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9/10/2014 ConsScale Levels Summary

http://www.consscale.com/en/levels/levels-summary.html 1/5
13 different levels of the development of consciousness are defined in ConsScale.
See below for a summary of the main features of each level.
Each level is characterized by architectural and behavioral criteria.
Table 1 covers architectural features and Table 2 behavioral profiles.
Glossary
E Environment. World around the agent.
B Body. Physical or simulated agent body.
S
ext
Exteroceptive sensors.
S
proprio
Proprioceptive sensors.
A Action Machinery. Agent effectors.
R Reasoning. Sensorimotor coordination machinery.
M Memory. Internal agent state.
Att Attention mechanism to direct S and A to a specific E
i
M
n
Capability of multiple context representation.
SsA Self-status assessment mechanism.
I Mechanism for the representation of the self.
O Mechanism for the representation of other selves.
AR Accurate report mechanism.
AVR Accurate verbal report mechanism.
R
n
Mechanism to run and synchronize several streams of consciousness.

TABLE 1. ConsScale Levels of Consciousness (rev. 2.1)
Level of
Machine
Consciousness
Radar Graph Abstract
Architecture
Short Description Featured
Behaviour
Biological
Phylogeny
Human
Ontogeny
Level -1
Disembodied
Boundaries of the agent
are not well defined. It
can be confounded with
the environment.
None. It is not a
situated agent.
Amino acid
as part of a
protein.
n/a
Level 0
Isolated
There is an obvious
distinction between body
and environment, but no
autonomous processing.
None. It is not a
situated agent.
Isolated
chromosome.
n/a
Level 1
Decontrolled
Presence of sensors
and/or actuators, but no
relation between them.
None. It is not a
situated agent.
Dead
bacteria
n/a
Level 2
Reactive Fixed reactive
Primitive
9/10/2014 ConsScale Levels Summary
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responses. Restablishes
an output of A as a
predetermined function
of S.
situatedness
based on
reflexes.
Evolutionary
learning.
Virus n/a
Level 3
Adaptive
Actions are a dynamic
function of both memory
and current information
acquired by S.
Basic ability to
learn and
proprioceptive
sensing allow
orientation and
positioning
behaviour.
Earthworm 1 Month.
Level 4
Attentional
Attention mechanism
selects E
i
contents
fromS and M. Emotions
are present.
Ability to direct
attention toward
selected E
i
allows
attack and
escape
behaviours.
Directed
learning.
Fish 5 Months.
Level 5
Executive
Multiple goals can be
interleaved as they are
explicitly represented in
memory.
Set shifting
capability allows
multiple goal
achievement.
Basic emotional
learning.
Quadruped
mammal
9 Months.
Level 6
Emotional
Stable and background
emotions. Support for
ToM stage 1: I know.
Background
emotions provide
a self-status
assessment and
influence
behaviour.
Monkey 1 Year.
Level 7
Self-
Conscious
Support for ToM stage
2: I know I know.
Self-reference
makes possible
advanced
planning. Use of
tools.
Monkey 1.5 Years.
Level 8
Empathic
Support for ToM stage
3: I know you know.
Making of tools.
Social behaviour.
Chimpanzee 2 Years.
Level 9
Social Accurate report.
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Support for ToM stage
4: I know you know I
know.
Linguistic
capabilities. Able
to develop a
culture.
Human 4 Years.
Level 10
Human-Like
Human like
consciousness. Adapted
Environment (E
c
).
Accurate verbal
report. Behaviour
modulated by
culture (E
c
).
Human Adult
Level 11
Super-
Conscious
Several streams of
consciousness in one
self.
Ability to
synchronize and
coordinate
several streams
of
consciousness.
n/a n/a


TABLE 2. Cognitive Skills per Level.
Level
Cognitive Skills (CS
i,j
)
2
CS
2,1
: Fixed reactive responses (reflexes).
3
CS
3,1
: Autonomous acquisition of new adaptive reactive responses.
CS
3,2
: Usage of proprioceptive sensing for embodied adaptive responses.

4
CS
4,1
: Selection of relevant sensory information.
CS
4,2
: Selection of relevant motor information.
CS
4,3
: Selection of relevant memory information.
CS
4,4
: Evaluation (positive or negative) of selected objects or events.
CS
4,5
: Selection of what needs to be stored in memory.
CS
4,6
: Trial and error learning. Re-evaluation of selected objects or events.
CS
4,7
: Directed behavior toward specific targets like following or escape.
CS
4,8
: Evaluation of the performance in the achievement of a single goal.
CS
4,9
: Basic planning capability: calculation of next n sequential actions.
CS
4,10
: Depictive representations of percepts.

9/10/2014 ConsScale Levels Summary
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5
CS
5,1
: Ability to move back and forth between multiple tasks.
CS
5,2
: Seeking of multiple goals.
CS
5,3
: Evaluation of the performance in the achievement of multiple goals.
CS
5,4
: Autonomous reinforcement learning (emotional learning).
CS
5,5
: Advanced planning capability considering all active goals.

6
CS
6,1
: Self-status assessment (background emotions).
CS
6,2
: Background emotions cause effects in agents body.
CS
6,3
: Representation of the effect of emotions in organism (feelings).
CS
6,4
: Ability to hold a precise and updated map of body schema.
CS
6,5
: Abstract learning (learned lessons generalization).

7
CS
7,1
: Representation of the relation between self and perception.
CS
7,2
: Representation of the relation between self and action.
CS
7,3
: Representation of the relation between self and feelings.
CS
7,4
: Self-recognition capability.
CS
7,5
: Advance planning including the self as an actor in the plans.
CS
7,6
: Use of imaginational states in planning.
CS
7,7
: Learning of tool usage.

8
CS
8,1
: Ability to model others as subjective selves.
CS
8,2
: Learning by imitation of a counterpart.
CS
8,3
: Ability to collaborate with others in the pursuit of a common goal.
CS
8,4
: Social planning (planning with socially aware plans).
CS
8,5
: Ability to make new tools.

9
CS
9,1
: Ability to develop Machiavellian strategies like lying and cunning.
CS
9,2
: Social learning (learning of new Machiavellian strategies).
CS
9,3
: Advanced communication skills (accurate report of mental content).
CS
9,4
: Groups are able to develop a culture.

10
CS
10,1
: Accurate verbal report. Advanced linguistic capabilities.
CS
10,2
: Ability to pass the Turing test.
9/10/2014 ConsScale Levels Summary
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CS
10,3
: Ability to modify and adapt the environment to agents needs.
CS
10,4
: Groups are able to develop a civilization and advance culture and technology.

11
CS
11,1
: Ability to manage several streams of consciousness.

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