SPECIAL RULES Deep Strike Assault Vehicle Power of the Machine Spirit
WARGEAR Hull-Mounted Twin-Linked Heavy Bolter Hull-Mounted Vengeance Launcher Ceramite Plating
TRANSPORT CAPACITY 20 models OPTIONS Exchange Heavy Bolters for: TL Multi-Melta......................................+15pts Typhoon Missile Launcher....................+25pts May Choose 1: 4 Wing-Mounted Hellstrike Missiles.....+40pts 2 Wing-Mounted TL Lascannons..........+60pts May Take: Searchlight............................................+1pt Extra Armor..........................................+15pts
This is a Fast Attack Choice for Space Marine, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Vengeance Launcher 48" 5 4 Heavy 2, 5" Blast Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
CAESTUS ASSAULT RAM POINTS: 275
Armor BS Front Side Rear HP 4 13 13 11 3
UNIT COMPOSITION 1 Caestus Assault Ram
UNIT TYPE Vehicle, Flyer, Hover, Tank*
ACCESS POINTS 2 Front Assault Ramps
SPECIAL RULES Assault Vehicle Caestus Ram Misericorde Supersonic Deep Strike
WARGEAR Hull-Mounted Twin-Linked Magna Melta Extra Armor Wing-Mounted Firefury Missile Battery
TRANSPORT CAPACITY 10 models
OPTIONS May Take: Teleport Homer+15pts Frag Assault Launchers+10pts Ceramite Plating+20pts
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Magna Melta 18" 8 1 Heavy 1, 5" Blast, Melta Firefury 36" 6 4 Heavy 4, 3" Blast, Twin-Linked, One Shot
*despite being a flyer, this model can do ramming attacks just like a tank CAESTUS RAM when ramming, roll 2D6 and pick the highest, and add +1 to any damage chart results. In addition, the model has a 5+ Invul save vs attacks/rams made against the front armor. MISERICORDE this vehicle ignores the Bulky USR, and treats anything in power, artificer, or terminator armour as 1 transport slot.
LAND RAIDER HELIOS (HYPERIOS ANTI-AIR VARIANT) POINTS: 280
Armor BS Front Side Rear HP 4 14 14 14 4
UNIT COMPOSITION 1 Land Raider Helios
UNIT TYPE Vehicle, Tank
ACCESS POINTS 3
SPECIAL RULES Assault Vehicle Power of the Machine Spirit
TRANSPORT CAPACITY 6 models OPTIONS May Take: Storm Bolter..................+10pts Hunter-Killer Missile.....+10pts Extra Armor...................+15pts
This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker
HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers
ARMORED COCKPIT can ignore Crew Shaken/Stunned results on a 4+ AFTERBURNER activates at the start of the owner's turn. until stated otherwise, the tempest is not treated as a Flyer, but cannot shoot its weapons in this mode. if taken as a squadron, all members must enter or leave Afterburner mode together.
THUNDERHAWK GUNSHIP POINTS: 900
Armor BS Front Side Rear SP 4 12 12 12 4
UNIT COMPOSITION 1 Thunderhawk Gunship
UNIT TYPE Super-Heavy Flyer, Hover
ACCESS POINTS 4, one on each facing of model
WARGEAR Hull-Mounted Thunderhawk Cannon 4 Sponson-Mounted TL Heavy Bolters 2 Hull-Mounted Lascannons 6 Heavy Bombs Armored Ceramite
TRANSPORT CAPACITY 30 models OPTIONS Replace Thunderhawk Cannon with: Turbo-laser Destructor..........................+20pts May exchange 6 Heavy Bombs with: 6 Hellstrike Missiles...............................free May Take: Flare/Chaff Launcher.............................+10pts Armored Cockpit...................................+15pts Illum Flares............................................+5pts Distinctive Paint Scheme/Markings......+10pts
WEAPON RANGE STR AP TYPE Thunderhawk Cannon 72" 8 3 Ordnance 1, 7" Blast, Primary Weapon Turbo-laser Destructor 72" D 2 Heavy 1, 5" Blast, Primary Weapon Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), one shot Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate. FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within 12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model may reroll a single morale test.
THUNDERHAWK TRANSPORTER POINTS: 455
Armor BS Front Side Rear SP 4 12 12 12 3
UNIT COMPOSITION 1 Thunderhawk Transporter
UNIT TYPE Super-Heavy Flyer, Hover
ACCESS POINTS 4, one on each facing of model
WARGEAR 4 Sponson-Mounted TL Heavy Bolters Armored Ceramite
TRANSPORT CAPACITY 2 Rhino-sized vehicles, or 1 Land Raider-sized vehicle OPTIONS May carry up to: 6 Hellstrike Missiles.............+10pts per model May Take: Flare/Chaff Launcher.............................+10pts Armored Cockpit...................................+15pts Illum Flares............................................+5pts Distinctive Paint Scheme/Markings......+10pts
WEAPON RANGE STR AP TYPE Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate. FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within 12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model may reroll a single morale test.
HYPERIOS AIR DEFENSE BATTERY POINTS PER PLATFORM: 35
BS T W Sv 3 6 2 3+
UNIT COMPOSITION 1-4 Platforms
UNIT TYPE Artillery
SPECIAL RULES Automated Artillery
WARGEAR Twin-Linked Hyperios Missile Launcher
OPTIONS may replace one missile platform with: Command Platform.....+10pts
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Hyperios Missile Launcher 48" 8 3 Heavy 1, Skyfire, Interceptor, Heat Seeker COMMAND PLATFORM while still alive, the command platform gives the other platforms in the unit Split Fire.
Mortis Contemptor Dreadnought POINTS: 155
Armor WS BS S Front Side Rear I A HP 4 5 7 13 12 10 4 2 3
UNIT COMPOSITION 1 Dreadnought UNIT TYPE Vehicle, Walker
SPECIAL RULES Automantic Shielding Helical Targeting Array
WARGEAR 2 Twin-Linked Heavy Bolters Smoke Launchers OPTIONS Exchange both Heavy Bolter arms for: 2 Multi-Meltas....................................................free 2 Twin-Linked Autocannons...............................+10pts 2 Kheres Assault Cannons..................................+25pts 2 Twin-Linked Lascannons..................................+30pts May Take: Searchlight..........................................................+1pt Extra Armor.........................................................+15pts Carapace-Mounted Cyclone Missile Launcher...+35pts
This is a Heavy Support Choice for Space Marine, Dark Angel, and Black Templar.
WEAPON RANGE STR AP TYPE Kheres Assault Cannon 24" 6 4 Heavy 6, Rending AUTOMANTIC SHIELDING 5+ Invul save vs shooting attacks & Explosions, 6+ vs melee attacks. adds +1" to explosion distances HELICAL TARGETING ARRAY if it hasn't moved that turn, Dreadnought has Skyfire and Interceptor
CHAOS SPACE MARINES HELL BLADE POINTS: 115
Armor BS Front Side Rear HP 3 10 10 10 2
UNIT COMPOSITION 1 Hell Blade
UNIT TYPE Flyer
SPECIAL RULES Deep Strike Supersonic Agile
WARGEAR 2 Reaper Autocannon
OPTIONS May Take: Demonic Possession.....+20pts
This is a Fast Attack Choice for Chaos Space Marine.
WEAPON RANGE STR AP TYPE Reaper Autocannon 36" 7 4 Heavy 2, Twin-linked
OPTIONS May Take: Demonic Possession.....+20pts Replace Autocannon with: Havoc Launcher................Free In apocalypse games, may replace all bombs with: Heavy Bombs....................+15pts
This is a Fast Attack Choice for Chaos Space Marine.
WEAPON RANGE STR AP TYPE Reaper Autocannon 48" 7 4 Heavy 2, Twin-linked Lascannon 48" 9 2 Heavy 1 Havoc Launcher 48" 5 5 Heavy 1, 3" blast, Twin-Linked Tactical Bomb Bomb 6 4 Heavy 1, 3" Blast, Bomb, One Shot Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), One Shot
DREADCLAW POINTS: 85
Armor Front Side Rear HP 12 12 12 3
UNIT COMPOSITION 1 Dreadclaw
UNIT TYPE Vehicle, Flyer, Hover
SPECIAL RULES Assault Vehicle Frag Assault Launchers
ACCESS POINTS Ground level, within 2" of hull
TRANSPORT CAPACITY 10 models or 1 Dreadnought
This is a Fast Attack Choice for Chaos Space Marine.
DREADCLAW ASSAULT A unit must start embarked within at the start of the game, using reserve rules. after it arrives via Deep Strike, it may move around normally.