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FUN WITH MIDO FARID

FUN WITH MIDO FARID


Mido's top games for teaching English.

Ingredients
1. A happy, enthusiastic teacher.
2. A bunch of eager students!

Cooking Instructions
1. Teach your normal lesson.
2. Add in these games to add some flavor!

Just about all the games can be modified to practice whatever English you are
studying today.
And they work for just about any age level, from kindergarten to high school to
university - just change the english to suit.
Be sure to check out more at www.GenkiEnglish.com
Enjoy!
Mido

(C) MIDO FARID & R GRAHAM

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POP
1. Draw a wavy line across the
board, this is the ocean.
2. Draw some simple shark
fins on the water.
3. Draw (or use a picture card)
of a character for each team in
the air above the water.
4. Draw 6 balloons holding up
each character, number them 1
to 6.

5. Put the kids in two teams.


6. Ask the kids a question (whatever you are reviewing or learning today.)
7. Whoever gets the answer the quickest gets to roll a die.
8. You then erase the balloon that has this number from the opposition's side! E.g. If
the number 5 comes up, delete the number 5 balloon from your opposition.
9. If all your balloons are gone, you get eaten by the shark!

It only takes a couple of minutes to draw up the board, but it works great with longer
questions, projects or presentations. You could even make it last the whole class if
the other activities you have planned are quite long!

(C) MIDO FARID & R GRAHAM

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CIRCLE OR CHAIR
This one is great for little ones or kindergarten!
1. Use tape or a hoop to make a circle on the floor.
2. Roll a die.
3. A 1 , 2 , 3 means the students must stand on their chair and 4 ,
5 , 6, means they jump into the circle on the floor.
4. The slowest (or fastest for a keen group!) student answers your questions or gets a
penalty!

Variations
A 1 or 2 means stand on your chair, 3 ,4 means sit down, 5 , 6 means gets in the
circle.

(C) MIDO FARID & R GRAHAM

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ICE CREAM GAME


This is a great Summer game!
1. Do your normal lesson.
2. Draw two huge ice cream cones on the board. One for
the kids. One for the teacher.
3. Put all the picture cards from todays theme on the
board.
4. Now circle several of the picture cards.
5. Ask todays question and point to a card.
6. The kids have to answer with whatever is on the card. If
they do, you erase part of your ice cream and add it to
theirs.
7. But. if the card has a circle they must remain totally silent! If they speak you
erase part of their ice cream and add it to yours!
8. Keep going faster and faster!
9. You are the winner if you eat the other teams whole ice cream!
Midos kids are crazy about this game! What about yours?
Oh and dont forget the Genki English Ice Cream song.

(C) MIDO FARID & R GRAHAM

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BOMB GAME
The same idea as the ice cream game.
1. Draw two bombs with long fuses, one for the teacher, one for the students.
2. Write (or put up flashcards of) todays words between the two bombs.
3. Put a mark near two of the words.
4. The teacher will start shouting the words.
5. The students should follow you but
6. If the teacher shouts one of the words that has a mark the students mustnt say it!
7. If someone does say it then erase part of the students fuse!
8. If they dont say it, erase part of the teachers fuse!
9. So who will win, teacher or the students?

Another idea
Get the students to play against each other.

(C) MIDO FARID & R GRAHAM

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LONG NOSE
Almost the same idea
1. Draw two faces with long noses.
2. Play like the bomb game.
3. The losers nose gets longer, the winners nose gets shorter.
At the end one teams nose should be short and the others nose will be sooo long!

PARACHUTE GAME
The same idea as pop game but
instead of balloons draw 2
characters with two parachutes and
draw two sharks under them.
Repeat the bomb game above
The loser has one string of their
parachute cut!
If all the strings are cut game over!

(C) MIDO FARID & R GRAHAM

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BROOM CATCH
This is another cool one for younger kids at kindergarten,
practicing Whos your favourite or for older kids at a
party or event!
1. Have students stand in a circle.
2. Go around the circle and have everyone say their name
(tell students to try remember the names.)
3. In the centre of the circle stand a broom up balancing it
with your index finger.
4. Make sure the students in the circle are all an arms
length away from the broom.
5. Say a students name and let go of the broom handle. Lift
your finger straight up without pushing the broom one way
or another!
6. The broom will begin falling in a random direction and the
student named must try to catch the broom before it falls!
7. If the student catches it in time they hold the broom and repeat from step 5!
For older groups you can also use this as a practice for Who for example the kids
shout out Whos your favourite singer? or Whos your favourite movie star? and
you shout out the name of one of the students!

(C) MIDO FARID & R GRAHAM

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OH MY HAIR!
1. Divide the class into two groups
2. Draw two funny heads on the board
3. On each head draw eight or ten hairs
Draw then in a funny way!
5. Ask the first student from each team a question.
6. After the two students answer the question they
Rock, Paper, Scissors.
7. Then you erase a hair from the losers head!
8. Keep playing
9. At the end the team with the bald head lose the game
Hope you like my ideas Mido

(C) MIDO FARID & R GRAHAM

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MOUNTAIN CLIMBER

1. Draw a mountain on the board with twelve steps on each side.


2. Use different colored magnets on the bottom step of each side of the mountain,
one for each team.
3. Break the students into two teams.
4. Ask the first student from the first team a question. If the answer is correct , this
magnet can move up one step.
5. The first team to reach the top wins - or gets a prize if you like!
6. You also can ask the first two students to rock, paper, scissors and the winner's
team can go up one step.

WITCHES BREW
Similar to the previous game but descend into the witch's cauldron!

(C) MIDO FARID & R GRAHAM

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QUICK DRAW
This is a really simple vocab review game.
1. Divide the class into two groups.
2. Ask the first student from each group to come to the middle of the class.
3. Ask them to stand back to back.
4. Then ask the two student to close their eyes.
5. Give each student a flash card.
6. When the teachers says go the two students have to turn and face each other.
7. The first student to name the other persons flash card gets a point for his team
8. Keep playing
9. The team with more points wins
For more practice you can get the kids to shout out a question that corresponds to
the card e.g. Whats the weather like? / Hows the weather?, Where are you going?,
Where do you live? etc.

(C) MIDO FARID & R GRAHAM

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CHA CHA PIZZA


1. Draw a big circle on the board.

Switch

2. Divide it into 8 slices like a pizza.

Cha cha cha

Bankrupt

3
4

Bow

3. Write numbers from 1 to 4 in different


places.
4. Then write bow , bankrupt , cha cha
cha, switch on the other parts of the
circle.
5. Divide the class into two teams.
6. Give each team a name and give each
team 5 points to start with.

7. Ask the kids a question based on today's English.


8. Students take turns throwing a sticky ball onto the circle.
9. If they got a number from 1 to 4 add them to their score.
10. If they hit "bow" all their team stands and bows to the other team!
11. If they hit cha cha cha all the team should stand and dance the cha cha cha.
12. If they hit "switch" you exchange the two team's scores!
13. If they hit "bankrupt" erase their team's score.

It's lots of fun!

(C) MIDO FARID & R GRAHAM

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ADD EM NUMBERS OR
MONTHS GAME
This game is great for simple math or even for months of the year if you ever got
November or December youd know they were cheating!
1- Divide the class into teams, call up the the first student from each team and have
them stand back to back.
2 Each student shows a number of fingers on one hand.
3- When you say go the two students must turn to face each other.
4- The first student to correctly say the sum of the fingers shown by both hands is the
winner.

For the months of the year version they have to say what the month is e.g. July if the
total is 7 fingers!
Or you could get them to use both hands for numbers up to 20 or even ordinal
numbers up to 20th!

(C) MIDO FARID & R GRAHAM

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DANGER ISLAND!
Welcome to Mido Farids game of
the week with a touch of
Danger!
1. Draw a Treasure Island (or use
the Genki English Treasure
Adventure map picture card) on
the board and ten squares
underneath it.
2. Draw a shark on either side on the island.
3. Divide the class into two teams. One team has the squares on the left and the
other team has the right squares.
4. Place a magnet for each team on the middle squares.
5. Ask the first two students of each team a question using todays English (e.g.
What can you see? whilst pointing to a Treasure Adventure picture card) and if
they answer correctly they rock, paper, scissors.
6 . The loser moves their magnet to the next square towards their sharks mouth!
7. Keep playing till one teams magnet goes inside the shark's mouth!

(C) MIDO FARID & R GRAHAM

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BALANCE IT!
Here were using Days of the Week but it works for
any theme.
You need two plastic cups
1. Write or put up picture cards of two lists of the same
vocab on different sides of the board.
2. Divide the students into two teams and have them
stand in two lines at the back of the classroom.
3. Have the first student in each line balance an (empty!) plastic cup on their head
with their hands behind their back.
4. When you say go these students should walk quickly to the whiteboard, say each
of the words/sentences in the list.
5. If the cup falls off at any time,the student must stop on the spot,pick up the cup
and put it back on his head before continuing or go back to the beginning!

(C) MIDO FARID & R GRAHAM

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WHAT TIME IS IT?


1. If the floor of the class is erasable draw a very big circle on
the floor
2. Draw numbers inside of it so it looks like a clock.
3. Ask one student to stand inside the clock.
4. The class asks "what time is it?"
5. The teacher answers.
6. The student inside the circle makes this time using hands and legs! E.g. If you say
"it's three thirty" the student lays on the floor and puts their hands on three and their
legs on thirty.

(C) MIDO FARID & R GRAHAM

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THE MAGIC MATCHBOX


GAME
This is a guessing game played by teams to practice "how many?" and numbers. You
need to prepare matchboxes and toothpicks.
Preparation
1. To model the game, the teacher secretly puts some toothpicks into the matchbox,
shakes it and asks the students to guess how many are inside.
2. The teacher divides the class into two teams, giving each team an English name
e.g. the Roosters and the Monkeys. Then the teacher writes the team names on the
board (or puts up a picture card) for scoring during the game.
3. If the class has a large number of students, choose 10 players from each team by
chanting together a choosing rhyme such as the following:
* One, two, three, four,
* O-U-T, OUT! (The student chosen is the one you are pointing at on the word OUT!)
The Game
1. Each player secretly puts no more than 11 toothpicks into his/her matchbox.
2. The first player from the Roosters stands up, shakes the matchbox in his/
her hand. His/her team members shout together How many? The Monkeys then
give the answer by replying There are
3. If the guess is the correct number, the Monkeys wins a point. If not, the Roosters
get the point.
4. Then switch roles. This time the Monkeys ask and the Roosters guess.
5. The game continues until all the players get a turn.
6. The team with the most points wins.

(C) MIDO FARID & R GRAHAM

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WHERE ARE YOU GOING?


This game is good for teaching places (school, park, zoo
etc.) or the Genki English "Where are you going?" lesson.
You need flashcards of the vocab and two toy hammers.
1. As you teach today's vocab you stick the flashcards in
different places on the walls around the class.
2. Divide the class into two teams.
3. Give the toy hammers to the first two students.
4. The kids shout out "Where are you going?"
5. You say "I'm going to ...." plus one of the flashcards.
6. The 2 students have to run and hit this flashcard!

(C) MIDO FARID & R GRAHAM

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DIRECTION NUMBERS
15

22

10

24

18

23

11

19

25

14

13

17

21

This is a good game for


teaching directions (left,
right etc.) and numbers.
As you may have
guessed from the title!
As you may have
guessed from the !title!

1. Draw a 5 x 5 grid on
the board.
2. Blindfold one
student.

12

20

16

3. Write numbers
inside each square.

4. You say a number and the rest of the class have to give the blindfolded student
directions.
5. The student has to circle the correct number!1

You can of use this for any Genki English lesson, just put up flashcards into each
square instead of numbers!

(C) MIDO FARID & R GRAHAM

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UPSIDE DOWN

1.

Teach today's lesson as usual.

2. Place all the flashcards upside down on the teacher's desk. Add in some other
flashcards if you like.
3. The kids all shout out today's question e.g. How did you get here? What are you
doing? Etc.
4. One student from each team comes to the front.
5. You answer the question the kids just asked you.
6. The two kids at the front take it in turns to turn over the flashcards at the front
one at a time.
7. They have to shout out each answer as they turn over each flashcard.
8. If they get the answer the teacher just gave they win!

(C) MIDO FARID & R GRAHAM

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EXPLODING FAT MAN


1. Divide the class into two teams.
2. Draw five big hamburgers on each side of the board.
3. Draw two boys beside the first hamburger at each side.
4. Ask the first student of each team a question. This is
the English part of the game, you can use it to practice
whatever you happen to be studying at the moment.
5. If he/she answers wrong the boy will eat the first
hamburger and get fatter and fatter.
6. At the end the fattest one loses the game so do your
best not to eat the hamburgers (you can also ask the
students to rock, paper, scissors & the loser eats the
hamburger)
Please don't get fat! - Mido

(C) MIDO FARID & R GRAHAM

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OH, DON'T PULL OUT MY


TEETH!
This game works great at any time of the year, but also
for vampires at Halloween!
Do you remember the game oh my hair? I got this idea
from it.
1. Divide the students into two teams.
2. Draw two heads on the board.
3. Draw a big mouth for each head.
4. Draw some teeth inside each mouth.
5. After asking the first student from each team a question the quickest one can
remove one tooth from the losers mouth!
6. Keep playing till one team loses all their teeth!

(C) MIDO FARID & R GRAHAM

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FUNKY FRUIT SALAD

1. Put up your fruit ( or general food) flashcards on the board and label them 1 to 6.
2. Draw two big plates on the board.
3. Ask the students a question using today's English.
4. The winner gets to roll the dice.
5. They can then draw the fruit that is labeled with this number on their plate.
6. If they get all 6 different types of fruit on their plate they win!

(C) MIDO FARID & R GRAHAM

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DRESS MIDO AND SARA


This one is the same game as the Funky Fruit Salad but this time with clothes!
1. Draw two people on the board.
2. Put up 6 clothes flashcards and label them 1 to 6.
3. Ask the kids a question using today's English.
4. The quickest to answer gets to roll the dice.
5. Whatever number they roll they can draw this item of clothing on their person.
6. If they already have that item, sorry, you can't roll again!
7. The first team to get fully dressed wins!

P.s. By the way Sara is Mido's daughter!

(C) MIDO FARID & R GRAHAM

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HAMMER GARUTA
This is another game that is fun for younger students or for parties.
1.

Give one child from each team a toy hammer and a balloon.

2. The class shouts out today's question.


3. The teacher, or a student, answers.
4. The two kids with the hammers have to run and hit the corresponding flashcard.
5. But... they have to do it with the balloon between their legs!

Lots of fun!

(C) MIDO FARID & R GRAHAM

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OH DON'T ERASE MY NAME!


Brilliant Super Amazing Heroes
vs.
Beautiful Gorgeous Butterflies
1. Teams each choose a (longish) team name.
2. Each team name must have the same number of letters!
3. Ask a question using today's English.
4. The fastest person to answer gets to roll a dice.
5. They then get to erase that number of letters from the opposite team's name!
6. If all the letters in one team's name have gone they lose!
7. And losing just means ..... Try again!

(C) MIDO FARID & R GRAHAM

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REMOTE CONTROL
Heres Mido Farids latest game for you!
1. Print out the Eat! Drink! Dance! or Superhero mini
cards from the Genki English website and stick them onto
a box. This is your remote control.
2. Ask the students to make teams.
3. Teacher holds the remote control.
4. Teacher pushes the button for one verb saying it
quickly and the kids do it and say the verb.
5. Just like the electronic game Simon, you keep adding
another verb to the sequence each time!
6. For example the first time might be just Eat, then the
second time it might be Eat, Dance, then the third time it
might be Eat, Dance plus Drink.
7. The students who do it wrong (e.g. Forget one of the
verbs) have to sit down.
8. If they can get up to a sequence of 13 in a row they are
amazing!

(C) MIDO FARID & R GRAHAM

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HOUSE BUILDER
1. Divide class into teams and draw an example five-sided
house on the board.
2. Teams compete to see who can build the most houses.
Houses are built by rolling a die. If the student rolls a
number between one and five, you can draw that many
lines to make a house on the board.
So, a student rolling a 2 would have one wall and the floor
of the house drawn on the board. If the next student on the team rolled a 4, three
strokes would be used to draw the last wall and the roof of the house, and the
remaining stroke would be used to start a new house.
If a student rolls a six and has an incomplete house the house is destroyed.
Completed houses are not affected.
At the end of the activity the team with the most completed houses wins.

(C) MIDO FARID & R GRAHAM

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ERASE! ERASE!
Students race to answer questions so that they
can roll the dice and erase the numbers 1-6
from their teams side of the board. This is a
fast, fun, high-energy game.
Write the numbers 1-6 on both sides of the
board. Divide the class into two teams.

1. Start by asking any question.


2. Throw the dice to the first student who raises his or her hand.
3. That student answers the question and rolls the dice. Lets say, she rolls a five.
Erase the number 5 on her teams side.
4. Now, ask another question. Again, give the dice to the first students to raise his/
her hand. Once more, erase the number the student rolls (if they get the answer
right!)
5. Meanwhile, your co-teacher (or student helper) is doing the exact same thing on
the other side (asking questions, getting the students to answer and roll the dice, and
erasing the appropriate number).
6. The first team to have all their numbers erased wins.
Note: give students only one roll at a time, even if they roll a number that has already
been erased. If you dont have a co-teacher ask one student from each team to help
you with the dice. You simply stand at the front and ask the questions.
USES
1. To practice simple questions. For example: What color is this.? How old are you?
Whats your name? What do you like to eat? or whatever you have been studying e.g.
I eat. She ?

(C) MIDO FARID & R GRAHAM

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WHERES THE SHARK?

SETUP
1. Place four or five flashcards face up on the floor.
2. Under one card put a smaller picture of a shark.
3. Dont let the students see where you put the shark.
PLAY
1. Call four or five students up and ask them to choose one card each to stand on.
2. Ask the students to either name their flashcard, use it to make a sentence or use it
to make a mini presentation (depending on the level of your class.)
3. On Go! the students turn over their cards.
4. The student who finds a shark under his or her flashcard gets to chase the other
students back to their seats.
5. He or she pretends to be a shark and snaps and bites at the others. Dont let the
students use their mouths, however. Instead let them use their arms to open and
close like a giant mouth.
I can certainly see this working with even college level students & adults as the
anticipation of who has the shark will keep everyones adrenaline flowing right
through even complex speeches!
(C) MIDO FARID & R GRAHAM

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PIG
This game can be used to review any question!
Put a chair in the middle of the class.
1. Ask one student to sit on the chair.
2. All the class should ask him/her questions
3. But.. that student should always only answer with one word e.g. pig e.g. What do
you do? Pig, What is your girlfriends name? Pig Whats your favourite sport? Pig
4. The student who is asking or answering should not laugh!
5. If they do laugh they will be out of the game!
It is a nice game I tried it in my class my students love it Mido

(C) MIDO FARID & R GRAHAM

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BANK ROBBER!
Heres Mido Farids game
of the week with a touch
of math!
Dont let that scare you,
its cool money math!
1. Divide the students
into two teams.
2. Name each team.
3. Under each teams character write $1000.
4. Draw a picture of a bank and write 5000$ under it.
5. The teacher is the bank!
6. Ask the students a question using todays English.
7. The fastest student to answer gets to roll a die.
8. If they throw .
1= Take 200$ from the other team
2= Get 300$ from the bank
3= Lose your turn
4= Give 200$ to the bank
5= Bankrupt get 300$ from the bank
6= Get 400$ from the bank
9. Keep playing till either the bank or one of the teams loses all their money!

(C) MIDO FARID & R GRAHAM

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BOWLING FOR ANIMALS


Heres Mido Farids game of the week.
Probably not one for sensitive kids ( but you
could always change it to something that is ok
to bowl over!)
1. Place some plastic animals as bowling pins
on the floor near the board in a triangular
shape.
2. This can be played as a team sport or individually.
3. After answering a question or performing a task in English correctly, a student
may roll the ball at the animals.
4. Each toy animal is worth a point.
5. The team with more points wins.
Variations
.* Give the students a choice of which ball to use a bigger ball worth fewer points
* Have students roll a die to see how many steps away from the board they stand.

(C) MIDO FARID & R GRAHAM

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CIRCLE MY CLOTHES
Heres Mido Farids game for this week, it
makes a great bridge between the Summer
Clothes and Winter Clothes theme, and
also includes a touch of weather vocab!
1. Put flashcards of both Summer
and Winter Clothes on the board.
2. One kid from each team comes to the
front with their back to the board.
3. Everyone shouts out together Whats the weather like? (or Hows the
weather?)
4. The teacher points an imaginary microphone at one of the sat down students.
5. This student answers with Its hot/cold/rainy/snowy or whatever weather they
like.
6. The two students at the front have to quickly turn around, draw a circle round an
appropriate piece of clothing and say Put on your . plus the clothing e.g. Put on
your coat if its cold or Put on your shorts if its hot!
7. Two new kids come to the front.
8. Repeat from step 3 until all the clothes have been circled!

(C) MIDO FARID & R GRAHAM

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BLACKJACK DICE
1. Put the kids in teams
2. Ask them a question using today's English.
3. The fastest kid to answer correctly gets to roll the dice twice.
4. If they get 12 they get a point.
5. Otherwise they can choose to to roll again (and again)
6. If the total score is above 12 they go bust!
7. If they stop before you get to 12 you repeat from step 2.
8. If the other team answers fastest, rolls the dice and gets nearer to 12 without
going bust

(C) MIDO FARID & R GRAHAM

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TEACHER CAN YOU GUESS?


This time we role reverse and the teacher is the one who is guessing!

1. Put all of today's flashcards on


the board (or use the "words 2"
section of the Genki English
software)
2. The teacher stands with their
back to the board.
3. One student comes to the
front.
4. All the kids shout out today's
question.
5. Making sure the teacher can't see, the student at the front points at one flashcard.
6. The teacher has to guess which one it is!
7. Then another student comes to the front and repeat from step 4.
8. See who came make the teacher make the most tries before they answer!

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FREEZE!
Heres Mido Farids game of the week, although this time its a very useful classroom
control activity:
1. Tell the students that whenever you say freeze! they have to stop and remain
completely still!
2. Even if they are playing a game or talking in an activity they have to freeze!
3. Give points to team members or individuals who keep frozen even when you try to
make them smile.
This is a great idea to do in the first few lessons so that you can always stop the class
at any point (for example if you forgot a rule in a game or find kids are all making a
common mistake with the English) but as you make it into a fun game the kids love
it!
The easiest way to teach it in the beginning is with the Eat! Drink! Dance! lesson where you can also use it to calm down the sugar high younger kids!
Another alternative is to use the I am a robot! lesson and use the switch off
phrase!

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HAPPY BUNNIES
Half board game, half action game, Happy Bunnies is a
lot of fun.
1. Draw an empty left grid on your whiteboard.
2. Draw another grid in your teachers notebook. In each
square on this grid draw either a happy or sad face. This
is your game KEY so make sure the kids cant see it!
3. Divide the class into two teams and send each team to sit against opposite walls in
the classroom.
PLAY
1. Choose a player to go first.
2. Ask this player a question (or to name a flashcard) and then ask them to choose a
square.
3. If the square in your notebook has a happy bunny in it, that student can ask a
student from the opposing team to come over and sit with his team.
4. If the square has a sad bunny however, then the student has to go and sit with the
other team.
5. The team that has the most players on its side when all the squares have been
filled in is the winner.

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GOOD MATCH
1. Put fruit flashcards and a series of boxes on the board.
2 In the teachers notebook draw the same but fill in each box with a colour. This is
your key. Dont show the kids.

3. Divide the class into two teams.


PLAY
1. Choose a player to go first.
2. Ask them to draw a line on the board that connects one picture on the left with one
box on the right. They, of course, dont yet know whether this will be correct or not.
It gets them used to taking risks and guessing.
3. Lets say the child connects the apple to the third square. You check your KEY and
see that the third square is brown.
4. Place a brown flashcard over that square on the board.
5. Ask the student, Is the apple brown? It isnt so erase the line connecting the
apple and the brown square, and take away the brown flashcard from the square.
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6. Call another student up. That student (remembering the 3rd square is brown)
connects it with the pineapple. This is a match. Give this players team a point.
7. Keep playing until all the pictures on the left have been matched with the squares
on the right.
USES
1.

To review any vocabulary.

2.

To help children to see the relationship between vocabulary.

3. Logic skills
Once the kids have got used to this simple version with just colours & fruits, you can
make the right squares to be adjectives and use any of the vocab (animals, fruits etc.)
from the Guessing Game lesson.

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BALLOON RACE

1. Draw several lines on the floor and number each one e.g. 10cm, 20cm etc.
2. The kids line up behind the first line.
3. The front kid in each line holds a balloon.
4. Ask a question using today's English.
5. The fastest kid to answer gets to throw their balloon. If they throw it 10 cm their
team gets 10 points, 20cm is 20 points etc.
6. They go to the back of their line.
7. The next person in their line comes forward, picks up the balloon and stands
behind the start line.
8. Repeat from step 4.
9. See which team has the most points when the time is up!

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CAN YOU REMEMBER


WHERE?
Match pairs of words in the grid. Easy? Yes, if you can remember where you saw the
words before.

1. Draw an empty grid on the board (leave the squares blank) and the
2. Draw another grid in in your notebook (this is your KEY).
3. Put flashcards of all the words elsewhere on the board.
4. Ask the kids a question using today's English.
5. The fastest to answer gets to choose on of the blank squares on the board.
6. You look on your answer key and move the flashcard of the word that is on that
square in your key onto the corresponding square on the board.
7. The student chooses another square.
8. You move the appropriate flashcard into that square.
9. If the two items match they stay on the board and the student gets a point.
10. If they don't match you move the off the grid, but the kids have to remember
where they were!
11. Keep going till all the empty squares are full.

Examples of suitable pairs are: adjectives (e.g. Short, tall), capital, small letters
verbs present , etc. Etc.

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FOUR IN A ROW
I'm sure you know this game!
1- Draw a 7x7 grid on the board.
2- Divide the students into two teams (x and o)
3- Each team tries to make four in a row.
4- The first team to do it wins.
5 - They get to place their x or o only if they answer your questions correctly!

Alternatives
Do the same but the kids throw a sticky ball into the grid. Till one team gets four in a
row!

Or....
1. Do the same but put flashcards inside each square
2. You ask a question and the quickest person to answer with one of the flashcards
can take it down and replace it with their x or o.
3. First team gets four in a row wins

Or secret four in a row


Just the same but you have one empty 7x7 grid on the board and another one with xs
and os on it in your book.
When the students choose an empty square you look at your secret version, if there is
an x there, write an x up on the board. If not write an o up on the board.
They'll always accidentally choose their opponent's mark!

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ANGELS, BOMBS & GUNS BY


MIDO FARID
This game isn't for the feint hearted! In fact the only reason it's here is because it
can be very useful as a last resort for those classes that are just too far gone!
1. Put up a grid on the board and cover each square with either flashcards or
question cards.
2. On the back of each card draw either an angel, a bomb or a gun.
3. Split the students into two teams.
4. Write each teams name on the board and under each one draw 5 hearts.
5. One team chooses one card and you ask the question related to the card.
6. If they get the answer right you flip over the card.
7. If its a bomb, they lose one of their hearts!
8. If its an angel they get an extra heart
9. If its a gun, they shoot one of the hearts from their opponents team!
10. Repeat from step 5 until one team is killed.

See, I told you I was going to get complaints about this!


But then again if it does get some of the harder to reach kids to learn something in
class it might be worthwhile!

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DARTS

1. Draw a bulls-eye like the one above on the board.


2. Divide the class into two teams
3. Choose a player to go first.
4. Ask this player a question (or to make a sentence, name a flashcard, etc.)
5. If they answer correctly give the student a marker and blindfold his/her eyes.
6. Spin them around several times. (Ask the class to count with you.)
7. Now, direct the student toward the bulls-eye. The student walks forward
and touches the board with the tip of the marker. Hopefully the student makes
a mark within the bulls-eye. (If not, get his team to shout, Oh no!)
8. Give the students team the appropriate number of points. Play until everyone
has had a turn and then add up the scores. The highest score wins.

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IT'S OVER MY HEAD


1. Write a list of words, or a set of flashcards, twice on the board one for team A
and one for team B.
2. Put a marker under each list.
3. Divide the class into two teams and ask them to line up facing their list
4. Give the first student in each team a ball (small one )
5. When the teacher says go, the students have to pass the ball over their head
repeating the first word on the list.
6. When the ball gets the last student he must run to the board and put a sign or
circle the first word.
7. Then go to the front of his line and start passing the ball over their head this time
saying the next word on the list.
8. The first team to complate their list wins

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BATTLESHIPS
Classic game but on the board!

1. Draw a 6x6 grid (a to F and 1 to 6) in the teachers notebook.


2. Inside draw several battleships. One is 4 spaces long, one is 3 spaces long, one is
2 spaces long.
3. On the board draw another blank grid.
4. Ask the students a question using today's English.
5. The student who answered the fastest gets to choose a square on the board.
6. Look in your book to see if it has a battleship. If so, mark it on the board and give
the student a point.
7. Keep going till all your battleships are destroyed.
8. The team with the most points is the winner!

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HOW MANY WORDS DO YOU


KNOW?
This game is good as a warm-up activity. It can help students to think back to the
words they have already learnt. The goal for the participating students is to write and
say the word correctly and do it as fast as possible, so their team will have longer
word list and better chance to win the game.
You need a stack of poker cards for keeping score in this activity.
1. Divide your students into two teams and divide your board into two halves.
2. The members of each team take turns to write a word on the board and say it out
loud.
3. Two teams can write and say a word at the same time. Therefore, you may find a
little chaos in your class.
4. A word can only be used in each team for once, but it is Ok for the same word to
appear on the word lists of both teams. Therefore, you have to keep an eye on
your students' lists and listen to their pronunciation of the words. When a
student spells a word and pronounces it correctly, s/he is allow to draw a card to
score for her/his team ( Ace stands for 1 point, while J, Q, K represent for 11, 12
and 13).
5. The activity ends when the poker cards are finished, and the two teams start to
calculate total points they have scored. The team that has the higher score wins
the game.
If you have a lower level class, you can allow your students to have a textbook /
notebook with them while writing.

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STICKY BALL IDEAS


1. Draw a big circle ,then draw a smaller one inside, then draw another smaller one
inside the small one.
2. Give each one a number ( big one 10, small one
20, the smallest 30)
3. Divide the students into two teams.
4. After you ask them a question using today's
English, the first two students to answer get to
throw the sticky ball into the circles.
5. The team with more points wins
6. You can also tell them if they throw the ball
outside the circles they lose 10 point!

Or ...
1. Draw a 5x5 grid
2. Write numbers with either plus and minus inside each square.
3. Students take turns throwing the ball at the grid.
4. If it's a number with plus you add the number to their score.
5. If it's a number with a minus you subtract the number.

Or...
1. Draw a circle on a chair.
2. The kids throw the ball and if it gets in the circle they get a point!

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THE INVISIBLE MAN

1. Divide the board into two teams.


2. Draw two outlines of people on the board.
3. Divide the students into 2 teams.
4. The students take turns throwing the ball into the drawings.
5. If they hit a body part and can say it in English they can erase that part!
6. Keep playing until one player gets erased!

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LOW HANGING FRUIT


1. Draw a tree will lots of fruit picture cards hanging from the tree.
2. You ask a question using today's English.
3. The quickest person to answer can throw a sticky ball at the tree.
4. If they hit a piece of fruit and can say it in English, take it off the tree and they get
a point!

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MIDO'S THOUGHTS ON
TEACHING CHILDREN
We all know that teaching English as a second language can be very hard. But
teaching children can be really very hard. So I want to give you some of my
experience. Hope you think about these words.
Dont stress. Relax and enjoy-. teaching young children can be frustrating and
stressful, dont beat yourself up just because the children cant get a grasp all of your
lesson. Just relax and enjoy their spontaneity and candor.
Dont punish..do reward..use positive reinforcement to encourage good behavior, if
you use punishment to correct bad behavior ,the child will only turn against you.
Dont get mad; do understand instead of getting angry at a child for an
inappropriate behavior, try to understand why the child acted a certain way. It may
help you to find a solution to keep it from re-occurring.
Dont teach; do inspire teach is what you do with a classroom of tired, middleage businessmen. Be an inspiration to young children to learn and think for
themselves. Who knows? You may have the future in your class..
Dont correct; encourage if a child makes a mistake, instead of saying thats
wrong ,try saying that was good, but lets try it this way
Dont frown ; smile frown and the world frowns at you, smile and the word smiles
with you.
Some words about children
Children tell their parents everything . Make sure that the children only have reasons
to tell good things to their parents about you.
Children imitate adults. Always show your best for them to imitate. There is no such
thing as a problem child' a childs bad behavior is always learned from watching an
adult, especially a teacher. Children dont know any better. Dont blame or punish
them for something that they probably dont know is wrong or bad.

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Treat every child equally. Children notice favoritism, no matter how minimal. Try to
make everyone feel that they are all equally important.
Treat the children as if each child was your own. You shouldnt want your child being
taught by someone grumpy and indifferent . Unlike adults, young children do not
want much from them. All they want is your love and attention. Give it to them
unconditionally. And who knows? You may not only be making him or her a better
person, but you may also be making this crazy world of ours a better place to live.
I hope you like this.
Mido Farid

Fun with Mido was written by Mido Farid.


Edited and published by Richard Graham www.GenkiEnglish.com.
Copyright All Rights Reserved.

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