Welcome back to the second Iron Fist Tournament. This time the going is not just faster but a whole lot more involved and convoluted. So here are some of the best suggestions to battling in this mega fighting game. First, learn every characternot neces- sarily how to play them, just what their moves and combos consist of. This way, you can watch for oncoming combos and block or counter them with ease. Keeping the above in mind, try to use this as your advantage as well. Learn which moves can lead into the most variable combo enders so that you can knock even the most experienced fighters around a bit! Learn all the intricate combo chains to win. By all means, use the Practice Mode for practicing your combos. There are plenty of other regular combos and air juggles in the game that are not considered actual moves. Try out different combos in the Practice Mode. The 10-hitters can be changed mid-combo! If you are already familiar with the 10-Hitters in the first Tekken, you should know that all the normal players (not Bosses) can fluctuate between different combos while performing the massive string. This is where the greatest advan- tage is. thus catching your opponent off guard. Practice Mode has all the 10-Hitters for you! =Left Punch =Right Punch =Left Kick =Right Kick =Stick is in a neutral position =While moving from standing to crouch. =While you are rising from a crouch. The moves are in outline format. This means if the move below is indented, it is to follow the move right above it. For space sake, some moves are grouped in threes. For those of you who just loath being on the receiving end of those lengthy combos, here's some ways to break them! With some com- bos, it is necessary to variate the attack height. This is usually the moment you need. Know where the blows will land and either sim- ply block them. Or be really daring and counter, which is usual- ly doing the opposite height attack (low coun- ters high, etc.). The key is knowing when the attacks change pattern. Here is where you learn how to be really cheap! Basically use nasty air juggle com- bos as opposed to easily broken 10-Hit strings. Keep it up, and you should do well. You also get to fight all the Bosses in this mode! Bottom line, play it cheap. Look for easy patterns. Don't place your best characters immediately first! Break them up with other characters so that you won't lose them in the first battles. Trick: Press Start while choosing characters for random choices! Learn from your mistakes and fix them later. Don't keep all your eggs in one baskethint hint! Raging Vallas Funk Snapper Deadline Downtime His most pow- erful assets are his kicks, but his punch combos are Very fast. Heihachi has always been a power character. Use him as such and your battles will be swift. Heihachi does have a back-step, but it is very hard to pull off right when you need it most. Axe kicks are his best frontal defense attack. Use his Axe Kicks for frontal protec- tion, and also do moves with his Spinning Sweep for a surprise hit, Back Driver Stone Head Punch Combo J ump Kick & Spin Sweep Rising Uppercut Dragon Uppercut Running Side Kick Axe Kick Double Hit Axe Kick Flash Punch Combo Demon Scissors Double Punch Backhand Twin Pistons Spinning Demon Axe Kick Ender Left Axe Kick Power Punch Dive Kick Shin Kick Hell Axle Demon Uppercut Side Backstep Hammer Hammer & Power Punch Ground Stomp (Opponent is down) Ultimate Hammer This amalgamation of Kazuya and Law excels in both kick- and punch- style combat skills. Both are equally fast and can work together for great combos! Crescent Kick Spinning Slide Shin Kick Combo Shin-Head Combo Double J ump Kick J ump-Middle Kick J ump-Low Kick I nfinity Kicks (Get Up) Add L. Kick Left Split Kick Back F l i f ^ j ^ Charge Power Punch Cancel Charge Try to work on his Infinity Kicks with varying kick formats. This will confuse the opponent. Like Heihachi, his Axe Kicks are great. Even better is his Back Leap for a great escape. Noogie Break Forearm Drop Headlock Punch Knee Smash Lett Right Combo Mid Kick Catapult Kick High Catapult Kick Low Shaolin Spin Kick Five Rapid J abs Rave War Combo Small Rave War Combo Rainbow Kick Dragon Low Kick Triple Head Kick Slide Kick He does have an odd- ball style of attack, but it provides a very good defensive posture. Both his Back Turn and Get-Up attacks can be varied a lot to keep your enemy guessing. He can combo anyone from a sweep attack, use for many multiple lay-up combos. Lying on the ground can bring great results! The best is his lying-on- the-ground. Get-Up moves. Surprise your enemy by using this cool ability. Neck Crack Hip Flip Play Dead Rave Spin End Roll around Turn Around Uppercut Rave Spin Side Kick Ender Rave Spin Double Spin Punch Tornado Kick Side Kick & Sweep Spring Kick Roll Over Razor Rush Side Kick Ender Rush Combo Side Kick Ender Razor Attack Side Kick Ender Small Razor Rush Side Kick Ender Clean Sweep Leaping Kick Crane Stance Quad Kick Ultimate Kick Variate his kick combos for high/low hits that are too fast for anyone to block. Use his Spinning Elbow for a good side- step attack, as well as his Swift Shin Kicks that are great counter hits. His Spinning Elbow is a side-stepping attack! When learned, Bruce is a very vile character to use. His kicks are some of the fastest, and his range with his legs is almost unmatched. Stick mostly with his kicks and you're good to go! Front Knee Kick Right Knee Kick Left Knock Away Right Knock Away Bat Kick (during L/ R KA) Fly Knee Kick Neck Throw Foot Bazooka Side Step Elbow Triple Punch One/ Two Punch H.Kick Spin Kick Triple Knee Combo Double Knee & Low Kick Front & Knee Kicks Sledge Hammer Somersault Leg Bazooka Finish Slash Kick Leg Slicer & Tornado Upper Quick Spin Kick Triple Spin Kick Double Elbow Double Kick Killing Elbow Sweep Ender Sweep Ender Spin Kick Ender J un is a very rhythmic character. Almost all her moves can be linked together for powerful combo strings. This is good for adding variety to the enders, keeping anyone off their guard. Swat her sweeps, J ump Kicks and Windmill Kicks for a variety of combo enders. Her Backflip Kick is proba- bly best fit for this category. Lastly, you can finish with her Strong -UppercuL Wrist Throw Wrist Clutch Slam Whiplash Toe Kick E Tooth Fairy Triple Spin Attack Scissor Spin Kick Back Blow & Low Kick 1-2 Uppercut 3 Ring Circus Double Lift Up Kick Spinning High Kick Leg Cutting 3 Ring Circus Whiplash Leg Cutter Screw Body Blow Wind Mill Kick Tooth Fairy E Blizzard Combo Counter Strike Back Spin Kick The G-Clef will hit in different locations. Again, he is basically Michelle, so his Skyscraper Kick is great as well as his G-Clef attack postures. This scruffy old man is a near-exact replica of Michelle. His only vari- ance are some of his Power Punches, which can strike at multiple levels. Use the same tactics as with Michelle. Body Slam Hurricane Back Elbow Smash G-Clef Cannon Sweep Opener Razor Edge Skyscraper Kick Foot Stomp Tequila Sunrise Combo Strong Power Punch Slow Power Punch Combo Front Snap Kick Spinning Sweep Combo Medium Power Punch Power Punch Kick-Sweep Opener S.Kick End Heavy Uppercut Cancel Move I ndigo Punch All of his combos are a variation of Michelle's, so his best are his Tequila combos. J un excels with her Backflip Kick defense! Headlock Toss P/ Suplex His Rising Palm is a great setup for his Sumo Stomp attack. A really big ouch at that! She has a powerful G- Clef, and her Rising Uppercuts can be linked into combos. Variety in her G-Clef will give her the advan- tage. Try her Crouching Uppercuts, too. Her Skyscraper Kick is fast and can catch any- one off guard. The Palm Rush is good for air attackers. It's hard to say with this guy. Try using his Palm Rush on jumping enemies or his Rising Palm attack. This sappy little sumo is basically a kid version of J ack. Though with his new Rising Palm attack, it makes his Sumo Stomp very effective. Also, his Sumo Tackle is a great ranged attack. Machine Gun Punch Punch E. Body Elbow Upper Middle Smash Bow & Arrow Combo Heavy Bow & Arrow Kick Quick Slash Upper Quick E. S.U. & G-Clef Cannon G-Clef Combo Punch & Sweep H.Kick E. Punch/ Sweep & Arrow Double Spin Kick H.Kick E. Elbow Skyscraper Kick Flash Upper Heavy Uppercut Knee Suplex Arm Lock Suplex Spin Behind & Back Suplex G-Clef Cannon Sweep Razor s Edge Ender Sweep To Low Kick Skyscraper Kick Foot Stomp (while J umping) Tequila Sunrise Combo Twin Arrow Slow Power Punch Pop-up E. Front Snap Kick Spinning Sweep Combo Spin & Kick Party Crasher Rapid Counter Attack Hip Throw Back Throw Get-Up Punch (While you are down) Sumo Squash Sumo Stomp Sumo Hammer Double Hammer Overhead Smash Strong Open Palm Double Palm Wind Mill Punch Double Step-in-Palm Thunder Slap Open Palm Rush Triple Upper Cut _ Triple Upper Cut 02 Sumo Tackle Body Slam Neck Slam If you hadn't noticed, variety i$ Nina's best weapon. Flip Over Big Slam Arm Slap Ground Arm Snap Arm Snap Double Arm Snap Follow-through Snap Knee & Arm Crack Neck Crasher Crab Hold Hell Hold Leg Cross Hold Double Hell Hold Command Arm Lock Shoulder Buster Elbow Ground J ab Double Punch Left Kick Blonde Bomb Small Combo Starter S.Kick E. Leg Slicer Combo Blonde Bomb Ender Flash Kicks Low Left Kick End Blonde Bomb Ender Blonde Kicks Starter H.Kick 4 4 Anna is similar to Nina. Though she doesn't have as many moves, she still has some nasty combos. Anna's best attacks come with her grappling attacks. She is suited to grappling and kick combo attacks. Back Toss Elbow Hit Backhand Slap Arm Snap Arm Break Fall Arm Break Double Arm Break Double Arm Toss Chin Bash Rear Cross Lock Bermuda Triangle Blonde Bomb Flash Kick J ab, Roundhouse J ab, Sweep Forward Flip Kick Side Kick Backhand Quad Kick Uppercut-J ab J ab-Low Kick Running J ump Kick Slap Combo Catapult Kick High Catapult Kick Low Crouch J ab Rush Crouch Slap Rush Groin Hit Punch/ Kick Sweep/ Uppercut Kick/ Backhand 2-Spin Kicks Triple Kick Spin Slaps Triple J ab & Sweep Creeping Snake RH Kick Middle/ High Kick High Kick/ Sweep Reverse PDK Counter Attack Crane Chop Swan Chop Grand Combo Starter J .Crush 1 S.Kick E. Bite Creeping Snake Starter Double Hit E. L. High Kick E. Spike Combo Starter H.Kick Hop Kick Starter H.Kick Flip Kick Upper J ab Combo Can Opener Leaping Leg Crab Grab Spin Kick Combo Pop-Up Kick Kick-Fall & Sweep Gut Stunner Side Chop Middle-High Kick Big Combo Toe Low Kick/ Spin Chop Counter ^ Crane Stab Cancel Crane Stab Arm Flip Arm Flip With his Rising Hell, you can set up anyone in some great uppercut chain attacks. This big bulky droid has had a definite refurbish- ment since the first bat- tle. He has plenty of uppercut combos that can vary to many degrees. Use his Spinning Low Punch. It starts like a high attack, but fin- ishes low. Body Slam B.Break Rising Hell Full Blanket & Face Smash Get-Up Punch (While On Ground) Machine gun Blast) J ab-Elbow Smash J ack Hammer Double Hammer Triple uppercut Megaton Blast Crosscut Saw Low Crosscut Low Crosscut Saw Windmill Punch M. End Hammer Rush L. End Double Axe Debugger Cossack Dance Sit Down Sitting Punches (After Pancake Press 2nd P. Press Small Rush L. End Two-Hit Rush L. End Wind-up P. Though still basically J ack-1. he has a lot more moves: plenty of unblockables and a killer Megaton Uppercut that is terrific for combo setups! Windmill Punches Sliding Attack Long Uppercut Combo H. End Medium Uppercut Combo H. End Small Combo Starter H. End Left Triple Upper Right Triple Upper Giant Flight Stomp Second Boost Dark Greeting Wind-Up Punch Blanket Body Slam Megaton Blast ender Get-up punch (While down) Machine gun Blast Double Hammer Left Tri Uppercut Right Tri Uppercut Megaton Blast Crosscut Saw Pancake Press Sitting Punches (after Sit Down Megaton Uppercut Double Uppercut His Megaton Uppercut is a great combo starter. Try to finish it with a Megaton Blast for damage! His Double Hammer is fast and great for a two-hit counter strike against anyone. P.Driver 8.Driver R. Hell C Paul is still one of the strongest forces in the game. Now he has plen- ty of powerful combo enders that can vary from high to low blows. Use his new vari- 1 ety to confuse your opponent. He has plenty of two-hitters. Use ones that vary on the ending location for variety. His Sweep Elbow attack is still a great counter. His Double J ump Kick is good for shorter protec- tion. The best is his Surprise Sweep Elbow attack. Flip Big Shove Arm Twist Toss Flip Over Toss Overslam Double Punch Double J ump Kick Phoenix Smasher PK Combo PDK Combo Hang Over Neutron Bomb J aw Breaker Ground Punch (Opponent is down) Double J ump/ Side Kick Double J ump/ Sweep Hammer/ Power Punch Gut Buster Flash Elbow Stone Breaker Takedown Volley O Punches Painful Punch & Sweep J ab & Spin Kick Counter Flame Punch Yup, a grizzly bear. Though he is the biggest target on the block, he does excel with his punches, hav- ing the farthest attack range. The key: Hit from afar, don't get too close to anyone! He's all J ack, so basically his only combos are his upper- cuts. Use them on air attackers. His punches cover his front for a distance. His Hammer Drop has great coverage, but surprisingly, any punch has adequate range for defense. Bear Chomp Bear Hug Bear Headbutt Blanket Drop Triple Smash Straight/ Elbow Upper Bear Hammer Double Hammer Triple Upper Cut Left-handed Uppers Right-handed Uppers Grizzly Claw Double Claw Pancake Press Sitting Hits Sit Down Windmill Punch Upper Cut Combo H. End Rush Combo H. End 2-Hit Rush Combo H. End 4 1 Deadly Claw Roll Bear Salmon Swipe Law can combo nearly all his moves into a Flip Kick, a great advan- tage to have. Again, his Flip Kicks are a great defense, and can also move him quickly away from anyone. Knee Lift Headlock Punch Head-lock Drop Left-Right Combo Mid K i c k , mm Catapult Kick Short Catapult Kick Shaolin Spin Kick Rave War Combo Dragon Combo Rainbow Kick Dragon Low Kick Triple Head Kick Slide Kick Crescent Kick Running Side Kick Double I mpact Law Kick & Somersault Front Kick & Somersault Side Kick & Somersault High Kick & Somersault Bodyblow & Somersault 3 Kick & Somersault Spin K. &Somer. Somersault & Backflipper Dragon's Tail Charge Power Punch Cancel Power Punch Yes, he can. Baek can combo all his kicks. His Pop-Up Kick is good for air jug- gle setups. His main defense is his offense. J ust do his kick volleys and watch the enemy wimper! Bruce should get lessons from this guy. Baek is undoubtedly the best kick fighter in the game. He is lightning fast, so it's best to be offensive and don't let up! Flip Over Neck Crack Three Side Kicks Sweep Kick End Double Spin & Sweep Kick & Sweep Quad Hit End Big Axe Kick Combo Two Side Axe Big Hit Ender Axe & Side Kicks Rising Axe Opener Big Hit Ender Pop-Up Kick J umping Kick Opener Spin K. End Shin Double Axe Kicks Shin Kick Ender Axe Spin Kick Two Side & Sweep Axe Double Side Kick Side Kicks End Flamingo Stance Move Forward or Backward Kick Outward Two Shin Kicks Pop-Up Ender Flaming Foot Swipe Bruce Lee's rendered coun- terpart, Law now excels with his ability to add in Flip Kicks to his already power- ful combos. Also use his Speedy Kicks to keep a good offensive out. Apart from his spin attacks, his best is his leap attacks with the Pop- Up Kick. Though he finally learned to do more than two things with his sword, Yoshi still leaves himself wide open. Use his sword for distance and his kicks for close encounters. His Front Spinning Sword is a good trap, and his Regular Slash is a quick hit deterrent. Trip & Slam Head Drop Slam Solar Kick Shark Attack Stone Fist Slap-U-Silly Spinning Sweep Finishing Spin Kick Triple Spin Kick Palson Wind Knee Smash Zigzag Knee Cap Punch/ Kick Combo Punch/ Sweep Combo Sit on ground Health Regeneration Teleport to other side Wi ndmi l ^j g Backhand Death Slash Delay Death Slash Samurai Cutter Death Copter Quick Decent Slash Harakiri Turn About Harakiri Cancel T A Harakiri rar She can use her knife in many uppercut com- bos. But also try her Spinning Kicks to end. Her knife can be used as a quick counter. Her Knife Stab is a quick unblockable, but still, her skills mostly lie in her long-ranged and well- placed kicks. The once he-now-she is probably the weakest character in the game. She is best made up by her quick unblockable knife stabs. But still, she's no different in style of Yoshi from Tekken 1. Scycle Bash J udo Throw soiar K i c K a a n m Shark Attack Spinning Fist Crouching Spinning Kick Kick Combo Ender Zigzag Knee Cap J ab/ Sweep 3 Kick Combo Poison Wind Knee Bash Deadly Stab Deadly Slice Deadly Slash 69 Body Slam Armor King has bare- ly changed since his first appearance. His new unblockables are worthless, so just rely on the basics: throws and his piinnhinp mrnhns His Franken- steiner is a quick flip hit and a deadly throw if they are in close. His combos are very limited, but best to do are his combos that involve his punches. Like King, the Frankensteiner is his best defense, espe- cially if you are in real close! Suplex DDT P.Driver Windmill Toss Stomach Smash Counter Hit Hi-J ack Backbreaker J aguar Driver Buster It Hurts Ankle Snap Crab Neck Snap Double Leg Snap Big Start Big Finish Double Punch & Upper Drop Kick Shoulder Flip Reverse Slam Second Reverse Slam Pile Driver Windmill Finish Spinning Drop Kick Snap Kick Hammer Drop Shin Hits Big Combo Pounce Knee Slam (While J umping) Low/ Medium Punch Standing Elbow Drop Flip Leg Tackle J aguar Lariat Suplex Head to Knee Bash J umping Pile Driver Tombstone Pile Driver Pile Driver Spinning Terror Left/ Right J ab Uppercut Exploder Spinning Exploder Konvict Kick Capital Punishment Stagger Kick Elbow Drop K's Flicker Ground Punch Crouching Uppercut Head First Lunge J umping Knee Drop Frankensteiner J ab/ Uppercut Tiger Uppercut Dragon Uppercut Crouching J ab/ Uppercut Double Knuckle Arrow Blow Shoulder Tackle J ump And A Kick Leg Flip Tackle Burning Double Knuckle He has throw combos! Also, try to end with a Mid-stun Punch to throw. King really took off from Tekken 1, for he now has double the throws. Knowing this, stay in close and slam away at your enemy! Kazuya is extremely beefed up in this ver- sion, having plenty of Spinning Demon com- bos, a new Gut Punch, Tackle and even a Hop-forward side- step. He rocks as his human self! Flip Throw Headbutt Rushing Tackle Sitting Blows Demon Slayer Leap Kick & Sweeps Rising Uppercut Dragon Punch Sweep End Running Kick Right Splits Kick Tsunami Kick Flash Punch Combo Again, his Axe Kicks are good,but even better is just to tap forward. This is a mini- side-step to get in close! Double Uppercut Lett Splits Kick Side Hop Forward Side Right Uppercut Side Left Uppercut Double Spin Sweep Splits Kick 02 Stun BI OI f t aMMMi Super Dragon Punch L Super Dragon Punch S Most of Kazuya's com- bos rely solely on punches. He's better with air juggles. Devil and his alter ego Angel (selectable by pressing Kick) is very short on moves. Even though they have projectiles, the moves really leave them open. Axe Kicks are good for front protection. Their Axe Kicks are about the only thing that will protect them in any way possible. Very small in combos. They mostly are good for a well-placed Southern Eye Beam or two. Hip Flip Headbutt Double Punch Backhand Triple J ab WKKKKKKtM J ump Kick/ Spin Sweep Demon Uppercut Dragon Punch Axe Kick Double Axe Kick Flip Over Kick Elbow/ Power Punch Double Spin Sweep Left Axe Kick Standing Southern Eye Beam Flying Southern Eye Beam His Quick Dash-in move is good for gettin' in! Hold Select and Up when you choose your character. You'll hear a noise then the fun hits begin! Hold Select while loading for a Bia Kid code. Hold Select next match and. while holding L1 & L2, choose a mode and wait for the fight. Most of their combos rely on punches. The best being their big bang combo. Roger & Alex (Alex being selectable by pressing Kick) are basically King with a few bangs and whistles. Use the same tactics as him, but also don't for- get your far- reaching punches. A low squat that attacks high. They have plenty of dif- ferent cover- ing moves, the best are the Animal Kicks that keep you quite low. Headbutt Head Driver F. Steiner Very simple. J ust beat the game with the Boss' respective opponent. Beat the game without losing a round. Kazuya in Cigar Suit: Choose him with Start. Beat the game using Kazuya. Too easy! Here's the fun bit. On the third opponent, win the final round with less than 5 per- cent health. You should hear a "Great." Your next oppo- nent will be Roger. Beat him to play as both him and Alex! Back Driver DDT P. Driver Windmill Toss Triple Punch Combo Drop Kick Spinning Drop Kick Big Foot Shin Kicks Shoulder Drop (While J umping) High Uppercut Middle Stomach J ab Big Uppercut Animal Pounce Knee Drop (While J umping) Elbow-Punch Speedbag Punch Animal Leg Kicks Leap Back Finish A.Leg Kicks Start & Roll A.Leg Kicks Leaping Start Tail Sweep Dragon Punch Big Bang Combo Wind-Up Killer Punch This book is not endorsed sponsored not otherwise authorized by Namoo ot America