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WEAPONS 1

LYTHI AN WEAPONS
Thousands of different weapons are used on
Lythia; more seem to be invented (or rediscov-
ered) every month. Most, however, differ only
slightly in style from one of the old, standard
types. polea!e may have an elaborate,
curved blade, an embossed shaft, and "uadru-
ple serrated spi#es on the bac#hand side, but it
is still a polea!e and will perform pretty much
li#e a polea!e. $ifferences in style are nothing
more than the signature of the ma#er, and sta-
tus symbols for the user. $istinctive watering
patterns in the blade, mother of pearl inlays, or
silver plating are nice, and may be a clue to the
"uality, but they are essentially decorative. %f a
weapon is to wor# properly, it must be bal-
anced and weighted, designed to fit the physi-
cal needs of a user. This places fairly strict
limitations on weapon design.
Most one-handed primary weapons weigh
between two and five pounds. &nless a char-
acter has remar#able strength and endurance, it
does little good to employ a weapon much
heavier than this. Larger weapons tend to
move more slowly and are, therefore, easier to
dodge. 'ome weapons may be used in the sec-
ondary hand without penalty. 'hields, which
are designed to be used in this way, are the best
e!ample.
Two-handed weapons used by humans gen-
erally weigh between si! and twelve pounds.
They are longer, and somewhat harder to con-
trol. This is the purpose of the second hand,
primarily to help guide the weapon rather than
increase the force of the blow.
The weapons described below account for
most of those used in western Lythia.
DAGGERS
ny #nife designed for use in combat. The
term includes a wide variety of single and dou-
ble edged weapons, most of which have at least
a minimal guard to protect the hand. (ew e!-
ceed a foot in length or a pound in weight. The
balance is far from perfect for throwing, but it
can be thrown nonetheless.
KELTAN
dagger with a forward-thrusting guard de-
signed to catch an opponents blade. The
)eltan is usually a secondary weapon useful
for holding an opponent*s sword (etc.) and for
delivering a riposte. %t is a relatively rare
weapon in Lythia where the weight of most
primary weapons ma#es it dangerous to use. %t
has found some favour among feudal nobility
in the west, and among the more advanced
tribes of south central and eastern Lythia.
TABURI
#nife balanced for throwing. The Taburi
has a sharp point, but has no edge or hilt. They
are popular weapons among the Lia-)avair.
Weapon OCV DCV Stun Rng Dmg Str Min Notes
)nife - - - - +d, ) - .an be Thrown
$agger - - - - /d,-/ ) 0 .an be Thrown
)eltan 1/2 - - - /d,-/ ) 0
Taburi - - - 1/ +d, ) - .an be Thrown
2 1/ 3.4 3nly with the 5loc#, 6in or $isarm Maneuvers
WEAPONS 2
SWORDS
The variety of swords found in Lythia num-
ber in the hundreds, but most are subtle varia-
tions of the types described below. 'words are
less common than one would thin#. This is
partly due to their high cost, but mainly be-
cause their use is restricted by law in most civi-
li7ed regions to legitimate military units, some-
times only to officers and #nights. %t should be
noted that 8fencing9 is not common; most of
the swords available are too heavy to allow
such complicated swordplay. sword fight
will generally consist of one combatant swing-
ing or thrusting the blade, while his opponent
dodges or bloc#s with a shield. 5loc#ing or
parrying with a sword is rarely a good idea,
and most #nights caught without a shield, find
it opportune to yield or flee.
BASTARD SWORD
ny hand-and-a-half sword :;-:<9 in
length. They have a longer hilt than does a
broadsword, and their name derives from the
fact that they may be used either one-handed or
two-handed.
BATTLESWORD
ny large sword intended for two-handed
use. Most battleswords have broad, straight
blades :<-,;9 in length, but there are regional
variations. The Thanath (or =epe#erian 'cimi-
tar) used by the desert tribes of =epe#eria, is
probably the world*s finest (human-made)
weapon; it is slightly curved and sharpened for
about a third of its trailing edge. The Mol#uri-
an $lan*man-ah has a curiously shaped blade;
it is e!tremely tough, but can suddenly shatter
into tiny fragments. %n the feudal west bat-
tleswords are e!clusively chivalric weapons
and somewhat uncommon.
BROADSWORD
ny one-handed sword >;-:;9 in length.
5roadswords are usually double-edged with
broad, straight blades, but there are various re-
gional variants. The 5roadsword is, by far, the
most popular weapon of the feudal nobility of
western Lythia.
ESTOC
sword with a narrow, tapered, blade >,-
:<9 in length. This weapon is specifically de-
signed for puncturing mail armour and is
#nown as the 8thruster9.
FALCHI ON
single-edged, heavy bladed cutting sword
usually with a curved leading edge. falchion
has good cutting power and is usually >;->,9
in length. %t is not considered to be a chivalric
weapon.
LONGKNI FE
straight, double-edged, thin-bladed short-
sword ("v). The long#nife is the preferred
weapon of 'indarin warriors. 3ther races
ma#e copies, but they tend to lac# resilience.
The long#nife is light enough to be used as a
secondary weapon, but for most people it is too
long for this purpose. The long#nife comes
closer than any other weapon to having the ca-
pacity to fence.
WEAPONS 3
MANG
The mang, or orcish falchion, is almost e!-
clusively made and used by ?argun. &nli#e its
human counterpart, the Mang is a hand-and-a-
half sword. The mang incorporates wood in its
construction and is sometimes referred to as a
bladed club. The particularly broad blade, and
the heavy lumber ma#e it an aw#ward weapon,
but one with a lot of impact.
MANKAR
short, single-bladed scimitar made by the
smaller varieties of ?argun. The Man#ar is
relatively heavy for its length, which is rarely
more than two feet, and is often considered to
be a short falchion.
SHORTSWORD
ny double or single edged, straight-bladed,
sword averaging @: inches in length. This is a
popular mass infantry weapon in imperial
states with standing armies, such as 7eryan
and the Thardic Aepublic. The point of a
shortsword is usually no sharper than the edge,
but it may be designed to have a real point at
the option of its ma#er.
Weapon OCV DCV Stun Rng Damage Str Min Notes
5astard 'word2 - - - - /+d, ) />B/- /+ =anded
5attlesword2 1/ - - - @d, ) /< @ =anded
5roadsword2 1/ - - - /d,1/ ) />
Cstoc2 - - - - /d,1/ ) /> rmour 6eircing22
(alchion - - - - /d,1/ ) /;
Long#nife 1/ - - - /d, ) <
Mang - - 1/ - /d,1/ ) /-
Man#ar - - 1/ - /+d, ) /<
'hortsword 1/ - - - /d, ) /;
WEAPONS 4
2 .hivalric weapon
22 6 3nly 4s Mail rmour
AXES
favourite weapon of %vinian warriors who
appreciate the maiming and #illing efficiency
of this weapon. Many #nights prefer a han-
da!e to a mace, although their use is deemed
unchivalrous by some.
BATTLEAXE
single or double bladed a!e mounted on a
shaft around four feet in length. The battlea!e
is a hand-and-a-half weapon with considerable
blunt and edge impact.
HANDAXE
ny combat a!e designed to be used in one
hand. Most handa!es are single-bladed, with
one or more spi#es to ma#e the thrust or bac#-
hand more dangerous.
SI CKLE
tightly curved blade on a short (usually
wooden) shaft. Most sic#les are farm imple-
ments, but in some regions they are used as
secondary weapons. 'ic#les also have some
ceremonial use, particularly in the 8church9 of
%lvir.
SHORKANA
light handa!e that is balanced for throw-
ing. The weapon now used throughout north-
western Lythia originated in 'hor#yne.
WARHAMMER
clubbing weapon designed to crush or
puncture plate armour. Darhammers concen-
trate the force of a mace into a smaller area,
and are conse"uently more difficult to use
(hence their rating as an 8a!e9). general lac#
of plate armour results in the warhammer being
a relatively rare weapon in Lythia. They are
most common among the )hu7dul.
Weapon OCV DCV Stun Rng Damage Str Min Notes
5attlea!e2 -/ - - - @d, ) />B/< /+ =anded
=anda!e - - - - /d,1/ ) /; .an be Thrown
'ic#le - - - - /d, ) <
'hor#ana - - - 1/ /d, ) /; .an be Thrown
Darhammer2 -/ - - - /d,1/ ) /> rmour 6eircing22
WEAPONS 5
2 .hivalric weapon
22 6 3nly 4s 6late rmour
CLUBS
.lubbing weapons can be very effective in
combat, especially against a heavily armoured
opponent. This is largely due to the fact they
deliver high blunt impacts, and most armour is
not very good against such blows.
CLUB
ny one-handed war club constructed pri-
marily of wood or similar material. .lubs are
peasant or outlaw weapons and are not usually
made by weaponcrafters.
MACE
5asically a reinforced club. Most have met-
al heads, often with an elaborate pattern of
#nobs and ridges, affi!ed to wooden shafts be-
tween @: and >, inches in length. 'ome maces
have metal shafts.
MAUL
two-handed clubBmace with a :-, foot
shaft. Most have wooden heads, sometimes re-
inforced with metal studs. They are primarily
intended for use as heavy mallets by infantry
ands archers to embed sta#es as a defence
against cavalry, but being struc# by one will
certainly hurt.
MORNI NGSTAR
5asically a club with protruding nailsBspi#es
in its head, the morningstar is a popular peas-
ant weapon. More refined versions, commonly
called holy water sprin#lers because they are
popular with #nights of fighting orders, have
metal spi#ed heads.
STAFF/QUARTERSTAFF
The "uarterstaff (or staff) is a readily avail-
able weapon, used by peasants, priests, and ec-
centric warriors throughout Lythia. 'taves are
usually about the same length as the user*s
height. s a two-handed weapon in competent
hands, the staff attac#s and parries "uic#ly, but
in one hand it is reduced to a crude thrusting
stic#. Most staves are plain wood, but some
are reinforced with metal bands.
Weapon OCV DCV Stun Rng Damage Str Min Notes
'tic# - - - - @d, E -
5aton - - - - >d, E <
.lub - - - - :d, E /;
Mace2 - - - - /d,1/ ) /;
Maul - - 1/ - /+d, ) /F @ =anded
Morningstar - - - - /+d, ) /;B/> /+ =anded
'taffBGuarterstaff 1/ - - - :d, E /; @ =anded
WEAPONS 6
2 .hivalric weapon
FLAILS
ny articulated weapon with one or more
balls or short staves affi!ed to a shaft-handle
by lengths of rope, leather or chain. (lails use
centrifugal force to increase impact, and they
can also be used to strangle or tangle an oppo-
nent*s limbsBweapons. =owever, the chain
weaves a comple! path and flails are rather dif-
ficult to use safely.
BALL CHAI N
flail with a metal, spi#ed ball, attached to
a /@-/< inch handle with a short length of
chain. Eumerous varieties e!ist, including
some with two or three spi#ed balls.
GRAI NFLAI L
The common threshing tool favoured as a
peasant weapon is basically an articulated staff.
They consist of two /<->, inch wooden staves,
Hoined together by a short leather thong. The
handle stave is usually longer than the impact
stave.
NACHAKAS
light version of the warflail consisting of
two short rods Hoined by leather thongs or on a
short chain. The rods are generally made of
wood, but are often reinforced with metal
bands andBor studs. Cffective use of nacha#as
re"uires great s#ill. They are primarily a de-
fensive weapon intended to disarm a lightly
armed opponent. Eacha#as probably originat-
ed in the Mafani Cmpire and are popular
among certain religious sects in Castern Lythia.
Their ease of concealment and great effective-
ness in bac#-alley brawls when #nives are
brought into play, also ma#es them popular
with the Lia-)avair.
WARFLAI L
military version of the grainflail. The im-
pact stave is commonly reinforced with metal
bands or studs, and is Hoined to the handle with
a short length of chain. 'ome warflails are en-
tirely made of metal, some have wooden han-
dles and metal impact rods.
Weapon OCV DCV Stun Rng Damage Str Min Notes
5all I .hain2 - - - - /d,1/ ) /;
?rainflail -/ - 1/ - :d, E /;
Eacha#as - - 1/ - :d, E <
Darflail2 -/ - - - /+d, ) />B/- /+ =anded
WEAPONS !
2.hivalric weapon
SPEARS
There are a wide variety of spears. 'hafts
range from - to , feet, and the point may be
anything from fire-hardened wood to a /@ inch
metal blade. The spear is probably the most
common weapon in Lythia. They are most ef-
fective in melee when used two-handed li#e a
"uarterstaff, allowing for more subtle defences
and combinations of blunt or point stri#es. 5ut
this ta#es great s#ill and they are more com-
monly used as thrusting weapons, either one or
two-handed.
"A#ELI N
light spear balanced to be thrown as a
missile weapon. They can be used in melee
combat, but their light and thin shafts ma#e
them more fragile.
LANCE
5asically a long, light spear designed for use
from horsebac#. %t is an essential weapon for
any self-respecting #night. Lythian lances gen-
erally range from <-/; feet in length and are
balanced for one-handed use. They are almost
e!clusively used for the mounted charge, at
which they are supreme, but are something of a
liability in a mounted s#irmish and are often
discarded in such mounted combat. special
variety of lance is used at the Houst. The Houst-
ing lance is longer (/;-/@ feet), generally has a
padded point, and a flared handBarm guard
called a vamplate. These weapons are de-
signed primarily to unhorse an opponent, but
inHury is common given the impact generated
when falling from a charging steed. Most
western #nights have s#ill with the lance.
TRI DENT
The triple-pointed spear is a novelty
weapon. %t attac#s no better (sometimes
worse) than a spear, but its three prongs enable
its user to catch, bloc#, and brea# enemy
weapons; this gives it a somewhat better defen-
sive capacity. The trident is best used two-
handed. Their use is primarily confined to the
gladiatorial arena, although some eccentric
warriors use them to great effect. pitchfor#
would be an inferior trident.
Weapon OCV DCV Stun Rng Damage Str Min Notes
Javelin - - - - /d,1/ ) < .an be Thrown
Lance2 - - - - /+d, ) /> Long Deapon
Trident 1/22 - - - /+d, ) /> @ =anded
'pear -/ - - - /+d, ) /;B/> /+ =anded
WEAPONS $
2 .hivalric weapon
22 1/ 3.4 3nly with the 5loc#, 6in or $isarm Maneuvers
POLEARMS
$efined as any weapon with a shaft e!ceed-
ing si! feet in length. 6olearms are mainly de-
signed as anti-cavalry weapons for infantry, but
their effective use re"uires superb training and
morale. ll polearms are two-handed
weapons; their balance ma#es it very difficult
to use them in one hand. %n restricted space or
in a crowded melee, they may be a liability.
FALCASTRA
Cssentially a scythe blade affi!ed at a right
angle to a shaft ,-< feet in length. These may
be peasant-made from an old scythe or careful-
ly constructed as a weapon from the start; the
difference will be in "uality. %f the blade were
attached along the same a!is as the shaft an in-
ferior glaive would be produced.
GLAI #E
The glaive is basically a spear with a shaft
around eight feet. The spear head is heavy and
(generally) only sharpened along one edge.
PI KE
long spear, generally /;-/: feet in length.
The pi#e is a mass infantry weapon re"uiring
special tactics (and a lot of courage) to be ef-
fective. Darriors in western Lythia are gener-
ally too individualistic to use pi#es, although
there is one elite 7eryani Legion so e"uipped.
%n the hands of properly trained mass infantry,
the pi#e is an almost perfect weapon against
cavalry.
POLEAXE/BI LL
The classic polea!e is simply a one or two
bladed battlea!e with a longer handle. 'ome
have a single-blade and a spi#e opposite the
blade, some also have spear heads. The 5ill is
one common form of polea!e.
Weapon OCV DCV Stun Rng Damage Str Min Notes
(alcastra - - - - /+d, ) /> @ =, Long Dpn
?laive - - - - /d,1/ ) /> @ =, Long Dpn
6i#e -/ - - - /+d, ) /@ @ =, Long Dpn
6olea!eB5ill2 - - - - @d, ) /- @ =, Long Dpn
WEAPONS %
2.hivalric weapon
SHI ELDS
Many different shields are used on Lythia,
all perform similarly in combat, although "ual-
ity varies with the manner of construction.
Most are made of wood and often faced with
metal or leather. Tribal shields are most often
made by stretching treated hide over a wooden
frame. 'hields are designed to be used by the
secondary-hand. Most have two handles or
straps; the forearm is inserted through one han-
dle (or strap), the other is gripped by the hand
or strapped to the wrist.
BUCKLER
small round, oval, or oblong shield that is
usually strapped to the left wrist. 5uc#lers are
generally of light construction, allowing them
to move and bloc# faster than larger shields,
but they can ta#e less punishment and this is
reflected in a lower $C( rating.
KI TE SHI ELD
chivalric shield with a long, tapered navel
point. They are somewhat heavy, but offer su-
perior protection to the legs, especially for
mounted warriors. The )ite 'hield is made of
wood, often several layers of composite wood,
generally faced with thin metal or leather plate.
KNI GHT SHI ELD
$eveloped from the )ite 'hield, the average
)night 'hield is @: inches wide and >, inches
long. lthough it offers less protection than
the )ite 'hield, it has become popular because
its shape is better proportioned for bearing
heraldic devices. (or construction materials,
see )ite 'hield.
ROUND SHI ELD
ny round shield with a diameter between
@;->;9. Most are made of thic#, hori7ontal
bands of wood with a three to four inch hole in
their center. This creates an internal depres-
sion into which a clenched fist will fit. The
hole is then covered by a metallic boss on the
e!terior which is often spi#ed. ?enerally the
circumference edge is banded with a metal
strip, but sometimes (particularly in %vinia) the
edge is left unprotected and is used to catch
(and hopefully brea#) enemy blades.
TOWER SHI ELD
These are large rectangular shields, as much
as five feet high. They are often curved along
their length, partially wrapping around the
holder. Tower shields are "uite encumbering
for individual combat. They are really de-
signed as a mass infantry defence, and are par-
ticularly effective when they can be interloc#ed
with others of their type. Most 7eryani foot
legions are e"uipped with tower shields. They
are usually made of composite wood, faced
with very thin metal plate.
BOSS GORE
spi#e affi!ed to the center boss of a shield
to give a thrusting option to its wielder. They
are most often found on round shields. l-
though shields are not really good attac#
weapons, the boss gore can be "uite effective
against a lightly armoured opponent in close
combat.
WEAPONS 1&
Weapon OCV DCV Bash
OCV
DEF Damage Str Min Notes
5uc#ler 1/ 1/ - - /d, E222 -
)ite 'hield2 1>22 1>22 -@ - @d, E222 />
)night 'hield2 1@ 1@ -/ - @d, E222 /;
Aound 'hield 1@ 1@ -/ - @d, E222 /;
Tower 'hield 1> 1> -@ - @d, E222 /-
5oss ?ore -/ - - - +d, ) nBa
2 .hivalric weapon
22 1> $.4 3nly if mounted, otherwise 1@ $.4
222 Dhen shield used to 85ash9 opponent.
BOWS
Many different types of bow are used on
Lythia. The shape of a bow is a cultural mat-
ter. Dhat really matters is the bow*s power;
this determines its range and accuracy. %n gen-
eral, the larger the bow, the more powerful.
5ows are generally used as a hunting weapon,
or are employed en masse by foot archers to
brea# up enemy formations.
ARROWS
Many types of arrow are used in Lythia. The
most common are pointed arrow heads, with or
without barbs, mounted on thin wooden shafts
@:->, inches in length. These are designed to
create puncture wounds and are often frighten-
ingly effective. There are also several special-
i7ed arrowheads with edgeBblunt impacts rated
accordingly. These include bladed (edged) ar-
rows designed to cut rigging, blunt arrows to
stun, incendiary arrows, and whistling arrows
to signal or intimidate.
CROSS BOW
5asically a powerful shortbow mounted hor-
i7ontally on a wooden stoc# which has a trig-
ger device to coc# and release a short arrow
which is called a bolt or "uarrel. &nli#e other
bows they may be carried loaded and ready to
fire, but this advantage is offset by their longer
time to reload. They are rarely used in combat,
but are commonly used for hunting.
LONGBOW
ny bow between four and si! feet high, generally the
same height as the archer. The classic wood longbow
originated in Cmelrene. The preferred wood is yew, but
not Hust any part of the tree. The bow is carefully cut
from the heartwood and bodywood of a branch, and is in
effect, a natural composite bow. The tips re usually
sheathed with horn and the string is generally made from
hemp. The Cmelrene longbow has ama7ing power and
accuracy when used by s#illed archers, but it ta#es years
of training to become proficient in its use. Ma!imum ef-
fective range of the Cmelrene longbow is >;;-:;; yards.
%n combat a rate of fire of --0 arrows per minute is com-
mon, although as many as @; per minute have been re-
ported in tournaments.
SHORTBOW
ny bow less than four feet high. They are most com-
mon among tribesmen and in eastern Lythia, where they
are made from bone, metal, or composite hardwoods,
and are often recurved. The tribes of central Lythia, no-
tably the )etari and Ae#syni, Cmploy shortbows from
horsebac# with great s#ill. Ma!imum effective range is
@;;->;; yards, although the 'indarin =artbow has the
same range as the longbow.
WEAPONS 11
Weapon OCV DCV Stun Rng Damage Str Min Notes
Light 5ow - - - - /d, ) < @=, .onc
Medium 5ow - - - - /d,1/ ) /; @=, .onc
=eavy 5ow - - - - /+d, ) /> @=, .onc
Light Long 5ow - - - 1/ /d,1/ ) /@ @=, .onc
Medium Long 5ow - - - 1/ /+d, ) /: @=, .onc
=eavy Long 5ow - - - 1/ @d, ) /0 @=, .onc
Light .rossbow - - - 1/ /d,1/ ) /@ / 6hase to reload
=eavy .rossbow - - - 1/ /+d, ) /: / 6hase to reload
MI SCELLANEOUS
BLOWGUN
simple tube which can fire light darts with
great accuracy over short ranges. 5lowguns
are powered by the users* e!halation; The
dart*s flight forms a seal in the tube, and the
compressed breath is very effective. 5lowguns
are low-power weapons. This means that the
darts, if they do not stri#e a vital, unarmoured
spot (such as the eye) will only serve to annoy
the target. 5lowguns are used where dense
vegetation ma#es long range missile weapons
ineffective. They are common among the
primitive tribes in the rainforests of n7eloria
and in some other parts of Lythia. The darts
are often poisoned.
SLI NG
ny leatherBrope weapon designed to cast a
stone. C!pert slingers (who are rare) can cast a
stone a remar#able distance, but accuracy re-
"uires great de!terity. The normal stone is
about the si7e and shape of a chic#ens egg.
'tones may be scavenged from streambeds, or
lead shot may be made. The latter are a little
smaller; with less wind resistance they can
travel further. The sling re"uires a fair amount
of room to use.
WHI P
More often a weapon of teamsters than war-
riors, since few whipsBwielders are able to de-
liver significant stri#es. The only whip com-
monly carried into battle is the %sagra, or
Ae#syni )nut, a fifteen foot whip whose tip is
reinforced by e!tra leather and wire. s#illful
WEAPONS 12
%sagra-user can brea# a man*s spine, but even
the Ae#syni do not use the whip as a primary
weapon.
Weapon OCV DCV Stun Rng Damage Str Min Notes
5lowgun 1/ - - -/ /pip ) -
'ling - - 1/ -/ /d, ) /;
Dhip - - - - /d, ) F Aange of >9, .an ?rab
WEAPONS 13
FINE WEAPONS
The weapons listed above represent the standard
weapons available to the people of =arn. This is what a
weaponsmith master can produce in a reasonable amount
of time with standard e"uipment. nd when doing so,
the weaponsmith need ma#e no s#ill roll for the "uality
of the weapon. %t is assumed to be a trivial (though
time-consuming) tas# for him to produce a standard
weapon of acceptable "uality. Dith e!tra cost and time,
however, a weaponsmith can produce weapons of e!cep-
tional "uality.
%n =ero 'ystem terms, a fine weapon is any weapon
that in some fashion is better than the default weapon
build. This will usually ta#e the form of adding one or
more dvantages, but it may also include the removal or
reduction of Limitations or the addition of new powers.
'ee the table below for a list of available improvements.
'uggestions for other improvements may also be found
on pp. /<>-/<: in Fantasy Hero (or pp. @@-@> in the
Hero System Equipment Guide). 3f course, players are
also welcome to come up with their own ideas.
F'() W)*+,( D*-*.) C/*00
s stated on p. :;- of -CA, characters are limited to
doing no more than double the base damage class of a
weapon when attac#ing. This is true for fine weapons as
well. (or the purposes of this rule, only the damage of
the weapon is considered to be a part of the damage
class; no advantages or e!tra powers are included. Thus
a normal broadsword is considered to have : $.Ks and a
fine broadsword with the rmor 6iercing advantage also
has : $.Ks. Therefore the ma!imum $.Ks someone
could do with a broadsword is < $.Ks, regardless of any
improvements on the weapon.
Deapons may have a number of improvements no
greater than the number of base $.Ks. Thus a dagger
may have up to two improvements, while a battlesword
could have up to si!.
F'(1'(. 23) W)*+,(0-'23
&nless a character is going to produce a weapon for
himself, he will have to contract with a weaponsmith for
a weapon. %t is very rare for a weaponsmith to have an
e!ceptional weapon on hand, and then most li#ely only
because another patron failed to pay for his weapon. s-
suming the weaponsmith has no such weapon on-hand,
the character will have to find a craftsmen who will
agree to produce the weapon.
Eot all weaponsmiths are created e"ual, and not all
are capable of producing fine weapons. Dhen one in-
"uires with a weaponsmith, the smith will ma#e a
Deaponsmith s#ill roll to ascertain ahead of time
whether or not he is capable of ma#ing the weapon.
This roll is made outside the view of the player. %f the
weaponsmith fails by more than @, then he will #now
right away that he is not capable of producing the
weapon. %f he succeeds, he can ma#e the weapon.
failure by only / or @, however, means that the weapon-
smith believes he can ma#e the weapon and begins the
process. t some point he will botch the Hob, but de-
pending on the circumstances he may or may not tell the
client. %f he fails and informs the client, he will still e!-
pect some form of payment, though obviously much less
than if successful. Eormally, he will only want enough
to cover his e!penses and time.
Thus, the more difficult a Hob is for a weaponsmith, it
is also more li#ely that he will recogni7e the Hob as being
beyond his s#ills. (or truly fine weapons (multiple im-
provements), there are only a handful of weaponsmiths
in all of =arn that can reliably create such weapons.
Eote that fine weapons must always be created; one
cannot add an improvement to a weapon that already e!-
ists.
S'-+/) R4/)0 5,6 F'() W)*+,(
W)*+,(0
The simplest way to apply improvements to a weapon
is to simply pic# from the table below. lthough there
are many possible improvements to weapons, those on
the table represent the most common choices.
Cvery improvement increases the cost of the weapon
and time re"uired to produce it (see table for list of
weapon costs and manufacture time). The base cost is
multiplied by the value in the Cost column below. 'imi-
larly, the manufacture time is multiplied by the value in
the Time column.
Dhen adding multiple improvements, the cost multi-
pliers are all multiplied together before being multiplied
against the base cost. (or e!ample, if one wanted to add
a 1/ 'T&E Multiplier and rmor 6iercing to a weapon
with a base cost of F;, then to calculate the final cost,
one would multiply @ and : for a result of <, which
would then be multiplied by the base cost. Time would
also be similarly increased.
Eote that for purposes of determining the ma!imum
number of improvements on a weapon, each item on the
table below represents a separate improvement. (urther-
more, adding multiple instances of the same improve-
ment count as separate improvements. 'o someone
adding two levels of rmor 6iercing, for e!ample,
would be adding two improvements to a weapon, not
one. This will have no impact on cost or time, but it is
impacted by the ma!imum number of improvements one
can have on a weapon, as e!plained above.
WEAPONS 14
A17*(8)1 R4/)0 5,6 F'() W)*+,(0
The table above represents the most common im-
provements, but not the only that are possible. 6layers
are welcome to come up with their own ideas. The fol-
lowing rules were used to produce the table above and
can be used to produce new improvements.
#*/4) ,5 23) A17*(2*.)
Most improvements either add an dvantage to the
weapon or reduce a Limitation. %n this case, the value of
the advantage is straightforward. %n some cases, howev-
er, an improvement may add a power, s#ill, talent, etc.,
to a weapon. %n this case, the value is e"ual to 1L for
every - ctive 6oints, rounded up. This value is used to
calculate the cost and time multipliers for the weapon.
Eote that regardless of the value of the weapon, it still
only counts as one improvement for purposes of deter-
mining the ma!imum number of improvements a weapon
may have.
C,02 *(1 T'-)
Dhile ultimately the cost is negotiable, one should e!-
pect to pay no less than represented by the following for-
mula, where 8n9 represents the total dvantages divided
by LM
ost ! "ase ost # $
n
(or e!ample, a warrior with a warhammer (base cost
F;d) wants a weapon with the Marvelously Light % ad-
vantage (see Fantasy Hero p. /<> for a description).
This will add - ctive 6oints to the weapon, e"ualing a
1L dvantage. 6lugging this into the above formula,
with n replaced with /, the cost is then calculated at
/<;d.
further e!ampleM 'ay the above warrior decided to
add rmor 6iercing to his hammer as well (1+), he
would calculate the total cost thuslyM =is total of dvan-
tages is 1N (adding in the 1L for the Marvelously Light
% from above), which would ma#e n e"ual to >. 6lugging
this into the above formula would yield an answer of
0@;d.
The formula for additional time is similarM
time ! "ase time # %&$'
n
%n this formula, n is calculated Hust as given above.
Thus, for the e!amples given above, where the base time
for creating a warhammer is -: hours, it would ta#e
roughly ,< hours to create the first Marvelously Light
hammer and /;- hours to create the second.
Eote that weaponsmiths do not actually use the above
formulas to calculate cost and time. %nstead, the above
formulas are simply meant to represent the average cost
and time that are re"uired to produce such weapons.
W)*+,(0-'23 P)(*/29
(or every 1L dvantage, the weaponsmith incurs a -@
penalty to his Deaponsmith roll. This roll is used as e!-
plained above.
(mpro)ement Cost Time Pena*t+ Notes
1/ 'T&E Multiplier @ /.@- -@ Ma!imum of 1/
1/ 3.4 @ /.@- -@ Ma!imum of 1@
1/ AM3$ @ /.@- -@ Ma!imum of 1@
rmor 6iecing : /.-, -:
6enetrating : /.-, -:
/ $. : /.-, -: Ma!imum of / $.
Marvelously Light % @ /.@- -@
Marvelously Light %% @ /.@- -@ Aeduce Minimum 'TA by -
Eoble ppearance @ /.@- -@
'ilvered @ /.@- -@
'wift-'tri#ing @ /.@- -@
5iting /, @.:: -<
=eroic 'tri#e < /.F- -,
Lesser =eroic 'tri#e @ /.@- -@
5uilt as Ea#ed dvantage of Aeduced CE$ to 'TA
(1/B:)
1- 6AC (3( (-/), Aeal Deapon (-/B:), 3nly (or
Ma#ing 6resence ttac#s Dhile Deapon %s $rawn
(-/ +))
Lightning Aele!es
Ae-roll any 8/9 on damage die; minimum damage is @
53$O per die
Ae-roll any missed attac# roll; second roll may still
miss
Ae-roll any missed attac# roll once per day; second
roll may still miss
WEAPONS 15
WEAPON PRI CE AND PRODUCTI ON CHART
The following table lists the cost and production details for all weapons. The 8Time to Ma#e9 column e!presses the
number of hours of effort it would ta#e a competent craftsman to produce a single weapon. The 8.ost of Materials9 lists
the average cost of materials. Local conditions may alter this, which would then most li#ely be reflected in the final price.
Weapon Prie Weight Time to Ma,e Cost o- Materia*s
5all I .hain2 ,;d > >, /;d
5astard 'word2 /<;d , /,; /@d
5aton -- / -- --
5attlea!e2 /;;d , ,< /,d
5attlesword2 @>;d /; @;; /,d
5lowgun -- / -- --
5roadsword2 /-;d : />< <d
5uc#ler @:d @ /, :d
.lub -- - -- --
$agger @:d / : /d
Cstoc2 /-;d : />< <d
(alcastra >,d 0 >; /:d
(alchion /@;d : /;: <d
?laive -:d < :@ /0d
?rainflail /@d @ : :d
=anda!e 0;d > -: <d
=eavy 5ow ,;d : /@ /;d
=eavy .rossbow 0@d , >, /:d
=eavy Long 5ow 0@d - /< /<
Javelin >,d > @@ 0d
)eltan >,d @ @< :d
)ite 'hield2 ,,d 0 -: Fd
)nife ,d / @; @d
)night 'hield2 ,;d - :@ <d
Lance2 /@;d < F; /<d
Light 5ow @:d @ /@ ,d
Light .rossbow ,;d - >, /@d
Light Long 5ow >,d > /< /@
Long#nife F,d / F; >d
Mace2 <;d > ,, Fd
Mang 0:d @ ,; :d
Man#ar <:d > 0, -d
Maul -- F -- --
Medium 5ow :<d > /@ <d
Medium Long 5ow :<d : /< /:
Morningstar :<d - @: /@d
Eacha#as /@d / < @d
6i#e <:d /; 0@ /:d
6olea!eB5ill2 ,;d 0 :: /<d
Aound 'hield :@d - >; <d
'hor#ana :<d @ >, ,d
'hortsword F;d @ <@ :d
'ic#le /;d / , >d
'ling ,d ; > @d
WEAPONS 16
Weapon Prie Weight Time to Ma,e Cost o- Materia*s
'pear ,;d - /: //d
'taffBGuarterstaff /@d > /: -d
'tic# -- / -- --
Taburi @;d / /, @d
Tower 'hield F,d < 0, Fd
Trident 0@d , -@ /@d
Darflail2 ,;d - :: <d
Darhammer2 F;d , -: /@d
Dhip /@d @ , ,d
2 .hivalric weapon

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