Professional Documents
Culture Documents
Under
W/S SS (4)
(4) (3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
F
MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.
Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.
BT Secure B-Gap then pick and hinge for EMOL # 2 Must have eyes up and be firm in the B-Gap.
Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
34/35 POWER
EXAMPLE: RIGHT KING 34 POWER EVEN SOLID
(4)
(4)
(3) (0)
$
(4) (4)
W/S W M
C C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
B-Gap Seal /
Hinge T "Tag" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
F
T
"Tag"
OFFENSIVE PLAYBOOK
RUN GAME
2008
34/35 PUNCH
Stack
(4) (4)
(4) W/S SS
(4)
(3) (0) (3)
C W M S C
(2) (1) (1) (2)
E N T E
X Y
H Q Z
MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.
Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #0 Backside vs guard bubble
FT Tag to #0 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #0 vs tackle bubble and 2i(G) the postman.
B-Gap Seal /
Hinge T "Tag" Lock
"Cog" T
Lock
Cut T "Cog"
Must Hin
"Tag"
A Gap Extended T
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 STRIKE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read
X Touchdown Block center field vs corner or safety. Must finish on someone in Touchdown Block mode.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.
Front out at 5/7 o’clock. Stay on this track. Take ball to No false steps. Show ball to the defense. Sit down at mesh
Q back as fast and as deep as posible. Misdirect to control
fold player.
point. Get vertical off of mesh point. 10 yard arc on
misdirection sale.
Clear step with playside foot. Track # 4 strong. Outside
Read it like you are running it, especially the primary read
F hat placement when executing block with strong inside
presence.
as that will dictate entry point for your block.
Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run. Pace and spacing are paramount.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 STRIKE
EXAMPLE: RIGHT 26 STRIKE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
Possible “Gang”
"A Slip" T "Uno" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 FORCE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read
Lock #3 playside vs. guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs. tackle bubble. Covered Aiming point is outside alignment. 2nd step down before contact. Use a lateral
part of playside number. Uncovered–seam. reach step initially. May have to “Stake” end vs fire zone.
Dos #2 LOS to #3 backside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #3 backside vs guard bubble. Uno #1 Los
You will Stake(Uno) 2i or tough shade to #3 backside vs
FG to #3 backside vs. tackle bubble. Dos #2 LOS to #0 and/or
stack vs. double guard bubble.
initial guard bubble.
Lock #1 LOS vs. guard bubble and no bubble. “B” block Center may call you on a “Scoop” to #3 backside vs double
BG #1 LOS vs. no bubble and #4 inversion backside. (Jester $) guard bubble.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.
Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 FORCE
EXAMPLE: RIGHT 26 FORCE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F Possible “Gang”
Sift – B Gap Protector Lock T "Uno" Lock
W/S (4)
(4)
(4) (3) (0) (0) $
W P M C
C (2) (2) (3)
(1) (1)
E N E S
X Y
Q Z
T "Uno" "Tres"
Sift – B Gap Protector “A Lock”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 EXCHANGE
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
Z Y
Q Z
Primary read
F
Secondary read
Z Responsible for #4 (SS) playside. Minus split with possible “Can Zin” motion.
Lock #3 playside vs. guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs. tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to “Stake” end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a “Stake” situation by guard.
Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los
You will Stake(Uno) 2i or tough shade to #0 play side vs
FG to # 0 play side vs. tackle bubble. Dos #2 LOS to #0 play
side and/or stack vs. double guard bubble.
initial guard bubble.
Lock #1 LOS vs. guard bubble and no bubble. “B” block Center may call you on a “Scoop” to #3 backside vs double
BG #1 LOS vs. no bubble and #4 inversion backside. (Jester $) guard bubble.
Lock #2 LOS vs guard bubble and no bubble. “B” block B Gap protector (Sift) vs. guard bubble and #4 inversion
BT #1 LOS to #4 backside vs. no bubble and #4 inversion
backside. (Jester $)
backside (Jester $,) and/or versus 8 man front with a spot
call adjustment.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.
Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 EXCHANGE
EXAMPLE: RIGHT 26 EXCHANGE EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F Possible “Gang”
Lock Lock T "Uno" Lock
W/S (4)
(4)
(4) (3) (0) (0) $
W P M C
C (2) (2) (3)
(1) (1)
E N E S
X Y
Q Z
T "Uno" "Tres"
Lock “A Lock”
OFFENSIVE PLAYBOOK
RUN GAME
2008
16/17 SLANT
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
H Y
X
Q Z
Primary read
Secondary read
Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.
H Lock # 2 LOS
Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
16/17 SLANT
EXAMPLE: RAM 16 SLANT EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X H Y
Q Z
Possible “Gang”
"A Slip" T "Uno" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W E N E S
X H Y
Q Z
E N T E
X H Y
Q Z
W/S
(0) (3) (4)
(4) (3)
C M S $ C
W (2) (1) (1) (2)
E N T E
X H Y
Q Z
OFFENSIVE PLAYBOOK
RUN GAME
2008
14/15 ROLL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
H Y
X Q Z
Primary read
Secondary read
Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.
Lock #3 play side vs guard bubble. Tres #2 LOS to #3 play Adjust first step and angle predicated on defender
Y side vs tackle bubble. Covered Aiming point is inside part
of play side number. Uncovered–near shoulder / seam.
alignment. 2nd step down before contact. Use a vertical step
initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 play side vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 play side vs. tackle bubble. Covered-aiming point is
inside part of play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 play side vs guard bubble. Uno #1 Los You will Stake (Uno) 2i or tough shade to #0 play side vs
FG to #0 play side vs tackle bubble. initial guard bubble.
C W M C
(2) (1) (1) (2) (3)
E N T E S
X H Y
Q Z
Possible “Gang”
"A Slip" T "Uno" Lock
C P M C
(3) (2) (1) (1) (2) (3)
W E N E S
X H Y
Q Z
Possible “Triple”
LOCK (unless # 4 T
inversion into the box-C.) "A Scoop" "Dos" Lock
E N T E
X H Y
Q Z
“Lock C
“A Slip” T "Uno" "Tres"
Gap Sift”
OFFENSIVE PLAYBOOK
RUN GAME
2008
GAP / PATTERN RUNS
CORE RUNS
34/35 POWER
34/35 PUNCH
32/33 TANK
Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.
Lock #3 backside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is inside
part of play side number. Uncovered–seam.
alignment. 2nd step down before contact. Use a vertical
reach step initially. May have to stake end vs fire zone.
Lock #2 LOS vs no bubble. Tres #2 LOS to #3 playside vs. tackle Adjust first step and angle predicated on defender
FT bubble. Dos #2 LOS to # 0 play side vs. double bubble. Covered-
aiming point is inside part of play side number.
alignment. 2nd step down before contact. Use vertical reach
step initially.
Dos #2 LOS to #0 playside vs double bubble. Uno #1 LOS You must get movement at the point of attack. Use vertical
FG to #0 play side vs tackle bubble. Uno #1 LOS to #3 play
side vs. no bubble.
reach step with landmark at the inside part of the play side
number.
Uno # 1 LOS to #0 play side vs. tackle bubble. Uno # 1
You must seal the LB away from the play and cut the
C LOS to #3 play side vs. no bubble. A Scoop #1 LOS to #0
backside vs. double bubble.
defense in half.
Lock/A #1 LOS backside vs guard bubble/2i. A Scoop #1 You must generate movement on the shade and drive them
BG LOS to #0 backside vs. double bubble. and seal them while dividing the defense.
B-Gap protector up through to #4 vs. guard bubble. Lock/ Vs. double bubble and pressure threat (ie W walk up,) you
BT gather #2 LOS vs. edge pressure and read changes to #3. will lock #2 LOS and the new read is #3.
Heels at 5 yards. Catch ball first. Seat ball at run game Give to back when in doubt. Must get up into LOS slightly
Q carriage. Allow back to remain on track. Ride back while
reading end man on LOS for give or keep.
Do not block path of back. Attack LOS downhillregardless
of give or keep. One vertical cut – get north and south.
TE -Lock #3 backside vs. guard bubble/double bubble.
When not tagged with a look call responsible for # 3 weak
H Arc to #4 backside vs. 4-4 alignment. Slot- #3 weak/Will
removed. #3 walk-up, climb to #4.
or # 3 strong depending upon your alignment.
Toes at QB heels. Chase center’s butt – attack the track You are responsible for the mesh point in the gun.
T downhill. Slight open, cross, roll step – (J footwork). Feel
for give or keep by QB.
Vertical bang or vertical bend only. Primary Read Only-
first down lineman inside landmark.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
10/11 READ
EXAMPLE: RIGHT DIVIDE 10 READ EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Z
H
Possible “Gang”
Q
"A Slip" T "Uno" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Z
H
Q
T "A Scoop" "Dos" Lock
Sift – B Gap Protector
E N T E
X Y
Z
H
“A”
Sift – B Gap Protector
Q
T "Uno" "Tres"
W/S
(3) (0) (3) (4)
(4) (4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Z
H
“A”
Sift – B Gap Protector
Q "Uno" "Tres"
Spot T
OFFENSIVE PLAYBOOK
RUN GAME
2008
36/37 TANK
OVER STACK
SS
(4)
(4)
(3) (0) (3)
C W/S W M S C
(2) (1) (1) (2)
E N T E
X Y
H Z
DESCRIPTION: GAP PATTERN RUN THAT UTILIZES MISDIRECTION TO ATTACK THE SPLIT
SIDE OF THE DEFENSE WITH AGGRESSIVE ACTION.
Z
C gap seal and cut off any defender in C gap. Run through
Y gap and climb to any secondary defender. Vs. no bubble
cut #2 LOS and do not allow penetration.
Keep eyes up for any possible run through.
C Cog #1 LOS with guard to #0. Keep eyes up for A gap run-through.
BG Lock #1 LOS and stake him. Must keep inside leverage on your man.
Stay low in the pull, get around the Cog, and keep your
BT Pull and wrap around the Cog for #3 play side.
eyes on the secondary level target.
Under center reverse pivot. Do not push back off his track.
Gun heels at 5 yards. Slightly get into the LOS. Make it
Q look like zone read. Mesh with back. Show pass as fake.
Stay on midline. Take ball to back as fast and as deep as
possible. Hunch after mesh. Show pass as fake.
Always Responsible for mesh point when we are in gun. Under center footwork is clear, replace, and go. Press the
T Slight open, crossover, roll (zone read). Press the V of the
double team. Read backside linebacker for possible
V of the double team. Set pads square to LOS. Read
backside linebacker for possible vertical cut
vertical cut.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
36 / 37 TANK
EXAMPLE: RIGHT DIVIDE 36 TANK EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Z
H
Q
"COG" Lock T
W/S
(3) (0) (3) (4)
(4) (4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Z
H
Q
"COG" Lock T Spot
EXAMPLE:
X Y
Z
H
EXAMPLE:
X Y
Z
H
OFFENSIVE PLAYBOOK
RUN GAME
2008
42 / 43 BRUSH
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
DESCRIPTION: MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS WHILE ALSO
UTILIZING A VERTICAL DOUBLE TEAM. FULLBACK IS RESPONSIBLE FOR THE MIKE.
X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
Y Lock #3 play side with inside hand presence. Keep defender sealed outside.
FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.
Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.
Hard focus the safety(s) on the snap. Carry the ball deep
First step -reach step – get away from LOS. No Skippy sit.
Q for mesh and show pass after hand off. Re-hard focus the
middle of the field.
The drop should be the same as a five step drop.
Clear, drop, and go. Lock on #0 play side with inside hat Hide your numbers. Be deliberate in footwork. Work your
F and hand placement. scan as if in pass protection.
Clear, drop, and go attacking double team block. Hide your numbers. Be deliberate in footwork. Work your
T Read backside linebacker for possible vertical cut. scan as if in pass protection. Do not wait for the ball.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
42/43 BRUSH
EXAMPLE: RIGHT 42 BRUSH EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
"Ace"
T
Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
F
"Fan" T "Cog" Lock
E N T E
X Y
Q Z
W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z
OFFENSIVE PLAYBOOK
RUN GAME
2008
42 / 43 BLAST
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
DESCRIPTION: ISOLATION PLAY DESIGNED TO ATTACK THE DEFENSE WITH HARD BALL
ACTION AND MAN BLOCKING CONCEPTS. THIS IS AN ATTITUDE PLAY!
X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
Y Lock #3 play side with inside hand presence. Keep defender sealed outside.
FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.
Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.
Front out and stay on the midline, take the ball straight
Q back. Show pass.
Clear and go. Lock on #0 play side with inside hat and
F hand placement.
Attack Mike linebacker.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
42/43 BLAST
EXAMPLE: RIGHT 42 BRUSH EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
"Ace"
T
Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
F
"Fan" T "Cog" Lock
E N T E
X Y
Q Z
W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z
OFFENSIVE PLAYBOOK
RUN GAME
2008
40/41 PAINT
Under
W/S
(4)
(0) (3) (4)
C (3)
M S SS C
W (2) (1) (1) (2)
E N T E
X Y
H Q Z
DESCRIPTION: A ONE BACK MAN SCHEME DRAW PLAY DESIGNED TO LOOK LIKE A PASS
WHILE ALSO UTILIZING A VERTICAL DOUBLE TEAM. O-LINE IS RESPONSIBLE FOR THE
MIKE.
X Man on, MDM, No #4 Touchdown Block center field. Must finish on someone in Touchdown Block mode.
FT Lock # 2 LOS play side with inside hand presence. Keep defender sealed outside.
Cog #1 LOS with center to #3 backside vs. guard bubble. Maintain the outside leverage and do not allow the DT to
FG Lock #1 LOS vs. tackle bubble. cross face.
Lock #2 LOS with inside hand presence vs. no bubble, Make sure on the fan that you keep inside leverage on #3
BT guard bubble. Fan to #3 weak vs. double bubble. and be ready for an exchange by #2 LOS and #3.
Hard focus the safety(s) on the snap. Carry the ball deep
First step -reach step – get away from LOS. No Skippy sit.
Q for mesh and show pass after hand off. Re-hard focus the
middle of the field.
The drop should be the same as a five step drop.
Clear, drop, and go attacking double team block. Hide your numbers. Be deliberate in footwork. Work your
T Read backside linebacker for possible vertical cut. scan as if in pass protection. Do not wait for the ball.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
40 / 41 PAINT
EXAMPLE: RIGHT TRIPLE 40 PAINT EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M (3) C
(2) (1)
(1) (2) S
E N T E
X Y
Q H Z
"Ace"
T
Lock
EXAMPLE: ODD
(4) (4)
W/S (0) (0) $
(4)
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
W/S
(3) (0) (3) (4)
(4)
C M S $ C
W (1)
(2) (1) (2)
E N T E
X Y
Q Z
OFFENSIVE PLAYBOOK
RUN GAME
2008
44/45 DUO
Under
W/S SS (4)
(4) (3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
F
DESCRIPTION: MAN SCHEME RUN UTILIZING TWO COMBOS AT THE POINT OF ATTACK
AND POWER LANDMARKS.
MDM, Responsible for # 4 (SS). No # 4(SS) Block Outside foot up. Meet # 4(SS) at the crossroads. Give
Z man on. RB a two way go.
Tate to #0 play side vs guard bubble Maintain outside leverage on the double team. Four
Y Lock #2 LOS vs tackle bubble eyes on the linebacker.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Cog #1 LOS to #3 backside vs guard bubble. Tag to Tap and lift from the ground is crucial when you are
FG #3 Backside vs tackle bubble and/or 2i(G) the postman.
BT Lock #2 LOS backside Must have inside hat and hand presence.
Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
44/45 DUO
EXAMPLE: RIGHT KING 44 DUO EVEN SOLID
(4)
(4)
(3) (0)
$
(4) (4)
W/S W M
C C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
F
"Tag"
"Ace" T
F
"Ace" "Tag"
T Zin
OFFENSIVE PLAYBOOK
RUN GAME
2008
24 / 25 BOB
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS. IT ALSO ALLOWS FOR
MULTIPLE VERTICAL CUTS BY THE BACK.
X Same as 26/27 bob Outside foot up. Give the RB a two way go.
Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble. Keep eyes up in stance for #4 inversion. Possible C or Fuse
Y Lock blocks are predicated on no inversion by #4. backside.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
possible.
point.
Lock #3 play side. 6 inch lead step with your hat placement Be alert for possible FAN call. This call puts you on #0
F on the outside part of the play side number. (Plug or Mike) and the O-line takes # 3 weak.
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
Lock "Cog" T Lock
W/S (4)
(4)
(4)
(0) (0) $
P M C
C (3)
(2) (2) (3)
(1) (1)
W
E N E S
X Y
Q Z
F
"Cog" T "B" Lock
F
"Dos" "B"
T C gap sift
OFFENSIVE PLAYBOOK
RUN GAME
2008
26 / 27 BOB
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
DESCRIPTION: MAN-ZONE RUN DESIGNED TO ATTACK THE WEAK SIDE OF THE DEFENSE
USING A COMBINATION OF ZONE AND MAN BLOCKING CONCEPTS AND ALSO A WIDER
LANDMARK. IT ALLOWS FOR MULTIPLE VERTICAL CUTS BY THE BACK.
X MDM. No # 4, Man On. MDM. Outside foot up. Give the RB a two way go.
Lock #3 vs guard bubble. Lock #2 LOS vs tackle bubble. Keep eyes up in stance for #4 inversion. Possible C or Fuse
Y Lock blocks are predicated on no inversion by #4. backside.
Lock #3 play side. 6 inch lead step with your hat placement
Be alert for possible FAN call. This call puts you on #0
F on the outside part of the play side number. Cover will
linebacker up-do not play on the edge.
(Plug or Mike) and the O-line takes # 3 weak.
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
Lock "Cog" T Lock
W/S (4)
(4)
(4)
(0) (0) $
P M C
C (3)
(2) (2) (3)
(1) (1)
W
E N E S
X Y
Q Z
F
"Cog" T "B" Lock
F
"Dos" "B"
T C gap sift
OFFENSIVE PLAYBOOK
RUN GAME
2008
24/25 EMOL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read
DESCRIPTION: SPLIT FLOW INSIDE ZONE PLAY THAT ATTACKS THE INTERIOR OF THE
DEFENSE AND ALLOWS FOR THE VERTICAL BEND VS. AN OVER PURSUING DEFENSE.
FULLBACK WILL SEAL THE END MAN ON THE LINE OF SCRIMMAGE INSIDE-OUT.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Hunch and show pass.
point.
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
Possible “Gang”
"A Slip" T "Uno" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 EMOL
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
Primary read
F
Secondary read
DESCRIPTION: SLANT ZONE WITH FULLBACK/H-BACK SEALING THE END MAN ON THE
LINE OF SCRIMMAGE HORIZONTALLY STRETCHES THE DEFENSE AND ALLOWS FOR A
VERTICAL CUT DEPENDING ON THE RB’S PRIMARY READ AND SECONDARY READ.
Responsible for man on, unless there is an exchange of Outside foot up. Possible MDM. Give the RB a two way
Z force from the secondary level. go.
Lock #3 playside vs guard bubble. Tres #2 LOS to #3 Adjust first step and angle predicated on defender
Y playside vs tackle bubble. Covered Aiming point is outside
part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. May have to stake end vs fire zone.
Dos #2 LOS to #0 playside vs guard bubble. Tres #2 LOS Adjust first step and angle predicated on defender
FT to #3 playside vs. tackle bubble. Covered-aiming point is
outside part of playside number. Uncovered–seam.
alignment. 2nd step down before contact. Use a lateral
reach step initially. Lock with a stake situation by guard.
Dos #2 LOS to #0 playside vs guard bubble. Uno #1 Los You will Stake(Uno) 2i or tough shade to #0 playside vs
FG to #0 playside vs tackle bubble. initial guard bubble.
Front out at 5/7 o’clock. Stay on this track with toe pointed
No false steps. Show ball to the defense. Sit down at mesh
Q backwards. Take ball to back as fast and as deep as
posible. Misdirect to control fold player.
point. 10 yard arc on misdirection sale.
Block end man inside out and do not allow him to cross
F Seal E.M.O.L.
face.
Punch and go get it step aiming at the butt of the TE. Patience to and acceleration thru LOS.
T Primary read is the 1st DL inside your landmark.
Secondary read is the 2nd DL inside your landmark.
Make a decision with one vertical cut and live with the
dirty run.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 EMOL
EXAMPLE: RIGHT 26 EMOL EVEN SOLID
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
Possible “Gang”
"A Slip" T "Uno" Lock
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
T "Uno" "Tres"
Sift – B Gap Protector “A”
OFFENSIVE PLAYBOOK
RUN GAME
2008
26/27 TRUCK
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T N E S
X Y
Q Z
F
Primary read
DESCRIPTION: UTILIZES MAN SCHEME PLAY SIDE AND FULL ZONE CONCEPT BACKSIDE.
WE SEPARATE THE DEFENSE BACKSIDE AND SEAL THE DEFENSE PLAY SIDE.
Down and Lock #2 LOS vs guard bubble. Lock #2 LOS vs Adjust initial step for the down block based on defender
Y tackle bubble. Aiming on down block is the V of the neck. alignment and demeanor.
Front out at 5/7 o’clock. Stay on this track. Take ball to No false steps. Show ball to the defense. Sit down at mesh
Q back as fast and as deep as posible. Misdirect to control
fold player.
point. Get vertical on the mesh, 10 yard arc on
misdirection sale.
Clear step with playside foot. Track # 4 strong and/or
Read it like you are running it, the block on #2 LOS, as
F force. Outside hat placement when executing block with
strong inside presence.
that will dictate entry point for your block.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
26/27 TRUCK
EXAMPLE: RIGHT 26 TRUCK ODD
(4) (4)
W/S (0) (0) $
(4)
C (3) P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
E N T E
X Y
Q Z
F
Sift – B Gap Protector
“A Scoop” T "Gut" Lock
F
Sift – B Gap Protector "Gut"
T
“A Scoop”
EXAMPLE:
(4) (4)
W/S $
(4) (3) (0) (4)
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
OFFENSIVE PLAYBOOK
RUN GAME
2008
26 / 27 BUSTER
Under (4)
(4)
W/S SS
(4) (4)
(3) (0)
C C
W M (3)
(2) (1) (1) (2)
E T N E S
X Y
Q Z
Primary read F
We will Fuse the entire back side unless there is true guard
BG bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
Work hard towards the center and A gap.
We will Fuse the entire back side unless there is true guard
Work hard towards the guard and B gap. Possible C block
BT bubble play side in a 6 man box. True bubble, we will B
block #1 LOS backside to #3 backside.
with #4 inversion backside.
C W M C
(2) (1) (1) (2) (3)
E N T E S
X Y
Q Z
F
"Dos" Lock "Fuse"
T
W/S (4)
(4)
(4)
(0) (0) $
C (3)
P M C
(2) (1) (1) (2) (3)
W
E N E S
X Y
Q Z
F
"Dos" T "Fuse" C Gap protector
F
Lock "Uno" "B"
T C gap sift
OFFENSIVE PLAYBOOK
RUN GAME
2008
34/35 POKE
95
F
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T T N E S
H Y
Z Q
Z Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.
Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.
Full zone backside with H. C Block #2 LOS and You are also B gap protector due to the fact the
BT serve as C gap protector. With no bubble FUSE. center will most likely be occupied by tight shade.
Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
QB SNEAK
95
F
(3) (0)
C W M C
(2) (1) (1) (2) (3)
E T T N E S
H Y
Z Q
Z Utilize Zin motion and cut-off the E.M.O.L. Make sure to get hat placement and run your feet.
Tate to #3 Backside vs guard bubble Firm inside step and foot is key on Tate and Lock vs.
Y Lock #2 LOS vs tackle bubble 7 tech.
Tap and lift from the ground is crucial when you are
Tate to #3 Backside vs guard bubble
FT Tag to #3 Backside vs tackle bubble
the postman. “Run the seam” of the defender if you
are the driver.
Man or down on #1 vs guard bubble Tap and lift from the ground is crucial when you are
FG Tag to #3 Backside vs tackle bubble and/or 2i(G) the postman.
Full zone backside with H. C Block #2 LOS and You are also B gap protector due to the fact the
BT serve as C gap protector. With no bubble FUSE. center will most likely be occupied by tight shade.
Reverse pivot, hug midline, take ball back deep, then Sprint ball back. Know where the double team is
Q show pass. occurring. Hunch at the mesh area.
Six inch lead step with inside the inside foot, block
Inside-out leverage while tracking the C-Gap and
F # 3 playside with hat placement at the inside
cover up the defender.
number.
Clear – drop and vertically press the butt of the
T postman executing the double team. Keep pads Stay vertical and read the fit of the Mike linebacker.
parallel to LOS.
OFFENSIVE PLAYBOOK
RUNS GAME
PAGE
FALL 2008
INSTALLATION
DAY 1
All Slant Zone
3 Man Surface 2 Man Surface
26/27 Strike 26/27 Buster
26/27 Force 26/27 Release
26/27 Release
26/27 EMOL
16/17 Slant
All Mike Protection
70 – 7 man mike declaration
60 – 6 person mike declaration Strong Duel (Also Quick 60's)
50 – 6 person mike declaration Weak Duel
Rocket/Launch – Quick gap protection (usually 6 or 7 person)
Rambo – Run action, full sale protection.
DAY 2
Gap/Pattern
3 Man Surface 2 Man Surface
34/35 Power 32/33 Tank
34/35 Punch
Will/Sam – 6 person LB declaration slide protection (Area.)
200 – 7 person Will declaration slide protection (Area.)
DAY 3
Inside Zone
3 Man Surface Either surface
24/25 EMOL 10/11 Read
22/23 Belly 14/15 Roll
Scat – 5 person slide protection (Area.)
Ringo / Lucky (Bluff) – Gap protection (usually 6 or 7 person.)
DAY 4
Man/Zone
3 Man Surface 2 Man Surface
26/27 Truck 26/27 Bob
16/17 Truck 24/25 Bob
416/417 F/H/Load/ Jump – 7 man mike declaration pocket misdirection protection.
(Could be 8 man with score call off the TE.)
Fire/Blaze – Pocket movement protection (usually 6 or 7 person.)
DAY 5
Review