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How-to-start Tutorial
September 2013
www.bvbcafe.com
cafe@as2con.com
How-to-start Tutorial
Figure 1. Adding points and defining their coordinates using guiding planes
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How-to-start Tutorial
3. To add a point, click on the Point Tool on toolbar. Point will be added on active
guide (right click on guide to activate it), Figure 1. This procedure is practical for
making frame curves.
Points are used to generate curves more easily. Activated points (left mouse
click) are highlighted in red. You can enter coordinates of an activated point by
right-clicking on VER: (...) on the screen bottom. In pop-up window, enter
coordinates in this form: X*Y*Z, Figure 1. Points coloured in green aren't
activated and corresponding sign on screen bottom shows VER:NONE.
4. To add a curve, select several points (2 for line, more for curve), but mind
that clicking order matters. Click on the Insert Spline Curve Tool on toolbar,
Figure 2.
5. Curves are copied along axis using Copy Tool from toolbar. To move curve
along X-axis, MOVE:X has to be enabled and Offset distance adjusted on the
bottom of the screen, Figure 3.
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How-to-start Tutorial
6. To create a complex surface (e.g. shell plating), select several curves (mind
the order) and click on Surface Tool in toolbar, Figure 4. Note that surface is loft
based,
so
curves
shouldn't
intersect.
If
so
use
splitting
first.
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November 2011
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How-to-start Tutorial
7. Complex frame structures can be easily drawn by joining outer shell and inner
shell curves into one surface. Curves containing knuckles (e.g. inner shell
plating) can be made using PolyLine Curve Tool from toolbar. Frame plating can
be divided into characteristic parts (double bottom, hooper tank, double side)
using guiding planes (see manual) and Split Entity Tool from toolbar, Figure 5.
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How-to-start Tutorial
Now select 4 of newly created vertices and click Strake Tool on toolbar, Figure 7.
Strakes can be easily copied, moved or extended using guiding planes (see
manual).
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How-to-start Tutorial
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How-to-start Tutorial
Select previously defined opening type from drop-down Openings Menu on the
Menu Bar. Then, select strake(s) you wish to apply opening(s) on and select
Opening Tool on toolbar, Figure 10. For more details on openings' definition see
manual.
10. Stiffened panels can be made both on strakes and surfaces. To import profile
database, click File Database Import Profiles in Menu Bar (browse Profiles.xls
from the folder in which CAFE is instaled).
In Project Explorer Tree click on Profiles and select profile you need (be
sure to remember profile Unique ID, e.g. ID 16 for HP 180x8), Figure 11.
Then, select StiPanels in Project Explorer Tree and click +. StiProfile with ID 0
should be left empty (StiProfile -1). Click + again and then define StiPanel
properties. Type profile Unique ID number into StiProfile field (ID 16 for HP
180x8). Add Description and StiSpacing, Figure 12. Various StiPanel properties
can be defined in this menu (see manual).
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How-to-start Tutorial
Select strake(s) you wish to apply StiPanel on and click on desired StiPanel (HP
180x10) from drop-down StiPanel Menu on the Menu Bar, Figure 13.
Stiffeners' orientation and side can be changed using Shift Stiffener Orientation
Tool, Shift Entity Nodes Tool and Flip Normal Tool in the toolbar. Applying
StiPanel-0 (StiPanel with ID 0) on strake will remove all previously defined
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November 2011
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How-to-start Tutorial
StiPanels from that strake. To learn more about StiPanels and profiles see
manual. StiPanels applied on strakes are shown in Figure 14.
11. Single beams can be added on any 2 vertices in the model. Firstly, select
desired profile (T 300x10x150x12) from drop-down Profiles Menu on the Menu
Bar. Then select 2 desired vertices and click Beam Tool on toolbar. Stiffener
Angle Tool on toolbar is used to rotate beam around longitudinal axis. T-Beam
defined on 2 vertices is shown in Figure 15.
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How-to-start Tutorial
12. CAFE software serves as FEM pre-processor, which means that users can
define element thickness (see manual) and FEM mesh.
To mesh models select Tools FE mesh in Project Explorer Tree and define Mesh
Element Length (e.g. 150 mm), Figure 16. For more mesh characteristics see
manual.
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Create new Model Group named Mesh and activate it. Select entities that you
want to mesh and click Mesh Selected Entities on toolbar, Figure 17. Mesh can be
repaired by using Repair Selected Vertices Mesh Tool and Relax Selected Mesh
Tool from toolbar (see manual).
For a more detailed guideline for modeling in Cafe look at the User's Guide.
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