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Iron Kingdoms Full Metal Fantasy Roleplaying Game: Kings, Nations, and Gods releases this summer.

To
celebrate the books release, were counting down to launch day with free new RPG content every Friday! From
now until launch, youll be able to download new careers, equipment, monsters, and more on Full Metal Fridays.
Each month will have a theme uniting its releases and conclude with an event using the months content that Game
Masters can feature in their games. For the first month of Full Metal Fridays we are diving into a subject near and
dear to our hearts, the sea.
Check back every Full Metal Friday for new Iron Kingdoms RPG content!

Installment 1, Week 4:

SAILOR TAKE WARNING


Heavy sheets of rain lash against the crew on deck, who
are working at a desperate pace to pull down the sails
before gale-force winds rip the cloth to tatters. The ship
pitches underfoot as waves toss the small vessel about
like a childs toy, and large swells break over the gunwale,
swamping the deck with ankle-deep seawater. A crewman
shouts a warning and points off the starboard side just as a
sleek, black-hulled ship plows over the crest of the nearest
wave. The dark ship strikes with an earsplitting sound,
burying its prow into your boat. Horned warrior women
leap onto the deck, shrieking as they cut down the crew.

For the Game Master

The Satyxis of the blackship Hellkite are notorious for


rapid strikes. The ship is outfitted with a corroded iron
naval ram and barbed boarding planks, allowing the
crew to forgo the need to come alongside and grapple an
enemy ship. Hellkite simply rams into prey at top speed,
imbedding its prow into the target, and drops its planks
to allow a bloodthirsty tide of trained Satyxis to rush
onto the pinned ships deck. This happens so quickly
the captain of the boarded vessel begins to comprehend
the situation only when he is face-to-face with Meara
Brinebight, captain of the Hellkite.

sailor take warning

Hero-Level Combat Encounter


Encounter Points: 57
Adversaries: Satyxis Raiders (8), Black Ogrun Boarders
(2), Captain Meara Brinebight
Additional Factors: Rough Seas, Rogue Waves, Allied
Crew
Description: This encounter takes place on the seas
anywhere along the Broken Coast. The player characters
might be onboard a ship as extra security to guard
valuable cargo, traveling as passengers, or (if they are
part of a naval adventuring company) simply going
about their day-to-day business. Regardless of their
reasons for being aboard, the outcome is the same: using
the cover of a heavy storm, the Hellkite rams the ship
and secures boarding planks its crew uses to swarm
onto deck. In the confusion of those first few moments,
Captain Brinebight shoots down the captain of the
player characters ship if he is an NPC, leaving the player
characters to direct any defensive efforts.

DEF

ARM

Lacerator

POW P+S

10

This weapon has Reach.


Attacks from lacerators ignore ARM bonuses from bucklers and shields.
On a critical hit, the character hit is knocked down.
When a lacerator damages a bonded steamjack, the steamjacks controller
suffers 1 damage point.

Horns

POW P+S

On a critical hit, the character hit is knocked down.

Hand Cannon

RNG AOE POW

12

12

ABILITIES
Skills (stat already included)
Climbing 5, Command 6, Intimidation 8, Jump 8, Rope Use 6, Sailing 8,
Swimming 8
Battle Plan: Captains Orders This character can spend 1 feat point to use
Battle Plan: Captains Orders. Using a battle plan is a quick action. For one
round, friendly Hellkite raiders that follow the characters orders roll an extra
die for attack rolls and discard the lowest result.
Feat Points This character starts each encounter with 1 feat point. She is
allocated 1 feat point at the start of each of her turns. She can only have up
to 1 feat point at a time.
Gang When making a melee attack targeting an enemy in melee range
of another friendly character, this character gains +1 to melee attack and
melee damage rolls. When making a melee attack targeting an enemy in
melee range of another friendly character with this ability, these bonuses are
increased to +2.
Ram When this character hits an enemy with her horns, the enemy is
knocked down and can be pushed 1 directly away from this character. If the
enemy is pushed, this character can immediately advance directly toward the
pushed enemy up to the distance that the character was moved.
Specialization [Lacerator] This character ignores penalties while
fighting with a lacerator (included above).

Command Range
Base Size
Encounter Points

6
Small
9

AGILITY

PHYS

IQ

Special Rules/Tactics: This encounter takes place on


the deck of a small single-mast ship and uses the Rough
Seas and Massive Waves rules available in last weeks
Full Metal Fridays release. The deck is represented by
an 18 wide by 36 long area. Water barrels and rigging
points on deck create cover and grant opportunities to
gain elevation.

RAT

Willpower Initiative Detect Sneak

ECT

Sailor Take Warning

MAT

LL

Hellkites crew are a cruel and bloodthirsty lot. Wielding


pistols, cutlasses, harpoon guns, and lacerators, they
take pleasure in carving a path through a ships
defenders, covering the deck with foam made of blood
mixed with seawater.

STR

TE

Meara takes great pleasure in striking ships struggling


in one of her ships storms. While the ships of other
nations pull down their sails to avoid snapping their
masts in the powerful winds, Meara flies a blue-black
spinnaker to harness the storm wind generated by
the blackship, trusting in the strength of her ship and
the skill of her crew to endure the peril of the storm.
Attacking from within this cloak of storms the Hellkite is
protected, shielded from the sight of enemy gun crews
by heaving waves, sheets of rain, and gale-force winds.

SPD

Like all blackships, Hellkite commands its own weather.


Because it can summon up storms to swirl around the
ship, it is never without enough wind to fill the sails.
The only warning an enemy crew has that the Hellkite
is about to attack is a sudden foul turn in the weather,
marked by dark storm clouds and rough white-flecked
waves.

sailor take warning

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak


cutlass

POW P+S

13

harpoon gun

RNG AOE POW

10

12

If this weapon damages a target with an equal or smaller base, immediately


after the attack is resolved the damaged character can be pushed any
distance directly toward the character armed with the harpoon.

Abilities:
Huge Stature An ogrun can wield a weapon in one hand that usually
requires two hands to wield but suffers 2 on attack rolls with that weapon.
Reel In After pushing a model with the harpoon gun, black ogrun can
make one normal melee attack against the model pushed. After resolving
this melee attack, the black ogrun can make additional melee attacks during
its combat action.
Terror Black Ogrun cause Terror [12].

Vitality
9
Base Size
Medium
Encounter Points
8
Use a mix of five human thugs and human thieves, with
a Sailing skill of 1 (Core Rules, pp.344345), to represent
the crew of the player characters ship. They will fight to
defend themselves but will not act otherwise until given
direction. A character can attempt a Command skill roll
against a target number of 12 to direct the crews defensive
efforts. If he fails, nothing happens. If he succeeds, the
friendly crew will attack targets the chosen by the rolling
characters controller.
The encounter begins when the Hellkites crew jumps
onto the deck of the ship. Place all of the adversaries on
one of the long sides of the PCs ship within 1 of the
starboard edge. The friendly crew is placed randomly
across the deck. When combat starts, the Hellkites Ogrun
fire an opening salvo with their harpoon guns, followed
by the Satyxis closing with the nearest targets to engage
them with lacerators.
Once two or more of her crew are killed, Captain
Brinebight identifies the PCs as the most significant
threat on deck, instructs her crew to attack them directly,
and moves to engage the closest PC in melee. If over half
of her crew dies in the combat, Captain Brinebight uses
Captains Orders and orders a withdrawal back to her
ship. If she is allowed to reach the starboard edge, she
returns to the Hellkite and orders a full broadside into
the PCs vessel, causing Fire Down Below.

SPD

STR

MAT

RAT

DEF

ARM

Willpower Initiative Detect Sneak


Lacerator

POW P+S

10

This weapon has Reach.


Attacks from lacerators ignore ARM bonuses from bucklers and shields.
On a critical hit, the character hit is knocked down.
When a lacerator damages a bonded steamjack, the steamjacks controller
suffers 1 damage point.

Horns

POW P+S

On a critical hit, the character hit is knocked down.

Abilities
Skills (stat already included)
Climbing 6, Intimidation 7, Rope Use 6, Sailing 6, Swimming 7
Gang When making a melee attack targeting an enemy in melee range
of another friendly character, this character gains +1 to melee attack and
melee damage rolls. When making a melee attack targeting an enemy in
melee range of another friendly character with this ability, these bonuses are
increased to +2.

Vitality
6
Base Size
Small
Encounter Points 4

Room to Maneuver
The deck size of the PCs ship can vary depending on
the size of your player group and the amount of gaming
space you have available. The beam (or width) of the
ship is intended to give the characters a bit of breathing
room to move around, and the overall length is meant
to give the area a generally ship-like shape while
still fitting into a reasonable area on the table. If you
have the space to increase the length of the ship, by all
means do so. Many steamships are four to six times as
long as they are wide.

Copyright 20012013 Privateer Press, Inc. All Rights Reserved. Privateer


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Permission is hereby granted to make photocopies for personal, noncommercial use only.

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