage: 1d6 (15-20/x2) Racial Features: SR: 19 Darkvision 120 ft, Keen senses (+2 perception) Immune to sleep effects, +2 vs enchantment Poison Use, Weapon familiarity (Rapier, crossbow, short sword) Spell-like abilities: At will: Dancing LIghts, Deeper Darkness, Faerie Fire, Feather Fall, Levitate 1/day: Divine Favor, Dispel Magic, Suggestion Special Properties: Fast Healing 1 Domain (Preservation): 1st: Endure Elements 2nd: Lesser Restoration 3rd: Dispel Magic 4th: Restoration 5th: Break Enchantment 6th: Heal 7th: Greater Restoration 8th: Antimagic Field 9th: True Resurrection Earthly Perseverance (Su): when you fail a Fortitude or Will save, you may make another saving throw against the effect with a resistance bonus equal to your Wi sdom or Constitution modifier (whichever is higher). This power is used as an im mediate action after the first save is attempted, but before the results are rev ealed by the GM. You must take the second result, even if it is worse. You can u se this ability a number of times per day equal to your Wisdom modifier. Heavenly Perseverance (Sp): At 8th level, once per day for a number of rounds eq ual to your Wisdom modifier, you gain immunity to mind-affecting, petrification, and polymorph spells. You can activate this ability as an immediate action and the duration cannot be broken up. Class Features: Domains (Chaos, Void), Channel Energy (4d6, 8/day, DC: 19), Orisons, Spontaneous Casting, Aura (Evil) Skills: Diplomacy: 8 + 3 + 5 + 1 = 17 Heal: 8 + 3 + 10 = 19 Knowledge (Religion): 8 + 3 + 5 = 16 Knowledge (Nobility): 8 + 3 + 5 = 16 Sense Motive: 8 + 3 + 10 +1 = 22 Spellcraft: 8 + 3 + 5 = 16 Feats: 1. Weapon Trickery 3. Divine Protection 5. Weapon Focus (Rapier) 7. Leadership Mythic (Hierphant): Inspired Spell (Su), Trickster Attack Path: 1. Crafting Mastery (Ex) Feats: 1. Dual Path (Trickster) Spells Per Day: 0th: 4 1st: 4 + 3 + 1 2nd: 3 + 3 + 1 3rd: 3 + 2 + 1 4th: 2 + 2 + 1 Traits: 1. Charming 2. Prostitute Equipment: 33,000 Headband of Inspired Wisdom +4 (6,400) +3 Elven Chain (5660) Cassock of the Clergy (1,840) +3 Mithral Heavy Shield (4000) +2 Keen Mithral Rapier(4,000) Ring of the Ram (3440) Ring of Protection +3 (7,200) Gold: 460