Professional Documents
Culture Documents
Index
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16.
Before we begin...
Preparation: The game is played on a flat 4x4
surface, with at least 15 pieces of terrain on it. The
players roll-off, and the winner chooses on what
side to deploy and has to start first.
The players alternate in placing one unit each within
12 of their table edge.
Objective: After 4 rounds the game ends, and both
players sum the point value of all enemy models
they put out of action or that are fleeing.
The player with the most points wins.
Activation
The player declares which unit he wishes to
activate, and it may do one of the following:
Action
Move
Notes
Hold
0
May shoot.
Hunker
0
May not shoot. Gets +1
die to blocking shots.
Guard
0
May react once per round
by firing at enemy
movement across its line
of sight. Target gets +1 die
to blocking.
Walk
6
May shoot after moving.
Run
12
May not shoot.
Assault
12
Move into close combat
with enemy, gets +1 die to
melee attacks.
Moving
Models may move and turn in any direction
regardless of their facing, and they may only move
within 1 of other models if assaulting.
When a unit is activated each member acts as an
individual, being able to use different actions and
targeting different enemies, as long as it remains
within 3 of another member and within 6 of all
other members. If any member of the unit is further
than 3/6 you must use a Walk, Run or Assault
action to get it back into coherency.
If two or more members of a unit use the same
action to target the same model, they must use it
simultaneously as a coordinated action.
Shooting
All models in a unit that are in range and have line
of sight of an enemy model may shoot one weapon
at it. Models may not shoot into or out of close
combat under any circumstance.
The attacker takes one Quality test per Firepower of
the model, and each success is a hit.
The target then takes as many Quality tests as hits,
and each success is a block.
Advanced Rules
Advanced Rules
Once you have gotten familiar with the way One
Page Kill Team works, you might want to try using
advanced rules to spice up the game.
Buildings
Objectives
When using advanced objectives the table and
armies are set up just like a regular game. You can
either choose any of these or play with a random
one by rolling a die on this table:
Result
Objective
1
Duel
2
Seize Ground
3
Relic Hunt
4
Sabotage
5
Breakthrough
6
Last Stand
1 - Duel: This objective is the standard game
objective as described in the Rules section.
2 - Seize Ground: After 4 rounds the game is over,
and the battlefield is divided into four equal
quarters, and both players sum the point value of all
their non-fleeing models in each quarter. Compare
the points for each quarter, and the player that has
more points in one quarter counts as having seized
it. The player with most table quarters seized wins.
3 - Relic Hunt: Before deploying armies D3+2 relic
markers are placed on the table. Roll-off to see who
goes first, and then alternate in placing one marker
each. The markers must be placed at least 12 away
from any table edge and from any other marker.
After 4 rounds the game is over, and both players
must see how many relics they seized. If a nonfleeing model is within 3 of a relic marker whilst no
enemy models are within 3 of the same marker, it
counts as seized. The player with most relics wins.
4 - Sabotage: Before deploying armies two relay
markers are placed on the table. Roll-off to see who
goes first, and place one relay marker within your
deployment zone, at least 6 away from the table
edge. A relay marker may only be attacked by
assaulting it, it has no attacks and has Quality 4+.
After 4 rounds the game is over, and the player that
has managed to destroy the enemy relay marker
whilst keeping its own relay marker alive wins.
5 - Breakthrough: Before deploying armies the
players roll-off to see who the attacker is, and the
opposing player becomes the defender.
After 4 rounds the game is over, and if at least 25%
of the attackers force (worked out by point cost) is
in the defending players deployment zone he wins.
6 - Last Stand: Before deploying armies the
players roll-off to see who the attacker is, and the
opposing player becomes the defender.
The defending player must split his army in half
(worked out by point cost), and deploy one half
within 6 of the table centre, this half will be
referred to as the defenders. The other half of his
army must be deployed within 3 of any table
border. The attacking player then deploys his army
anywhere on the table, at least 12 away from
enemy models.
After 4 rounds the game is over, and if at least 75%
of the defenders (worked out by point cost) are still
alive and not fleeing, the defending player wins.
attacks.
Psychic Powers
All psykers may take any of the following
psychic powers. Note that the point cost of
the power depends on the psykers level.
Psychic Power
Prescience (Target unit within
12 may re-roll failed attacks
until the end of this round)
Banishment (Target unit
within 24 must re-roll
successful blocks until the end
of this round)
Assail (Target unit within 18
takes D6 hits)
Psychic Shriek (Target unit
within 18 takes a morale test.
If it fails the unit takes one
wound or adds D3 wound
markers to its Tough count)
Flame Breath (Target unit
within 12 takes 2D6 hits)
Summoning (Place a unit of D3
bloodletters, D3 pink horrors,
D3 plaguebearers or D3
deamonettes within 12. Once
successful this psychic power
may not be used again during
the same game)
Smite (Target unit within 18
takes 2D6 hits)
1
10
2
15
3
20
10
15
20
15
20
25
15
20
25
20
30
35
25
40
45
30
45
55
Space Marines
Name
Captain
Terminator Captain
Librarian
Techmarine
Assault Scout
Tactical Scout
Assault Marine
Tactical Marine
Assault Veteran
Tactical Veteran
Terminator
Centurion
Scout Biker
Marine Biker
Bike
Dreadnought
Size
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Quality
3+
3+
3+
3+
4+
4+
3+
3+
3+
3+
3+
3+
4+
3+
3+
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Fist
Pistol, Force Weapon
Pistol, Power Fist
Pistol, Hand Weapon
Assault Rifle
Pistol, Hand Weapon
Assault Rifle
Pistol, Power Weapon
Assault Rifle, Hand Weapon
Linked Assault Rifle, Power Fist
Linked Flamer, 3x Linked Assault Rifles
Pistol, Hand Weapon
Pistol, Hand Weapon
Linked Assault Rifle
Linked Heavy Flamer, Dreadnought Fist,
Linked Assault Rifle
Take one:
Heavy Bolter (Sidecar)
Multi-Melta (Sidecar)
B
Replace Pistol:
Assault Rifle
+5pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Gravgun
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+10pts
C
Replace Pistol/Assault Rifle:
Shotgun
Assault Rifle
Sniper Rifle (Scope)
Heavy Bolter
Missile Launcher
+5pts
+5pts
+25pts
+25pts
+45pts
D
Replace Pistol/Assault Rifle:
Flamer
Gravgun
Meltagun
Plasmagun
+10pts
+15pts
+15pts
+30pts
E
Replace Assault Rifle:
Heavy Bolter
Multi-Melta
Plasma Cannon
Missile Launcher
Lascannon
Take one:
Narthecium (this model or one
friendly model within 3 gets
Armor(+1) once per game)
Standard
(friendly models within 6 may
re-roll failed morale tests)
+30pts
+30pts
+40pts
+55pts
+90pts
+15pts
+10pts
F
Replace Linked Assault Rifle:
Heavy Flamer
Storm Shield
(Armor(+1) once per game)
Assault Cannon (Rending)
Take one:
Cyclone Missiles
(Combi-Missile Launcher)
+10pts
+10pts
+15pts
+15pts
Special Rules
Fearless, Hero, Tactics
Fearless, Hero, Tactics, Tough
Fearless, Psyker(1)
Fearless, Tough
Fearless, Scout
Fearless, Scout
Fast, Fearless, Flying
Fearless
Fast, Fearless, Flying
Fearless
Fearless, Tough
Fearless, Heavy, Tough
Fearless, Mount (Bike), Scout
Fearless, Mount (Bike)
Fast
Rare, Tough
+35pts
+40pts
I
Take one:
Linked Dreadnought Fist
+25pts
Replace Linked Flamer:
Linked Meltagun
+5pts
Linked Grenade Launcher
+20pts
Linked Heavy Bolter
+25pts
Linked Lascannon
+95pts
Replace 3x Linked Assault Rifles:
Missile Launcher
+35pts
J
Replace up to two Linked Assault Rifles:
Heavy Flamer (may take 2x)
+10pts
Meltagun
+10pts
Replace Linked Assault Rifle and
Dreadnought Fist:
Missile Launcher
+35pts
Linked Autocannon
+45pts
Replace Linked Heavy Flamer:
Assault Cannon (Rending)
Free
3x Linked Assault Rifle
+5pts
Dreadnought Fist and Linked
+5pts
Assault Rifle
Multi-Melta
+10pts
Linked Heavy Bolter
+15pts
Plasma Cannon
+20pts
Linked Autocannon
+50pts
Linked Lascannon
+90pts
Take up to two:
Hunter-Killer Missile (Combi+15pts
Missile Launcher, may take 2x)
Take one:
Ironclad
+10pts
(Armor(+1) once per game)
Upgrades
A, B
F
A, B
A, B
A, B, C
A, B, C
A, B, D
A, B, D, E
A, B, D
A, B, D, E
F
I
A
A, D
G
J
Cost
40pts
80pts
35pts
55pts
20pts
20pts
30pts
25pts
35pts
30pts
60pts
85pts
30pts
35pts
100pts
Size
1
2
1
1
1
3
1
2
5
1
1
2
1
2
1
Quality
4+
4+
5+
5+
5+
5+
5+
5+
6+
6+
4+
4+
4+
5+
4+
Equipment
Pistol, Hand Weapon
Assault Rifles
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Force Weapon
Assault Rifles
Heavy Bolter
Assault Rifles, Hand Weapons
Assault Rifles
Sniper Rifle (Scope)
Grav Pistol, Power Weapon
Assault Rifles
Assault Rifle
Pistols, Combi-Power Weapons
Heavy Flamer
Special Rules
Hero, Officer
Commissar
Spiritual Leader
Psyker(1)
Fearless, Scout
Scout
Furious, Tough
Deep Strike, Scout
Mount (Horse)
Fast
Rare, Tough
I
Replace Pistol/Assault Rifle:
Pistol
Free
Plasma Pistol
+10pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Upgrade Psyker(1):
Psyker(2)
+5pts
B
Replace Assault Rifle:
Flamer
Heavy Flamer
Meltagun
Grenade Launcher
Plasmagun
+5pts
+10pts
+10pts
+20pts
+20pts
C
Replace Pistol/Assault Rifle:
Shotgun
+5pts
Sniper Rifle (Scope)
+25pts
D
Replace Heavy Bolter:
Missile Launcher
Autocannon
Mortar (Indirect)
Lascannon
+15pts
+15pts
+20pts
+30pts
E
Take one:
Standard (Fearless)
Vox-Caster (24 Officer)
Medipack (this model or one
friendly model within 3 gets
Armor(+1) once per game)
+5pts
+10pts
+15pts
F
Replace Pistol:
Plasma Pistol
+5pts
Replace Combi-Power Weapon:
Power Weapon
+5pts
Replace Pistol and Combi-Power Weapon:
Flamer
+5pts
Meltagun
+5pts
Grenade Launcher
+10pts
Plasmagun
+10pts
G
Replace Power Weapon:
Power Fist
+5pts
Take one:
Shield (Armor(+1) once per game)
+10pts
H
Replace Heavy Flamer:
Multi-Laser
Plasma Cannon
Missile Launcher
Autocannon
Lascannon
+10pts
+20pts
+30pts
+30pts
+55pts
Take any:
Hunter-Killer Missile
(Combi-Missile Launcher)
Extra Armor
(Armor(+1) once per game)
+10pts
+10pts
Upgrades
A
B, C, E
A
A, C
A
A, B
D
G
A, B, C
A, B
F
H, I
Cost
30pts
30pts
10pts
15pts
15pts
30pts
25pts
35pts
25pts
35pts
45pts
30pts
20pts
20pts
55pts
Orks
Name
Warboss
Big Mek
Weirdboy
Runtherd
Gretchin
Choppa Boyz
Shoota Boyz
Stormboy
Burna Boy
Loota
Tankbusta
Kommandos
Flash Gitz
Nob
Warbiker
Bike
Deffkopta
Warbuggy
Killa Kan
Deff Dred
Size
1
1
1
1
5
3
3
1
1
1
1
2
2
1
1
1
1
1
1
Quality
4+
5+
5+
6+
6+
5+
5+
5+
5+
5+
5+
5+
5+
4+
5+
5+
4+
4+
4+
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Force Weapon
Power Weapon
Pistols
Pistols, Hand Weapons
Carbines
Pistol, Hand Weapon
Flamer, Power Weapon
Mortar (Indirect)
Grenade Launcher
Pistols, Hand Weapons
Assault Cannons
Pistol, Hand Weapon
Pistol, Hand Weapon
Linked Carbine
Linked Heavy Bolter
Linked Heavy Bolter
Heavy Flamer, Dreadnought Fist
4x Dreadnought Fist
Special Rules
Fearless, Furious, Hero, Waagh!
Fearless, Furious, Hero, Waagh!
Psyker(1)
Furious, Tough, Runtherd
Git Shoota
Fearless, Furious
Fearless, Furious
Deep Strike, Fast, Fearless, Flying, Furious
Fearless, Furious
Fearless, Furious
Fearless, Furious
Fearless, Furious, Scout
Fearless, Furious
Fearless, Furious
Fearless, Furious, Mount (Bike)
Fast
Rare, Fast, Flying, Furious, Scout
Rare, Fast
Rare
Rare, Tough
Take any:
Red Paint Job (+3 movement)
Grot Riggers
(on 4+ this model immediately gets
up when stunned)
Armor Plates
(Armor(+1) once per game)
B
Replace Pistol:
Carbine
+5pts
Linked Carbine
+10pts
Doks Tools (this model or one
+15pts
friendly model within 3 gets
Armor(+1) once per game, Hand
Weapon (Poison))
Take one Carbine attachment:
Combi-Heavy Flamer
+5pts
Combi-Grenade Launcher
+5pts
Take any:
Attack Squig (+1 die to melee)
+5pts
Ammo Runt (+1 die to shooting
+5pts
once per game, may take 3x)
Grot Orderly (+1 die to blocking
+10pts
once per game)
E
Take any:
Bomb-Squig (Combi-Grenade
Launcher, may take 3x)
Tankhammer (Dreadnought Fist)
+5pts
+10pts
F
Replace Linked Heavy Bolter:
Plasmagun
Linked Grenade Launcher
Take any:
Bigbomm (Combi-Dreadnought
Fist, attacks one enemy model it
moved over)
Buzzsaw (Power Fist)
Free
Free
+5pts
+10pts
Free
+5pts
+5pts
+10pts
+10pts
+5pts
+10pts
Free
Free
Upgrades
A, B, C
A, B, C, D, K
L
A, C, D
A, C, D
A, C
D
D
E
A, D
A, B
A, B, C
A
F
G, J
G, H
G, I
Cost
30pts
25pts
30pts
10pts
30pts
40pts
35pts
20pts
20pts
45pts
25pts
30pts
35pts
20pts
20pts
50pts
55pts
45pts
95pts
+5pts
Cost
+5pts
+10pts
+10pts
+15pts
+15pts
+35pts
Eldar
Name
Autarch
Farseer
Avatar
Warlock
Storm Guardians
Guardians
Weapon Platform
Ranger
Banshee
Scorpion
Harlequin
Dire Avenger
Hawk
Fire Dragon
Warp Spider
Dark Reaper
Wraithblade
Wraithguard
Wraithlord
War Walker
Windrider
Shining Spear
Jetbike
Size
1
1
1
1
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
-
Quality
3+
3+
2+
3+
4+
4+
4+
4+
3+
3+
3+
3+
3+
3+
3+
3+
3+
3+
2+
4+
3+
3+
-
Equipment
Pistol, Power Weapon (Strikes First)
Pistol, Force Weapon
Dreadnought Fist
Pistol, Force Weapon
Pistols, Hand Weapons
Shotguns
Assault Cannon
Sniper Rifle (Scope)
Pistol, Power Weapon (Strikes First)
Pistol, Power Weapon
Grav Pistol, Power Fist
Carbine
Assault Rifle
Meltagun
Plasma Pistol
Missile Launcher
2x Power Weapon
Meltagun
2x Shotgun, Dreadnought Fist
2x Assault Cannon, Hand Weapon
Pistol
Pistol, Power Weapon
Linked Shotgun
Special Rules
Fast, Focus, Hero
Focus, Hero, Psyker(3)
Fast, Hero, Rare, Tough
Focus, Psyker(1)
Focus
Focus
Focus, Weapon Platform
Focus, Scout
Fast, Focus
Fast, Focus, Scout
Fast, Furious
Focus
Deep Strike, Fast, Flying, Focus
Fast, Focus
Deep Strike, Focus, Teleporter
Fearless, Tough
Fearless, Tough
Rare, Tough
Fast, Focus, Rare
Focus, Mount (Jetbike)
Focus, Mount (Jetbike)
Fast, Flying
+15pts
+25pts
+25pts
+35pts
B
Replace Linked Shotgun:
Assault Cannon
+5pts
+5pts
+20pts
D
Replace Pistol:
Flamer
Meltagun
Replace Hand Weapon:
Power Weapon
+10pts
+15pts
+5pts
+10pts
Free
+30pts
K
Take up to two:
Flamer (may take 2x)
Take one:
Ghost Glaive (Dreadnought Fist)
+20pts
+25pts
L
+5pts
E
Replace Carbine:
Pistol
Linked Carbine
Simmer Shield
(Armor(+1) once per game)
Take one:
Hand Weapon
Power Weapon
+5pts
+10pts
J
Replace Missile Launcher:
Plasma Cannon
Battle Cannon
C
Replace Meltagun:
Heavy Flamer
Multi-Melta
Free
+5pts
+10pts
+5pts
+10pts
Take up to two:
Assault Cannon (may take 2x)
Heavy Bolter (may take 2x)
Linked Heavy Bolter
(may take 2x)
Plasma Cannon (may take 2x)
Missile Launcher (may take 2x)
+20pts
+45pts
+55pts
+60pts
+80pts
+5pts
+5pts
+10pts
+15pts
H
Replace up to two Power Weapons:
Force Shield
Free
(Armor(+1) once per game)
Ghost Axe (Power Fist)
+5pts
Cost
+5pts
+10pts
+10pts
+10pts
+20pts
+35pts
Upgrades
D, F
D
A
I
E
F
C
G
J
H
C
K, L
L
B
Cost
45pts
60pts
90pts
35pts
30pts
30pts
20pts
45pts
30pts
30pts
40pts
20pts
30pts
35pts
35pts
75pts
60pts
60pts
95pts
45pts
30pts
40pts
-
Size
1
1
1
5
3
3
1
1
1
1
1
1
1
1
1
1
1
1
Quality
3+
3+
3+
6+
5+
5+
3+
3+
3+
3+
3+
3+
3+
3+
3+
4+
2+
3+
A
Take one:
Slaanesh (+3 movement)
Khorne (+1 attack when assaulting)
Tzeentch (Psyker(1))
Nurgle (Armor(+1) once per game)
Equipment
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
Pistol, Force Weapon
Power Fists
Pistols, Hand Weapons
Assault Rifles
Assault Rifle
Pistol, Hand Weapon
Hand Weapon
Sonic Guitar (Assault Cannon)
Pistol, Hand Weapon
Linked Assault Rifle, Power Weapon
2x Power Fist
Linked Flamer, Power Fist
Pistol, Hand Weapon
Linked Assault Rifle
Power Fist
Dreadnought Fist
Linked Heavy Bolter, Power Fist
Special Rules
Fearless, Hero
Fearless, Hero, Tough
Psyker(1)
Zombie
Fearless, Furious
Mutations , Fast, Fearless
Fearless
Deep Strike, Fast, Flying
Tough
Deep Strike, Tough
Deep Strike, Heavy, Tough
Mount (Bike)
Fast
Fearless, Furious, Tough
Rare, Tough
Rare, Tough
I
+5pts
+5pts
+10pts
+15pts
B
Replace Pistol/Assault Rifle/
Linked Assault Rifle:
Plasma Pistol
+10pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
Upgrade Psyker(1):
Psyker(2)
+10pts
Psyker(3)
+20pts
+5pts
+80pts
J
Replace Linked Heavy Bolter:
Dreadnought Fist
Free
Multi-Melta
Free
Plasma Cannon
+5pts
Linked Lascannon
+75pts
Replace Power Fist:
Dreadnought Fist
+5pts
Missile Launcher
+50pts
Take up to two Dreadnought Fist
attachments:
Linked Assault Rifle
+10pts
(may take 2x)
Heavy Flamer (may take 2x)
+20pts
C
Replace Pistol/Linked Assault Rifle:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Meltagun
+5pts
Combi-Plasmagun
+10pts
E
Take one or Replace Assault Rifle:
Heavy Bolter
+35pts
Missile Launcher
+65pts
Autocannon
+65pts
Lascannon
+95pts
F
Replace Pistol/Assault Rifle:
Shotgun
+5pts
Flamer
+10pts
Heavy Bolter
+15pts
G
Replace Linked Assault Rifle:
Heavy Flamer
+10pts
Linked Heavy Bolter
+35pts
H
Take any:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
+10pts
+10pts
+20pts
+30pts
Psychic Power
Weapon Virus (Target unit within
24 takes one automatic hit for
every 1 rolled when shooting until
the end of this round)
Doombolt (Target unit within 6
takes D3 automatic hits, and has
Armor(+1) until the end of the
round if it survives)
Hysterical Frenzy (Target unit
within 12 has Strikes First until
the end of this round)
Nurgles Rot (All units within 6
take D3 hits with Poison)
Slaaneshs Overload (Target unit
within 24 takes D3 hits and must
take a morale test)
Tzeentchs Firestorm (Target unit
within 24 takes D3 hits, and for
each wound suffered from this the
unit takes another D3 hits)
Cost
+5pts
+10pts
+15pts
+15pts
+25pts
+30pts
Upgrades
A, B, C
A, B, C, G
A, B, C
F
F
A,B,C,D,E
B
I
A, B, C, D
A, B, C, G
A
A, E
A, B, C, D
A
A, H
J
Cost
35pts
70pts
30pts
30pts
30pts
30pts
20pts
25pts
25pts
30pts
25pts
55pts
65pts
70pts
30pts
40pts
75pts
100pts
Tau
Name
Commander
Cadre Fireblade
Ethereal
Kroot Carnivores
Kroot Hounds
Krootox Rider
Krootox
Vespid
Fire Warrior
Pathfinder
Stealth Suit
Xv8 Crisis Suit
Xv88 Broadside
Size
1
1
1
2
3
1
1
1
1
1
1
1
Quality
3+
4+
4+
5+
5+
5+
4+
4+
4+
3+
3+
3+
2
2
1
1
1
1
1
1
4+
4+
X+
X+
X+
X+
X+
X+
Support Drone
X+
+15pts
+20pts
+25pts
+60pts
B
Replace up to two Gravguns:
Assault Cannon (may take 2x)
Flamer (may take 2x)
Linked Flamer (may take 2x)
Multi-Melta (may take 2x)
Plasma Cannon (may take 2x)
Free
Free
+5pts
+20pts
+30pts
C
Take one:
Beacon
Markerlight
+5pts
+5pts
D
Take one:
Hand Weapon
Power Weapon
+5pts
+10pts
E
Replace Gravgun:
Multi-Melta
+20pts
F
Replace Carbine:
Rifle
Sniper Rifle (Scope)
Take one:
Inhibitor Drone
Accelerator Drone
Recon Drone
Special Rules
Crisis Suit, Hero, Support
Hero, Support
Hero, Inspirational
Scout
Scout
Mount (Krootox), Scout, Tough
Fast, Flying
Support
Scout, Support
Deep Strike, Flying, Scout, Support
Crisis Suit, Support, Tough
Rare, Support, Tough
+5pts
+25pts
+10pts
+10pts
+25pts
G
Replace Linked Battle Cannon:
2x Linked Plasma Cannon
Free
Take one:
Seeker Missile
+15pts
Upgrades
A, B
A
D
A, C
A, F
A, C, E
A, B
A, G
Cost
95pts
40pts
50pts
30pts
35pts
45pts
20pts
20pts
20pts
40pts
85pts
225pts
Flying, Support
Controller, Flying, Support
Drone
Drone, Inhibitor
Accelerator, Drone
Beacon, Drone
Drone
Drone
A
-
40pts
70pts
-
Drone
A
Take up to two:
Marker Drone (may take 2x)
Gun Drone (may take 2x)
Shield Drone (may take 2x)
Support Drone (may take 2x)
Equipment
2x Gravgun
Rifle, Power Fist, Markerlight
Assault Rifles, Hand Weapons
Hand Weapons
Assault Rifle
Multi-Laser, Krootox (Hand Weapon)
Carbine
Rifle
Carbine, Markerlight
Gravgun
2x Gravgun
Linked Battle Cannon, Linked Plasma
Cannon
Linked Carbines
Sniper Rifles, Markerlights
Markerlight
Assault Cannon
Linked Carbine
Force Shield (one friendly model within 3
gets Armor(+1) once per game)
Plasma Cannon
Necrons
Name
Necron Lord
Destroyer Lord
Cryptek
Warrior
Immortal
Flayed One
Deathmark
Lynchguard
Praetorian
Scarab Swarm
Wraith
Ctan Shard
Destroyer
Blade Rider
Tomb Blade
Spyder
Stalker
Size
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Quality
3+
3+
3+
3+
3+
3+
3+
3+
3+
5+
3+
3+
3+
3+
3+
3+
Equipment
Power Weapon, Shotgun
Power Weapon
Power Weapon, Shotgun
Assault Rifle (Rending)
Assault Rifle (Rending)
Power Weapon
Sniper Rifle (Scope)
Power Weapon
Flamer, Power Weapon
Power Weapon (Rending)
Power Weapon
Power Fist
Assault Cannon (Rending)
Assault Rifle (Rending)
Linked Assault Rifle (Tesla)
Hand Weapon
Multi-Melta
Take up to two:
Grand Illusion (may redeploy D3
units after scout moves are made)
Sentient Singularity (enemies
automatically scatter when deep
striking within 18)
Lord of Fire (enemies firing flamer
and melta weapons within 12
attack themselves on a roll of 1)
Swarm of Spirit Dust
(Armor(+1) once per game)
Times Arrow (Strikes First even
against units with Strikes First)
Entropic Touch (Rending)
Gaze of Death (+D6 melee attacks)
Writhing Worldscape (all enemies
moving in terrain roll a die and
take one automatic hit on a 5+)
Pyreshards (Gravgun)
Moulder of Worlds
(Grenade Launcher)
Transdimensional Thunderbolt
(Multi-Melta)
+5pts
+10pts
+5pts
+10pts
+10pts
+10pts
+25pts
B
Exchange Assault Rifle (Rending):
Assault Rifle (Tesla)
Free
C
Take one:
Dispersion Shield
(Armor(+1) once per game)
+10pts
D
Replace Flamer and Power Weapon:
Shotgun and Power Weapon
Free
(Rending)
E
Take one:
Linked Assault Cannon
+20pts
F
Take any:
Whip Coil (Strikes First)
Shotgun
Heavy Flamer
+5pts
+10pts
+20pts
G
Replace Linked Assault Rifle (Tesla):
Linked Assault Rifle (Rending)
Free
Assault Cannon
+5pts
Take any:
Nebuloscope (Scope)
+5pts
Shield Vane (Armor(+1))
+10pts
H
Replace Assault Cannon/Multi-Melta:
Lascannon
+70pts
Special Rules
Hero, Robot
Hero, Flying, Robot
Psyker(1), Robot
Robot
Robot, Tough
Deep Strike, Robot, Scout
Deep Strike, Robot
Robot
Fearless, Flying, Robot
Fearless, Tough
Fast, Fearless, Flying , Tough
Fearless, Necrodermis, Tough
Flying, Robot
Mount (Tomb Blade), Robot
Fast, Flying
Hive, Rare, Tough
Rare, Tough
+5pts
+5pts
+5pts
+10pts
+10pts
+10pts
+15pts
+15pts
+20pts
+30pts
+40pts
Upgrades
A
A
A
B
C
D
F
I
H
G
E
H
Cost
35pts
35pts
40pts
30pts
55pts
30pts
50pts
25pts
45pts
25pts
50pts
50pts
40pts
45pts
100pts
85pts
Cost
+5pts
+5pts
+10pts
+10pts
+10pts
+10pts
Tyranids
Name
Hive Tyrant
Tyrant Guard
Tyranid Prime
Tyranid Warrior
Genestealer
Termagants
Hormagaunts
Gargoyles
Ripper Swarms
Skyslasher Swarms
Hive Guard
Zoanthrope
Venomthrope
Lictor
Shrike
Raveners
Biovore
Spore Mines
Pyrovore
Carnifex
Trygon
Mawloc
Size
1
1
1
1
1
3
3
2
3
3
1
1
1
1
1
1
1
3
1
1
1
1
Quality
2+
2+
3+
3+
4+
5+
5+
5+
6+
6+
4+
4+
4+
4+
4+
4+
4+
6+
3+
3+
3+
3+
Equipment
Dreadnought Fist
Power Fist (Rending), Lash Whip (Strikes First)
Carbine, Power Fist
Carbine, Hand Weapon
Hand Weapon (Rending)
Pistols
Hand Weapons
Pistols
Power Weapons
Power Weapons
Multi-Melta (Indirect), Hand Weapon
Hand Weapon (Toxin), Lash Whip (Strikes First)
Pistol, Power Weapon (Rending)
Carbine, Power Weapon
Power Weapon
Hand Weapon
Heavy Flamer, Dreadnought Fist
Dreadnought Fist
Grav Pistol, Dreadnought Fist
Dreadnought Fist
A
Take any:
Adrenal Glands (Furious)
Toxin Sacs (Toxin)
+5pts
+10pts
B
Take any:
Lash Whip (Strikes First)
Power Fist (Rending)
+10pts
+20pts
C
Take one:
Linked Carbine
Linked Gravgun
Multi-Laser
Plasma Cannon
+10pts
+25pts
+45pts
+60pts
D
Take one:
Flamer
Flamer (Rending)
Heavy Flamer
+15pts
+20pts
+20pts
E
Take any:
Power Weapon
Power Fist
Gravgun
+15pts
+20pts
+25pts
F
Take one:
Dreadnought Fist
+25pts
G
Take one or Replace Pistol:
Linked Pistol
+5pts
Carbine
+5pts
Shotgun
+5pts
Gravgun
+15pts
H
Take one:
Wings (Flying)
+10pts
I
Take any:
Linked Pistol
Deep Strike
Special Rules
Hero, Psyker(2), Rare, Synapse, Tough
Tough
Hero, Synapse, Tough
Synapse
Fast, Scout
Fast
Fast, Flying
Fearless, Tough
Fearless, Flying, Tough
Tough
Psyker(1), Synapse, Tough
Tough
Fast, Scout, Tough
Fast, Flying, Tough
Deep Strike, Tough
Mine Launcher, Tough
Deep Strike, Fearless, Spore Mine
Acid Blood, Tough
Fearless, Tough
Devour, Fast, Rare, Tough
Devour, Fast, Rare, Tough
+5pts
+10pts
Cost
+10pts
+5pts
+10pts
+15pts
+10pts
+70pts
Upgrades
A,C,D,E,H
A, E, F
A, B, E
A, B
A, E
A, G
A
A
A, I
A, I
A
A, B
G
A, C, E
A, E
A, E
Cost
125pts
80pts
80pts
35pts
20pts
25pts
25pts
25pts
35pts
45pts
65pts
50pts
35pts
45pts
40pts
40pts
85pts
20pts
75pts
55pts
95pts
80pts
Dark Eldar
Name
Archon
Succubus
Haemonculus
Medusae
Lhamaean
Sslyth
Ur-Ghul
Warrior
Wych
Trueborn
Hekatrix Bloodbride
Incubus
Grotesque
Wrack
Mandrake
Harlequin
Clawed Fiend
Razorwing Flock
Khymeras
Scourge
Hellion
Reaver
Jetbike
Talos Pain Engine
Cronos Parasite Engine
Size
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Quality
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
4+
4+
4+
3+
4+
4+
4+
4+
4+
4+
3+
3+
Equipment
Pistol (Poison), Power Fist
Pistol (Poison), Hand Weapon
Pistol (Poison), Hand Weapon
Heavy Flamer
Pistol (Poison), Hand Weapon (Poison)
Carbine (Poison), Power Weapon
Power Weapon
Assault Rifle (Poison)
Pistol (Poison), Hand Weapon
Assault Rifle (Poison), Hand Weapon
Pistol (Poison), Power Weapon
Power Weapon
Power Weapon
Power Weapon (Poison)
Power Weapon
Grav Pistol, Power Fist
Power Fist
Power Weapon
Power Weapons
Carbine (Poison)
Carbine (Poison), Power Weapon
Pistol (Poison), Hand Weapon
Assault Rifle (Poison)
Linked Heavy Bolter (Poison),
2x Power Fist
Heavy Flamer, Power Fist
Special Rules
Fast, Fearless, Hero, Pain
Drugs, Fast, Hero, Pain
Drugs, Hero, Pain
Fast, Pain
Fast, Pain
Fast
Fast, Furious
Fast, Pain
Drugs, Fast, Pain
Fast, Pain
Drugs, Fast, Pain
Fast, Pain
Drugs, Tough, Pain
Drugs, Pain
Fast, Pain, Scout
Fast, Furious
Eating Frenzy, Furious, Tough
Eating Frenzy, Flying, Tough
Eating Frenzy
Fast, Flying, Pain
Drugs, Fast, Flying, Pain
Drugs, Mount (Jetbike), Pain
Fast, Flying
Rare, Tough, Pain
Rare, Tough, Share Pain
A
Take one or Replace Hand Weapon/
Power Weapon:
Hand Weapon (Poison)
+10pts
Power Weapon (Poison)
+15pts
Power Fist (Poison)
+20pts
Replace Pistol/Carbine/Assault Rifle:
Flamer
+10pts
B
Replace Hand Weapon/Power Weapon:
Linked Hand Weapon
+5pts
Linked Power Weapon
+15pts
Hydra Gauntlets
+15pts
(D6 melee attacks)
G
Replace Carbine/Assault Rifle:
Grav Pistol
Free
Heavy Bolter (Poison)
+25pts
Plasma Cannon
+30pts
H
Take one:
Cluster Caltrops
(Power Weapon, attacks one
enemy model it moved over)
+20pts
D
Take one:
Chain Flail (Toxin)
+5pts
Power Fist
+15pts
Replace one Power Fist:
Linked Heavy Flamer
+10pts
Replace Linked Heavy Bolter (Poison):
Multi-Melta
Free
E
Replace Power Fist:
Power Weapon (Toxin)
Take any:
Drugs
Ghostplate
(Armor(+1) once per game)
Clone Field (Armor(+D3) against
melee attacks once per game)
Free
+5pts
+10pts
+10pts
F
Replace Grav Pistol:
Assault Cannon
Meltagun
Replace Power Fist:
Power Fist (Rending)
Take one:
Psyker(1)
+5pts
+10pts
+5pts
+10pts
Upgrades
A, C, E
A, B, C
A, C, I
A, C, G
A, B, C
A, C, G
A, B, C
A
A, I
A, I
F
A, C, G
A
A, C
H
D
-
Cost
30pts
30pts
30pts
30pts
25pts
25pts
20pts
20pts
25pts
25pts
30pts
20pts
35pts
20pts
20pts
40pts
40pts
35pts
30pts
20pts
30pts
35pts
125pts
85pts
Size
1
1
1
2
1
1
1
1
1
1
1
1
1
Penitent Engine
Quality
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
4+
A
Replace Pistol/Assault Rifle/Heavy Flamer:
Shotgun
+5pts
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Flamer
+10pts
Plasma Pistol
+10pts
Meltagun
+15pts
Take one Assault Rifle attachment:
Combi-Assault Rifle (Linked and
+5pts
Poison against Psykers)
Combi-Flamer
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+10pts
Take one or Replace Hand Weapon:
Hand Weapon
+5pts
Power Weapon
+10pts
Power Fist
+15pts
B
Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Power Fist
Power Weapons
Power Weapon
Assault Rifle
Assault Rifle
Heavy Flamer
Heavy Bolter
Multi-Melta
Linked Pistol
Assault Rifle
Power Fist
2x Dreadnought Fist, 2x Heavy Flamer
Special Rules
Faith(Passion),Fearless, Hero, Martyr
Fearless, Hero, Martyr
Fast
Tough
Faith(Light)
Faith(Fusillade), Scout
Faith(Guidance)
Faith(Guidance)
Faith(Guidance)
Faith(Deliver), Flying
Faith(Hand)
Faith(Martyr Spirit), Fast, Fearless,
Furious
Furious, Rare, Tough
Replace Pistol:
Plasmagun
+30pts
+10pts
Take one:
Rosarius
(Armor(+1) once per game)
C
Take one:
Chirurgeons Tools
(Armor(+1) once per game)
Simulacrum
(use Faith twice per game)
Hailer (models within 6 re-roll
failed Faith rolls)
Standard (friendly models within
6 get Fearless)
+10pts
+10pts
+10pts
+10pts
D
Replace Assault Rifle:
Heavy Flamer
Heavy Bolter
Multi Melta
+15pts
+30pts
+30pts
E
Replace Linked Pistol:
Linked Flamer
Linked Meltagun
+15pts
+20pts
F
Replace Power Fist:
Linked Power Fist
+5pts
Upgrades
A, B
A, B
A, C, D
A, C
A, C
A, C
A, C
A, E
A, C, D
F
-
Cost
45pts
30pts
20pts
30pts
35pts
20pts
20pts
30pts
40pts
45pts
25pts
25pts
35pts
100pts
Size
1
Quality
3+
Equipment
Linked Assault Rifle, Force Weapon (Toxin)
Special Rules
Aegis, Fearless, Hero, Psyker(1), Tough
1
1
1
1
1
1
2
1
1
2
1
2
1
1
4+
3+
3+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
1
1
1
1
1
3+
3+
3+
3+
3+
2+
Hero
Aegis, Fearless, Psyker(2)
Fearless, Tough
Tough
Tough
Beacon
Psyker(1)
Aegis, Deep Strike, Fearless, Psyker(1)
Aegis, Deep Strike, Fearless, Psyker(1),
Tough
Fast, Fearless
Fast, Fearless
Fast, Fearless, Furious
Fast, Fearless, Scout
Aegis, Rare, Tough
A
Pistol (Poison)
Assault Rifle (Linked and Poison
against Psykers)
Sniper Rifle (Scope)
Heavy Flamer (Torrent)
Plasmagun (Rending)
Lascannon
Replace Hand Weapon:
Hand Weapon (Poison)
Take any:
Psyker(1)
3x Servo-Skull
Power Armor
(Armor(+1) once per game)
Terminator Armor
(Armor(+1) twice per game)
+10pts
+10pts
+10pts
+20pts
+5pts
+10pts
+25pts
+30pts
+35pts
+90pts
+5pts
B
Replace Pistol:
Flamer
Meltagun
Plasmagun
+10pts
+15pts
+30pts
Take one:
Shield (Armor(+1) once per game)
Upgrade Psyker(2):
Psyker(3)
+15pts
+25pts
+30pts
+5pts
+5pts
+5pts
+10pts
+10pts
+5pts
+35pts
+50pts
+60pts
+10pts
+30pts
+35pts
+10pts
H
+10pts
C
Replace Pistol:
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Plasma Pistol
+10pts
Take one Assault Rifle attachment:
Combi-Flamer
+5pts
Combi-Meltagun
+10pts
Combi-Plasmagun
+10pts
Replace Hand Weapon:
Force Weapon
+5pts
Power Fist
+10pts
D
Replace Power Fist:
Heavy Bolter
Multi-Melta
Plasma Cannon
Take up to two:
Linked Assault Cannon (Rending)
Linked Heavy Flamer (Torrent)
Linked Plasmagun (Rending)
Take any:
Teleporter
Linked Dreadnought Fist
Linked Dreadnought Fist (Rending)
+15pts
+20pts
+25pts
E
Take one:
+15pts
+30pts
+70pts
Cost
85pts
A, C
A, B
C
D
E
B, C
F
F
25pts
45pts
55pts
20pts
20pts
35pts
30pts
20pts
30pts
25pts
20pts
30pts
45pts
70pts
55pts
75pts
50pts
45pts
115pts
120pts
F
Replace Pistol:
Heavy Flamer
Multi-Melta
Lascannon
Upgrades
-
Chaos Daemons
Name
Bloodthirster
Size
1
Quality
2+
Equipment
Grav Pistol, Dreadnought Fist
Lord of Change
2+
Power Fist
1
1
2+
2+
Herald of Khorne
Herald of Tzeentch
1
1
4+
4+
Power Weapon
Hand Weapon
Herald of Nurgle
Herald of Slaanesh
Bloodletters
Pink Horrors
Plaguebearers
Daemonettes
Nurglings
Juggernaut Rider
1
1
2
2
2
2
1
1
4+
4+
4+
4+
4+
4+
5+
4+
Juggernaut
Flamer
Beast
Fiends
Flesh Hounds
Screamer
1
1
2
2
1
4+
4+
4+
4+
4+
1
1
2
1
4+
4+
4+
2+
Special Rules
Deep Strike, Flying, Furious, Hero,
Tough
Deep Strike, Flying, Hero, Psyker(2),
Tough
Deep Strike, Hero, Psyker(1), Tough
Deep Strike, Fast, Hero, Psyker(1),
Tough
Deep Strike, Furious, Hero
Deep Strike, Fast, Flying, Hero,
Psyker(1)
Deep Strike, Hero
Deep Strike, Fast, Hero
Deep Strike, Furious
Deep Strike, Horror, Psyker(1)
Deep Strike
Deep Strike, Fast
Deep Strike, Scout, Tough
Deep Strike, Furious, Mount
(Juggernaut)
Fast
Deep Strike, Fast, Flying, Psyker(1)
Deep Strike
Deep Strike, Fast
Deep Strike, Furious, Scout
Deep Strike, Fast, Flying, Psyker(1)
Deep Strike, Mount (Plague Drone)
Fast, Flying
Deep Strike, Mount (Seeker)
Fast
Deep Strike, Flying
Rare, Tough
H
Upgrade Psyker(2):
Psyker(3)
+10pts
Upgrade Psyker(1):
Psyker(2)
Psyker(3)
+10pts
+20pts
Take one:
Blasted Standard (once per game
may use either the Assail or the
Flame Breath psychic powers as if
having Psyker(1))
Take one:
Locus (+1 die when blocking psychic
powers once per game)
Locus (Furious)
Locus (Toxin)
Take one:
Plague Banner (once per game
enemies must re-roll for poisoned
attacks twice)
+5pts
+5pts
+10pts
+10pts
+5pts
J
C
Take one:
Locus (pink horrors within 3 deal
D6 hits when dying)
Locus (may re-roll failed psychic
powers)
Locus (+D6 melee attacks)
+5pts
K
+10pts
+10pts
+10pts
+10pts
E
Take one:
Chaos Icon (Beacon)
+10pts
+10pts
D
Take one:
Locus (Toxin)
Locus (enemies must re-roll for
poisoned attacks twice)
Locus (Armor(+1) oncer per game)
Take one:
Rapturous Standard
(once per game get+D3 dice when
blocking melee attacks)
Take one:
Linked Pistol (Poison)
Power Weapon (Rending)
Power Weapon (Poison)
+5pts
+10pts
+10pts
L
Take one:
Slaanesh (+3 movement)
Khorne (+1 attack when assaulting)
Tzeentch (Psyker(1))
Nurgle (Armor(+1) once per game)
+5pts
+5pts
+10pts
+15pts
+5pts
M
F
Take one:
Locus (Fast)
Locus (Strikes First even against
models with Strikes First)
Locus (all melee attacks are Linked)
+5pts
+5pts
+5pts
+10pts
+10pts
+20pts
+30pts
G
Take one:
Blood Banner (once per game move
+6 when assaulting)
Take one:
Wings (Fast, Flying)
Take one:
Psyker(1)
Psyker(2)
Psyker(3)
+5pts
Upgrades
-
Cost
100pts
100pts
A
A
90pts
95pts
B
C
30pts
35pts
D
F
E, G
E, H
E, I
E, J
E, G
25pts
30pts
35pts
40pts
30pts
25pts
25pts
25pts
35pts
25pts
30pts
35pts
35pts
E, I
K
E, J
L
L, M
20pts
20pts
30pts
75pts
Cost
+10pts
+20pts
+30pts
+40pts
+90pts
+100pts