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| | ____ _ ____ _____ _ _ ____ _____ _ __ | |
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| | | |_) | | | | | | | | (___ | |__| | | | | | | | | ' / | |
| | | _ < | | | | | | \___ \ | __ | | | | | | | | < | |
/ / | |_) | | | | |__| | ____) | | | | | | |__| | | |____ | . \ \ \
| | |____/ |_| \____/ |_____/ |_| |_| \____/ \_____| |_|\_\ | |
| | ______________________ | |
\ `. ,' `. ,' /
`. `--..___ `. __ ___ _ ,' __..--' ,'
`--..____``---.._______| ||\ ||_ ||\ || | |_ |_______..---''___..--'
``---...______| || \|| || \|| | |_ |______...---''
| |
|`-._ _,-'|
| | `-..______,.-' | |
| | | | | | | |
|,'|.'-|. | | | .'|,'|
' \' |`.'. |'.\' ,'\ '
` ` `-\ ` '
Bring us the girl, and wipe away the debt.
That was the deal.
The details elude me now...
but the details wouldn't change a god-damned thing.
________________________________________________________________________________
_______________________________________________________________________________
Platform: Playstation 3
Version: 1.20
Last Updated: 4/29/2013
Email: FAQs @ bkstunt .com
Web Site: http://bkstunt.com/
Facebook Page: http://www.facebook.com/Bkstunt
This document is best viewed using a FIXED-WIDTH font, such as Courier New.
If the ASCII above/below and the charts used throughout the guide look
strange, please change your settings to display text in a FIXED-WIDTH font.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Table of Contents >==O
``-.______________________________________________________________.-
Note: Press Ctrl+F and enter in the code to skip to that section.
THINGS TO KNOW BEFORE YOU PLAY
- Introduction......................................................[BSI-INT]
- Controls..........................................................[BSI-CON]
- Vigor Guide.......................................................[BSI-VIG]
- Weapon Guide......................................................[BSI-WPN]
- Tips and Tricks...................................................[BSI-TIP]
MAIN WALKTHROUGH
o ACT I: Bring us the Girl..........................................[ACT-01]
- Chapter 01: The Lighthouse...............................[BSI-01]
- Chapter 02: Welcome Center...............................[BSI-02]
- Chapter 03: Raffle Square................................[BSI-03]
- Chapter 04: Comstock Center Rooftops.....................[BSI-04]
- Chapter 05: Monument Island Gateway......................[BSI-05]
- Chapter 06: Monument Tower...............................[BSI-06]
o ACT II: To the First Lady!........................................[ACT-02]
- Chapter 07: Battleship Bay...............................[BSI-07]
- Chapter 08: Soldier's Field..............................[BSI-08]
- Chapter 09: The Hall of Heroes...........................[BSI-09]
- Chapter 10: Inside the Hall of Heroes....................[BSI-10]
- Chapter 11: Hall of Heroes Gift Shop.....................[BSI-11]
- Chapter 12: Return to Hall of Hero's Plaza...............[BSI-12]
o ACT III: Together Again (The Story of Chen Lin)...................[ACT-03]
- Chapter 13: Finkton Docks................................[BSI-13]
- Chapter 14: Beggar's Wharf...............................[BSI-14]
- Chapter 15: Fort Franklin Pier...........................[BSI-15]
- Chapter 16: Worker Induction Center......................[BSI-16]
- Chapter 17: The Plaza of Zeal............................[BSI-17]
- Chapter 18: The Good Time Club...........................[BSI-18]
- Chapter 19: The Plaza of Zeal 2..........................[BSI-19]
- Chapter 20: The Gunsmith Shop............................[BSI-20]
o ACT IV: Industrial Revolution.....................................[ACT-04]
- Chapter 21: Shantytown...................................[BSI-21]
- Chapter 22: The Bull House Impound.......................[BSI-22]
- Chapter 23: The Bull Yard................................[BSI-23]
- Chapter 24: Finkton Proper...............................[BSI-24]
- Chapter 25: On to the Factory............................[BSI-25]
- Chapter 26: The Factory Courtyard........................[BSI-26]
- Chapter 27: The Factory..................................[BSI-27]
o ACT V: Learning of the Past.......................................[ACT-05]
- Chapter 28: Emporia......................................[BSI-28]
- Chapter 29: Port Prosperity..............................[BSI-29]
- Chapter 30: Downtown Emporia.............................[BSI-30]
- Chapter 31: Memorial Gardens.............................[BSI-31]
o ACT VI: Fearing the Future........................................[ACT-06]
- Chapter 32: Comstock House...............................[BSI-32]
- Chapter 33: The Atrium...................................[BSI-33]
- Chapter 34: Warden's Office..............................[BSI-34]
- Chapter 35: The Operating Theater........................[BSI-35]
o ACT VII: Wipe away the Debt.......................................[ACT-07]
- Chapter 36: The Hand of the Prophet......................[BSI-36]
- Chapter 37: Hangar Deck..................................[BSI-37]
- Chapter 38: Engineering Deck.............................[BSI-38]
- Chapter 39: Command Deck.................................[BSI-39]
- Chapter 40: The Sea of Doors.............................[BSI-40]
CONCLUSION
- Gear Inventory....................................................[BSI-GEA]
- Voxophone Transcripts.............................................[BSI-VOX]
- Trophies..........................................................[BSI-TPH]
- Version History...................................................[BSI-HIS]
- Credits...........................................................[BSI-CRE]
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Introduction >==O
``-.__________________________________________________[BSI-INT]___.-
Hey everybody, Bkstunt here with a guide for Bioshock Infinite.
The original Bioshock is PROBABLY my favorite first-person shooter game
of all time. I've played a LOT of FPS games in my time and very rarely do
any of them grab me and become more than mindless slaughter. What fun is
that?
This is what made Bioshock different. It was not only more engrossing than
your average shooter but it made you THINK. With that fond memory firmly
implanted, I decided to take on this challenge.
Hopefully you have your own fond memories and not only want to play
through Bioshock Infinite, but really EXPERIENCE it. That's where I come in
to help my friend. We'll go through the floating city together, and discover
everything we possibly can out of it. I'll make sure you are ready to get
through Columbia PHYSICALLY... so you can enjoy it even more MENTALLY.
To those who have decided to join me again... welcome back. Good to have
you here with me once more.
To all those who are new... good to meet you. Hopefully this guide is all
your looking for and more.
Enjoy the guide everyone!
~ Bkstunt
____________
FOLLOW ME!
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Want to talk about some games!? Maybe throw out some ideas for what YOU want
to see me write about next? I made a facebook account for just that reason!
You can 'Like' me at:
______________________
Facebook.com/Bkstunt
______________________
I also have a website you can visit to see what other guides I've written,
as well as see upcoming projects. I've also written a TON of reviews that will
go up there (You want to play GOOD games, right?!).
_____________
Bkstunt.com
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So between those two sites, come on over and say 'Hi!' sometime.
___________
Donations
___________
First of all, let me say that my primary motivation for writing guides is,
and always will be, for the gamer. However, as I've learned by writing just
a few guides on new games, it can hit your pocket book! I wish they'd give me
these games so I could crank out great guides, but they don't! Ah, maybe one
day!
Until then, if you've found this guide helpful please consider donating to
help me offset my costs. You can donate to my paypal account below:
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PAYPAL
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Paypal ID:
Gregorio31 @ Gmail . Com
Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
amount will be appreciated.
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AMAZON
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ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
out by shopping through me! It doesn't cost you a SINGLE CENT either, which
is kick-ass. All you do is visit my webpage's donation page below:
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Once you are there, you can click on the AMAZON link at the top and shop as
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Please be sure to send me an email so I can thank you personally as well! Or
just send me an email to say "Thanks!" Every one of those I read makes my day!
~ Bk
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Controls >==O
``-.__________________________________________________[BSI-CON]___.-
Here are the controls for Bioshock Infinite:
_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.__________________________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([ ]) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ / ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
.''.
| |
| Right Analog: Look Around. |
| |
| Left Analog: Movement. |
| |
| X Button: Jump / Sky-Line Attach. |
| |
| Square: Use / Reload. |
| |
| Hold: Open Tear. |
| |
| Triangle: Melee. Hold to Execute. |
| |
| Circle: Crouch. |
| |
| R1: Fire Weapon. |
| |
| L1: Fire Vigor. |
| |
| R2: Switch Weapon. |
| |
| L2: Switch Vigor. |
| |
| Hold: Open Radial Vigor Menu. |
| |
| R3: Toggle Iron Sights. |
| |
| L3: Sprint. |
| |
| UP Button: Display NAV Aid. |
| |
| DOWN Button: Replay Voxophone. |
| |
'.______________________________________________________________________.'
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Vigor Guide >==O
``-.__________________________________________________[BSI-VIG]___.-
Like Bioshock and Bioshock 2, Infinite has Plasmi.. er, I mean Vigors.
These powers are EXTREMELY handy and you'd be a fool not to take advantage
of them. Here we'll review what you can look forward to from EACH of the
eight (8) individual Vigors.
COMBINATION SHOCK
The first thing you should know (which the game doesn't really point out) is
that you can COMBINE Vigors to produce awesome effects. There are a total of
EIGHT combinations you can do:
1. Possession + Devil's Kiss
2. Possession + Shock Jockey
3. Murder of Crows + Devil's Kiss
4. Murder of Crows + Shock Jockey
5. Devil's Kiss + Charge
6. Bucking Bronco + Devil's Kiss
7. Bucking Bronco + Charge
8. Undertow + Shock Jockey
They are powerful, so be sure to try them out when you can!
(-NOTE-) Doing one of each will also net you the 'Combination Shock' Silver
trophy as well. Motivation!
VIGOR OVERVIEW
Possession
The enemy of my enemy...
The first Vigor you will obtain, Possession only initially allows you to
take control of machines (such as turrets) and make them fight for you.
Once you buy "Possession Aid" (the first Possession upgrade, which you get
really early in the game), you'll be able to possess humans and lay possession
traps. The second Possession upgrade, "Possession For Less", lowers the cost
of using Possession significantly.
- Upgrades:
Name: Possession Aid
Cost: $50
Effect: "Adds ability to possess humans who suicide when the effect expires."
Name: Possession For Less
Cost: $1653
Effect: "Decreases the Salts necessary to use Possession."
- Special Combinations
1. Possession + Devil's Kiss
Turns the target into a walking pillar of fire, all while fighting for you.
2. Possession + Shock Jockey
Turns the target into a walking Tesla Coil, shocking nearby enemies, all
while fighting for you.
- Special Notes
1. Possessing machines only temporarily allows them to become you allies as,
after awhile, they will revert back to being your enemy.
2. Possessing regular foes (Police, Soldiers) again only turns them into
your allies temporarily. However, after your control is done they will
realize what they've done and will kill themselves (out of regret).
3. Possessing stronger foes (Motorized Patriots, etc) will result in them
fighting for you but for a VERY short time. Once the effect is done they
will just resume being hostile to you.
4. You can possess vending machines to have them spit out Silver Eagles for
you. The amount varies but it's never a lot.
Devil's Kiss
The power of fire, in your hands!
The second Vigor you will obtain. Devil's Kiss allows you to throw fiery
grenades and create grenade traps. Most normal, human enemies are vulnerable
to fire.
The first upgrade, "Devil's Kiss Aid", allows you to create a cluster of
grenades in the area you throw at which obviously increases your killing range.
The second upgrade, "Devil's Kiss Boost", ups your damage potential with the
Vigor.
- Upgrades
Name: Devil's Kiss Aid
Cost: $1241
Effect: "Adds mini clusters for greater area of effect range and damage."
Name: Devil's Kiss Boost
Cost: $666
Effect: "Increases damage."
- Special Combinations
1. Possession + Devil's Kiss
Turns the target into a walking pillar of fire, all while fighting for you.
2. Murder of Crows + Devil's Kiss
Sets the summoned crows alight, turning them into fiery crows of death while
increasing damage done.
3. Bucking Bronco + Devil's Kiss
While enemies are floating in the air, toss in a fiery grenade to cause
grenades to bombard the area.
4. Devil's Kiss + Charge
This combo makes the target EXPLODE. I haven't used this one as much, but
definitly try it out at least once to see what you think.
- Special Notes
1. Remember that your shots ricochet if you aim them right.
2. You need this Vigor to obtain some Gear in Memorial Gardens.
Murder of Crows
Summon feathery friends to fight for you!
Murder of Crows is the third Vigor you'll obtain. It is particularly
effective in stun-locking standard enemies as you summon a group (murder)
of crows to pick at your foe's flesh.
The first upgrade, "Crows Trap Aid", causes any enemy that dies to the
Vigor turn into an instant Crow trap. Since Crows don't do a TON of damage
this makes timing important on your part but with good timing you can often
wind up with free traps. The second upgrade increases the stun duration,
which helps you kill while enemies are busy fending off the murderous birds.
- Upgrades
Name: Crows Trap Aid
Cost: $1485
Effect: "Causes the corpses of Muerder of Crows victims to become crow
traps."
Name: Crows Boost
Cost: $545
Effect: "Increases stun duration."
- Special Combinations
1. Murder of Crows + Devil's Kiss
Sets the summoned crows alight, turning them into fiery crows of death
while increasing damage done.
2. Murder of Crows + Shock Jockey
Turns the summoned crows into electrified crows, increasing damage done.
- Special Notes
N/A
Bucking Bronco
You're in for a ride...
Bucking Bronco is a fairly unique Vigor. When used, it will levitate
everything in the area it is used at. This alone doesn't damage your foe,
but enemies caught up in the levitation are extremely vulnerable and take
25% more damage than normal.
The first upgrade adds the ability to chain the floating effect from one
enemy to others. The second upgrade here, "Bronco Boost", DOUBLES the
duration that Bucking Bronco effects enemies for. Holy crap!
- Upgrades
Name: Bronco Aid
Cost: $777
Effect: "Adds ability to chain floating effect from one enemy to others."
Name: Bronco Boost
Cost: $421
Effect: "Increases duration of the enemy's float time (2x)."
- Special Combinations
1. Bucking Bronco + Devil's Kiss
While enemies are floating in the air, toss in a fiery grenade to cause
grenades to bombard the area.
2. Bucking Bronco + Charge
Get out of here! Using Bucking Bronco followed by a Charge attack results
in Booker decking an enemy so hard they fly off. VERY useful for knocking
enemies off of Columbia and letting them fall to their death.
- Special Notes
1. Bucking Bronco is one of the cheapest Vigors you can use.
2. You CANNOT make BIG enemies float, but you can do more damage to them
after using the Vigor.
Shock Jockey
Electric Nightmare.
Ugh. You go through a LOT just to get this Vigor. But in the end its worth
it. Not only do you need it to power up various machines and doors but it can
also shock (and stun) regular enemies while providing good damage to mechanical
foes.
The first upgrade you can buy is "Shock Chain Aid". It allows Shock Jockey
to become a chain-lightning attack, which as you can imagine is incredibly
useful. The second upgrade increases the shock / stun time, which is also
very nice.
- Upgrades
Name: Shock Chain Aid
Cost: $1265
Effect: "Adds ability to chain lightning strikes from one enemy to others."
Name: Shock Duration Aid
Cost: $575
Effect: "Increases stun duration"
- Special Combinations
1. Possession + Shock Jockey
Turns the target into a walking Tesla Coil, shocking nearby enemies, all
while fighting for you.
2. Murder of Crows + Shock Jockey
Turns the summoned crows into electrified crows, increasing damage done.
3. Undertow + Shock Jockey
Oh man. This one may very well be my favorite. After using Undertow to
encase and trap an enemy in water use Shock Jockey on them to amplify the
damage. This often results in complete enemy disintegration.
- Special Notes
1. Bodies that die due to Shock Jockey disintigrate. This isn't a big deal
whatsoever, unless you have an enemy that can bring bodies back from
the dead....
Charge
Up close and personal!
The Charge vigor may very well change the way you play the game, as it allows
you to quickly close the gap between you and a targeted enemy so Booker can
punch them in the face. This can be easily coupled with, say, a shotgun and
used to deadly effect. Don't get TOO cocky!
The upgrades for it help out immensely. The first one adds some
invulnerability time to your attack and recharges your shield. The second
one adds explosive damage to the punch. Wow!
- Upgrades
Name: Charge Aid
Cost: $1614
Effect: "Adds brief invulnerability on attack and recharges shield."
Name: Charge Boost
Cost: $555
Effect: "Adds explosive damage."
- Special Combinations
1. Devil's Kiss + Charge
This combo makes the target EXPLODE. I haven't used this one as much, but
definitly try it out at least once to see what you think.
2. Bucking Bronco + Charge
Get out of here! Using Bucking Bronco followed by a Charge attack results in
Booker decking an enemy so hard they fly off. VERY useful for knocking enemies
off of Columbia and letting them fall to their death.
- Special Notes
1. As mentioned before, Charge pairs up fantastically well with a Shotgun
or some other close-quarters Vigor.
2. Charge is considered a melee strike, and as such pairs up well with
whatever melee Gear you may have on.
Undertow
Introducing the giant killer!
Undertow is great. It's just... great. With it you can basically either push
people away or pull them to you, which gives you a lot of tactical options.
Use it to push someone off of Columbia? Use it to hold them in place next to
you while you shoot their face? The choice is yours!
The upgrades to Undertow focus on either drawing in more enemies or by doing
it from further away, both of which help with your game play options.
- Upgrades
Name: Undertow Aid
Cost: $306
Effect: "Increases number of enemies you can pull at one time."
Name: Undertow Boost
Cost: $1143
Effect: "Increases effective range (2x)."
- Special Combinations
1. Undertow + Shock Jockey
Oh man. This one may very well be my favorite. After using Undertow to
encase and trap an enemy in water use Shock Jockey on them to amplify the
damage. This often results in complete enemy disintegration.
- Special Notes
1. Undertow is especially effective at pushing enemies off of ledges, which
can help a ton with the "Bon Voyage" trophy. It also makes certain parts
of the game (like the Zeppelin fight) very easy.
2. Undertow wreaks havoc on mechanical foes and can be used to easily bring
down things like Motorized Patriots.
Return to Sender
Thanks, but I don't want these.
Return to Sender is the last Vigor you'll get in the game, but it can
definitely pull you out of a tight spot. It has two unique functions. If
you just use the Vigor as normal, a magnetic shield will protect you from
enemy fire for a limited time. If you HOLD the shield in front of you (Hold
L1), you will collect bullets (while draining Salt) and can then release
the bullets back to the enemy! As you can imagine, having an extra shield
can do wonders for your health.
The first upgrade for it (Send for Less) gives you more bang for your Salt
when it comes to using the Vigor. The second is more unique as it lets you
absorb and collect incoming ammunition. Wow...
- Upgrades
Name: Send for Less
Cost: $898
Effect: "Increases shield duration (press) and decreases Salts cost (hold)."
Name: Sender Aid
Cost: $1287
Effect: "Adds ability to absorb and collect incoming ammunition."
- Special Combinations
N/A. Return to Sender is the only Vigor without a special combination.
Awww!
- Special Notes
1. The shield is very effective at extending your life and can be VERY
useful in certain situations. Pop it up before taking on some snipers
and see how much it can help. It's also very useful for when your main
shield breaks and you need to retreat.
___ ___
| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Weapon Guide >==O
``-.__________________________________________________[BSI-WPN]___.-
Here you can get a glance of the game's weapons. Each weapon in the game
has four upgrades you can buy for it. I'll post the weapons here along with
their upgrades and my thoughts on them.
Just a warning: I am a huge fan of the Founder Weapons vs. the Vox weapons.
This is mainly due to their (much better) weapon selection and the fact that
you get to play with and upgrade Founder weapons MUCH earlier than Vox
weapons.
FYI: This is the order they are listed in the game's menu.
CARBINE
A powerful, single-shot weapon that you'll encounter fairly early in
the game. The carbine is a fantastic weapon. It's got great stopping power
and is second only to the Sniper Rifle in the long-range game. It holds a
decent clip and magazine. I didn't think I would like this weapon at first
but it's more than won me over.
o UPGRADE 1: Damage Boost 1
Increases CARBINE damage by 25%
o UPGRADE 2: Clip Increase
Increases CARBINE clip size by 50%
o UPGRADE 3: Recoil Decrease
Decreases CARBINE recoil by 60%
o UPGRADE 4: Damage Boost 2
Increases CARBINE damage by 25%
VOLLEY GUN
Talk about power. The Volley Gun is pretty much a grenade launcher and as
such it can cause massive damage. Not RPG massive, but massive. It does
exceptionally well taking out grouped up enemies.
o UPGRADE 1: Damage Boost 1
Increases VOLLEY GUN damage by 25%
o UPGRADE 2: Radius Increase
Increases VOLLEY GUN explosion radius by 50%
o UPGRADE 3: Damage Boost 2
Increases VOLLEY GUN damage by 25%
o UPGRADE 4: Clip Increase
Increases VOLLEY GUN clip size by 100%
HAND CANNON
A weapon so good, I can tell you exactly where you pick your first Hand
Cannon up at (The Plaza of Zeal). This revolver means business. 1-2 shots
from this thing can down just about anything. It's power is fantastic, but
its clip size and ammo limit holds it back a bit. Still, one of my very
favorite weapons. Think mid-range shotgun.
o UPGRADE 1: Reload Increase
Increases HAND CANNON reload speed by 50%
o UPGRADE 2: Damage Boost 1
Increases HAND CANNON damage by 25%
o UPGRADE 3: Damage Boost 2
Increases HAND CANNON damage by 25%
o UPGRADE 4: Recoil Decrease
Decreases HAND CANNON recoil by 20%
MACHINE GUN
Ol' Faithful. This is the second weapon you'll get in the game. It's your
average machine gun. Low power, high fire rate... good accuracy can toast
most enemies you run across. You'll probably outgrow it at some point but
you can always rely on it (especially with the damage boosts!).
o UPGRADE 1: Damage Boost 1
Increases MACHINE GUN damage by 25%
o UPGRADE 2: Clip Increase
Increases MACHINE GUN clip size by 100%
o UPGRADE 3: Damage Boost 2
Increases MACHINE GUN damage by 25%
o UPGRADE 4: Accuracy Boost
Reduces MACHINE GUN weapon spread by 75%
PISTOL
Your first weapon. Pretty standard. You'll likely dump this thing in favor
of better weaponry as soon as you can, but it holds up well enough in the
beginning chapters of the game.
o UPGRADE 1: Clip Increase
Increases PISTOL clip size by 50%
o UPGRADE 2: Damage Boost 1
Increases PISTOL damage by 25%
o UPGRADE 3: Ammo Increase
Increases PISTOL reserve ammo by 50%
o UPGRADE 4: Damage Boost 2
Increases PISTOL damabe by 25%
RPG
The king of power. Too bad it's slow as hell and requires a lengthy reload
after each shot. The drawbacks to the weapon are so bad that I found myself
not even using the damn thing on my 2nd-4th play-throughs. Still, give it a
try and see what you think.
o UPGRADE 1: Damage Boost 1
Increases RPG damage by 25%
o UPGRADE 2: Clip Increase
Increases RPG clip size by 50%
o UPGRADE 3: Damage Boost 2
Increases RPG damage by 25%
o UPGRADE 4: RPG Speed Boost
Increases RPG projectile speed by 100%
SHOTGUN
My main man. Seriously, I love this damned thing. It is so very powerful.
Plus it pairs well with certain Gear and the Charge Vigor. It can only hold
a limited amount of shots and needs cocked each time though. Still, it will
serve you well throughout the game.
(-NOTE-) Certain pre-orders came with the "Comstock's Broom" perk, which
I'm fairly sure is just a beefed-up "Damage Boost 1" that you get
for free. Just FYI.
o UPGRADE 1: Comstock's Broom
Increases SHOTGUN damage by 35%
o UPGRADE 2: Reload Increase
Decreases SHOTGUN reload time by 50%
o UPGRADE 3: Damage Boost 2
Increases SHOTGUN damage by 25%
o UPGRADE 4: Spread Boost
Increases SHOTGUN cone width by 20%
SNIPER RIFLE
Have long-range trouble? Look no further. Seriously... this is the only
Sniper Rifle in the game, so look no further. Despite the lack of options,
this gun works well. It's got a good clip and nice standard zoom (nothing
fancy, mind you). It should take care of your long-range killing desires.
o UPGRADE 1: Damage Boost 1
Increases SNIPER RIFLE damage by 25%
o UPGRADE 2: Damage Boost 2
Increases SNIPER RIFLE damage by 25%
o UPGRADE 3: Fire-Rate Boost
Increases SNIPER RIFLE fire rate by 100%
o UPGRADE 4: Recoil Decrease
Reduces SNIPER RIFLE recoil by 50%
BURSTGUN
The Vox equivalent of the Carbine. Like I mentioned earlier, I prefer the
Founder weapons due to being able to power them up earlier, but this gun
still works just fine (even if the sights are a bit different). Try it out
for yourself.
o UPGRADE 1: Damage Boost 1
Increases BURSTGUN damage by 25%
o UPGRADE 2: Recoil Decrease
Decreases BURSTGUN recoil by 50%
o UPGRADE 3: Damage Boost 2
Increases BURSTGUN damage by 25%
o UPGRADE 4: Ammo Increase
Increases BURSTGUN reserve ammo by 50%
HAIL FIRE
The Vox equivalent of the Volley Gun. This one I'll use if I want some
explosive fire power. I've read (not seen) that the main differences here
are that the Hail Fire can bounce its projectiles off of walls and can fire
faster. I never had the need for those things, but hey, good for you Hail
Fire.
o UPGRADE 1: Damage Boost 1
Increases HAIL FIRE damage by 25%
o UPGRADE 2: Radius Increase
Increases HAIL FIRE explosion radius by 100%
o UPGRADE 3: Damage Boost 2
Increases HAIL FIRE damage by 25%
o UPGRADE 4: Clip Increase
Increases HAIL FIRE clip size by 60%
REPEATER
The Vox version of the Machine Gun. I've read (not seen) that it is more
powerful. Still, by the time this comes around I'm usually not playing with
machine guns. Handy in a pinch. Try it out and see what you think.
o UPGRADE 1: Recoil Decrease
Decreases REPEATER recoil by 50%
o UPGRADE 2: Damage Boost 1
Increases REPEATER damage by 25%
o UPGRADE 3: Damage Boost 2
Increases REPEATER damage by 25%
o UPGRADE 4: Clip Increase
Increases REPEATER clip size by 100%
HEATER
The Vox version of the Shotgun. Ok, now you have my attention. The Heater
is aptly named as it can set enemies on fire (and has a wider damage radius).
However, it only holds 2 shots. How crappy is that? Gear can make that better
but C'MON!
o UPGRADE 1: Damage Boost 1
Increases HEATER damage by 25%
o UPGRADE 2: Reload Increase
Decreases HEATER reload time by 50%
o UPGRADE 3: Damage Boost 2
Increases HEATER damage by 25%
o UPGRADE 4: Spread Boost
Increases HEATER cone width by 20%
CRANK GUN
This gun isn't officially listed under your weapon list in the game, but
it's a handy weapon nonetheless. This is the Crank Gun, the gun that you can
use after killing a Motorized Patriot or, sometimes, find in certain tears.
It has no upgrades, but it's LARGE clip and high fire rate makes it a beast
nonetheless. When you can, be sure to grab it and use it to mow down 4-8
soldiers all while saving your own ammo.
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| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< Tips and Tricks >==O
``-.__________________________________________________[BSI-TIP]___.-
Here's some basic tips and tricks to the game.
(-NOTE-) This guide is still very new, so if you have something that you
think belongs in here let me know!
o IMPORTANT NOTE: I haven't done this myself but apparently you can enter
in the KONAMI CODE while highlighting the "Play Game" option to IMMEDIATELY
unlock 1999 Mode (Very Hard Mode).
I feel like I shouldn't need to tell you, but the code is:
Up, Up, Down, Down, Left, Right, Left, Right, Circle, X, Start.
o Want to understand the story better? Find and listen to all the Voxophones
in the game! This seriously helps a ton and the guide shows you where they
all are.
o IMPORTANT NOTE: The GEAR you receive is randomized. You will (very likely)
get a different piece of gear than I do. Keep that in mind. However, SOME
of the gear you find will be the same as some of the gear is always found
at the same place.
o SEARCH EVERYWHERE! You can get rich by looking in every crate and container
for Silver Eagles. They scale up as you progress through the game as well,
so it is ALWAYS a good idea to thoroughly explore.
o Do the sidequests as soon as you can. The guide does them as soon as you
can, and you should as well. You can miss them entirely if you don't!
o Learn the enemies weaknesses! Some enemies have weak spots (The Handyman's
exposed heart, the Motorized Patriot's gears) but enemies also have Vigors
that they are weak against. Humans are generally weak against things like
Devil's Kiss, Murder of Crows, Bucking Bronco, etc. Machines are generally
weak against things like Undertow and Shock Jockey.
o Learn your Vigor Combinations! The game doesn't expressly tell you this,
but you can combine Vigors to devastating (and satisfying) results. Check
out the following Vigor combinations and be sure to try them for yourself:
1. Possession + Devil's Kiss
2. Possession + Shock Jockey
3. Murder of Crows + Devil's Kiss
4. Murder of Crows + Shock Jockey
5. Devil's Kiss + Charge
6. Bucking Bronco + Devil's Kiss
7. Bucking Bronco + Charge
8. Undertow + Shock Jockey
Check out the Vigor section for more info on Vigors in general and what you
can expect out of them.
o You can POSSESS Vending Machines to make them spit out money for you.
o Be sure to stop and review your GEAR choices every once in awhile. It is
really easy to forget about and you could be helping yourself out a ton
by remembering to simply review your gear.
o The game DOES NOT give you enough INFUSIONS to let you max everything, so
you will be forced to choose between SHIELDS, HEALTH and SALT. In the end
it is your choice, but I strongly recommend shields given their regenerative
property.
o Similarly, you won't have enough money to upgrade EVERY weapon and Vigor,
so prioritize upgrading the weapons and Vigors you personally use and avoid
wasting money on something you'll rarely use. That money can be better spent
elsewhere.
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| _ ) |_ _|
| _ \ I O S H O C K | | N F I N I T E
__________|___/_________________|___|_________________________
..-`-..
O==< ACT I: Bring us the Girl >==O
``-.___________________________________________________[ACT-01]___.-