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On the Cover
ASSAULT KOMMANDO FLAME THROWER
BY IMAGINARY
FRIENDS STUDIO
THE RANKS OF THE DEADLY AND VICIOUS ASSAULT KOMMANDOS GAIN A NEW UNIT
ATTACHMENT WITH THE FORCES OF WARMACHINE: KHADOR BOOKTHE FLAME THROWERS.
PRIMARILY USED TO TAKE ON THE CYGNARANS IN THEIR TRENCHES,THESE SPECIALLY
TRAINED KOMMANDOS USE FIRE TO BURN OUT THE ENEMIES OF THE MOTHERLAND.
Wheel of Lunch,
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Illustrations:
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Dixon, Ilich Henriquez, Imaginary Friends
Studio, Peter Johnston, Luke Mancini,
Muttonhead, Marek Okon, Karl Richardson,
Brian Snoddy, Andrea Uderzo, Chris Walton,
Christopher West, Eva Widermann, Matt Wilson
All content copyright 2001 - 2010 Privateer Press, Inc. All rights reserved. Privateer Press, Iron Kingdoms, Immoren, 7KH:LWFKUH7ULORJ\0RQVWHUQRPLFRQ)LYH)LQJHUV3RUWRI'HFHLW, Full
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Issue No. 28
Fire in the Hole
Letter from the Editor-in-Chief
Bosuns Call
Letters to the Editor and general shenanigans
New Releases
The latest Privateer Press products for January and February
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A look at individual parts available in the Privateer Press Store
Drawn & Quartered / Player Gallery
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IK-inspired comic and some of the best fan-based paint jobs around
84
LETTERS
Wayne Thom
around the fa asons Dire Troll Blitzer la
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and fauna of the Iron Kingdoms? Now you
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ask the expert himself, Professor Viktor Pendrake.
Look for more Ask Professor Pendrake Q&As in
upcoming issues of No Quarter Magazine.
Q: May you please tell us more about the structure of the
[Cygnaran] Rangers in relation to less civilized cultures? Do
they commonly befriend such people, or do they tend to rely
purely on Cygnaran resources?
A: A rare opportunity to answer a question regarding my own
spotty military background. I should hasten to note that I was
a ranger a long time ago and the organization has changed
considerably since those days. At the risk of sounding antiquated,
I must remind my readers that Vinter III was on the throne when I
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and am willing to advise the Cygnaran Reconnaissance Service in
whatever capacity they may require, I am a poor source for inside
information regarding life as a ranger. Rangers do not get enough
praise or attention, in my opinion. They do not get paid well, and it
is tough and grueling work. I must admit I chuckled at the notion of
relying purely on Cygnaran resources, as you put it. I can assure
you the rangers I knew could not function if that were the case!
I once heard a supply sergeant remark that he enjoyed when our
unit was there since that meant bodies he did not need to account
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things might have changed, but I suspect resourcefulness remains
a ranger virtue as does a determination not to burden the supply
chain any more than is necessary.
submissions@privateerpress.com
If we like em, well print em.
News from the Front brings you recaps and advance information about WARMACHINE and
HORDES-related events from around the world. Is there a cool event taking place in your area?
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Tell us about it at: editor.in.chief@privateerpress.com.
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CYGNAR
Known as the Jewel of the Iron
Kingdoms, the great nation of Cygnar
is beset by enemies on all sides. Against
these threats stands the elite army of
the Cygnus, including battle-hardened
trenchers, deadly long gunners, and
the legendary Storm Knights, warriors
whose weapons bristle with lightning.
Armed with the most advanced
mechanika in the Iron Kingdoms, the
sstalwart and courageous soldiers of
Cygnar stand resolute against those who
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FEBRUARY 2010
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by the impure, Exemplar Cinerators
move ahead of their brothers in arms, the
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agony of their wounds into holy rage
and are armed with ancient blades and
shields passed down from fallen knights
through the centuries. An unquenchable
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blaze white-hot when wielded in battle.
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COMING SOON!
Mark your calendars because the Cygnar and Khador
Forces of WARMACHINE books arrive on shelves this
February and March! Each book contains the complete
rules and proles for all the current models for its faction,
new troops including a new warcaster, in-depth look
at the history and structure of its army, painting and
modeling guides, and Theme Force lists and rules.
The time to muster your armies for battle has come!
By Privateer Press Staff s Art by Imaginary Friends Studio, Luke Mancini, and Andrea Uderzo
TRENCHER COMMANDOS
CYGNAR UNIT
Sergeant Bothwells commandos crept into the woods and slit the throats of seven Widowmakers before
the battle When , asked him how the\ did it he smirked and said the\ were letting o steam
Lieutenant Alain Moorehouse, 332nd Long Gunners
13 13
GRENADE
RNG ROF AOE POW
12
CARBINE
RNG ROF AOE POW
10
10
TRENCH KNIFE
Advance Deployment
Stealth
Anatomical Precision
When this models melee
damage roll fails to exceed
the ARM of the living
model hit, that model
suers damage point.
GRENADE
Cumbersome If this
model attacks with
this weapon during its
FIELD ALLOWANCE
2
activation, it cannot attack
LEADER & 5 GRUNTS 6
with another ranged
LEADER & 9 GRUNTS 10
weapon that activation. If
SMALL BASE
this model attacked with
another ranged weapon this
activation, it cannot attack with this weapon.
POW
P+S
14
The Khadorans came over the hill and the sky lit up with lightning. You couldnt even hear them
screaming over the thunder.
Private Derryl Tomson
TACTICAL TIPS
LIGHTNING GENERATOR The lightning arcs to models with
Immunity Electricity, it just cannot damage them. 'amage from
Lightning Generator strikes is not considered to have come from a
hit or by a melee or ranged attack.
STORM TOWER
LEADER
SPD STR MAT RAT DEF ARM CMD
Critical Disruption On
a critical hit on a warjack,
it suers 'isruption.
A warjack suering
'isruption loses its focus
points and cannot be
allocated focus or channel
spells for one round.)
13 11
STORM TOWER
14
14
SWORD
POW
P+S
GRUNT
SPD STR MAT RAT DEF ARM CMD
13 11
SWORD
15
MAN-O-WAR BOMBARDIERS
KHADOR UNIT
They provide all the benefits of a mobile artillery battery without requiring support to protect them.
An enemy who comes too close will find that the Bombardiers are dangerous at any range.
Kommandant Dmitri Zaitsev
Fearless
GRENADE CANNON
GRENADE CANNON
11 16
POW
P+S
13
CHAIN BLADE
10
14
CHAIN BLADE
DAMAGE
8 EA
FIELD ALLOWANCE
1
LEADER & 2 GRUNTS 7
LEADER & 4 GRUNTS 11
MEDIUM BASE
Critical Shred On a
critical hit, after the attack
is resolved this model can
make one additional attack
against the model hit.
16
TACTICAL TIPS
CRITICAL SHRED If the model hit was destroyed by the attack, this
model cannot attack it again. A model can make additional attacks
only during its combat action.
The southerners complain our winters are too cold, so we warm their trenches for them.
It is Khadoran hospitality.
Assault Kommander Maksim Chzov
Attachment [Assault
Kommando] This
attachment can be added to
an Assault Kommando unit.
KOMMANDO
Immunity: Corrosion
Immunity: Fire
Alchemical Mask This
model ignores gas eects.
When determining LOS or
resolving attacks, this model
ignores cloud eects.
KOMMANDO
SPD STR MAT RAT DEF ARM CMD
12 14
FLAMETHROWER
RNG ROF AOE POW
SP 8 1
12
COMBAT SHIELD
POW
P+S
FIELD ALLOWANCE
2
1 FLAME THROWER
1
UP TO 2 ADDL FLAME THROWERS 1 EA
SMALL BASE
FLAMETHROWER
Continuous Eect: Fire
Damage Type: Fire
17
BATTLE AT
LOW TIDE
by Jack Coleman and William Shick Art by Luke Mancini, Andrea Uderzo, and Chris Walton
,WZDVWLPHWRWXUQWKHZDWHUVRIORZWLGHUHGZLWKWKHEORRGRIWKHIDOOHQ
Scenario Rules
Gaining Ground
Whatever the cause for conict, a battles outcome is determined by one forces ability to overtake the position of the enemy. Whether through
massive casualties, an implacable advance, or causing a foe to rout, victory is certain when the enemys own positions are secured.
Special Rules
See map. Place nine pennies (or other small at objects) in 12 intervals across the boards length and width to divide the board into a grid of
sixteen 12 x 12 squares. The eight sections down the middle of the table are the control zones.
At the end of a players turn, he scores control points for each control zone he controls as follows:
0 control points for each of the 0 12 control zones (those touching his deployment zone)
1 control point for each of the 12 24 control zones
2 control points for ea h of the 24 36 control zones
3 control points for each of the 36 48 control zones (those touching the opponents deployment zone)
Note that control points in this scenario are compared only for claiming victory at the end of a game round, not at the end of each turn.
Starting on the rst players second turn, a player controls a control zone if he has one or more models in the table section while none of his
opponents models are in the table section. For a unit to control a control zone, all models in the unit still in play must be completely in the
table section. Ignore wrecked or inert warjacks, wild warbeasts, and eeing models when checking for control.
Victory Conditions
A player wins at the end of a game round if he has 5 or more control points and has more control points than his opponent. A player also wins
when the last opposing warcaster is destroyed or removed from play.
If time runs out before a player has won, then the player with the most control points wins the match. If both players have the same number of
control points, the player with his warcaster closest to the opposing table edge wins the match.
18
The Battleeld
The battle takes place on the outskirts of a small Cryxian town, perhaps one of the islands of Scharde or Garlghast. The town is built on the
edge of a swamp or shallow bay and the tide has gone out, leaving wide, extremely shallow rivers of water.
Ankle-Deep WaterThis scenario takes place at low tide, and the water features on the board
are ankle-deep, imposing no penalty to movement or affecting knocked down warjacks.
Check out page 42 to learn how to make Cryx buildings like the ones you see on this table!
19
CYGNAR-WILL
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25
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28
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31
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33
CYGNARWILL
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34
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Th e fa ct o ry is o pen ! A v ai l abl e no w!
Find out more at www.privateerpress.com
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DESTROYER
EXTREME
RESS
P
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PRIVA CLUSIVE
EX
rivateer
ivateer Press
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announces the fourth
model in our EXTREME model
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detail model from the sculptor who created
the Warpwolf Extreme and Dire Troll
Mauler Extreme, stands toe to toe with its
Juggernaut Extreme kin. Suitable both as
an artistic centerpiece and for pulverizing
your enemies on the table, the Destroyer
EXTREME will only be produced while
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this masterpiece WARMACHINE miniature.
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Are you an Extreme painter? Grab a box set of Khador Formula P3 paint to get the best colors for your
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Destroyer EXTREME, paint that puppy up, and submit a photo of your finished work to our player gallery at:
Blackwater:
Port of Scum
and Villainy
Introduction
When the sailors of the Broken Coast
speak of the depravity of Cryxs corpse
trade and the vicio us lives of the Scharde
ashore, they are really speaking of the port
of Blackwater. It is here, on the mainland
of Cryx itself, that those outsiders who
dare come to trade with the denizens of
Cryx. The port gained its name from the
Scharde tongue. The area was long called
Belken, literally meaning black water,
and that name eventually was given to the
city that grew at the fjords terminus. One
of the longest fjords in Cryx, it contains
treacherous waters including several
massive whirlpools capable of smashing
even ironhulls to smithereens.
37
38
THE ADMIRALTY
h fought
f
ht his
hi way to power
a man who
with ruthless ambition and tenacious
cunning. A sequence of bloody
assassinations left him the most
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ruling with a strong hand and jealous
eye ever since. Morvaen cares for only
his own personal aggrandizement and
survival. The brutal crew of enforcers
he employs are battle-hardened
survivors of his gang or members of
his former ships crews. They call
themselves the Admiralty and take
every possible chance to remind their
former peers of their status as the preeminent thugs of Blackwater.
Morvaen himself imposes only two
rules upon his city. The tithe owed
each month to Toruks coffers is without
a doubt the ultimate law, and Morvaens
continued existence is proof that he has
never missed a payment. This tithe is
a pittance, of course, compared to the
vast wealth accumulated by the Cryxian
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is a tradition that dates back to the
pirate kings of old and now serves to
remind the inhabitants of Blackwater
of their true god and master. The
second and lesser law prohibiting
arson is a statute the citys inhabitants
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tenements is terrible enough, but one
that spreads through the ramshackle
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The Docks
The docks that spread out across the
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are the only part of the Cryxian empire
that most outsiders ever witness. It is
here the Nightmare Empire welcomes
what trade it can from the mainland,
thereby creating a safe haven for the most
dangerous pirates to sail Meridius. At any
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Broken Coast can be found taking harbor
in Blackwater, having come to trade
their plundered goods and spend their
coin on all manner of depravity. Some
disreputable (and well armed) merchant
vessels take harbor here as well. All
manner of exotic goods can be found in
Blackwaters rotting warehouses.
Although there is little law and order
in the city, Lord Morvaen keeps tighter
39
40
The Smolders
The center of Blackwaters other
main industry, the Smolders is a
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metallurgical factories and workshops.
Hundreds of unregulated facilities and
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the city. The air is almost unbreathable
there, choked as it is with coal smoke,
noxious fumes, and alchemical vapors.
Anyone venturing outside must tie
rags across their mouth and nose
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horrible atmosphere. Even so, this
meager protection does little, and the
inhabitants of the area spend much of
their lives coughing up viscous sludge
before succumbing to bronchial disease.
Those settled here have short
lives typically ended by terrible
environmental illnesses, poisoning
from nightmarish pollutants, or simply
suffocating to death from noxious
fumes. There is work here, though, for
those willing to risk it. Hundreds of
miles of ducts and tubes run throughout
the Smolders, either spilling by-products
into the harbor or carrying fuel and
other reagents among the workshops.
Conveniently sized for this work,
many Blackwater bogrin make a living
cleaning these ducts and tunnels. Their
only competition comes from children
forced to do the same jobs, which the
hostile bogrin dont overly mind; the
occasional discovery of a child in the
tunnels offers a free meal. This is not
to say that the bogrin always have the
upper hand,as packs of feral children
have been known to tear their predators
apart when given the opportunity.
Alchemical and/or blighted mutations are
common among inhabitants of the factory
district, and some strange creatures
neither quite alive or nor wholly dead
make their homes there. Some of them
even live in the areas of open water
between sunken factories. Occasiaonally,
an individual standing near open water
disappears in a brief second while his
companions backs are turned.
The Catacombs
The catacombs are a winding warren
of tunnels and chambers carved into
the cliffs over the harbor, adjacent to
the city. Their origins lie in the days
before the Dragonfathers arrival, when
the pirate kings had them dug to inter
WKHERGLHVRIVHQLRURIFHUVDQGYDOXHG
warriors killed in their service. After the
rise of Cryx and its dark industries, the
catacombs were inhabited by necrotechs
setting up workshops to exploit the
plentiful supply of humanoid skeletal
mass and the latent energies left by
centuries of interment. Over time the
city adapted to feed the appetites of
the necrotechs who set up shop here.
Their work lights shine out through
holes in the cliff face, casting a baleful
illumination across the harbor toward
the city, and at all hours the wind carries
to Blackwater the unsettling moans of
the dying and the tortured screams of
HQGLVKPDFKLQHU\
Thee Temple
Tem
mple of
tthe
he Dragonfather
Dragonfather
Locate
Located
L
t d beneath the catacombs on the
western shore of the fjord, the massive
Temple of the Dragonfather is the only
building of note in all of Blackwater.
41
n No Quarter Magazine Issue 26, we showcased Pat Ohtas amazing Cryxian lighthouse in the Player Gallery. Looming atop a
lonely outcropping of rock, the sinister lighthouse gave us the inspiration to have Pat put together a few other buildings inspired
by Cryxs architectural design. Hobby Manager Rob Hawkins came up with some sketches to guide Pat in his creation, and the
results were better than we could have imagined.
The following tutorial gives you step-by-step instructions to create a generic Cryx buildinga house, a workshop, an inn, or
something more sinister. You can apply these methods to anything to give it a distinct Cryxian style, emphasizing rust, rot, decay,
and shoddy building. Hopefully, you will be inspired to use these techniques to make your own Cryxian settlements!
Hot glue
I-beams
Bass wood
Card
Plastic tubing
Choir of Menoth
Warpriest Scroll Case
Depron
Sandpaper
EPS foam
Foam core
Textured plastic
sheeting
Grind spike
Wood glue
PVC pipe
Tools
42
Foam cutter
Rabbet cutter
Rivet punch
Heat gun
Straight edge
1
Step 1) To make the lower half of the building,
cut two 3 x 6 pieces and two 3 x 3-1/2 pieces
out of foam core.
2&3
Step 2) Cut two 3 x 6 pieces to form the front
walls of the buildings upper floor. For the sides,
cut two 3 x 5 x 5 pieces. The floor will be a
5 x 6 piece.
Step 3) Use a rabbet cutter to cut a recess into
the connecting sides of the foam core. (If you
dont have a rabbet cutter, you can use a sharp
hobby knife.)
4
Step 4) Use these pieces as templates and trace
them onto a textured plastic sheet. In this
example I am using Plastruct O-scale Random
Cursed Stone plastic sheeting, but you can use
any brick or stone texture that suites your design
aesthetic. Cut these pieces out and glue them to
the foam core.
1
Step 1) Model train buildings and toys provide a
good source for windows and doors. Select your
door and windows, then place them on the walls
and trace around them. Cut out those holes and
glue the windows and door in place.
2
Step 2) Assemble all the walls using hot glue. Glue
the top to the bottom floor.
3
Step 3) Cut a piece of Plastruct I-beam to make
the support brace and glue it in place.
4
Step 4) To clean up the edges, glue 1/4 angle strips to the sides of the walls. To hide the seam between the first and second floor, cover it with 3/16 channel strips.
43
Step 4) If the roof doesnt sit flush with the wall, the gap can be covered by
gluing a thin strip of plastic card between the two.
Step 5) Use a heat gun to soften the plastic roof. As the plastic softens, gently
push it in to create dents and sags.
Step 6) Cut 1/4 plastic tubing into 1 lengths. Make a hood for it out of thin
plastic card and glue it in place.
Step 7) Cut a hole into the roof and glue the vent in place. Cover the base of
the tube with Formula P3 Modeling Putty.
Window Shutters
1
Step 1) To create the shutters for
the windows, start by cutting the
backing out of thin plastic card. The
second floor shutters are 5/8 x 7/8.
44
2
Step 2) Glue thin strips of bass
wood to the backing. Be careful
not to get glue on the front of the
wood, or the paint might not stick.
3
Step 3) Flip the shutter over and
trim the excess wood. Glue the
shutters in place.
4
Step 4) Repeat these steps to
create the first floor shutters, but
use 1 x 1-1/2 pieces.
1
Step 1) Draw the shape of a chimney on foam core,
then cut out two of these to create your template.
4&5
Step 4) Gently sand down the chimney with 320grit sandpaper. Be sure to smooth the edges to
give it a worn look.
Building Entrance
1
Step 1) Make steps out of foam and glue into place.
2
Step 2) The columns flanking the door are created from foam core. Cut a
piece 1-1/4 x 3. Cut a decorative curve into it and cover this edge with
plastic card. Glue the column into place.
45
1
Step 1) To make the lamps for the building youll
need the following parts: Choir of Menoth Warpriest
Scroll Case, Grind Spike, 1/4 Plastic Tubing
Step 2) Cut off the top of the Scroll Case and sand
the bottom smooth.
Shack
2, 3, 4
Step 1) To make the walls of the shack, cut the following pieces from foam core:
Step 3) Use a rabbet cutter to recess the edges, then assemble with hot glue.
Step 4) Cut a hole for another chimney. Glue a 1/2 PVC 90-degree elbow in
the hole.
5
Step 5) To complete the chimney, use a pipe cutter to cut a piece of 1/2 PVC
pipe 5-1/2 long, then glue it into the elbow. Add banding strips using thin
plastic card.
46
6
Step 6) Make wooden planks for the shack by attaching bass wood with wood glue.
10
11
12
Step 10) To make the legs for the shack, cut two
7/8 pieces of bass wood and glue them to the
bottom. Use a sharp blade to add nail holes.
13
14
15
47
PAINTING FREEHAND
WARMACHINE FACTION SYMBOLS
he prospect of painting any sort of freehand design intimidates many if not most miniatures painters. This article will
attempt to demystify the process and encourage painters of varying skill levels to give freehand a try. I will describe
how I paint WARMACHINE faction symbols in three steps each. First, layout creates a skeleton of the general shape and
dimensions of the design. This is vital for making sure your design is the correct size and scale. Next, addition fills in areas of
the skeleton to create a general shape. Lastly, subtraction removes pieces from the general shape to refine and finalize the
design. Any time you paint freehand, try to break the task into these three steps to ease the painting of your design and create
a more satisfying result.
The Menox
The Cygnus
1
Step 1) As you did with the Menofix, start with a
cross. This time, however, attach an arrow to the
bottom of the cross. Next, add an arc to the ends
of the right and left arms of the cross. To ensure
the arcs begin and end in the spots pictured in the
diagram, paint tiny dots at those points. Connect
the dots with an arc similar to the one pictured.
48
Well start with the easiest faction symbol, the Menofix of Menoth. The Menofix is basically a cross
with a simple shape attached to each arm.
3
Step 3) Using the background color, subtract a
diamond shape from the head of the Menofix.
Then subtract a half-circle from the bottom of the
Menofix to create its bent feet. Lastly, subtract
round shapes from the right and left arms to
complete the half-moon shapes.
The golden swan of Cygnar may seem very complex at first, but its construction is actually quite similar to
that of the Menofix.
2
Step 2) From the bottom of each arc, draw a curve
to the end of the arrow shape. At the top of each
arc, paint a curve to the center line. Then paint
an S shape onto the top of the original cross
shape. Lastly, fill in the entire area.
3
Step 3) Subtract small triangular pie slices from
the wings and tail of the Cygnus. Use the base
color to clean up the S shape of the neck and
complete the Cygnus.
1
Step 1) A simple spiral forms the basic shape of
the emblem of Toruk. This spiral should make a
single revolution and stop before it doubles back
on itself.
The coiled undead serpent that represents the Nightmare Empire is probably
the most daunting of the faction symbols. When broken into its respective
parts, however, it is not too difficult to paint.
2
Step 2) Add evenly spaced hatch marks outside
the spiral. Then add a curved spike to the inner
end of the spiral. The silhouetted dragonhead is
painted onto the other end of the spiral.
3
Step 3) Paint curving spines onto each hatch
mark. Use the background color to paint the eye
sockets and nose holes of the skull. To create the
vertebrae, paint a zigzag line between each hatch
mark with the background color.
49
NO QUARTER 28
CHALLENGE
CCHALL
A LENGE
E
O
privateerpress.com/no-quarter/no-quarter-challenges
arter
err-challe
ch len
challe
nges
g
ENTRIES DUE BY 3 - 1 - 10
How NOT
to win this
contest!
The
GAMERS
By the Privateer Press Staff
4UBGG$IBMMFOHF1BSU
B
5511
&E#PVSFMMF:
Circle Orboros
MODEL/UNIT
COST
Mohsar the Desert Walker +4 warbeast pts.
Gnarlhorn Satyr
8
Shadowhorn Satyr
6
Tharn Ravagers (4)
6
Tharn Ravager Shaman
2
Woldstalkers
6
Total
24
Gaming
The Circle of Hells inaugural game
vs. The Retribution of Will Shick
looked like it was going to be a tough
one. My beasts and hard-hitting
Ravagers were entirely melee-centric,
and Kaelyssas feat was able to nearly
shut them down right when I needed
them most. Although I was able to
use dual castings of Pillar of Salt
to get them into position, I had to
reevaluate once The Vanishing went
off. And the plan was solid: shoot the
Chimera up a bit with the Soulstalkers
(Woldstalkers), advance with the
Shadowhorn and leap into melee
with the damaged myrmidon, slap it
around and chain attack throw it onto
Kaelyssa, and move in with Mohsar
YLD6DQGVRI)DWHWRQLVKKHURII,
should have just made a throw power
attack, because the second hit from the
Shadowhorn destroyed the Chimera.
What I should not have done was
move in with Mohsar anyway and try
to kill Kaelyssa with 2 focus on her.
Assassination runs can turn into suicide
runs so easily when you get tunnel
visiondeath by Manticore FTL.
Overall I had a lot of fun with this
army, and I have a lot of ideas cooking
for expanding it. I already have an
Argus converted with a third head
(Cerbargus?), and Circle has so
many wolf creatures that hellhounds
are a must. Maybe I can convince
Development that another Satyr is
what the faction needs.
All Hail the Red Goat!
52
Gaming
My opponent for this Staff Challenge
was none other than Ed Bourelle. I do
IHHOOLNHP\IRUFHKDGVRPHGHQLWH
advantages over Eds more troopfocused army. For one, I can relyy on a
GHFHQWDPRXQWRIUHSRZHUIURP
IURP
IURP
the Manticore, Kaelyssa,
Will Shick:
Retribution
and Skarath. And Kaelyssas Siphon
ability allows me to strip a decent
amount of fury off Eds warbeasts. Add
to that a feat turn of no charging and
Stealth for nearly everyone, and I can
count on having the upper hand in the
early positioning of the game.
Our battle started off with Kaelyssa,
the Manticore, and the Chimera
racing onto the hill while the Griffon
and Eiryss took advantage of the
3DWKQGHUDELOLW\UHDG\WRLQWHUFHSW
whatever Ed brought within striking
range. Round 2 was where I made my
biggest mistake. I could have moved
Skarath into position to hose down
Eds nice, long line of beasts with
POW 14 acid. Instead I positioned
the pair on the right just outside of
charge range, popped Kaelyssas feat,
used her Siphon ability to pull some
fury off Eds beasts, and sat back
IDLUO\FRQGHQW,ZRXOGQWVXIIHUWRR
much. Boy, was I wrong! Those stupid
OLWWOHRDW\H\HODVHUVKLWKDUGDQG
even though he couldnt charge, the
Shadowhorns leap ability allowed him
to reach the Chimera and obliterate it.
He used Mohsars Sands of Fate to put
Kaelyssa within Witherthorns reach
and proceeded to mar her crisp white
armor. By the end, Mohsar had failed
to take Nights Whisper down, and it
was Kaelyssas turn.
I must admit my own rancor was up
at this point, and I wanted to make a
particular example of the
D
W
Wal
Desert
Walkers
bold
d aattack
MODEL/UNIT
/UNIT
COST
Kaelyssa, Nights Whisper +7 WARJACK PTS.
Griffon
4
Chimera
6
Manticore
8
Eiryss, Mage Hunter of Ios
3
10
DDahlia and
a Skarath
a
24
TTOTAL
OTAL
last turn. So I refrained from making
more attacks with Kaelyssa and
instead had the Manticore walk over
to deliver an Omnipotent-crushing,
POW 20 combo strike straight to the
old mans withered face! Now, this
was a huge and unnecessary risk, since
.DHO\VVDOLNHO\FRXOGKDYHQLVKHG
Mohsar off, but I knew my plan had
a better-than-average chance to hit,
and I just couldnt resist. When the
dice stopped rolling and the attack
struck home, I secretly let out a sigh
of relief. Counting the damage roll,
the Manticore did more than enough
damage to kill a fully healthy Mohsar.
This was a great experience, and I
cant wait to start my next project and
give Ed a chance at redemption.
53
Jason Soles:
Cryx
MODEL/UNIT
Pirate Queen Skarre
Reaper
Deathripper
Skarlock Thrall
Satyxis Raiders (10)
+ Sea Witch UA
Mechanithralls
a
l (10)
+ Brute
B t Thralls
Thhralls
lll (3)
TTOTAL
OTALL
COST
+6 warjack pts.
7
4
2
8
2
5
3
25
54
Gaming
DQNDFFXUDWHO\VRWKHUHVWRIP\WXUQ
was a little lackluster. Between my
feat and their high DEF, Robs forces
struggled kill the Satyxis.
On my next turn, the Mechanithralls
QDOO\PDGHFRQWDFWRQWKHOHIWDQN
against Robs second Man-O-War
unit. With the help of the Brutes and
the Reaper, this went pretty fast.
From here on out my luck essentially
ran out. The Satyxis and remaining
Man-O-War troopers engaged in mutual
destruction while I tried desperately
to set up an assassination run on
the Butcher. I got my chance at the
beginning of turn 5. On a 10-focus turn
WKDQNVWR5LWXDO6DFULFH,FKDUJHG
the Butcher with Skarre and the
essentially undamaged Reaper. I left 7
focus on Skarre and put 3 on the Reaper.
The plan was simple: knock the
Butcher on his ass with Skarres Great
Rack, then murder him with Skarre
and the Reaper. With Iron Flesh on
the Butcher, I was rolling against a
DEF 17. I missed with my boosted
charge attack and the three boosted
attacks that followed. I also missed
with Takkaryx and Bloodwyrm. The
Reaper managed to land a somewhatpunishing blow, but it was too little,
too late. At the start of Robs turn, the
Butcher masterfully cut Skarre in two.
In retrospect, I could have played
a lot more conservatively. I did not
need to blow Skarres feat on turn 2.
It would have been better to hit the
Berserker with a little less force, each
scoring damage on the Butcher in
turn. That would have given me a lot
PRUHH[LELOLW\RQP\DVVDVVLQDWLRQ
run. Still, if I cant land a hit, I cant
land a hit.
Rob Hawkins:
Khador
Gaming
I was paired up against Jason for my
UVWJDPH+HVDIRUPLGDEOHSOD\HU
but the Butcher with Man-O-War
soldiers is a tough-as-nails list, so I was
FRQGHQWJRLQJLQ2Q-DVRQVVHFRQG
turn, his Satyxis raiders charged in
and tore up one Man-O-War unit,
their chain weapons ignoring my shield
wall. The Satyxis also wrecked my
Berserker before it had a chance to do
anything. My heart sank. Even though
the remaining Man-O-War troopers
and the Butcher retaliated, obliterating
the Satyxis unit, I wasnt sure if I
would be able to pull a win.
Over the next few turns, our forces
ground away at each other. Jasons
Reaper and Mechanithralls
worked their way through
g
my second Man-O-War
O Wa
O-War
unit and moved into
to
melee with the Butcher.
tcher.
hrI
placed Iron Flesh on the
h
Butcher and held
MODEL/UNIT
/UNIT
NIT
COST
The Butcher of Khardov +6 warjack points
Berserker
6
Man-O-War Shocktroopers (5) x2
9 ea.
Winter Guard Mortar
3
War Dog
1
Kovnik Jozef Grigorovich
2
RReinholdt,
einholdt,
l Gobber
b Speculator
o
1
25
TTotal
otal
onto as much focus as I could.
The game ended when Skarre charged
my warcaster. With the Butchers
DEF 17, Skarre was unable to land any
blows. The still-functioning Reaper did
VRPHGDPDJHEXWQRWHQRXJKWRQLVK
the Butcher, who murdered Skarre.
The game was a lot of fun. My ManO-War performed a little worse than
I had expected, mainly due to the
Satyxis new chain weapon rule. The
Butcher, however, was as tough
as I remember
remember.
mb Now, to
QLVKSDLQWLQJP\IRUFH
QLVKSDLQWLQ
Q
Q
and
nd movee on to the next
game.
Chris
ga
h Walton has
offered
off d to
t fface me with
his Trollbloods
...
Tro
T
55
+HIHOWDJULPEXWYLVFHUDOVDWLVIDFWLRQ
WRNQRZWKDWDQ\&\JQDUDQGHIHQGHUV
ZKRVXUYLYHGE\FULQJLQJEHKLQGWKHLU
FLW\ZDOOVZRXOGQHYHUIRUJHWWKHVLFNO\
sweet stench of fear and death. Despite
WKHGHOLJKWKHWRRNLQWKHIUD\VRPHSDUW
RIKLPKDGEHJDQWRUHDOL]HWKDWYLFWRU\
ZDVQRORQJHUOLNHO\LILQGHHGLWHYHU
had been possible. The warnings of his
RIFHUVKDGEHHQDFFXUDWHHYHQWKRXJK
WKHLUZRUGVKDGVWUXFNKLPDVFRZDUGO\
DWWKHWLPHWKHUHZHUHVLPSO\WRRPDQ\
HQHP\VROGLHUVJDUULVRQHGKHUH
For a while his men had fought
alongside him to prove their
steadfastness, Iron Fangs and veteran
:LQWHU*XDUGDOLNH2QHE\RQH
WKH\KDGIDOOHQRUEHHQSLFNHGRIIE\
WKHFRZDUGO\ULHVRUWKHOLJKWQLQJ
Even as the battle started to turn, he
RQHE\RQH2UVXVZDVGLPO\DZDUH
WKDWPHUFHQDULHVKDGMRLQHGWKHEDWWOH
RQWKHZHVWHUQHGJHRIWKHFLW\ZKHUH
a different segment of his divided force
was pinned down. A report must have
been delivered to him on this topic,
but he could not recall which of the
.KDGRUDQFRUSVHVO\LQJQHDUKLPKDG
brought that news. No living allies stood
QHDUWRKLPQRZRQO\HQHPLHV7KH
OLYLQJZHUHRXWQXPEHUHGE\WKHGHDG
and in the Butchers maddened state he
saw the fallen battling on as ghosts. It
EHFDPHGLIFXOWIRUKLPWRVHSDUDWHWKH
real soldiers from the phantoms.
Never did it enter into the Butchers
PLQGWRFDOODUHWUHDW+LVDWWDFNZRXOG
KDYHPHDQLQJLQLWVKRUULI\LQJGUDLQ
XSRQWKHHQHP\/LYHVFXWVKRUWKHUH
ZRXOGQRWEHHDVLO\UHSODFHG6XUYLYRUV
of this battle would not mock him in
YLFWRU\EXWRQO\ZKHH]HZLGHH\HG
holding their weapons with trembling
KDQGVDVWKH\ZRQGHUHGKRZWKH\KDG
evaded being piled up among the dead.
+HKRSHGWKH\ZRXOGZDNHLQWHUURU
IRU\HDUVWRFRPHDIWHUQLJKWPDUHVRID
giant wearing the Anvil of Khador.
The Butchers own marvelous dream
of slaughter was coming to an end.
Felligs defenders kept pouring forth
ZLWKRXWVXUFHDVHDQGHYHQKLVPLJKW\
DUPVEHJDQWRWLUHZLWKRQO\KLVLQQHU
UHVRIUDJHNHHSLQJKLPJRLQJ+H
grinned in savage appreciation for the
stupid courage of the Stormguard and
Stormblades who hurled themselves
DWKLPUHSHDWHGO\RQO\WREHPRZHG
GRZQOLNHZKHDWEHIRUHDVF\WKH
6ZRUGNQLJKWVMRLQHGWKHPQHDUO\DV
HQWKXVLDVWLFWRPHHW/ROD(DFKNLOO
RQO\LQFUHDVHGKLVGHVLUHWRVOD\WKH
next. Sometimes he killed with his
EOXQGHUEXVVVRPHWLPHVZLWKVRUFHU\
EXWPRVWO\LWZDV/RODZKRVDQJ+H
GLGQRWQRWLFHKLVRZQLQMXULHVXQWLOWKH
toll of his seeping blood began to slow
KLVDUPVDQGQDUURZKLVYLVLRQ+LVODVW
MDFNKDGIDOOHQDJHVDJRWRUQDSDUWE\
FDQQRQUHIURPWKHZDOOV)HQULVKDG
JDOORSHGRIIHDUOLHUFKDVLQJWKHHQHP\
+HZDVWUXO\DORQH
7KHRZRIZDUSXOOHGKLPDZD\IURP
the breach as lesser men and their feeble
ZHDSRQVVXUURXQGHGKLPEDWWHULQJDZD\
,QWKHDJJUHJDWHWKH\H[HUWHGDFHUWDLQ
SUHVVXUHOLNHWKHWLGH+LVSRZHUHOG
57
GLPO\KRSLQJKHZHQWWRZDUGWKHFLW\WR
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direction he had picked, but once set
upon it he did not waver.
58
6KHLQDGYHUWHQWO\PDGHDQRLVHLQWKH
back of her throat and then slapped a
hand over her mouth and stepped back,
WUHPEOLQJ<HWWKHKXJHJXUHGLGQRW
PRYHRUPDNHDQ\RWKHUVLJQWKDWKH
had heard her. In fact, as she started at
KLPDSSUHKHQVLYHO\VKHEHFDPHPRUH
FHUWDLQWKDWKHUHDOO\ZDVGHDG7KLV
forced her to ponder whether being
dead made him more or less frightening
as she examined him from a distance.
The giants armor was blood red, and
VKHIHOWIDLUO\FHUWDLQLWZDVDFWXDOO\
covered in real blood as well, caked and
dried in places, and in others covered
LQPXG+HZDVVOXPSHGZLWKKLVEDFN
against the tree as if taking a nap.
Across his lap was an enormous axe,
the sight of which caused her to shiver
and remember terrible tales about
executioners and chopping off heads.
Mixed with her fear she felt an intense
FXULRVLW\+HZDVYHU\GLIIHUHQWIURP
DQ\WKLQJVKHKDGHYHUHQFRXQWHUHG
+RZKDGKHFRPHWREHKHUH":KDW
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She found herself creeping closer to him
before she even realized it.
It was when she had gotten within
VHYHUDO\DUGVWKDWVKHVDZWKHKXJH
rent in the side of the giants armor.
The edges of this violent tear were
blackened as if scorched. This seemed
to have been the fatal blow, as below
it was blood that looked fresh. She
saw a single red drop gather and drop
RQWRWKHJUDVV+LVDUPRUZDVOLNH
QRWKLQJVKHKDGHYHUVHHQQRWWKDW
VKHKDGPXFKH[SRVXUHWRJKWLQJPHQ
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castellans estate guard. Peculiar brass
pipes attached to the lower section of
the great overlapping plates covering
his chest and stomach, while his
tremendous shoulder pieces were ringed
with brutal iron spikes. A shining steel
collar surrounded his neck and hid his
mouth from her sight, and about his
shoulders was a furred collar that she
KDGDWUVWWDNHQIRUKDLU)URPWKLV
distance she could see his head was bald
DQGFRYHUHGLQXJO\VFDUV6WUDSVKXQJ
from the haft of his axe, and something
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VNXOOVWKHLUERQHZKLWHVXUIDFHVDQG
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but a monster.
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sputtering breath and then coughed,
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MXPSHGRXWRIKHUVNLQDQGIHOO
backward, tripping over her own feet
WRODQGLQWKHGLUW)UDQWLFDOO\VKH
scrabbled backward on her hands and
feet, pushing herself behind the shelter
of the tree to hold her breath.
+HGLGQRWDFWXDOO\DZDNHQ6KHVWDUHG
at him for a long time, feeling somehow
different now that she knew he was
DOLYH6KHFRXOGQRZVHHPRUHFOHDUO\
WKDWKHZDVLQIDFWEUHDWKLQJ+LVVNLQ
ZDVYHU\SDOHDQGKLVEUHDWKLQJGLGQRW
VHHPDOWRJHWKHUHDV\
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+HZDVVRREYLRXVO\VXIIHULQJ6KH
remembered her mother nursing her
back to health that time she had fallen
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one of her most cherished memories.
+RZORQHO\LWPXVWIHHOWRVXIIHUOLNH
this alone.
:LWKDWUHPEOLQJKDQGVKHKHVLWDQWO\
SRNHGDQJHUDJDLQVWWKHVLGHRIKLV
nearest hand, where the armored
gauntlet had fallen off to the grass
below. She steeled herself to bolt, but
he did not move at her prodding. Even
PRUHVORZO\DQGFDUHIXOO\VKHWRXFKHG
the skin of his hand and found to her
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considered what she should do. She
NQHZKHUIUHHGRPWLPHZDVQHDUO\DW
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she was noticed. She did not want to
face the lash again. Even so, she was
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She found it impossible to stop thinking
of the giant while she continued her
chores, fretting about whether he would
GLHEHIRUHVKHFRXOGUHWXUQ+HUPLVWUHVV
seemed to delight in the repeated
grumbling of her stomach as she worked,
but despite her discomfort, she herself
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the sight of him had captivated her so
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having a secret from the others, with
their smug looks and condescending
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as a result. Throughout the evening it
sustained her to think that none of the
others knew about the wounded giant
VOXPEHULQJEH\RQGWKHHOG
59
60
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stab through the skin. She forced herself
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to him, or he was too far gone to feel it.
Emboldened, she got to work, putting
more focused concentration into sewing
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household work.
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was working on a person. Indeed she
had begun to remember what it had
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with her mother, before she had died
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of the napkins and did what she could
to wipe off the crusted blood, and then
she packed in several more to staunch
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wound. Working with cuts was not
XQIDPLOLDUWRKHUDVWKH\ZHUHDUHJXODU
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had opened a long slice along the inside
of her palm while peeling potatoes. She
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prevented her from doing her work.
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her more careful since.
There was a sudden touch on her face,
and she froze. She looked up with wide
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The hand that had brushed her face was
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noise and fell back, stumbling over the
basket as she once again backed toward
WKHWUHH6KHDOPRVWHGHQWLUHO\EXW
stopped at the thin croak of his voice.
She reached out and reclaimed the
lantern, pointing it toward him more
so she could see if he lunged toward
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wondered if he might be mute, like her.
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She realized with a start that he must be
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radiating from him like a furnace. She
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61
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idea how to interact with him.
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+LVH\HVVHHPHGGLIIHUHQWDVWKH\[HG
on her, and her blood ran cold. It was
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furrowed and it seemed that perhaps
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a demand in a tone she had not heard
from him before. She looked down and
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curled in a snarl and he said something
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could recognize as a curse even without
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clenched, and he seemed to be getting
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+LVLQWHQVLW\XQQHUYHGKHUFRPSOHWHO\
Without thinking, she dropped her
basket of food as she gave a choked noise
and turned to run. She heard him call
out behind her, and she heard the name
/RODDJDLQEXWVKHGLGQRWVORZGRZQ
62
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QJHUVDGRUQHGZLWKULQJV+HH[XGHG
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Until she had met the giant, the cook
was the largest man she had ever
seen, but he quailed before his master
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the castellan to enter the kitchen;
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check on some detail for the imminent
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demanded, and the cook glared in turn
at the girls mistress, who was still too
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Shes a thief. Stole from the kitchen!
Food, wine, linens, who knows what
HOVH"$IWHUVKHVSRNHVKHVHHPHG
to realize whom she was addressing,
and her tone became less shrill. Shes
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bulk tearing sections of the doorframe
ORRVH+HKDGWRGXFNEHQHDWKWKH
mantle as he entered the dark kitchen,
and as he passed through the door he
seemed like some dark shadow blocking
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castellan, axe in hand.
The Tordoran took a step back but
looked up at him with some small shred
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great axe descended. It did not prevent
her from hearing the sickening sound; it
was like the one a cleaver made hacking
into a cows carcass. She heard
ard her lord
gurgle something and then the
he sound
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her treatment in the household,
old, all she
could think of was the horror.
r. This was
not what she had wanted, none
one of it.
The giant soon turned on thee cook and
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over her ears, and pretend it was not
happening. This had to be a nightmare.
nightmarre.
63
n,
t by Chris Walto
on Berman; Ar
m
Si
by
ed
rib
sc
at
an
Tr
d M t Wilson
Eva Widermann an
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mmary
Lylyth Voassyr Su
of Everblight
Alias: The Herald
uge e Nyss
estimate given by ref
Born: Unknown. An
.
old
roximately 40 years
suggests she is app
: Lylyth
Dat es: Early 605 AR
ran
Other Significant
sacre of the Khado
mas
te
in the comple
is
She
.
Voassyr implicated
ins
nta
Mou
tha
kolnik in the Nyscha
timber village Rus
tribes and
er
oth
on
s
ack
att
additional
e
believed to have led
aft er this eve nt. Lat
ion both before and
villages in the reg
yths name
Lyl
es.
elv
s
Nys
strikes the
,
605 AR: Catastrophe
e by Nyss survivors
ly in statements mad
app ears prominent
ter Guard
Win
:
AR
607
ly
Ear
Vayl Hallyr.
t
along with that of
ort a battle agains
Border Leg ion rep
officers in the 3rd
refuge e
us
vio
pre
ng
chi
a woman mat
r,
a Nyss force led by
in Cinten of that yea
yth Voassyr. Lat er,
descriptions of Lyl
ary band,
cen
mer
s
Nys
a
of
commander
y
Cylenna Raefyll, a
of a blighted arm
Voassyr as a leader
ide ntifies Lylyth
100 miles
n
tha
s
les
es,
rch
Bloodstone Ma
on the edge of the
an Rec onnaissance
Early 608 AR: Cygnar
fr
from Ternon Crag.
y res embling Lylyth
sel
clo
b a figure
cribe
s
Servic e age nts des
n of misshape n Nys
mn
um
olu
col
t-moving c
acc ompanying a fas
el.
Lla
ard
tow
od
ood
Glimmerwo
north through the
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/3
m the southwestern
in the region. Not far fro
ots
dep
ee
thr
st
lea
at
intain
ses of several
. . . Resistance forces ma
We also found the carcas
tle.
bat
ent
rec
a
of
ns
tio
indica
dor and southern
border of Ios, we found
ed only in northern Kha
crib
des
y
usl
vio
pre
s
one
to
of Nyss elves, positively
draconic creatures similar
ountered a small group
enc
ally
ntu
eve
we
th,
nor
a number of their
Rhul. Following the trail
They were accompanied by
rs.
the
Ma
on
rst
Ba
nt
gea
Ser
defending their kriel.
identied as such by Swift
larger group of trollkin
t
ha
ew
som
a
g
tlin
bat
,
sts
potent sorceress of
strange, white-skinned bea
ual I would describe as a
ivid
ind
an
by
led
re
we
res
ividual. We observed
The Nyss and their creatu
ached sketches of this ind
att
e
Iv
.
rs
ste
rca
wa
a
e to
ualties. After the Nyss
arcane prowess comparabl
Nyss suffered minimal cas
the
ile
wh
d,
cre
ssa
ma
re
ualties had resulted
the battle. The trollkin we
tually all the trollkin cas
Vir
.
eld
tle
bat
the
rch
sea
s behind, presumably
moved on, we paused to
Nyss had left few arrow
The
es.
rok
-st
ord
sw
h ve
gle
sin
d, and I ha
red
red,
overe
from arrow wounds and
ken arrowhead was recove
bro
one
ly
On
.
air
rep
ati
for
s
N ss system cally
th Ny
le, the
atttle,
taking even damaged one
t after the bat
tha
ed
erv
obs
o
als
We
ry.
mo
turned it over to the Ar
ore leaving.
nt trollkin of the kriel bef
ata
mb
-co
non
the
u ed
execut
artment
Veryth Raenys
66
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/3
Itsss bad up th
It
theer
ere
re.e. I was in Ruskkol
o ni
nikk abo
abou
ab
out a we
w ekk beffore
orre th
te
maassssac
accree to ggeet soom
acr
mee dri
ried mea
ried
eatt. The loc
ocaaalls weere
r
u
ps
pse
s
et
t
a
bou
bo
o
u
ut
t
some boyy got
so
ot him
i se
selflff kilille
ledd byy thee win
le
intte
ter
er eellve
ves
s
.
T
hat
ha
t
s
t
th
h
e
risk
ri
sk yoouu tak
akee lilivi
v ng up th
vi
t erre. Anyywaay,
y the
heyy ffooun
oundd a cou
cooupplee
elve
el
vvees
es an
and ccuut eem
and
m upp reaal goo
good
go
od.
d. Ha
H d a fe
feel
elin
el
ingg the
in
t
h
ere
r
e
w
wo
o
ulld be
trooub
tr
ouubl
ble.
le. Cam
me baack
c abo
bouutt teenn day
ayss laate
ter,r, andd I gue
uess
ss
I was the
he
rrstt one
ne to n
ndd eem.
m Eve
ver
eryy one had an ar
arrrow
ow wooun
u
d
in
n
em
m
or
a sllit thr
hrooat
oat.t. Som
oa
met
etim
etim
imes
e bot
othh.. No arrro
row
ws,s, th
thooug
u
gh,
h
,
so
I
g
u
ue
e
s
ss
the
w ntter
wi
er elvves bel
elie
lieve in w
was
aste
te not
ot,, want not
ot.. I guure
r
ed
d
it
t
wass a
whol
wh
olee wa
w r pa
parrt
rty
ty bu
but I sa
s w on
onllyy one set of trraaccks.
k
s
.
M
a
ayb
ybe
yb
e
thher
eree
waas mo
w
more
rei
re
iit hhaad snnowed
it
ed
bbut I don
ontt thi
hinnk
nk so. Tho
hos
se
e
l
oca
oc
c
a
als
al
l
s
h
ha
d
maddee a bad
ma
m
a tar
arg
rge
get ch
chooic
icee for the
hei
eirr litittltltlee ly
lyncch mo
m b, I gue
uessss.
sss
Corvis University
?Q\P\PQ[QVNWZUI\QWVIVLVWW\PMZIZKPQ^ML
ZM[W]ZKM[I^IQTIJTM1LMKQLML\WKWZZM[XWVL
_Q\P4aV][?M[[MTJI]U\PMXZMMUQVMV\M`XMZ\
QV\PM[\]LaWN\PM6a[[
y
died
stu
ve
I
n,
the
ce
Sin
AR.
607
for par ts unknown in
ted
ima
dec
att
phe tha
the Nyss and the recent catastro
e with the Raefyll
tim
My
e.
tur
cul
and
tion
ula
their pop
larly in that I had the
tribe was illuminating, par ticu
the Aeric tongue.
of
nts
ime
chance to learn the rud
not an unco mmo n name
The name Lylyth Voassyr was
ing for her is
loathin
in their conversations. Their
nother corrupted
a
of
red
sur passed only by their hat
had several
lls
y
fy
Rae
The
Nyss called Vayl Hallyr.
what I understand, she
nominatives for Lylyth, and from
the advance scouts of the
was instrumental in leading
er people. Where Vayl
blighted army against her form
directed, Lylyth went.
o tell me about Lylyth
What little youve been able to
hypotheses about the
serves to fur ther confirm my
eminds me, I should
effects of the blight. That re
ively proven my former
t
init
point out that I have def
population of Nyss.
ter
ate
gre
the
hypothesis about
fects of draconic blight and
They have suffered the eff
e by the blo od creations of
are accompanied in battle
gon known to the Nyss
a dragon, specifically the dra
full details regarding
and Iosan as Ethrunbal. For
comparative samples, you
physiognomy, physiology, and
e Draconic Interference and
should review my treatise
(Corvis University, 607
s
Manipulation of the Nys Elf
AR). But I digress.
at draconic blight typically
I have long suspected tha
the flesh of living
acts upo n the minds as well as
t dragons, blighted
mos
for
at
creatures. It appears tha
ental creations arising from
servants are often incide
ntentio nal creations are
proximity. Even those int
e dragons unnatural and evil
simply suffused with the
g any evil habits the
taint, twisting and exaggeratin
the blighting of the
In
e.
hav
t
h
mig
unfortunate victim
al and almostdare I
Nyss, it appears a more intention
pproach was taken.
say it?experimental ap
apparently suffered from
Before Lylyth was blightted she
ifested in her extreme
man
t
tha
s
severe personality flaw
the
enchant for cruelty. I imagine
need for revenge and a pe
it
as
even
ts,
trai
onality
blight exacerbated these pers
truly disturbs in this case
t
Wha
ogy.
siol
phy
her
ned
refi
sen Lylyth specifically
is that the dragon may have cho
ed. Such deliberateness
for the personality she possess
ht
s fully cognizant of how its blig
suggests this dragon is
h
oug
Alth
es.
stat
tal
nd men
affects both physical an
ss have all displayed radical
to date the blighted Nys
oretically possible that
physiological changes, it is the
uals in mind only, leaving
Ethrunbal could blightt individ
d,, and transform them into the
their bodies unchanged
perfect infiltrators.
/3
67
Associate Professor
67
The Pendrake Encounters lets you tag along with adventuring scholar extraordinaire Viktor Pendrake and
his various pupils as they explore and investigate the lands and creatures of Immoren. To fully utilize
these encounters, you will need copies of Monsternomicon, Vol. 1 and Monsternomicon, Vol II.
The
Wyldegeist
By John Meagher and Larry Wile Art by Brian Snoddy
Hollow devils, these monsters are called. Floating through the forests of Immoren in search of those with greed and envy in their
hearts, the wyldegeist poses a very real danger in remote areas. The telltale wisp of oating green ame heralds the arrival of
the wyldegeists; when they burst forth from the trees for you, wearing the bodies of their fallen victims, it can unnerve even the
hardiest of men. I have seen soldiers break and run in the face of these creatures only to be chased down and slain, the esh
burned from their bodies, rising again to join the ranks of the wyldegeist.
Viktor Pendrake
U/i>>Liii`L
Redhammer Ironwerks & Freight as
security personnel to escort a caravan
carrying mechanikal and alchemical
components to its next destination.
U/i1iv
>`i
Department of Extraordinary
Zoology contract the party to track
down persistent rumors of wyldegeist
activity in this particular region of
forest. The party accompanies a
caravan headed in the same direction.
Encounter Background
The PCs are escorting or simply
traveling with a wagon or caravan
through the forest when they are
ambushed by brigands. Unbeknownst
to everyone, including the brigands, the
area is an old battleground; during the
ght, the wyldegeists arrive and attack
in several waves. They animate fallen
brigands and even the long dead and
buried soldiers. The caravan contains
mechanikal and alchemical components
that will react, sometimes violently, to
the acidic presence of wyldegeists.
68
U/i>}`iVv
or has been contracted by the
Strangelight Workshop out of
Ceryl to nd a way to deal with
wyldegeists. The party accompanies a
caravan headed in the same direction.
U/i>>Liii`L/i>
& Sons Freight to locate a missing
shipment that vanished in this stretch
of forest. Teska & Sons has another
caravan leaving soon and asks the
party to accompany it into the area.
Conditions
69
70
Creatures
Remember that the characters can use Monster Lore to realize some important
points about the wyldegeist.
Wyldegeist (6): hp 35. See
Monsternomicon Vol. 1, pp. 206-207 for
the wyldegeist statistics.
Brigands (5): Male Midlunder
Warrior 3; CR: 3; Size/type: medium
humanoid; HD: 3d8+6; hp: 22;
Initiative: +1; Speed: 30; AC: 16;
BAB: +3; Grapple: +5; Melee Attack:
+6; long sword 1d8+2; Ranged
Attack: +4 heavy crossbow, 1d10 or
Small Pistol 2d4; Space/Reach 5/5;
AL NE; SV Fort +5, Ref +2, Will +1
Str 14, Dex 12, Con 14, Int 10,
Wis 10, Cha 12
Skills: Handle Animal +3, Intimidate +5,
Jump +4, Ride +5, Swim +3.
Feats: Endurance, Exotic Weapon
Prociency (rearms), Weapon
Focus (long sword).
Languages: One language as appropriate.
Possessions: Masterwork studded
leather, greatcoat, long sword, heavy
crossbow or small pistol, 20 bolts or
5 bullets, 20 gp.
Brigand Leader: Male Midlunder
ghter 5; CR: 5; Size/type: medium
humanoid; HD: 5d10+10; hp: 43;
Initiative: +1; Speed: 30; AC: 18;
BAB: +5; Grapple: +7; Melee Attack:
+8 longsword, 1d8+4; Ranged Attack:
+ 4 long rie, 2d6; Space/Reach 5/5;
AL NE; SV Fort +6, Ref +2, Will +3.
Str 14, Dex 12, Con 14, Int 10, Wis
10, Cha 12.
Skills: Handle Animal +3, Intimidate +5,
Jump +6, Ride +6, Swim +4.
Feats: Endurance, Exotic Weapon
Prociency (long rie), Iron Will,
Toughness, Weapon Focus (long
sword), Weapon Specialization
(longsword).
Languages: One language as appropriate.
Possessions: Masterwork breastplate,
greatcoat, masterwork light steel
shield, masterwork long sword, long
rie, 5 bullets, 50 gp.
D6 Result
1 Lightning Bolt A bolt of
lightning arcs between the
nearest creature and the
wagon, inicting 2d6 points of
electrical damage.
2 Haste As the spell for 1d4
rounds to the nearest target
within 20 feet of the caravan
wagon at the time of the
interaction.
3 Slow As the spell for 1d4
rounds to the nearest target
within 20 feet of the caravan
wagon at the time of the
interaction.
Further Adventures
The events in this encounter can lead
to other encounters or more detailed
adventures. Possibilities include:
U7`i}i>i>`i`i
colonies of 520. More of them could be
discovered deeper in the woods, along
with an explanation for their presence.
Uvi`i}ii>Vi`
the caravan equipment, certain
alchemists or arcane mechaniks
might want to study the effect,
requiring the party to nd a way to
capture a wyldegeist.
Uv>`i}i>>i`i>Vi
Orgoth remains, scholars and even local
authorities might well want to explore
this area for undiscovered ruins.
Wyldegeist/Caravan
Interaction Chart
71
Guts and Gears takes a look at the men, machines, and monsters of the Iron
Kingdoms. Read about what it takes to be a warrior or warbeast with one of the
many factions or look into the mechanikal workings of hulking warjacks and
what it takes to get these multi-ton constructs to dominate the battlefield.
By Simon
mon Berman Art by Eric Deschamps, Ilich Henr
Henriquez, and Chris Walton
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Base Initiative: 1
Speed: 20 ft. (4 squares)
Armor Class: 27 (1 Size, 1 Dexterity, +15
Armor, +4 Shield), touch 8, at footed 27
BAB/Grapple: +16/+31
Attack: Flail +27 (2d8 +11)
Full Attack: Flail +27 (3d8+11), Fist +27 (1d12+11)
Space/Reach: 10 ft by 10 ft (15 ft reach)
Saving Throws: Fort +7, Ref +7, Will +8
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Height/Weight: 122 / 8.4 tons
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Armament: Shield (left arm), Flail
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Fuel Load/Burn Usage: 662 lbs /
4.5 hrs general / 45 mins combat
mbat
Initial Service Date: 539 AR
Cortex Manufacturer: Vassals
als of Menoth
(currently)
Orig. Chassis Design: Modied
ed by the SulMenite Articers based on Crusader
usader chassis.
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75
Colors Used:
Golds: Rhulic Gold
Silvers and Platinums: Cold Steel
Whites: Menoth White Highlight,
Trollblood Highlight
Blues: Exile Blue, Greatcoat Grey
Blue Ink
Cold Steel
Cygnus Yellow
Exile Blue
Frostbite
Greatcoat Grey
Green Ink
Heartre Orange
Matte Medium
Menoth White Base
Menoth White Highlight
Morrow White
Quick Silver
Red Ink
Rhulic Gold
Sanguine Base
Sanguine Highlight
Skorne Red
76
Shading
Wash the gold portions with a mix
of Bloodtracker Brown and Armor
Wash. For the silver portions, wash
with a mix of Bloodtracker Brown
and Armor Wash, then wash with a
mix of Exile Blue and Armor Wash.
Wash the white portions with a mix
of Trollblood Highlight and mixing
medium, then line with a second
wash of Bastion Grey applied only to
the deep recesses and around rivets,
etc. Base the menoxes with a mix of
one part Sanguine Base and one part
Skorne Red, then wash with Sanguine
Base mixed with a drop each of Exile
Blue and mixing medium. Wash
the platinum sections with a mix
of Bloodtracker Brown and Armor
Wash. Wash the blue portions with
a mix of equal parts Exile Blue and
Thamar Black.
Thamar Black
Colors Used:
Trollblood Highlight
By Todd Arrington
Highlighting
Highlight the gold portions with a mix of Rhulic Gold and Cold
Steel. Highlight the silver sections with Cold Steel. For the white
areas, highlight with the original mix of one part Trollblood
Highlight and two parts Menoth White Highlight. Highlight the
menoxes rst with Sanguine Highlight, then repeat, slowly
mixing in Menoth White Base. Basecoat the gems with a mix of
Sanguine Base and Menoth White Base. Basecoat the eyes with
Cygnus Yellow. Highlight the platinum areas with Cold Steel.
Highlight the blue portions with a mix of one part Exile Blue and
one part Greatcoat Grey, then repeat, slowly adding Frostbite
to this mix.
Colors Used:
Golds: Cold Steel, Rhulic Gold
Silvers and Platinums: Cold Steel
Whites: Menoth White Highlight, Trollblood Highlight
Menoxes: Menoth White Base, Sanguine Highlight
Gems: Menoth White Base, Sanguine Base
Eyes: Cygnus Yellow
Blues: Exile Blue, Frostbite, Greatcoat Grey
Detailing
Detail the gold and silver armor edges and rivets with Quick
Silver. Detail the white armor edges and rivets with Menoth
White Highlight. Create a mix of Menoth White Base with a
very small amount of Sanguine Highlight and highlight the
menoxes. For the gems, create a glaze of Red Ink, with a
dot of Blue and Green Inks. Once that is dry, add a dot of
Morrow White to the gems for a highlight. Wash the eyes with
Heartre Orange. Highlight the blue portions with Frostbite.
Colors Used:
Golds, Platinums, and Silvers: Quick Silver
Whites: Menoth White Highlight
Menoxes: Sanguine Highlight, Menoth White Base
Gems: Morrow White, Blue Ink, Green Ink, Red Ink
Eyes: Heartre Orange
Blues: Frostbite
UNLEASHED FURY
S
SOLO
SYNERGIES IN HORDES MK II
By Tim Simpson
Artt by Matt Dixon
and Karl Richardson
DISCLAIMER
TROLLBLOODS
FELL CALLER
The Fell Caller is probably the most iconic Trollblood solo. The
sons and daughters of Bragg can unleash the power of their
vocal cords through blasts of sonic energy or, more importantly,
through the Fell Calls they can croon. One of three different
Fell Calls can be used during a Fell Callers activation.
7KHUVW2SHQ5RDGJUDQWVDIULHQGO\7UROOEORRGZDUULRU
PRGHOXQLWZLWKLQRIWKH)HOO&DOOHU3DWKQGHUZKLFK
allows the affected model/unit to ignore the penalties imposed
by rough terrain and obstacles. This maneuverability allows
the Trollblood player to charge into enemy ranks before the
enemy can react as well as allowing the Trollblood player to
position his forces for a killing blow in the next turn. Such
maneuverability bolsters units
nits like Champions and Fennblades
who may be needed to intercept
ercept an oncoming enemy charge.
The second Fell Call, Reveille,
eille, allows friendly knocked-down
Trollblood models within the
he Fell Callers command range to
immediately stand up. However,
wever, if models were knocked down
this turn, they cannot be affected
ffected by Reveille. Reveille is fury
HIFLHQWDQGQHJDWHVWKHNQRFNGRZQHIIHFWRQZDUEHDVWVRU
QRFNGRZQHIIHFWRQZDUEHDVWVRU
warlocks without using thee shake effect rule.
The third Fell Call, War Cry, provides +2 to melee attack rolls
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DUULRUPRGHOXQLWZLWKLQRIWKH)HOO
Caller. War Cry can make a unit of Long Riders an
effective MAT 11 on the charge!
harge!
STONE SCRIBE
CHRONICLER
The Stone Scribe
Chronicler brings the vivid
d
legends of the Trollbloods
to life, allowing his fellow
Trollkin to push harder
than ever before in the
hope of becoming a
legend. The Chroniclers
Storytelling ability allows
him to tell one of three
stories to any friendly unit
78
TROLLKIN HERO
WHELP
Troll Whelps are often simultaneously amusing and annoying.
They are literally made from severed limbs and other pieces
RIWUROOHVK:LWKWKH$QQR\DQFHUXOH:KHOSVLPSRVHD
WRHQHP\DWWDFNUROOVZKLOHZLWKLQRID:KHOS7KH%LJ
%URWKHUUXOHPDNHV:KHOSV)HDUOHVVZKLOHZLWKLQRID
friendly Trollblood warbeast. The Spawn Whelps rule allows
the Whelps to start the game off the table and be put into play
ZLWKLQRIDIULHQGO\7UROOEORRGZDUEHDVWLIWKHZDUEHDVWLV
damaged by an enemy attack. This can keep the Whelps alive
longer and play havoc with enemy charge lanes.
$OWHUQDWH)RRG6RXUFHDQG:URQJ3ODFH:URQJ7LPHJUHDWO\
EHQHW7UROOEORRGZDUEHDVWVQHDUWKH:KHOSV$OWHUQDWH)RRG
Source allows a friendly Trollblood warbeast to devour a
:KHOSZLWKLQWRLPPHGLDWHO\UHPRYHGGDPDJH$'LUH
Troll that has taken some damage in combat and might even
KDYHDQDVSHFWRXWVKRXOGVSDZQD:KHOSZLWKLQRILWVRLW
can eat the Whelp at the beginning of its activation, bringing
LWVHOIEDFNWRIXOOIXQFWLRQDOLW\:URQJ3ODFH:URQJ7LPH
lets a friendly Faction warbeast remove a Whelp in its melee
range from play, allowing the warbeast to automatically pass a
threshold check.
HORTHOL
)LUVWVHHQLQWKHSDJHVRI3ULPDODVRQHRI0DGUDN,URQKLGHV
chief lieutenants, Horthol, Long Rider Champion now leads
the Trollkin Long Riders against the enemies of the kriels.
Along with the standard host of Long Rider abilities, Horthol
provides a potent Elite Cadre ability for the Long Riders in
Follow Up. Follow Up allows Horthol to immediately move
directly toward a model he has hit with a slam attack, up to the
distance the slammed model moved. Horthol, and therefore
the Long Riders, can always stay engaged with an enemy
model. While he provides synergy for the Long Riders as a
GUDJRRQKHGHQLWHO\KROGVKLVRZQLQFRPEDW5HDFKRQKLV
long hammer allows him to reach most enemies on the charge,
and Critical Stagger can limit an opposing counterstrike from a
model Horthol does not kill outright.
Circle Orboros
LORD OF THE FEAST
The Lord of the Feast is a creature unlike any other the Circle
can unleash on the enemy. He hunts down his prey and kills
them as an offering to the Devourer Wurm. He has Advance
Deploy, so you can set him up against the appropriate unit or
solo before the game begins. The Heart Eater rule allows him
to gain a corpse token for each enemy model destroyed, up to
a maximum of three. He can then spend the tokens to boost an
attack or damage roll or to make an additional melee attack.
Combine this with Magical Weapon, Reach, his Thresher
special attack, and MAT 7, and he cuts swathes through the
enemy ranks.
Lord of the Feast is also a Virtuoso, so he can make ranged and
melee attacks in the same combat action. However, if he decides
to use Thresher, he will not be able to use his ranged attack.
BLACKCLAD WAYFARER
Blackclad Wayfarers are the up-and-coming druids in the
Circles ranks. These models are Veteran Leaders for other
Druids as well as being commanders, providing combat
bonuses for Druids as well as improving the command checks
of any nearby warriors. Wayfarers are Battle Wizards; they
make a magic special attack or action if they destroy one or
more enemy models with a melee attack during their activation.
Have a wayfarer charge and destroy an enemy model, and then
XVHWKH3KDVH-XPSVSHOOWRWHOHSRUWWRVDIHW\
The Wayfarer also boasts a wide array of magical abilities. His
DWWDFNVSHOO6WRQH6SUD\LVD32:63PDJLFDWWDFNZLWK
FULWLFDONQRFNGRZQ3KDVH-XPSLVWKH:D\IDUHUVEUHDGDQG
EXWWHUVSHOO1RPDWWHUZKHUHKHLVRQWKHHOG\RXFDQXVH
Shift
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PRGHO,IKHLVDOUHDG\ZLWKLQRID6KLIWLQJ6WRQHDQG6KLIWHU
LVFDVWKHFDQEHSODFHGDQ\ZKHUHZLWKLQRIKLVFXUUHQW
location. With this maneuverability, the Wayfarer provides his
FRPPDQGZKHQQHHGHGRUKROGVDQREMHFWLYHRQWKHEDWWOHHOG
Hunters Mark, his last spell, lets friendly Circle models charge
DWDUJHWHQHP\PRGHOZLWKRXWEHLQJIRUFHGDQGZLWK
movement, a bonus that stacks with abilities like Warp Speed
or Bounding for truly massive charge threat ranges.
79
WHITE MANE
Tharn White Manes are the few Ravagers who have survived
countless battles and hunts. They are the leaders all other
Ravagers admire and strive to emulate. White Manes have the
VWDQGDUG5DYDJHUDELOLWLHVRI)HDUOHVV+HDUW(DWHU3DWKQGHU
and Treewalker. White Manes also provide the Tactician bonus
to Ravagers in their command range, allowing them to see,
move, and attack through their Ravager allies. Consider this
in conjunction with the Treewalker ability, and Ravagers can
see and move through any model in a forest as well as through
5DYDJHUVRQDQ\WHUUDLQ7KLVH[LELOLW\DORQJZLWK3RZHUIXO
Charge on their Tharn Axes grants surprising and powerful
assaults where no enemy is safe.
WAR WOLF
War Wolves are fast-moving and hard-hitting solos that work
extremely well with the mainstay of the Circle Orboros forces,
Wolves and Reeves of Orboros. They have Flank with the
:ROYHVDQG5HHYHVRI2UERURVVRWKH\DUHDQHIIHFWLYH0$7
with 3d6 damage when making melee attacks against an enemy
model that is in a Wolf of Orboros melee range, 4d6 damage
on the charge. Their Sic Em ability is used strictly with
Reeves of Orboros granting the War Wolf the ability to charge
with a boosted attack roll against an enemy model that was hit
by an attack from a Reeve of Orboros.
War Wolves can also work independently from the Wolves of
2UERURVXQLWVKDUDVVLQJDQNVZRUNLQJDOPRVWOLNHLQGLYLGXDO
light cavalry models with their threat range and damage output.
ANCESTRAL GUARDIAN
Ancestral Guardians are the stewards for Skorne souls,
preventing them from bleeding away into the void. These
souls empower the Ancestral Guardian to strike their enemies
with powerful blows. The Soul Guardian ability allows the
Ancestral Guardian to obtain up to three soul tokens from
IULHQGO\OLYLQJIDFWLRQZDUULRUPRGHOVGHVWUR\HGZLWKLQE\
a continuous effect, enemy attack, or collateral damage of an
enemy attack. The Ancestral Guardian can spend soul tokens
during its activation to gain additional attacks or to boost
attack and damage rolls.
Ancestral Guardians also impart extra movement to Immortals
via the Resonance rule, which provides Immortal models
PRYHPHQWGXULQJDFWLYDWLRQVWKH\EHJLQLQWKH$QFHVWUDO
Guardians command range. Through the Spirit Driven ability,
DQ$QFHVWUDO*XDUGLDQFDQVSHQGDVRXOWRJDLQRIPRYHPHQW
during its current activation. With three soul tokens, an Ancestral
*XDUGLDQKDVDJUHDWGHDORIH[LELOLW\DVZHOODVSRZHU,WFDQ
focus on threat range via Spirit Driven, on attacking multiple
foes by buying additional attacks, or on damage output by
spending soul tokens to boost damage rolls. Ancestral Guardians
Retaliatory Strike rule provides survivability. The key to making
the Ancestral Guardians work well is the balance of living and
non-living Skorne models in an army list.
AGONIZER
The Agonizer is the result of paingiver experimentation on
EDE\7LWDQZDUEHDVWV7KLVVRORWRUPHQWVDQGLQLFWVFRQVWDQW
pain as a weapon against the enemy. First and foremost, the
Agonizer has Fury Bank, allowing a warlock to move up to 5
of his fury points and place them on the Agonizer. A warlocks
can later leach the fury from the Agonizer during his control
phase if needed. The fury is not only there as a reserve for
a warlock; it also fuels the Agonizers Agonies abilities. The
DJRQLHVDIIHFWHQHP\PRGHOVZLWKLQRIWKH$JRQL]HUSOXV
for each fury point on it.
Charge
MORRAIG
Wolf Lord Morraig, the Circles dragoon, also synchronizes
well with the Wolves and Reeves of Orboros. Morraig is a
FRPPDQGHUDQGKDV)HDUOHVV3DWKQGHUDQG3URZO+HLV
no slouch in melee, either, due to Flank [Wolves of Orboros].
He can charge into a unit engaged by the Wolves of Orboros,
making Morraig an effective MAT 12 with a 5d6 damage roll
on the charge attack. Morraigs Cleave grants him two melee
DWWDFNVLQDVLQJOHFRPEDWDFWLRQLIKLVUVWDWWDFNNLOOVKLVWDUJHW
As a light cavalry dragoon, Morraig can charge into the side
RIDXQLWNLOODIHZPRGHOVDQGWKHQPRYHDQRWKHUSRVVLEO\
behind the unit he originally charged! He is also brutal on a
DQNE\KLPVHOIRUZLWKDIHZ:DU:ROYHVUXQQLQJZLWKKLP
80
SKORNE
MASTER TORMENTOR
Bloodrunner Master Tormentors are at the peak of their
paingiving arts. They have many abilities allowing them to
maximize their skill at killing the enemy. Advance Deploy,
3DWKQGHU6WHDOWKDQG$QDWRPLFDO3UHFLVLRQDUHWKHVWDQGDUG
Bloodrunner abilities. The Master Tormentor has Veteran
VOID SPIRIT
VOI
Void S
Spirits are the Skornes restless dead brought back to
JKWWKHLUHQHPLHV(DFKKDV$QQLKLODWRUWKH9RLG6SLULWJDLQV
JKWWK
an add
additional die on melee damage rolls against living models,
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DQGOLY
tokens. This double-edged sword means that if he is close to a
tokens
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IULHQGO\
Ancestral Guardian or Extoller will be denied the soul token.
Ancest
3ROWHUJ
3ROWHUJHLVWLVDQRWKHUXVHIXODELOLW\RQWKH9RLG6SLULWZKHQ
enemy models miss the Void Spirit with an attack, the attacker
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FDQEH
9RLG6SLULWVDELOLW\WRJKWLQIDQWU\ZLWKDYHUDJH0$7RU
9RLG6
The Vo
Void Spirit also has Eruption of Ash, a powerful weapon
against infantry-based forces. If a model is boxed by an attack,
FHQWHUD$2(FORXGHIIHFWRQWKHER[HGPRGHODQGUHPRYH
FHQWHU
model from play. Enemy models that are in the AOE when
the mo
LWLVSXWLQWRSOD\VXIIHUD32:UHGDPDJHUROODQGHQHP\
LWLVSX
models that enter or end their activations in the AOE suffer
same damage roll.
the sam
RHADEIM
RHA
Tyrant Rhadeim, master of the wild Ferox, is a unique threat.
He is a Commander and has the host of standard Ferox
DELOLWLHV3DWKQGHU&RPEDW5LGHU-XPSDQG6WHDG\+H
DELOLWLH
has Evasive; he is immune to free strikes, and when he is
also ha
missed by an enemy ranged attack, he can immediately move
XSWRXQOHVVKHZDVPLVVHGZKLOHDGYDQFLQJ
XSWR
/HDGHU>3DLQJLYHU%ORRGUXQQHUV@ZKLFKPDNHVIULHQGO\
3DLQJLYHU%ORRGUXQQHUWURRSHUPRGHOVDQHIIHFWLYH0$7LI
the Master Tormentor is in LOS.
7KH0DVWHU7RUPHQWRUFDQLQLFWSOHQW\RISDLQZLWK7KUHVKHU
to cut down numerous foes in a single activation, and her
Vanish ability allows her to be placed completely within her
command range if she has destroyed one or more enemy
models during her activation. Have the Master Tormentor
charge a unit of Wolves of Orboros, kill several, and use
Vanish to move into plain sight, allowing her to provide the
Veteran Leader Bonus for the charging unit of Bloodrunners.
EXTOLLER SOULWARD
Anyone who has fought against the Skorne recently will
know the Extoller Soulward; he is a magic user whose unique
abilities can make Skorne models even more potent. The
6RXOZDUGLVDJXQJKWHUVRKHKDVDZD\WRGHIHQGKLPVHOI
in melee. Extollers have the Gatekeeper ability to reclaim
Skorne souls to boost effectiveness. Ghost Shield provides the
Soulward with +1 ARM for each soul token he has. Strictly
defensive, a fully loaded Extoller becomes ARM 17!
The spell Guidance grants Eyeless Sight and Magical Weapon
IRUDQ\IULHQGO\)DFWLRQPRGHOZLWKLQRIWKH([WROOHU
Use Guidance to allow your Titan Cannoneer to shoot an
DGYDQFLQJ3LVWRO:UDLWKRU)HUDOJHLVW
Spirit Guide is the Extollers other spell, which allows him to
remove any number of souls from himself and place them on
friendly Faction models with Soul Guardian in the Extollers
command range. Use Spirit Guide to transfer any excess souls
WRDQ$QFHVWUDO*XDUGLDQZLWKLQRIWKHFXUUHQW([WROOHU$Q
Extoller can only spend souls on his one attack while Ancestral
Guardians can use those souls to perform up to four attacks in
a single turn.
5KDGHLPLVD9HWHUDQ/HDGHU>3UDHWRULDQ)HUR[@VRKHFDQ
5KDGH
use his mobility to provide a decent bonus to other Ferox
trooper models. This ability is most useful for improving the
troope
accuracy of the Ferox impact attacks. The difference between
accura
Feroxs unaided MAT 6 impact attack and their enhanced
the Fer
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0$7
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5HDFK
constant threat, whether mounted or dismounted.
is a con
Legion of Everblight
FORSAKEN
Forsaken give the Legion of Everblight an element of fury
management and the ability to punish enemies for holding
on to their fury and focus. The Forsaken is an Abomination,
which helps against the non-Fearless units. With Consume
Fury, it can consume up to 5 furythe maximum it can
have at any one timefrom a friendly Legion warbeast in
its command. The Fury Boost ability lets a Forsaken use
the stored fury for additional attacks or to boost attack and
damage rolls.
Blight Shroud allows the Forsaken to spend up to the
maximum 5 fury points. Once spent, enemy models within
IRUHDFKIXU\VSHQWVXIIHUD32:GDPDJHUROOZLWKDQ
additional die for each unspent fury or focus point on the
enemy model. While useful against enemies with low ARM
stats, Blight Shrouds true value is against models that like to
sit on extra fury and focus. Catch a high-fury warlock like Zaal
ZLWKDOORIKLVIXU\RQKLPDQG\RXZLOOEHUROOLQJD32:
+ 7d6 on the damage. With Zaals ARM 14, such an attack is
devastating. Even transferring the damage roll could kill a light
warbeast outright.
81
X
Kill. Rinse. Repeat.
&RPELQH6QDS)LUHDQG6QLSHUZLWK6ZLIW+XQWHUDQGD'HDWKVWDONHUFRXOGSRVVLEO\DGYDQFHGHVWUR\DPRGHODGYDQFH
and repeat. This combination is powerful for moving up, wreaking havoc, and then backing away to safety.
Incubus
Incubi are Everblights way of punishing the enemy for killing
his troops. The Host rule lets them start off the table. When
a non-Incubus, small-based, non-warlock Faction warrior
model is destroyed, mark the current location. During your
next maintenance phase, you can place one Incubus model
FRPSOHWHO\ZLWKLQRIWKHPDUNHGSRLQW7KHVH0$7VRORV
KDYHWZR36DWWDFNVHDFKTXLWHUHVSHFWDEOHIRUDQ
inexpensive melee model. The most important element of using
Incubi effectively, however, is taking advantage of the fact they
cannot be attacked while their Host is merely a corpse on the
EDWWOHHOG:KLOHZDLWLQJIRU,QFXELWRULVHIURPWKHLUHVK\
suits, enemy models have no way to remove the lurking menace.
Shepherd
6KHSKHUGVDUHWKHNHHSHUVRI(YHUEOLJKWVRFNRIZDUEHDVWV
With Beast Master, a Shepherd can force a friendly Faction
warbeast in its command range as if it were the warbeasts
controlling warlock. That mans the warbeasts do not need to be
in the friendly warlocks control area. Shepherds also have Beast
Manipulation abilities. Condition lets the Shepherd remove any
number of fury points from a friendly Faction warbeast within
0HGLFDWHOHWVWKH6KHSKHUGKHDOGGDPDJHRQDIULHQGO\
IDFWLRQZDUEHDVWZLWKLQ7KHVHDELOLWLHVFDQDOORZWKH/HJLRQ
WRSXVKWKHLUZDUEHDVWVKDUGHURQWKHEDWWOHHOG
War Chief
Warmonger War Chiefs have risen in the ranks to become
ecome
leaders of the blighted Ogrun. The War Chief is an
Abomination, so enemy and friendly units must be careful
areful
to maintain their distance. He also has Veteran Leader
er
[Warmongers]; friendly Warmongers gain +2 MAT when a
War Chief is in their LOS.
The War Chiefs Blood Drinker ability allows him too heal d3
damage and end his activation immediately after he resolves
an attack in which he destroys one or more enemy models.
Not only does this provide him with some survivability,
ity, but it
can also prevent him from using Berserk attacks on friendly
models. The War Chief also has Leadership [Warmongers],
ongers],
so friendly Warmongers in his command range gain Blood
Drinker as well. Leadership allows a War Chief and
:DUPRQJHUVWRRSHUDWHPRUHFORVHO\WRJHWKHURQWKHEDWWOHHOG
EDWWOHHOG
without fear of damaging each other. This can be particularly
rticularly
potent when used with Rhyas feat, Tide of Blood.
Deathstalkers
Strider Deathstalkers are the premier snipers in a
Legion army. They have the standard set of Strider
DELOLWLHV$GYDQFH'HSOR\3DWKQGHUDQG6WHDOWK7KH\
KH\
also have Leadership [Striders], so friendly Strider models in
82
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Prayer
&
Pugilism
Origins of Monks in the Iron Kingdoms
By Simon Berman and Douglas Seacat Art by Peter Johnston, Marek Okon, and Brian Snoddy
84
EHIRUHKLPDQGWKHVXUYLYRUVHHLQJ
Gellon realized that his meditation
had not been broken by combathis
contemplation of Morrowan doctrines
had become so complete that even
battle could not interrupt it. Indeed,
he had fought with incredible prowess,
surprising even himself. Taros later
described that it was as if Ascendant
Katrena herself had guided his hands
and feet as he struck down his foes.
When he next returned to the
Divinium, his apparent enlightenment
was startling even to the primarch
of the day. There was no doubt in
Taros actions; it was obvious that his
every thought and deed were in total
accord with both Morrows ideals and
Katrenas battle philosophies. In the
following years, Taros passed on much
of what he had learned to the other
JXDUGLDQVRIWKHRUGHU:KHQKHQDOO\
died of old age, his body was interred
in a place of special reverence, adjacent
to the holy items that had been of such
VLJQLFDQFHWRERWK7DURVDQG*HOORQ
The Order of Keeping slowly grew into
its expanding monastic role. As more
singularly holy individuals ascended, the
86
Katr
K
Ka
a rena
en
na. Kat
atre
r n
re
naa was borrn in wha
hatt
woul
wo
u d one
ul
on
ne da
dayy bee Kha
hado
dor
do
or bu
but sp
spen
ent
nt
t e la
th
last day
last
ayss of her lif
ife pr
prottec
e tin
tiing
ng
th
the
he pr
prim
im
mar
arch
c . Wh
W en
en shee asscceen
nde
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herr reemaain
he
inss we
w re
r int
nter
ter
erre
rreed w
wiithin
thin
th
n
thee Di
th
Divi
vin
vi
niium
m ittssellf.
f. Givven
n the
h plaace
ce
of her
er bir
i tth
h, th
thee Ko
Kors
rsk
rs
k Vi
Vica
caara
car
rate
rate
t
Cooun
nci
cil
il cllai
aims
ims tha
h t he
herr bo
body
dyy and
n
a so
as
soci
ciat
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atted
ated
ed rel
elic
liccs arre ri
righ
ghtf
gh
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ullyy wit
ul
ithi
hin
hi
n
th
he ju
juri
rriisd
isd
s iccti
tion
ion
on of a mona
monas
mo
naast
ster
ster
ery in
n
th
the
he no
nortthe
hern
n mou
ount
ntai
nt
aiinss of th
ains
thei
thei
eirr oow
wn
naati
tion
ion
on.. Du
Due to
to thee currreent
nt sta
tate
tee of
neearr-oope
n
p n wa
warf
rffar
are beetw
are
t eeen Cy
Cygn
gnar
gn
a
ar
an
nd Khad
dor
or, th
thee is
issu
s e is
su
i unl
nlik
ikel
ik
elyy to be
el
resoolved
re
ed
d any time
im
me ssooon
on, but
but th
bu
t e re
retu
tu
urn
rn
of Kat
atre
renaas rem
emai
em
aiinss is a po
poin
oin
int off
n tion
na
nall pri
ride
de for
or the
h ran
anki
king
ki
ng mem
mbeers
of the Khaado
dora
raan b
ran
brran
a ch
c of th
he cch
hur
u ch
h.
The Ordic Monastery and Tomb of
Ascendant Markus located within the
city of Midfast and the monastery on the
site of Ascendant Gordenns tomb 100
miles away outside Merin, for example,
nicely illustrate these divergences.
The monks in Midfast are among the
more blatantly militant Morrowan
branches of the order. Charged with
guarding the remains of Ascendant
Markus, who died defending the city,
the order has taken him as their patron
over any other ascendant. To best honor
their patron, the monks consider the
defense of Midfast to be a holy duty.
Abess Verona Rendasi (female Tordoran
Mk14) emphasizes grueling drills and
other combat training, a fact for which
the Ordic Army is thankful. Monks of
WKLVRUGHUDUHDOPRVWDQRIFLDOSDUW
of the Ordic Army and Midfasts own
PLOLWLD7KHTXDOLW\RIWKHLUFRPEDW
training is so esteemed that the Caspian
Sancteum often uses monks from
Midfast when assigning bodyguards to
the most important clergy. Several of the
primarchs own protectors are from the
Monastery of Markus.
In stark contrast to its militant brothers
and sisters of Midfast, the Monastery of
Ascendant Gordenn is less concerned
ZLWKJKWLQJDQGPRUHLQWHQWRQ
Morrows desire to help the common
people of Caen, particularly in times
RIIDPLQHRUGURXJKW/RFDWHGDIHZ
87
88
ZDVVDWLVHGWKDWKHDQG*UD\GHQKDG
PDVWHUHGWKHLUWHFKQLTXHVWKURXJK
Menoths guidance, and he began to
plan the foundation of an order of
monks devoted to this training.
The emphasis of their martial art was
unarmed combat using the gifts the
Creator had given a combatants own
body. Only three stances formed the
core of the art, each named after a
0HQLWHYLUWXHRUFRPPDQGPHQW3XULW\
5HGHPSWLRQDQG-XGJPHQW7KH3XULW\
stance emphasized defense and the
incorruptibility of the body. An acolyte
XVLQJ3XULW\FRXOGSDUU\EORZVZLWK
great ease and even resist the effects
of poison through the forbearance of
Menoth. Redemption was concerned
with turning an attackers strikes against
him by redirecting his motions and
force. The more powerful the attack, the
greater the damage was when this attack
was redirected. Finally, Judgment was
the stance of destruction and subdual.
7KHQDOVWDQFHWDXJKWWRDQLQLWLDWH
Judgment was purely offensive, and
WKRVHGHHPHGZRUWK\OHDUQHGWHFKQLTXHV
to paralyze an enemy with a single blow
or shatter bones into dust. True masters
of the three stances can effortlessly
move among them.
Voyle returned to Icthier in search of
VWXGHQWV+LVUVWDFRO\WHVFDPHIURP
young clergy graduating from the
/\FHXPKDQGSLFNHGIRUWKHLUOLWXUJLFDO
knowledge and unbending loyalty.
When they came with him to Graydens
remote home, Voyle proclaimed them
WKHUVWLQLWLDWHVRIWKH2UGHURIWKH
Fist. The initiates training proceeded
rapidly, and the upper limits of a given
VXSSOLFDQWTXLFNO\EHFDPHDSSDUHQW
Those who lacked total commitment
and faith simply could not perform
WKHQHDUPLUDFXORXVHIIRUWVUHTXLUHG
of them, and more than one initiate
was killed during training. It was not
long before Voyle and Grayden were
VDWLVHGZLWKWKHLUVXUYLYLQJLQLWLDWHV
and they began guiding them up
through the new ranks of the order.
:KHQWKHUVWPRQNDFKLHYHGWKHUDQN
of high allegiant, Voyle told Grayden
that the order was now in his hands and
that he must increase its ranks. Voyle
returned to Sul to prepare for his rise
ZLWKLQWKHKLHUDUFK\RIWKH3URWHFWRUDWH
89
90
New Feats
Sense the Divine
Strike of Judgment
Righteous Guardian
Prerequisites: Spot 8 ranks, Improved
Initiative
Monks with this feat have focused
their training to protect the leaders
RIWKHLUIDLWKDQGWKHLUJKWLQJ
prowess is at its greatest when they
DUHIXOOOLQJWKLVUROH7KLVIHDWDOORZV
WKHPRQNWRDSSO\WKH'HHFW$UURZV
IHDWDQG6QDWFK$UURZVIHDWWRUDQJHG
weapons that hit a cleric, paladin, or
exemplar of his religion within 5 feet
RIKLVSRVLWLRQ$OORWKHUFRQGLWLRQV
of these feats apply. Furthermore, the
monk gains a +2 circumstance bonus
to attack and damage rolls against a
target that previously targeted a cleric,
paladin, or exemplar of his religion
within the same or the previous round
d
with any sort of hostile actio
ion,
n, spe
pell
ll,,
or ability. Monks of the Ord
rder
er of
Keep
Ke
epin
i g with this feat can alsso ap
ppl
py
this
th
i bon
is
nus whe
hen attaack
ckin
ingg a ta
targget tha
h t
haas st
h
s ol
o en and
nd is ho
hold
ldin
ingg a sacred
d rel
e ic
f om th
fr
hee mon
o k
k s reeli
ligi
gioon.
Clarifying Existing
Feats/Abilities
'HHFW$UURZV and
nd 6Q
6QDWFK
FK$UURZ
RZV
are feats that do noot allo
low
w th
thos
o e wh
whoo
SRVVHVVWKHPWRLQWHUFHSW
W EXOO
OOHW
HWVU
UHG
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IURPDUHDUPDWWDFNLQWKH,URQ
Kingdoms. Because of the
h ir velocitie
i s,
s
these projectiles are usually treateed
identically to unusually
l massive ran
nged
d
ZHDSRQV$WWKOHYHOZK
KHQDPRQN
gains the Diamond Body ability, these
IHDWVFDQEHDSSOLHGWRUHDUPDWWDFNV
Ki6WULNH
i
has limited usefulness in
the Iron Kingdoms due to the scarcity
of damage reduction of these types.
$WWKOHYHO.L6WULNHFDQPLWLJDWH
serricsteel-based damage reduction by
5 points; at 10th level by 10 points; and
att 16th level by 15 points.
Behemoth
Spikes
Berserker
Spikes
Thagrosh
Horns
Warpwolf
Spikes
Pureblood Warpwolf
Spikes
Epic Butcher
Skulls
Deathjack
Head
Druid of Oroboros
Head #3
Troll Axer
Head
Dire Troll
Spines
Scrapjack
Crow 1
Seether
Spines 1
Scrapjack
Crow 2
Seether
Spines 2
Bane Thrall
Spines
Mr. Walls
Monkey
Pyre Troll
Fireball
Bane Knights
Heads 1 and 2
Stormblade
Buckler
Sword Knight
Shield
Kell Bailoch
Sword
Renegade
Right Arm
Alt Sorscha
Weapon
Iron Fang
Shield
Sythis
Exemplar
Shoulder
Steelhead
Shoulder Plate Sprue
Strider
Arrows
Stormblades
Leader Weapon
Nomad
Sword
Thunderhead
Tube 1
Titan Gladiator
Banner
Cyclops Savage
Banner
Stormclad
Banner
Thuderhead
Tube 2
Cataphract
Icon Poles
Teraph
Tail
The Player
Play
Pl
layye
yer Gallery
by Robby
Hawkins
Tracy Constantine
93
ake room for the big boys! Chris Brighton sent in his
Juggernaut Extreme, showing off a great alternate
rnate paint
scheme. Stphane Ngyuen Van Gioi in turn wowed us with this
complete resculpt of the classic Behemoth. Fantastic
tic work!
94
WINNER!
Simon
Simo
on Foster
Simon went
weent the classic route to createe
own version of
the Iron Kingdoms
Kin
Headless
the Head
dless Horseman. Just be happyy
that he cant jack marshal.
Grandpa Hunter
byy Melissa May
Mayhew
yhew
Troll Spectre
by Pitor Mikians
Check out page 46 for the next Painting Challenge and see if you can Paint Like Youve Got a Pair!
95
The forces of the Nightmare Empire are gathering their strength for the upcoming Forces of WARMACHINE: Cryx book.
TM
St iinto
Step
t th
the ame-scorched
h d DDestructodome,
t td
where teams of 10-ton steamjacks battle
for sports supremacy. Choose from over 30
devastating weapon arms to load out your
jacks, then hit the grid and slam, smash, and
crush your way to victory as you ght to move
a huge, spiked ball into the other teams goal.
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