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BALLISTIC

Ballistic is the transitory member of


the group, Cyberforce...as in, she
joins in when she feels like it.
Mostly when it concerns Velocity,
her sister, of whom she is
outrageously protectice of.
She found out that her and Carin's
father was a CIA agent named
Frank Taylor (she found this out
after he died), but, while Carin now
goes by the name Carin Taylor,
Ballistic is still calls herself
Cassandra Lane.
He walked out on the family while his daughters were very young. He felt really guilty about it, but he
still walked out. Her mother remarried (or at least lived with) an abusive guy who didn't like either girl
very much. Ballistic accidentally killed him as a kid, trying to protect her mother and sister. What
happened afterwards isn't clear, since this is taken from her sister, Velocity's, memories.
Ballistic was one of the leaders of the S.H.O.C.s, and first met Cyberforce while trying to recapture
Velocity for Cyberdata. Her mutant talent is her incredible athletic ability; she can hit 99.2% of the
targets she aims at (as long as they are in range, of course). She was the star pitcher of her high school
baseball team, until a jealous boyfriend and his friends beat her up, especially her arm. She joined
Cyberdata a bit later, and they outfited her with a bionic arm and turned her into one of their operatives.
After multiple confrontations with Cyberforce over Velocity and a bad head wound, Ballistic started to
remember Carin. Cyberforce removed her "brain box," and she now lives in New York City and helps
out Cyberforce -- sometimes.
Name: Cassandra Lane
Alignment: Unprincipled
Hit Points: 50 SDC: 75
Height: 5ft 9in
Weight: 125lbs
Age: Early 20's
Attributes: IQ 17, ME 17, MA 17, PS 17, PP 23, PE 23, PB 23, Spd 23
Disposition: A loner, who cares deeply for those close to her.
Super Power Category: Mutant
Experience Level: 7th
Education Level: Military Specialist
Major Powers: Targeting
Minor Powers: Extraordinary Physical Prowess

Combat Training: HtH Assassin


Attacks Per Melee: 8
Bonuses: +3 to Iniative, +6 to Strike, +10 to Parry, +10 to Dodge, +9 to Roll, +5 to Pull, +7 to
Automatic Dodge, +6 to Damage, +3 to Disarm, Death Blow on 20 (natural; must announce)
Scholastic Skills: (Due to extended training Ballistic has additional areas of knowledge)
Espionage Program (Basic)
Detect Ambush, Intelligence, Wilderness Survival, Tracking, Sniper
Military Program (Basic)
Running, Climbing, Military Etiquette, Radio: Basic, WP Semi/Automatic Rifle
Military Program (Demolitions)
Basic Electronics, Basic Mechanics, Demolitions, Demolition Disposal, Underwater Demolitions
Physical/Athletic Program
Acrobatics, Boxing, Gymnastics, Prowl
Weapon Proficiency (Modern)
WP Revolver, WP Automatic Pistol, WP Bolt-Action Rifle
Weapon Proficiency (Modern)
WP Sub-Machinegun, WP Energy Pistol, WP Energy Rifle
Secondary Skills: Basic Electronics, Basic mechanics, Automotive Mechanics, First Aid, Athletics,
Body Building, Swimming, Swimming (SCUBA), Pilot Automobile, Pilot Motorcycle, Pilot Truck,
Seduction, Math: Basic, WP Archery & Targeting, WP Targeting, WP Shotgun
Cybernetics: Bionic Arm/Hand (Right; AR 15, SDC 100, PS 17, PP 23), Bionic Eye (Right; Targeting
and Thermo-Imaging)

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