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Reach - Top 10 Apps on iPhone
iPhone US Panel, June 1st June 30th 2012
96%
84%
79%
76%
75%
59%
56%
21%
20% 20% 19%
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Reach of Top 10 Apps on Android OS
Android US Panel, June 1st June 30th 2012
New to Top 10 from Jan 2012
Although the available number of Apps is growing, the Top
10 Apps remain relatively unchanged
8
Copyright 2012 The Nielsen Company. Confidential and proprietary.
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Online Home & Work Minutes Mobile Android and iOS Minutes
62B
32B
48B
57B
-8%
+46%
Total Minutes Spent on Social Networking
Online vs. Mobile (in Billions)
If current trends continue, mobile social networking could eclipse
PC in the next 12 months
9
Copyright 2012 The Nielsen Company. Confidential and proprietary.
Social networking and gaming dominate Smartphone activity but peak
times move inversely from each other
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Distribution of App Starts by Time of Day - Gaming vs. Social Networking
June, 2012 Android
All Events Social Networking Games
Social Networking Gaming Gaming
Social networking feeds on a critical mass of users posting new content, peaking
during the most active times of the day
Much of gaming is solitary and takes place during non-social time
10
Copyright 2012 The Nielsen Company. Confidential and proprietary.
A useful framework for thinking about apps
Social
Solitary
Entertainment Utility
WhatsApp
Yelp
LinkedIn
Square
Google Maps
Seamless
Angry Birds
Triple Town
Pulse News
Facebook
Words with Friends
Zynga Poker
Solitary Utility
Most branded/
shopping/rewards apps
Focused on efficiency or
optimization of a task
Highly situational
Social Utility
High frequency / low time
spent per session
Information gathering or
exchange focused
Social Entertainment
Deep engagement
Require others to play
Can be faddish
Frequent short sessions
Solitary Entertainment
Long sessions
Peaks during off hours
Very little user loyalty
Getting things done Killing time
11
Copyright 2012 The Nielsen Company. Confidential and proprietary.
Thank You
For more information, go to:
http://blog.nielsen.com/nielsenwire/category/online_mobile/