You are on page 1of 2

Conversion of Marvel Super Heroes to d20 Rules

By John Reyst

Reason converts to Intelligence


Feeble

3-5 Intelligence

Fighting converts to BAB

Poor

6-9 Intelligence

Feeble

+0 BAB

Typical

10-11 Intelligence

Poor

+1 BAB

Good

12-13 Intelligence

Typical

+2 BAB

Excellent

14-15 Intelligence

Good

+4 BAB +1 bonus combat feat

Remarkable 16-17 Intelligence

Excellent

+8 BAB +2 bonus combat feat

Incredible

18-19 Intelligence

Remarkable +12 BAB +4 bonus combat feat

Amazing

20-29 Intelligence

Incredible

+16 BAB +8 bonus combat feat

Monstrous

30-39 Intelligence

Amazing

+20 BAB +12 bonus combat feat

Unearthly

40+ Intelligence

Monstrous

+30 BAB +16 bonus combat feat

Unearthly

+40 BAB +20 bonus combat feat

Intuition converts to Wisdom


Feeble

3-5 Wisdom

Agility converts to Dexterity

Poor

6-9 Wisdom

Feeble

3-5 Dexterity

Typical

10-11 Wisdom

Poor

6-9 Dexterity

Good

12-13 Wisdom

Typical

10-11 Dexterity

Excellent

14-15 Wisdom

Good

12-13 Dexterity

Remarkable 16-17 Wisdom

Excellent

14-15 Dexterity

Incredible

18-19 Wisdom

Remarkable 16-17 Dexterity

Amazing

20-29 Wisdom

Incredible

18-19 Dexterity

Monstrous

30-39 Wisdom

Amazing

20-29 Dexterity

Unearthly

40+ Wisdom

Monstrous

30-39 Dexterity

Unearthly

40+ Dexterity

Psyche converts to Will Saves


Feeble

-4 to Will saves

Strength converts to Strength

Poor

-2 to Will saves

Feeble

1-5 Strength

Typical

Base / No modifier to Will saves

Poor

6-10 Strength

Good

+1 to Will saves

Typical

11-15 Strength

Excellent

+2 to Will saves

Good

16-20 Strength

Remarkable +3 to Will saves

Excellent

21-25 Strength

Incredible

+4 to Will saves

Remarkable 31-32 Strength

Amazing

+5 to Will saves

Incredible

48-50 Strength

Monstrous

+6 to Will saves

Amazing

60 Strength

Unearthly

+7 to Will saves

Monstrous

65-70 Strength

Unearthly

75+ Strength

Endurance converts to Constitution


Feeble

3-6 Constitution

Poor

10-11 Constitution

Typical

12-13 Constitution

Good

14-15 Constitution

Excellent

16-17 Constitution

Remarkable 18-19 Constitution


Incredible

20-29 Constitution

Amazing

30-39 Constitution

Monstrous

40-49 Constitution

Unearthly

50-59 Constitution

Powers
Which Powers (and which Extras and Power Stunts to assign) to convert to
are often obvious.
Feeble

Poor

Typical

Good

Excellent

Remarkable 10
Incredible

12

Amazing

14

Monstrous

16

Unearthly

18

Example: The Thing converted


Fighting

Incredible becomes

+8 BAB

Agility

Good becomes

12-13 Dex

Strength

Monstrous becomes 65-70 Str

Endurance Monstrous becomes 40-49 Con


Reason

Good becomes

12-13 Int

Intuition

Good becomes

12-13 Wis

Psyche

Remarkable becomes +3 to Will saves

Body Armor:
Damage Reduction[Physical] 10/Damage Reduction[Energy] 5/Resistances:
Fire 15
Sonic 5
Skills:
Pilot:Air (12 ranks)
Pilot:Space (12 ranks)
Feats:
Contacts:Fantastic Four
Contacts:Avengers
Contacts:US Government
Example: She-Hulk converted:
Fighting

Remarkable becomes

+6 BAB

Agility

Excellent becomes

14-15 Dex

Strength

Monstrous becomes

65-70 Str

Endurance

Amazingbecomes

30-39 Con

Reason

Typical becomes

9-11 Int

Intuition

Good becomes

12-13 Wis

Psyche

Excellent becomes

+2 to Will saves

Body Armor:
Damage Reduction[Physical] 10/Damage Reduction[Energy] 5/Resistances:
Heat/Cold 10
Disease 10
Skills:
Law Skill
Feats:
Contacts:Bar Association
Contacts:Avengers
Contacts:Fantastic Four
Contacts:Bruce Banner
Special:
Alter Ego

Related Interests