the group, Cyberforce...as in, she joins in when she feels like it. Mostly when it concerns Velocity, her sister, of whom she is outrageously protectice of. She found out that her and Carin's father was a CIA agent named Frank Taylor (she found this out after he died), but, while Carin now goes by the name Carin Taylor, Ballistic is still calls herself Cassandra Lane. He walked out on the family while his daughters were very young. He felt really guilty about it, but he still walked out. Her mother remarried (or at least lived with) an abusive guy who didn't like either girl very much. Ballistic accidentally killed him as a kid, trying to protect her mother and sister. What happened afterwards isn't clear, since this is taken from her sister, Velocity's, memories. Ballistic was one of the leaders of the S.H.O.C.s, and first met Cyberforce while trying to recapture Velocity for Cyberdata. Her mutant talent is her incredible athletic ability; she can hit 99.2% of the targets she aims at (as long as they are in range, of course). She was the star pitcher of her high school baseball team, until a jealous boyfriend and his friends beat her up, especially her arm. She joined Cyberdata a bit later, and they outfited her with a bionic arm and turned her into one of their operatives. After multiple confrontations with Cyberforce over Velocity and a bad head wound, Ballistic started to remember Carin. Cyberforce removed her "brain box," and she now lives in New York City and helps out Cyberforce -- sometimes. Name: Cassandra Lane Alignment: Unprincipled Hit Points: 50 SDC: 75 Height: 5ft 9in Weight: 125lbs Age: Early 20's Attributes: IQ 17, ME 17, MA 17, PS 17, PP 23, PE 23, PB 23, Spd 23 Disposition: A loner, who cares deeply for those close to her. Super Power Category: Mutant Experience Level: 7th Education Level: Military Specialist Major Powers: Targeting Minor Powers: Extraordinary Physical Prowess
Combat Training: HtH Assassin
Attacks Per Melee: 8 Bonuses: +3 to Iniative, +6 to Strike, +10 to Parry, +10 to Dodge, +9 to Roll, +5 to Pull, +7 to Automatic Dodge, +6 to Damage, +3 to Disarm, Death Blow on 20 (natural; must announce) Scholastic Skills: (Due to extended training Ballistic has additional areas of knowledge) Espionage Program (Basic) Detect Ambush, Intelligence, Wilderness Survival, Tracking, Sniper Military Program (Basic) Running, Climbing, Military Etiquette, Radio: Basic, WP Semi/Automatic Rifle Military Program (Demolitions) Basic Electronics, Basic Mechanics, Demolitions, Demolition Disposal, Underwater Demolitions Physical/Athletic Program Acrobatics, Boxing, Gymnastics, Prowl Weapon Proficiency (Modern) WP Revolver, WP Automatic Pistol, WP Bolt-Action Rifle Weapon Proficiency (Modern) WP Sub-Machinegun, WP Energy Pistol, WP Energy Rifle Secondary Skills: Basic Electronics, Basic mechanics, Automotive Mechanics, First Aid, Athletics, Body Building, Swimming, Swimming (SCUBA), Pilot Automobile, Pilot Motorcycle, Pilot Truck, Seduction, Math: Basic, WP Archery & Targeting, WP Targeting, WP Shotgun Cybernetics: Bionic Arm/Hand (Right; AR 15, SDC 100, PS 17, PP 23), Bionic Eye (Right; Targeting and Thermo-Imaging)