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*Chocobo's Dungeon 2: Training FAQ* by Strangevision

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Chocobo's Dungeon 2
Training FAQ
v1.1
by Lucas "Strangevision" Gardner
Use of this faq and all its contents is permitted as long as you notify
me at strangevision@hotmail.com and give me credit for my own work.
Changing or altering this faq in any way is prohibited.
%%%%%%%%%%%%%%%%%%
Table of Contents
%%%%%%%%%%%%%%%%%%
I. Introduction
II. General Overview
A. Dungeons
B. Characters and Abilities
C. Traps
III. Weaponry
A. Claws (Types)
B. Saddles (Types)
C. Stoves
IV. Items and Accessories
A. Potions
B. Nuts
C. Cards
D. Collars
E. Gold (buying and selling)
F. Recycle Boxes
G. What is an Essence?
V. Feathers and Magic Books
A. Magic
B. Summons
VI. Closing
VII. Credits

%%%%%%%%%%%%%
Introduction
%%%%%%%%%%%%%
Hello and welcome to my Training FAQ for Chocobo's Dungeon 2. Their are
many aspects of this game that sound either very confusing or not stated
in any instruction manual or official guide, walkthrough, etc. CD2 is

unlike any RPG you have played before so it needs a detailed


explanation. Enjoy!
%%%%%%%%%%%%%%%%%%
General Overview
%%%%%%%%%%%%%%%%%%
A. Dungeons
This game is all about Dungeons. The only difference is that these are
"mysterious dungeons". Chocobo must learn the differences between these
types of dungeons.
* Dungeon exits are either marked by stairs or elevators. Stand over one
and you will have the option to proceed through the dungeon or save
using a Memory Tag.
* All dungeons are random. They also contain random items. If you
explore the same levels of a dungeon many times, you will find rare
items ( collars, etc.). Use Teleport Tags to restart the dungeon by
going to town.
* Once you go down stairs or up on an elevator you may not go back. The
means of going back dissapear forcing you to push on. Unless you have a
Teleport Tag ride to town, that is.
B. Characters and Abilities
^^Chocobo^^
Chocobo is the main character in the game. He is the only character you
control. He is extremely cute and merely chirps to get his way.
Experience points, Saddles, and Claws will all go to him. He has the
ability to attack, use feathers, essences, etc.
$$Mog$$
Mog is only in this adventure for the money. He joins you on some quests
and has the ability to steal. He calls himself a rare tresure hunter and
after you see the items he steals, you will think so too.
**Shiroma**
Shiroma is a lonely and rejected girl who live with the Bomb family. She
is extremely kind and has the ability to heal. This makes her the best
partner around in a dungeon.
(!)Cid(!)
Have you noticed that every Square game has a guy named Cid in it? Cid
is very powerful but his ability kinda stinks. He sets mines. So if an
enemy tries to get you from behind and you set a bomb he will blow up.
And only then if he isn't a flying enemy. And....you get the picture.
C. Traps
Besides encountering hundreds of enemies, you will encounter many traps.
Some are good and some are bad. Here they are listed:
Deadly Traps

1. Morph Traps - turned into monster. Depending on what monster this


trap could be a blessing or a quick road to death
2. Spring Traps - send Chocobo in air
3. Damage Traps - minus 1/4 current HP
4. Land Mine - Area effect explosion
5. Sleep Trap - Induces Sleep
6. Poison Trap - Causes Poison
7. Mud Trap - Become Stuck. Wastes Energy
8. Rotating Trap - Scatters all items on the floor
9. Abnormal Trap - Causes random status inflictions
10. Forget Trap - Map Forgotten
Helpful Traps
1. LevelUP Circle - Level +1
2. Magic Circle - Increases Magic Power (may also decrease it)
%%%%%%%%%%%
Weaponry
%%%%%%%%%%%
A. Claws
Here I list all claws in order from common to rare. Some claws such as
Weak have been left out. The ones with a ^^ by it are the reccomended
ones. *Note* Some can only be found at the end of the game.
1. Wood
2. Iron
3. Mythril
4. Titan ^^
5. Flame
6. Frozen
7. Blitz
8. Hurricane
9. Lite ^^
10.Holy ^^
11.Digging
12. Frog
13. Poison
14. Sleep
15. Crystal ^^
16. Chaos
17. Silent
18. Dwarf
19. Critical
20. Vibro ^^
21. Order
22. Arc
23. Cross
24. Multi
25. Spin Kick ^^
26. King's ^^
27. Gil
28. Absolute
29. Genji's ^^
30. Healing ^^
31. Kiai
32. Vampire ^^

*Need Omega Essence

33. Grudge
34. Brandname
35. Gambling
Explanation: Titan Claws and Crystal Claws are simple yet powerful claws
that are fairly easy to acquire. Lite Claws attack very fast for
moderate damage. Holy Claws are the most useful of the elemental claws.
Vibro Claws miss often but are extremely powerful. Spin Kick Claws hit
in _every_ direction. King Claws are very deadly and have a high MAX.
Healing claws are fairly weak but give you a healing bonus (great
Shiroma substitute). And Vampire Claws present you with the easy way to
capture essences.
B. Saddles
Listed exactly like claws. As you will notice during the game, most
Saddles give you an elemental strong point. Equip accordingly.
1. Wood
2. Iron
3. Mythril
4. Titan ^^
5. Flame
6. Ice
7. Lightning
8. Wind
9. Holy
10. Earth
11. No-Slow
12. No-Sleep
13. No-Frog
14. No-Dwarf
15. No-Poison
16. No-Silence
17. Mirage ^^
18. Calm
19. Counter ^^
20. Lite
21. Crystal ^^
22. Reflect
23. Absolute
24. King's ^^
25. Ribbon ^^
26. Grudge
27. Genji's ^^
28. Brandname

*Need Omega Essence

Explanation: Titan, Crystal, and Genji's Saddle are very strong on


defense. Mirage Saddle increases your evade% . Counter Saddle returns a
1/4 of physical attack damage received back at the enemy. King's Claws
are powerful all-around. If anyone remembers the ribbon from FF7 you
will know that the Ribbon Saddle protects from all status effects.
C. Stoves
Stoves are a means of getting more powerful versions of your Claws or
making a more Defensive Saddle like Mythril Claws+3 or Mirage Saddle+2
Look at this example (idea from your instruction manual):
OK, let's say in your inventory you have Titan Claws+2 and Crystal

Claws+1. You can make Titan or Crystal Claws+3. You will know Crystal
Claws are less powerful than Titan Claws. I know by looking at the +2 on
the Titan Claws and the +1 on the Crystal Claws add together to make
+3. This is how you know what items you can get from any 2 sets of
claws. But the question is, "How do I know if I will get Crytal Claws+3
or the Titan Claws+3?" Look below.
Which ever Claw you put in first is what type of Claw you will end up
with. For example,
1) Crystal Claws+1.....plus.....Titan Claws+2 = Crystal Claws+3
2) Titan Claws+2....plus....Crystal Claws+1 = Titan Claws+3
More examples:
1) Mythril Saddle+1....plus....Iron Saddle+1 = Mythril Saddle+2
2) Lite Claws+2....plus....Holy Claws = Lite Claws+2 (no change)
3) Mirage Saddle....plus....Vibro Claws+3 = Mirage Saddle+3
Stoves are very easy to use. It is amazing that something so simple can
mean the difference between life and death in a dungeon.
%%%%%%%%%%%%%%%%%%%%%%%
Items and Accessories
%%%%%%%%%%%%%%%%%%%%%%%
A. Potions
Potions or a.k.a. Tonics will save your life if Shiroma isn't around.
Some potions are not helpful ,however, and can hurt you. Since most
tonics are unidentified you may want to risk using it so that your
inventory will not be full of useless items. Below are the listed
potions along with their effects.
1. Potion - Restores 30 HP
2. Hi Potion - Restores 80 HP
3. X-Potion - Restores all HP
4. Elixir - Restores all HP as well as Energy
5. Poison - Poisons enemy
6. Antidote - Removes the status effect Poison
7. Dispel - Cures Curse
8. Spell - Curses equipment
9. Blind - View becomes limited
10. Eye Drops - Cures Blind
11. Remedy - Cures all status effects
12. Invis - Become invisible to enemy
13. Amnesia - All items become unidentified
14. Haste/Slow - speed/slow target
15. Silence - Magic inneffective
16. Nitro - Causes an explosion
17. Damage - HP (current) reduced by half
18. Morph - Become a monster
B. Nuts
Nuts have the important job of refilling your energy. Energy is needed
to be effective in battle and for ability to get through dungeons

quickly. Some even give you a free level up! But as with Tonics, Nuts
can deliver bad effects,too.
1. Peanut - Adds 30 to energy
2. Tasty - Restores energy/HP
3. Feast - Same as Tasty, larger amounts
4. Lasan - Restores much energy
5. Tired - Energy Decrease
6. Rotton - Small HP damage
7. LevelUp - level+1
8. LevelDown - level-1
9. Energy - increases energy capacity
10. Lethargy - decreases energy capacity
11. Life - Raises MAX HP
12. Wisdom - +1 Magic Level
13. Slowpoke - Slow casted on target
14. Speed - Haste cast on target
15. Fire/Ice/Wind/Holy/Earth/Lightning/etc. - Adds Fire/Ice/.. power
16. Merge Seed - Blends two elements together (very useful!)
17. Fusion Seed - Blends two special effects (on weapon,saddle)
18. Superior/Set/Level - Used in stoves and recycle boxes. Yeilds
powerful equipment.
C. Cards
Cards are more offensive than
useful. Most cards are kicked
effect. This is useful but if
the enemy. The good cards are
below.
1.
2.
3.
4.
5.
6.
7.

defensive and truthfully aren't that


at an enemy to give them a nasty status
you have the health, be brave and fight
the few defensive ones. They are listed

Identify - Indentifies one unidentified (pink) object


Verify - Identifies all items
Map - Displays full map
Polish - Improves equipment (IronClaws+1 = IronClaws+2 etc.)
Repair - Improves DUR on Claws or a Saddle
Reflect - Cast Reflect (magic is returned back at opponent)
Morph - Item becomes Gil

D. Collars
Collars are as useful to Chocobo as a Saddle or a pair of Claws. Well,
almost. You must find collars in a dungeon. They are not availible in
stores. Though as with all items there are a few bad collars as well. On
the bright side, if you find a collar you don't like sell it. You will
at least get 2000 gil. Handy for buying storage space in town!
1. Waterwalk - Can walk on water
2. Magic - Magic power increased
3. Guard - Protection from thievery
4. Life - Level drain inneffective
5. No-Traps - Never get caught in traps
6. Penalty - Get caught in excessive traps
7. Memory - Won't forget map
8. Cursed - Curses all items
9. Stamina - Hard to become tired (low energy)
10. Burden - Easy to become tired
11. Unlucky - Slow HP recovery
12. Recover - Fast HP recovery

13.
14.
15.
16.
17.
18.

Endure - Freezes HP and Energy


Bargain - Shops sell more for less
Demon - Monster locations revealed on map
Crazy Claw/Saddle - DUR frozen
Brandname - Brandname
No Magic - Strong against magic attacks

E. Gold ( Buying and Selling )


Gold or Gil is used for buying items and storage space. You may also buy
important spells,summons, or saddles. Gold can only be obtained from
certain enemies. Another way to get some gold is by selling items you
find in a dungeon. A awful item ,the Cursed Collar, will still net you
2000+ gil.*Note* a great way to get money is to spend a lot of time in
Cid's Tower. The Cactus enemies will drop anywhere from 50 gil to 500
gil.
Chubby Chocobo - This fat bird is found in town west of the bottom most
statue. He sells important items which slowly change by the end of the
game. Here is a look at the basic items along with prices:
1.
2.
3.
4.
5.
6.
7.
8.

Potion - 50 gil
Dispel - 300 gil
Identify - 100 gil
Map - 300 gil
Peanut - 100 gil
Tasty - 400 gil
Teleport - 300 gil
Memory - 300 gil

Doom - Doom runs shops in dungeons. He sells claws,saddles,spell books,


summon orbs, etc. Pick up the various items you want and pay at the
door. To sell an item drop one out of your inventory. Don't even think
about stealing from Doom. He will get you. He will kill you. You will
also meet Doom if you stay on any one floor of dungeon too long. You
will get several warnings on the bottom of the screen like "Doom is
coming" and "Doom is approaching". Always carry a Teleport Tag!
F. Recycle Boxes
Think stoves but this time using items. They appear as green boxes in
dungeons which allow you to put two items in and get one different item
out. The thing is you will have no clue what to get out of it. Be
careful when using recycle boxes. I only use them to combine some
essences or a few potions that I have no idea what they do.
G. What is an essence?
An essence is a tonic captured from an enemy that is useful for making
strong weapons or saddles. To capture an essence you must deliver the
final blow to an enemy with an Empty Bottle. If you kick it at them and
they die you will receive an essence. Essences can be used by themselves
but are better used in stoves in conjunction with Claws or Saddles. Each
essence is different but you will know what they do by putting the
feather cursor on them. On the bottom of the screen (as with most items)
will be an explanation. Here are some examples:
OK, lets say in your inventory you have a Floating Eye Essence. You also
have a Wind+2 Saddle and a Iron +1 Saddle. The dugeon ahead has enemies
who love casting wind spells. There are also enemies who want to put you

to sleep with their spells. So you need a Saddle that is stong against
Wind and Sleep. If a FloatingEye Essence is put on a Saddle it will
prevent sleep. If put on a pair of Claws it will cause sleep to the
enemy. This is what you will do at the next stove:
* Wind+2Saddle....plus....Iron+1Saddle....plus....FloatingEyeEssence =
WindSaddle+3 with Sleep prevention.
Here are more examples:
1) NoSilenceSaddle+1....plus....WoodSaddle+3....plus....UndeadEssence =
NoSilenceSaddle+4 with Confusion resistance.
2) FlameClaws+2....plus....IronClaws....plus....MermanEssence =
FlameClaws+2 with added Ice element
As you can see Essences can really make your battles much easier.
%%%%%%%%%%%%%%%%%%%%%%%%%%
Feathers and Magic Books
%%%%%%%%%%%%%%%%%%%%%%%%%%
Before starting let me explain what a feather is. Think of feathers like
infinite magic books that are hard to acquire. There are 2 types of
feathers. First are offensive ones like summon feathers and magic
feathers. Second are passive or defensive feathers like HPMAX UP, Magic
UP, etc. Your first feathers will come from the wizards at town. Others
will come from broken claws and sidequests.
A. Magic
MagicBooks - Magic from Magic Books comes in the form that you pick up
in dungeon. Example: BlizzardBook1, CantripBook1, FireBook1, etc. These
books can only be used once for every one you have. So if you have 10
BlizzardBooks you can cast Blizzard 10 times. It's that simple.
Feathers - Using Magic from Feathers is a bit more complex. Let's say
you have a QuakeAll Feather and you do not know how to use it. If you
have a Quake book select it and put the cursor over an enemy. To make
this book hit all enemies press R1 to make the field of damage increase
so that you will hit all enemies. In other words, Quake All!
B. Summons
Orbs - Summon orbs can either be found in dungeons or bought from Doom.
This allows you to cast a summon spell once. Summon spells hit all
enemies. Here is a list of the Summon spells:
1. Ramuh - Lightning Elemental
2. Shiva - Ice Elemental
3. Titan - Earth Elemental
4. Ifrit - Fire Elemental
5. Sylph - Wind Elemental
6. Carbuncle - Reduces Damage
7. Unicorn - Restores Summon Magic
8. Odin - Non-Elemental Attack
9. Asura - Elemental attack plus Heal
10. Bahamut - Very powerful Non-Elemental Attack
Feathers - Summon Feathers are like orbs except you can call upon them

to be your partner in battle! This would replace Shiroma, Cid, etc. Plus
as a final attack they will cast the same spell the orb does.
%%%%%%%%%%
Closing
%%%%%%%%%%
Thanks for reading! If you have any questions,remarks, or corrections
don't hesitate to e-mail me at strangevision@hotmail.com . I will also
help if you are having trouble with the game itself.
%%%%%%%%
Credits
%%%%%%%%
1. Squaresoft for a great game.
2. All information in the Instruction Manual.
3. Gamespot.com
4. www.gamefaqs.com for its abundance of information
5. CD2 Official Guide (BradyGames) for weapon and armor lists.

*Chocobo's Dungeon 2: Training FAQ* by Strangevision


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