You are on page 1of 5

Action

Requirements

Bonuses

Penalties

Initiative

Controlling/
Control Actions

Maneuverer
n = Difficulty, see Vehicle tests

Shooting

Rigger Control
(Jumped In)

Remote Control

Autopilot

Control Rig
Virtual Reality (Hot or Cold)
Rigger Interface (on Vehicle)
3+ marks on vehicle
CR Rating to thresholds
+CR Rating to DP
+CR to all limits
+2 to matrix action if hot sim
+ Drone/RCC autosofts
Noise will reduce unless directly connected
Biofeedback for Sim
Stun Cold Sim
Physical Hot Sim

Comlink or RCC

Comlink or RCC

+ RCC or Drone Autosoft


+2 matrix actions if hot sim
+ 2 limits if using VR
+1 limits if using AR

+ RCC or Drone Autosoft

Cold Sim: Data Processing + Initiative + 3D6


Hot Sim: Data Processing + Initiative + 4D6

AR: Meatspace initiative


Cold Sim: Data Processing + Initiative + 3D6
Hot Sim: Data Processing + Initiative + 4D6

Pilot Rating x 2 + 4D6


Delay until commanded
Cannot move down control command chain during
combat round

Remote control Control Action (Matrix Action)


Noise Reduction {Complex Action}
Electronic Warfare + Logic[Data Processing], noise
reduced by net hits

{Simple Action Send Message}

Jumping In
Simple RCC, direction connection, VR
Complex AR
Jumping in a Hostile vehicle
Need 3 marks
Complex Electronic Warfare + Logic [ Data Processing]
vs. Willpower + Firewall
Jumping Out
Simple switch interface
Simple Jump into another device
{Complex} Vehicle Skill + Reaction[Handling]
Vehicle Modifiers

Noise

{Complex} Vehicle Skill + Reaction[Handling]


Vehicle Modifiers

Normal

{Complex} Gunnery + Logic[Accuracy]

{Complex} Gunnery + Logic[Accuracy][Data Processing]

Passive

{Complex} Gunnery + Logic[Sensor]


Signature Modifiers

{Complex} Gunnery + Logic[Sensor][Data Processing]


Signature Modifiers

Active

Lock{Simple}: Electronic Warfare + Intuition[Sensor] vs.


Sensor Opposed
Shoot{Complex}: Gunnery + Logic[Sensor]

Lock{Simple}: Electronic Warfare + Intuition[Sensor] vs.


Sensor Opposed
Shoot{Complex}: Gunnery + Logic[Sensor]

Net Sensor
hits reduce
defence DP

Evading Physical
Evading Matrix

Taking Damage

Stealth
Perception

Reaction + Vehicle Skill


Can use Evasive driving
Hackers need 3 marks and CR
Physical Resist physical DV rounded up as
biofeedback
Matrix Goes to first device on persona,
comlink/RCC/vehicle
Destroyed 6 DV dumpshock, resist with Willpower +
Firewall (of RCC), 2 DP to all actions for 10 Willpower
minutes
Stealth + Intuition[ Handling] vs. Perception +
Intuition[Mental]
Electronic Warfare + Intuition [Sensor]

Reaction + Vehicle Skill defence

Pilot x 2 + Manoeuvring vs. [GM Threshold]


{Complex} Autosoft([Weapon] targeting) rating + Pilot
rating [Accuracy]
{Complex} Autosoft([Weapon] targeting) rating + Pilot
rating[Sensor]
Signature Modifiers
Lock{Simple}: Clearsight + Pilot[Sensor] vs. Sensor
Opposed
Shoot{Complex}: Autosoft([Weapon] targeting) rating +
Pilot rating[Sensor]
Pilot + Autosoft[Handling]

Hackers need 13 marks


Matrix Mark on slave = mark on master.
Use your stats instead of its own if better (DR >
willpower)
Attacker has direct connection you cannot help
Full Defence or Reboot Device

Normally

Pilot + Stealth [ Handling] vs. Perception +


Intuition[Mental]
Electronic Warfare + Intuition [Sensor]

Pilot + Stealth [ Handling] vs. Perception +


Intuition[Mental]
Pilot + Clearsight [Sensor]

Noise Modifiers

Signature Modifiers + Sensor Opposed Tests (Sensor defence on Cheat sheet table)
Adjustments Metahuman 1, Electric vehicles 0

Vehicle Stats
Handling: Vehicles agility and responsiveness. Often the base limit for vehicle tests
Speed: Maximum velocity that the vehicle can achieve
Acceleration: Value is the number of range categories that the vehicle can move in a single combat turn
Body: DP for resisting damage
Armour: Second DP to resist damage
Pilot: Capabilities of built in computer piloting system. Takes place of mental attributes and reactions for tests made by the
vehicle alone
Sensor: Suite of information detecting devices
Condition Modifiers: 12 + half Body rounded up (6 + half body rounded up for drones). Ignore stun damage except for
electricity based damage which is considered physical. If modified DV of attack is less than armour the attack has no affect.

Movement Rates
Driver of Vehicle adjusts the movement rate with the required actions to control the vehicle during the Action phase.
Movement rate is chosen at the start of each combat turn instead of moving by initiative passes.

Vehicle Tests + Modifiers


Failed tests may consider in vehicle being uncontrolled or a second vehicle test to avoid a crash. Glitch tests
almost always result in a crash. Critical glitch tests always result in a crash

Ramming
Target must be within vehicles walking or running table (3 modifier is driver must resort to running)
Attack: Vehicle skill + Reaction vs. (Pedestrian: Reaction + Intuition) or (Driver: Reaction + Intuition [Handling])
No net hits are added on
Damage Resistance: Ramming vehicle resists DV from table, Characters resist with Body + Armour 6AP

Manual Actions Table


Manual Control: Characters must spend one complex action per Combat round for the vehicle to remain in control. All actions
taken in an uncontrolled vehicle suffer a 2 DP modifier.
An uncontrolled vehicle will either kick in the autopilot and use the pilot rating, and merge with existing traffic flow or crash if
there is no pilot program available
Characters shooting personal weapons from a moving vehicle suffer a 2 penalty

Type

Available Options
Free

Simple
Complex

Change Linked Device Mode


Use Sensors
Use Simple Device
Control Vehicle
Fire a Vehicle Weapon
Make a vehicle test
Ramming

Details
Rigging control or DNI may activate or deactivate various systems such as
sensors, ECM, weapons etc as free action
Activated sensors and ECM/ECCM systems come online at the start of the
next action phase, even if the character does not have any more turns left
in that combat round
Use sensors to detect or lock onto targets
Manually activate/deactivate sensors, ECM/ECCM , weapons systems etc
Expenditure of an action to control
See Vehicle tests
See ramming

Vehicles and Suppressive Fire


Suppressive fire can be used and can include all the passengers in a vehicle with the following considerations: All
passengers get a defence bonus from the cover of the vehicle; and anyone choosing to Hit the Dirt does not
avoid the attack but instead gains the vehicles Armor on their Damage resistance roll. Additionally if the weapon
damage does not exceed the vehicle Armor it doesnt penetrate and the passengers are safe, and the driver can
make a Reaction + Edge Test to get the whole vehicle, including all the passengers, out of the suppressed area.

Repairing Matrix Damage


Extended Test: Hour intervals, device is offline during repair process
Requirements: Toolkit
Test: Hardware + Logic [Mental]
Hit Effect: Remove one box of matrix damage or cut the time required in half (minimum time is one combat turn)
Critical Glitch: Permanently bricked

Repairing Physical Damage


Extended Test: GM discretion
Requirements: Toolkit
Test: Hardware + Logic [Mental]

You might also like