Professional Documents
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The Author 2006. Published by Oxford University Press on behalf of the European Public Health Association. All rights reserved.
doi:10.1093/eurpub/ckl025 Advance Access published on March 8, 2006
............................................................................................................
Adolescent
health
............................................................................................................
Frequent computer-related activities increase
the risk of neckshoulder and low back pain
in adolescents
Paula T. Hakala1,2,3, Arja H. Rimpela1, Lea A. Saarni1, Jouko J. Salminen4
Background: Neckshoulder pain (NSP) and low back pain (LBP) increased among adolescents in the 1990s
and the beginning of 2000. A potential risk factor for this increase is the use of information and communication technology. We studied how the use of computers, the Internet, and mobile phones, playing
digital games and viewing television are related to NSP and LBP in adolescents. Methods: Mailed survey
with nationally representative samples of 14-, 16-, and 18-year-old Finns in 2003 (n 6003, response rate
68%). The outcome variables were weekly NSP and LBP. Results: NSP was perceived by 26% and LBP by
12%. When compared with non-users, the risk of NSP was 1.3 (adjusted odds ratios) when using computers >23 h/day, and 1.8 when using 45 h/day; 2.5 when using computers $42 h/week, and 1.7 when
using the Internet $42 h/week. Compared with non-users, the risk of LBP was 2.0 when using computers
>5 h/day, 1.7 when using $42 h/week, 1.8 when using the Internet $42 h/week, and 2.0 when playing
digital games >5 h/day. Times spent on digital gaming, viewing television, and using mobile phones
were not associated with NSP, nor were use of mobile phones and viewing television with LBP after
adjusting for confounding factors. Conclusions: Frequent computer-related activities are an independent
risk factor for NSP and LBP. Daily use of computers exceeding 23 h seems to be a threshold for NSP and
exceeding 5 h for LBP. Computer-related activities may explain the increase of NSP and LBP in the 1990s
and the beginning of 2000.
Keywords: adolescence, computer, digital games, Internet, low back pain, mobile phone, neck
shoulder pain
............................................................................................................
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1 Tampere School of Public Health, FIN-33014 University of
Tampere, Finland
2 Tampere University Hospital, PO Box 2000, FIN-33421 Tampere,
Finland
3 City of Helsinki, Health Centre, PO Box 6100, FIN-00099 Helsinki, Finland
4 Department of Physical and Rehabilitation Medicine, University
Hospital of Turku, PO Box 52, FIN-20520 Turku, Finland
Correspondence: Paula T. Hakala, Tampere School of Public
Health, FIN-33014 University of Tampere, Finland, tel: 358 50 363
8669; fax: 358 3 215 6057, e-mail: paula.t.hakala@uta.fi
537
Table 1 Continued
Frequency
Frequency
Boys (age)
Girls (age)
14
14
Boys (age)
All
14
16
18
16
Alla
Girls (age)
18
16
18
14
16
18
23 h
11
10
45 h
>5 h
NSP
Almost daily
16
20
10
12
14
14
22
25
16
28
30
29
30
32
32
30
Seldom/not at all
61
53
51
47
30
23
44
100
100
100
Total
Total
14
13
19
13
15
13
14
#1 h
28
31
26
25
27
20
26
23 h
48
45
43
51
47
54
49
45 h
11
>5 h
LBP
Almost daily
11
13
15
19
20
24
36
34
25
Seldom/not at all
79
69
64
69
51
48
63
100
100
100
Total
Total
Not at all
10
10
13
113 h
67
62
66
83
83
80
74
1441 h
26
30
23
16
0.4
100
100
100
$42 h
Total
Not at all
14
11
11
14
13
14
13
113 h
75
72
74
80
82
82
77
1441 h
10
14
12
100
100
100
$42 h
Total
70
58
56
68
66
70
65
#1 h
23
28
27
24
25
23
25
23 h
10
11
6.9
45 h
>5 h
0.1
100
100
100
Total
29
35
57
82
87
92
65
#1 h
29
26
20
13
17
23 h
32
27
17
13
45 h
0.6
0.6
0.6
>5 h
0.2
0.2
0.3
Total
100
100
100
38
32
30
21
20
31
#1 h
55
62
57
64
67
59
49
Methods
We used data from the Adolescent Health and Lifestyle Survey
2003, a nation-wide monitoring system of Finnish adolescents.
Self-administered questionnaires were mailed to 14-, 16-,
and 18-year-olds in February with two re-inquiries to nonrespondents. Sample size was 8810, 6003 responded, and
response rate was 68% (14-year-old girls: n 1245, 78%;
14-year-old boys: n 1092, 66%; 16-year-old girls: n
1296, 79%; 16-year-old boys: n 1003, 59%; 18-year-old
girls: n 797, 74%; 18-year-old boys: n 570, 50%).
538
Results
NSP was perceived once a week or more frequently by 26%,
and LBP by 12% of 14- to 18-year-olds (table 1). Prevalence of
NSP and LBP was higher among girls than among boys, and it
increased by age. Boys spent more time on using computers,
the Internet, and gaming than girls. Girls spent more time on
using mobile phones. Times of viewing TV, video, or DVD
were equal in boys and girls (table 1).
Risk of NSP increased parallel to increase in the use of
computers, the Internet, playing digital games and mobile
phones, but not in viewing TV (table 2, model 1). A dose
response relationship was observed in the weekly and daily use
of computers. In model 2, when parents education level,
school success, timing of puberty, and efficiency of physical
activity were adjusted for, playing digital games was no longer
related to NSP. Adding stress symptoms (model 3), the risk
increased with the increasing exposure time in the computer
and the Internet use, but the doseresponse relationship disappeared in daily computer use. Computer use of $42 h
weekly, or >23 h daily, and the Internet use of $14 h weekly
presented a threshold for weekly NSP. Odds ratios increased
with the increasing time of using computers and the Internet.
Use of mobile phones was no longer significantly associated
with NSP.
Risk of LBP was significantly higher when exposure time was
$42 h/week and >5 h/day in computer use, $42 h/week in the
Internet use, and >5 h/day in playing digital games (models 13,
table 3). Statistically significant results were obtained in mobile
phone use in one category (23 h/day), which, however, is an
inconsistent result, and also in viewing television (>5 h/day) in
models 1 and 2, but the latter disappeared in model 3.
Model 1a
Model 2b
Model 3c
OR
OR
OR
95% CI
95% CI
1.0
95% CI
1.0
1.0
113 h
1.0
0.81.2
1.1
0.81.3
1.1
0.81.4
1441 h
1.3
1.01.7
1.3
1.01.8
1.2
0.91.7
$42 h
2.3
1.53.6
2.4
1.44.0
2.5
1.54.3
539
Model 1a
Model 2b
Model 3c
Not at all
1.0d
1.0
1.0
113 h
0.8
1441 h
1.0
$42 h
1.5
Not at all
1.0
1.0
1.0
113 h
1.1
0.91.3
1.2
0.91.4
1.1
0.91.4
1441 h
1.7
1.32.2
1.7
1.22.3
1.4
1.02.0
$42 h
1.6
1.02.7
1.7
1.03.0
1.7
1.03.1
Not at all
1.0
113 h
0.8
1.0
1.0
1441 h
1.1
$42 h
1.9
Not at all or
not daily
1.0
1.0
1.0
#1 h
1.1
0.91.2
1.1
0.91.2
1.0
0.81.3
23 h
1.4
1.11.8
1.4
1.11.8
1.3
1.01.7
45 h
2.0
1.23.3
1.8
1.03.1
1.8
1.03.3
>5 h
2.5
1.44.5
2.1
1.14.3
1.4
0.73.0
Not at all or
not daily
1.0
1.0
1.0
#1 h daily
1.0
23 h daily
1.1
45 h daily
1.0
>5 h daily
2.3
Not at all or
not daily
1.0
1.0
1.0
#1 h
1.1
0.91.3
1.0
0.81.2
0.9
0.71.1
23 h
1.2
0.91.4
1.0
0.81.3
1.0
0.81.3
45 h
1.1
0.71.7
1.0
0.61.6
1.0
0.61.6
>5 h
1.9
1.23.1
1.5
0.92.6
1.4
0.82.4
Not at all or
not daily
1.0
1.0
1.0
#1 h
1.0
23 h
0.9
45 h
1.1
>5 h
2.5
1.0
1.0
Not at all or
not daily
1.0
1.0
1.0
#1 h
1.3
1.11.5
1.2
1.11.4
1.1
0.91.3
23 h
1.3
1.01.7
1.3
1.01.7
1.0
0.81.4
45 h
0.9
0.51.7
0.7
0.41.4
0.7
0.31.3
>5 h
2.2
1.33.7
1.9
1.13.3
1.7
0.93.2
#1 h
1.1
23 h
1.4
45 h
1.7
>5 h
1.6
1.0
1.0
Not at all or
not daily
1.0
1.0
1.0
#1 h
1.0
23 h
1.1
45 h
1.2
>5 h
2.1
Not at all or
not daily
1.0
#1 h
1.0
0.81.2
0.9
0.71.2
0.9
0.71.1
23 h
1.0
0.81.2
0.9
0.71.1
0.8
0.71.0
45 h
1.1
0.91.4
0.9
0.71.2
0.8
0.61.2
>5 h
1.4
0.92.1
1.1
0.71.8
0.8
0.41.4
540
Discussion
According to this study computer-related activities are positively associated with NSP and LBP among adolescents. Our
results bring new information suggesting that computer use
exceeding 2 h/day is a threshold for NSP, and exceeding
5 h/day for LBP, and digital gaming exceeding 5 h/day is a
threshold for LBP. Times spent on digital gaming and using
mobile phones were not associated with NSP, nor were mobile
phones use and viewing television associated with LBP after
adjusting for confounding factors. This is the first comprehensive
attempt to establish a connection between exposure time to
computer-related activities and NSP and LBP among adolescents.
In visual display unit work, as in computers, information is
displayed on a screen and processed via manual input devices
like keyboard and mouse. The devices remaining immobile
on the desk, the worker is obliged to maintain the same static
posture while working.25 Computer work means sitting at desk
with the neck in flexion position, while the keyboard and
mouse operation requires repetitive upper extremity motions.
Insufficient recovery after local muscle fatigue is believed to
be essential in the genesis of muscular pain in static work.26
Associations between NSP and LBP and computer use were
observed in our study; pain at computer work was more easily
felt in the neck and shoulder areas than in the lower back.
We discovered digital gaming to be related to LBP but not to
NSP. Playing video games has previously been reported to be
a risk factor for LBP among 9-year-olds.10 Digital game playing
as in computers, the Internet, television, and console games
is a multiform activity of different postures. Although mostly
requiring repetitive hand motion in sitting position, the basic
mechanism of gaming relies on dynamic action where players
change postures freely and the loading of the upper extremities
is minimized. On the other hand, LBP is known to be related
to prolonged sitting position,1 and this is confirmed by our
findings when exposure times in digital gaming and computer
use were high.
The present study is the first illustration of the lack of
an association between using mobile phones and reporting
NSP. Adolescents are playing games, sending text messages,
and phoning while walking, standing, lying, or sitting, which
may overload the upper extremities rather than the low back.
However, association with NSP disappeared after controlling
stress symptoms. NSP in this case may be a stress symptom
rather than an independent risk factor. Subjects with stress
may have a lowered threshold of reporting pain symptoms.
On the other hand, stress or psychological strain might activate
the central nervous system to varying degrees resulting in activation of muscle spindles.27 Increased muscle tone can lead to
painful tensional syndromes,28 a mechanism that might explain
the association between spinal pain and computer-related
activities as well. NSP and LBP are known to be multifactorial
and the different factors may interact.
Viewing television was associated with LBP when viewing
time exceeded 5 h/day, a fact that emerged also in multivariate
analysis, only to disappear after controlling for stress symptoms. Some previous studies have shown a correlation between
time spent on viewing television and back pain,1,19,23 while
others did not. As an occupation apparently not exerting a
load on the upper extremities television viewing was not associated with NSP.
The study was based on a large representative sample.
There are limitations associated with the reliability and validity
of postal surveys. The response rate of the survey was fairly
good, although the rates were lower in boys and older age
groups than in girls and younger age groups. An indirect analysis of non-respondents showed that there were no systematic or
statistically significant differences in the symptom categories or
in the ICT variables between respondents and non-respondents.
Acknowledgements
Contributors: A.R. initiated and designed the study. L.S. and
J.J.S. provided critical input in all phases of the study. P.T.H. and
A.R. performed the main analysis, drafted the paper and coordinated subsequent revisions with the other authors. P.T.H.,
A.R., and J.J.S. are the guarantors for the paper. We express
our gratitude to Mr Lasse Pere for data management and to
Mrs Marja Vajaranta for revising the language. This study
was funded by the Ministry of Social Affairs and Health,
the Health Promotion Research Program of the Academy
of Finland, the Medical Research Fund of the Tampere
University Hospital, the City of Helsinki Health Centre, and
the Information Society Institute of the University of Tampere.
Competing interests: None declared.
Key points
Neckshoulder pain (NSP) and low back pain (LBP)
increased among adolescents in the 1990s simultaneously with the increase in use of information and
communication technology (ICT).
We study how the use of ICT is related to NSP and LBP
in adolescents.
Risk of NSP increased when computer use was
23 h/day, or more.
Risk of LBP increased when computer use and playing
digital games exceeded 5 h/day.
With ICT-involving leisure activities adolescents are
confronted with a new health risk.
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