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SPACE MARINES

STORM EAGLE ASSAULT GUNSHIP POINTS: 225



Armor
BS Front Side Rear HP
4 12 12 12 4

UNIT COMPOSITION
1 Storm Eagle Gunship

UNIT TYPE
Vehicle, Flyer, Hover

ACCESS POINTS
4, one on each facing of model

SPECIAL RULES
Deep Strike
Assault Vehicle
Power of the Machine Spirit

WARGEAR
Hull-Mounted Twin-Linked Heavy Bolter
Hull-Mounted Vengeance Launcher
Ceramite Plating

TRANSPORT CAPACITY
20 models
OPTIONS
Exchange Heavy Bolters for:
TL Multi-Melta......................................+15pts
Typhoon Missile Launcher....................+25pts
May Choose 1:
4 Wing-Mounted Hellstrike Missiles.....+40pts
2 Wing-Mounted TL Lascannons..........+60pts
May Take:
Searchlight............................................+1pt
Extra Armor..........................................+15pts

This is a Fast Attack Choice for Space Marine, Dark
Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE
Vengeance Launcher 48" 5 4 Heavy 2, 5" Blast
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot

CAESTUS ASSAULT RAM POINTS: 275

Armor
BS Front Side Rear HP
4 13 13 11 3

UNIT COMPOSITION
1 Caestus Assault Ram

UNIT TYPE
Vehicle, Flyer, Hover, Tank*

ACCESS POINTS
2 Front Assault Ramps

SPECIAL RULES
Assault Vehicle
Caestus Ram
Misericorde
Supersonic
Deep Strike

WARGEAR
Hull-Mounted Twin-Linked Magna Melta
Extra Armor
Wing-Mounted Firefury Missile Battery

TRANSPORT CAPACITY
10 models

OPTIONS
May Take:
Teleport Homer+15pts
Frag Assault Launchers+10pts
Ceramite Plating+20pts

This is a Fast Attack Choice for Space Marine, Blood
Angel, Dark Angel, Space Wolf, and Black Templar.


WEAPON RANGE STR AP TYPE
Magna Melta 18" 8 1 Heavy 1, 5" Blast, Melta
Firefury 36" 6 4 Heavy 4, 3" Blast, Twin-Linked, One Shot

*despite being a flyer, this model can do ramming attacks just like a tank
CAESTUS RAM when ramming, roll 2D6 and pick the highest, and add +1 to any damage chart results. In addition, the model has a
5+ Invul save vs attacks/rams made against the front armor.
MISERICORDE this vehicle ignores the Bulky USR, and treats anything in power, artificer, or terminator armour as 1 transport slot.

LAND RAIDER HELIOS (HYPERIOS ANTI-AIR VARIANT) POINTS: 280

Armor
BS Front Side Rear HP
4 14 14 14 4

UNIT COMPOSITION
1 Land Raider Helios

UNIT TYPE
Vehicle, Tank

ACCESS POINTS
3


SPECIAL RULES
Assault Vehicle
Power of the Machine Spirit

WARGEAR
2 Sponson-Mounted TL Lascannons
Turret-Mounted Hyperios Missile Launcher
Smoke Launchers
Searchlight

TRANSPORT CAPACITY
6 models
OPTIONS
May Take:
Storm Bolter..................+10pts
Hunter-Killer Missile.....+10pts
Extra Armor...................+15pts

This is a Heavy Support Choice for Space Marine, Blood
Angel, Dark Angel, Space Wolf, and Black Templar.


WEAPON RANGE STR AP TYPE
Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker

HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers

WHIRLWIND HYPERIOS POINTS: 95

Armor
BS Front Side Rear HP
4 11 11 10 3

UNIT COMPOSITION
1 Whirlwind Hyperios

UNIT TYPE
Vehicle, Tank

WARGEAR
Twin-Linked Hyperios Missile Launcher
Smoke Launchers
Searchlight

OPTIONS
May Take:
Dozer Blade...................+5pts
Storm Bolter..................+10pts
Hunter-Killer Missile.....+10pts
Extra Armor...................+15pts

This is a Heavy Support Choice for Space Marine, Blood
Angel, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE
Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker

HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers

LAND SPEEDER TEMPEST POINTS: 110

Armor
BS Front Side Rear HP
4 11 10 10 2

UNIT COMPOSITION
1-3 Land Speeder Tempest

UNIT TYPE
Vehicle, Skimmer, Fast


This is a Fast Attack Choice for Space Marine, Blood
Angel, Dark Angel, Space Wolf, and Black Templar.
SPECIAL RULES
Deep Strike
Afterburner

WARGEAR
Nose-Mounted Assault Cannon
Fuselage-Mounted TL Missile Launcher
Armored Cockpit
Extra Armor


ARMORED COCKPIT can ignore Crew Shaken/Stunned
results on a 4+
AFTERBURNER activates at the start of the owner's
turn. until stated otherwise, the tempest is not treated
as a Flyer, but cannot shoot its weapons in this mode. if
taken as a squadron, all members must enter or leave
Afterburner mode together.

THUNDERHAWK GUNSHIP POINTS: 900

Armor
BS Front Side Rear SP
4 12 12 12 4

UNIT COMPOSITION
1 Thunderhawk Gunship

UNIT TYPE
Super-Heavy Flyer, Hover

ACCESS POINTS
4, one on each facing of model

WARGEAR
Hull-Mounted Thunderhawk Cannon
4 Sponson-Mounted TL Heavy Bolters
2 Hull-Mounted Lascannons
6 Heavy Bombs
Armored Ceramite

TRANSPORT CAPACITY
30 models
OPTIONS
Replace Thunderhawk Cannon with:
Turbo-laser Destructor..........................+20pts
May exchange 6 Heavy Bombs with:
6 Hellstrike Missiles...............................free
May Take:
Flare/Chaff Launcher.............................+10pts
Armored Cockpit...................................+15pts
Illum Flares............................................+5pts
Distinctive Paint Scheme/Markings......+10pts




WEAPON RANGE STR AP TYPE
Thunderhawk Cannon 72" 8 3 Ordnance 1, 7" Blast, Primary Weapon
Turbo-laser Destructor 72" D 2 Heavy 1, 5" Blast, Primary Weapon
Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), one shot
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.
FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon.
ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+
ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within
12" of the flare gains Night Vision USR against the enemy until the end of the turn.
DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model
may reroll a single morale test.

THUNDERHAWK TRANSPORTER POINTS: 455

Armor
BS Front Side Rear SP
4 12 12 12 3

UNIT COMPOSITION
1 Thunderhawk Transporter

UNIT TYPE
Super-Heavy Flyer, Hover

ACCESS POINTS
4, one on each facing of model

WARGEAR
4 Sponson-Mounted TL Heavy Bolters
Armored Ceramite

TRANSPORT CAPACITY
2 Rhino-sized vehicles, or 1 Land Raider-sized vehicle
OPTIONS
May carry up to:
6 Hellstrike Missiles.............+10pts per model
May Take:
Flare/Chaff Launcher.............................+10pts
Armored Cockpit...................................+15pts
Illum Flares............................................+5pts
Distinctive Paint Scheme/Markings......+10pts



WEAPON RANGE STR AP TYPE
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.
FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon.
ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+
ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within
12" of the flare gains Night Vision USR against the enemy until the end of the turn.
DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model
may reroll a single morale test.


HYPERIOS AIR DEFENSE BATTERY POINTS PER PLATFORM: 35

BS T W Sv
3 6 2 3+

UNIT COMPOSITION
1-4 Platforms

UNIT TYPE
Artillery

SPECIAL RULES
Automated Artillery

WARGEAR
Twin-Linked Hyperios Missile Launcher

OPTIONS
may replace one missile platform with:
Command Platform.....+10pts


This is a Fast Attack Choice for Space Marine, Blood
Angel, Dark Angel, Space Wolf, and Black Templar.



WEAPON RANGE STR AP TYPE
Hyperios Missile Launcher 48" 8 3 Heavy 1, Skyfire, Interceptor, Heat Seeker
COMMAND PLATFORM while still alive, the command platform gives the other platforms in the unit Split Fire.

Mortis Contemptor Dreadnought POINTS: 155

Armor
WS BS S Front Side Rear I A HP
4 5 7 13 12 10 4 2 3

UNIT COMPOSITION
1 Dreadnought
UNIT TYPE
Vehicle, Walker

SPECIAL RULES
Automantic Shielding
Helical Targeting Array

WARGEAR
2 Twin-Linked Heavy Bolters
Smoke Launchers
OPTIONS
Exchange both Heavy Bolter arms for:
2 Multi-Meltas....................................................free
2 Twin-Linked Autocannons...............................+10pts
2 Kheres Assault Cannons..................................+25pts
2 Twin-Linked Lascannons..................................+30pts
May Take:
Searchlight..........................................................+1pt
Extra Armor.........................................................+15pts
Carapace-Mounted Cyclone Missile Launcher...+35pts


This is a Heavy Support Choice for Space Marine, Dark Angel, and Black Templar.

WEAPON RANGE STR AP TYPE
Kheres Assault Cannon 24" 6 4 Heavy 6, Rending
AUTOMANTIC SHIELDING 5+ Invul save vs shooting attacks & Explosions, 6+ vs melee attacks. adds +1" to explosion distances
HELICAL TARGETING ARRAY if it hasn't moved that turn, Dreadnought has Skyfire and Interceptor




CHAOS SPACE
MARINES
HELL BLADE POINTS: 115

Armor
BS Front Side Rear HP
3 10 10 10 2

UNIT COMPOSITION
1 Hell Blade

UNIT TYPE
Flyer

SPECIAL RULES
Deep Strike
Supersonic
Agile

WARGEAR
2 Reaper Autocannon

OPTIONS
May Take:
Demonic Possession.....+20pts

This is a Fast Attack Choice for Chaos Space Marine.

WEAPON RANGE STR AP TYPE
Reaper Autocannon 36" 7 4 Heavy 2, Twin-linked


HELL TALON POINTS: 185

Armor
BS Front Side Rear HP
3 10 10 10 4

UNIT COMPOSITION
1 Hell Talon

UNIT TYPE
Flyer

SPECIAL RULES
Deep Strike
Supersonic
Strafing Run

WARGEAR
Fuselage-Mounted Twin-Linked Lascannon
Fuselage-Mounted Reaper Autocannon
8 Tactical Bombs

OPTIONS
May Take:
Demonic Possession.....+20pts
Replace Autocannon with:
Havoc Launcher................Free
In apocalypse games, may replace all bombs with:
Heavy Bombs....................+15pts

This is a Fast Attack Choice for Chaos Space Marine.

WEAPON RANGE STR AP TYPE
Reaper Autocannon 48" 7 4 Heavy 2, Twin-linked
Lascannon 48" 9 2 Heavy 1
Havoc Launcher 48" 5 5 Heavy 1, 3" blast, Twin-Linked
Tactical Bomb Bomb 6 4 Heavy 1, 3" Blast, Bomb, One Shot
Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), One Shot


DREADCLAW POINTS: 85

Armor
Front Side Rear HP
12 12 12 3

UNIT COMPOSITION
1 Dreadclaw

UNIT TYPE
Vehicle, Flyer, Hover

SPECIAL RULES
Assault Vehicle
Frag Assault Launchers

ACCESS POINTS
Ground level, within 2" of hull

TRANSPORT CAPACITY
10 models or 1 Dreadnought


This is a Fast Attack Choice for Chaos Space Marine.

DREADCLAW ASSAULT A unit must start embarked within at the start of the game, using reserve rules. after it arrives via Deep
Strike, it may move around normally.

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