Professional Documents
Culture Documents
Drew Raines
Vijay Balijaypalli
Rodrigo Isasi
Design Planning Workshop
Prof. Vijay Kumar
Project Charter
project intent
users
guiding principles
concepts
platform plan
Planning workshop
Final Report
May 8th, 2013
Team:
Rodrigo Isasi
Scott Massing
Vijay Balijaypalli
Drew Raines
Sense Intent
Know Context
Explore
Concepts
Frame
Solutions
6.2 Concept Evaluation
Know
People
Frame Insights
4.1 Observations to Insights
Sense Intent
The concept of Sense Intent is about the where. Where is the design world
moving? In which sector, industry, and market can our platform innovate? In
which areas of designers and other peoples changing life patterns will our
innovation fit? Sensing Intent helps us take a pause before jumping into our
101 Methods platform project and consider the changing world around us.
Practitioners
Innovators
People
Structure their
Guide
Augment
Optimize
Plan
Initiate
Learn
Demonstrate
Agree upon
Document
Playbook
existing
Design processes
Research
Strategy
Creative
Planning
Implementation
Analysis
101 methods
breadth
making
dm platform
crash courses
design students
IDEO Cards
intrapreneurs
dm platform
innovation leaders
innovation leaders
design firms
novice
expert
product managers
design firms
skeptic
evangelist
crash courses
HCD toolkit
design
practitioners
project manager
depth
books + business
case studies
books and
case studies
design schools
understanding
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
ID
MBA
Knowledge
Hire
Design
Research
Conf
Design
Consultant
o
lP
ro
m
oo
ch
ba
Fe
ed
ol
ho
/Sc
mo
Pro
/S
Corporations
rn
rn
ts
a
Le
Le
a
ec
Sponsership
Feedback on Tools
Use/Contribute/Case Stud
Prospective
ID Student
Pr
oj
ck
on
s/T
oo
ls/
To
o
ls
Ca
s
eS
tu
ge
od
Hire
d.
Kno
wled
th
IIT
Me
Pr
om
s/
et
Tic
k
Projects
d.
Stu
se
Ca
ls/
oo
ols o
To
s/T
on Prom
od
th
l
ck
ba oo
Me
ed ch
Fe rn/S
a
Le
Faculty
Other
Prospective
Corp Participant
Knowledge
Money
Material/Methods/Content
Info/Feedback
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli,
Drew Raines
Know Context
In the Know Context mode we gain a full understanding of the surrounding
conditions in which changes happen. It is in this changing context that our
101 Design Methods platform needs to work to be successful. We need to understand the context well enough to be confident in our innovations. Overall,
our goal is to gain as many insights as possible about the context, and get
prepared to confidently explore opportunities, and begin to see direction for
the future.
primary research
week 2-3
week 3-4
Sources
Sources
ID Network
Methods
Precursors and Analogous Models
Interest Groups and Discussions
Popular Media Trends
Methods
Sub Matter Interview
What is it?
Open Innovation
Crowdsourcing
Prize Competitions ($500 to $1 million+)
Community of 275,000 solvers
1420 public challenges, 1000s private
How it works
3 Levels of engagement:
Brainstorms: Price $2k
Self-service, public, 30 days
Award $500 - $2k
Premium: Price $20k
Std. process, facilitated, private
Award $5k and up
Grand: Price: typical is $100k+
Custom process, fully facilitated
Whats novelty/value?
Intruiging Aspects
Largest problem solving network
They offer Problem Framing as a service
Average success rate above 50%
See next steps as being smaller
more brainstorm challenges
morph into recruiting tool
See it as alternative to VC
replacing seed funding phase
Related Aspect:
Innovation
Crowdsourced Value
Unique Service
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Lynda.com
What is it?
Intriguing Aspects
How it works
Subscription model:
Individual
Monthly: $25 or $38 premium
Annual: $250 or $375
Related Aspect:
Education
Tutorials
Whats novelty/value?
Targeting the software toolsets
Desktop publishing
Programming
Using video and advanced web platforms
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
What is it?
Open collection of communication tools used to design
complex systems
Interesting case studies - very visual
How it works
Site segregated into 4 sections:
Design Activities
Representations
Recipients
Contents
Methods are grouped accordingly
Case studies uploaded by 3rd parties
No fee
Intriguing Aspects
Related Aspect:
Education
Tutorials
Design
Whats novelty/value?
Focused on Service Design
Tools first based upon ID, then evolved
Evlolved tools better for complexity
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
rising costs
Education
MOOCs
Kahn Academy
dual degree MBA/MDes are
increasing
Design Methods
Platform
IDEO HCD
Crowd
Sourcing/Funding
Innovation
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Know People
Design that is sensitive to and based on peoples needs and patterns of
behavior will be good design. As such, the most of Know People, with its
focus on empathy, observation, personal engagement, and problem solving,
is an indispensable phase of the design process.
ID Student
ID faculty
Startup
Ishan Bhalla
Patrica Wang
Design Consultants
Corporate
Melissa
Jane
John
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Jennifer Lee
Researcher
1) Does not use any of the methods that were taught at ID.
2) Does remember only relevant methods.
3) Heard about the book but not keen at buying.
4) The solution should not cluster, analyse, synthesize data. She should be
doing that.
5) Would like an integrated solution that would couple with existing knowledge
management system
6) Would like the Methods solution to be a quick and easy (4-5 sec) reference
material.
Tim Miller
Strategist
1) Strategy is fairly new discipline (profit center) for consultancies ~ only about
5 years old
2) Corporate clients get impatient waiting for synth were asking for analysis
light next time
3) Long time frame research makes technical client leads nervous, they are used
to more immediate results.
4) Licensing new methods to the community is appealing
5) The ID field may be over-methodized
6) He prefers his MDes tools to his MBA tools for front end tasks
7) Consultancies are creating cases, videos, and leave-behinds for internal PR at
client sites.
8) The methodology gets lost in the clients domain
9) The 101 book may be perceived as an all or nothing process rather than a
toolkit that can be selectively accessed.
10) He preferred the word approach rather than process, concerned about being
boxed in to a cookie cutter process
11) It took 2-3 years to get their biggest client to understand the value in the full
process, now they are demanding more, and expanding the application across
more internal groups.
1) To gain buy in for design in the business world, we need to adapt to the tools
and language they use
2) More than translation from user needs to design, what is needed is translation
from design to business
3) All the company talks about design thinking, due to a one week
training they had
4) Marketing is the main link between business and design
5) Marketing hire sometimes agencies for projects without involving the design
team
6) There is a non spoken battle for ownership
7) The first meetings with business managers where intense they felt that they
spoke different languages
8) The use of contact reports is very important, as a professor encourages
students to use this format to keep track of their progress
9) Business its used to quantitative test to proof ideas
10) Nobody takes the risk of making decisions
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
1) Design is getting watered down, how could the platform keep up the quality?
2) Startups chipping away at big problems is a direction for future design growth
3) Storytelling is what lets people within a company push an idea forward
4) bridging the language gap between designers and business is an important issue to tackle.
5) Design tries to be rigorous but not exhaustive
6) Methods arent algorithm that are going to spit out the answer if you ask the write question. Crap in crap out.
7) One of the main uses of design methods such as analogous models is to get the client excited.
8) things like frameworks are more important as methods for storytelling
9) Frameworks are one of the biggest things that clients will take away. They on average will live for 2-3 years in the
company, unlike the specific finding of the project, which may only live a few months.
10) At IDEO they use all the methods in some way, just not formally or ever by name
11) Methods are a way to build the muscles to become a designer.
12) You create methods on the fly that fit your needs and the current situation
13) You dont make a project plan around methods, accept in the research phase where you need to specify out which
activities you will be doing that cost money
14) What would be great is tools to get you unstuck, to quickly find you a method just go get over a sticking point
15) IDEO and FROG have open cards, they would be willing to put them up, they are open
16) IDEO cards are not for IDEO consultants, but rather for specific things like NGOs
17) Dont make the book in some other form. Make something to help me understand how these apply in the field
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Mellissa
Jane
1) Internal silos use different tools making it difficult to determine how good
ideas that turned into good products were originated
2) The planning software being implemented didnt have tools for tracking fuzzy
front end tasks
3) Identifying FFE methods that were effective was not a consideration in
buying the new planning software
4) The corporate definition of planning doesnt include concept generation in
its domain, but only initiates after a concept has been chosen
5) It seems to be assumed that the FFE cant be measured, controlled, or
planned for, so it is ignored and treated as a serendipitous phenomenon.
6) She was in quality, which is a discipline of measurement, and awareness of
planning methods and measurement tools like Ansoff was low
7) Senior management was looking for simple ways to measure innovation and
she was excited to show Ansoff to them.
John
1.) His career started by selling first online dscout type tools. The credibility of
results was the biggest concern from his customers.
2) Online tool participants were thought to be unrepresentative of general public
(early adopters or smarter)
3) It took about 5 years to get people to realize they got better results online
because participants could access it on their own terms and not be biased by an
interruption such as an impromptu phone call.
4) 60% of his budget goes to qualitative research (which is dominantly focus
groups with little ethnography), although he just hired a researcher with ethno
background.
5) The company is emphasizing growth, yet an imminent segmentation study
involves only existing customers
6) Initial segmentation feedback has provided a surprising result to executive
naysayers, in that they started speaking about the business in new ways, with
feedback from listeners making them feel like rockstars of the industry.
7) He recently hired a new researcher, and noted she had case studies and experience demonstrating her successes in consulting
8) He has difficulty getting budgetary signoff for qual/ethno type research
because decision makers dont know the lingo or understand the successes had
in other industries.
9) Leadership is starting to realize past successes is not repeatable and may have
been due to positive economic conditions, not a process or knowledge base. Now
they are looking for process and knowledge base.
10) Cant just get some tools and start, need to know where to start.
11) He used to feed his data to universities and let them work on it.
12) Hes on his universities advisory board for marketing, and they regularly
review the curriculum against what is being done in industry, then make adjustments to curriculum.
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Guillermo Krovblit
Peapod labs
1) ts not intuitive to know how to start something, ideas are always there, the challenge is making them
real
2) When you start something new, something that is not in the market, the sensation of being adrift is
huge
3) Design methods guide you through A process not THE process, but aloud you to start and improve it
on the way
4) Helps you shift from a model of experiment to a model of evidence
5) You can agree or not with others point of view but to synthesize that in a solid argument is what you
get with a design process
6) Reduces the risk of repetition, document your ideas and assumptions
7) At the beginning the process has to be rigid, but after repeating it several times it becomes part of
your DNA.
8) As an entrepreneur, you ought to be biased, there is no time for starting from green fields
9) As a designer you are placing new things in the world, that gives you a higher level of accountability
and empowerment
10) His concern now is how to maintain alive the incremental growth, but at the same time not to loose
the hunger for disruptive new ideas
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Ishan Bhalla
Patricia Wang
1) Platform is going to need to address wide use patterns even among pro
designers
2) Platforms, at least for student designers and those working outside of
consultancies, are often hacked to together on the backs of public platforms
3) Keeping the results of the design process tracked is a big and important task
4) Favorite tools are 5es, 10 types of innovation, and clustering
5) two school of thought: West coast school under ( IDEO) , Structured school
(ID, GravityTank, Continuum, Connifer)
6) The design process, as we approach it at ID is relatively linear
7) Wordpress blogs are a good solution to create a shareable repository of the
design process, but lack the structure to be fully useful.
1) groups had a problem that sometime the godrich members thought of the
methods as hard and fast rules, and were uncomfortable with the idea of modifying them or changing them to fit their needs
2) book was also used by ID students to jog memory, they didnt sit down and go
through the book case by case but used it to think of things they had forgotten.
3) A platform should be an Idea, repository of design tools. It would be great to
be able to pull up idea quickly and use them on the spot.
4) Experience would be richer if it included other tools from other companies
great. It should be a reference and should have everything.
5) Need to be visual.
6) You may remember stories better than actual frameworks. tie case studies into
each method.
7) Without ID training people need a 1800 dial a designer to handle the moments
of freak out; a mini design yoda.
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Matt Mayfield
1) Make the book flexible to be practiced and easily adoptable by removing the redundancies and with
using practical examples.
2) Give due credit to the author of the methods
3) Structure the book based on professional design disciplines and present overlaps
4) Provide apps that are more like tools. Apps that organize thoughts, data and questions into meaningful data and uses methods to present insights
5) Three solutions 1) For starters toolkit with few methods in their simplest form. 2) Service/subscription model/solution that helps people review and apply methods and advance their ideas. Last 3) A
training and tutorial (Videos) solution that helps students.
6) Short term solutions should be more focused tutorial oriented. Long term solutions could create
platform for the method innovators to talk about the methods and support design community and nondesign community.
7) ID would not invest now but will closely watch project progress.
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Frame Insights
When we frame insights we move from gaining knowledge of peoples experiences and needs to applying various analytical frameworks to the data so
that we can organize our thinking and gain a clear perspective.
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
User
Needs
Prospective Students
Lone ID alumni
Insight
Source
Concept
Scott M
Scott M
Patricia
Patricia
Scott M
Scott M
hard to value something before you know it, and without a wellknown brand behind it (Harvard is good for learning business)
Scott M
Teague ID alum
Teague ID alum
Teague ID alum
Teague ID alum
Teague ID alum
Teague ID alum
Teague ID alum
The design planning field may have overmethodized and be in need of a filtration or
consolidation of methods to become more
standard so there is less confusion and perceived Design thinking in fermentation stage of the S curve, need
dominant design to emerge with supporting case studies - like
risk over what to do or how to do it when
Innovator's dilemma did with Nucor steel story.
practicing the art
Teague ID alum
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Design
Consultancies
Students
Faculty
ID
Alumni
Corporations
Knowledge
Material/Method
Money
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Alumni
Students
Faculty
ID
Design
Consultancies
Corporations
Knowledge
Material/Method
Money
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Explore Concepts
Energized by powerful insights about people and the context, it is time to
jump from the world of inquiries into the world of possibilities. In this mode
we build on the pattern and insights gained from previous modes.
Workshop Plan
Our workshop developed each of our three major scenarios by working them through 4
stages. To get outside perspective we recruited 9 ID students to help us design platform
features that work for their needs.
Brainstorm
ID Student
Scenario 1:
Telling your
story
Scenario 2:
Making teamwork work
Scenario 3:
New kid on the
block
Metaphor
3D
Skit
Output: Concepts
Workshop Scenarios
Scenario 1:
Telling your story
HERO
Scenario 2:
Making teamwork wo
rk
CONFLICTS
Unclear Objectives
Ambiguous Project
Complexity of projec
t
Tight Deadlines/Sc
hedules
Lack of consensus
Satisfy client/stakeh
older
REWARD
CONFLICTS
Building Portfolio
Validate results
Showcasing skills
Show value to employer
Showcase depth and breadth of
knowledge
Showcase learnt processes
Demystify methods to outsiders
Communicate to non-designers
Demonstrate complex pro-
HERO
ID Team working
On Design project
Scenario 3:
ck
New kid on the blo
Clear Directives
Strong Presentation
s
Meaningful Solutio
ns
Meeting deadlines
Successful Project
Satisfied Client/Sta
keholder
HERO
New Student at ID
t firm
OR New Designer a
cesses
REWARD
Dream Job
Better Pay
Dream project
Strong portfolio
Stand out
Interview Call
TS
CONFLICtoolkit
Complex design
s / meth Varied design source
ods
zation
Adapt to new organi
ics
dynam
Team
New Terminology
t
Team misalignmen
REWARD
ses
Learn design proces
tools
Master methods &
Team alignment
Contribute in teams
Learn best practices
brand
Establish personal
Timeline Handout
Our participants were given this sheet at the beginning of the session that
explained the work for the day. They were then broken into teams and assigned
tables.
Break
Break
11:00
10:10
Brainstorm
12:00
11:30
11:15
Metaphor
Table 1:
Telling your story
Team 1
Team 2
Table 2:
Making teamwork
work
Team 2
Team 3
Table 3:
New kid on the
block
Team 3
Team 1
12:50
12:10
Skit
3D
Team 3
Team 1
Team 2
Team 1
Team 2
Team 3
Stage 1: Brainstorm
Goal: 20 ideas
,
and title your concepts
On half sheets sketch
then pin them up.
Stage 1: Brainstorm
m storm ideas as if
orain
ain:stBr
e 1:
e 1.2
agBr
StagSt
financial
epts,ological or
conchn
your ec
titleo t
e n
ch and
sket ar
thtsere
On half shee
agup.e 1.2. :Yo
them
l Gates of ID, the
then pinSt
Bruain
arestth
oremBil
ideas as if
hurdles
there are no
stelor!gical or fi
oyno
tech
world is your
nancial
hurdles. You are th
e Bill Gates of ID, th
e
world is your oyster
!
m ideas as if
Stage 1.2: Brainstor rm ide
u
asnaasncifialyo
sto
gical or fi
: Br
nolo
1.3 te
chain
age eno
e ar
therSt
e
th
e.
,
ag
ID
ne
of
sto
s
e te
BillthGa
e dthite is
are .br
Yookuearan
hu
Strd
agles
e 1.3: Br
or!m ideas as if you
oyster
is yourain
woerld
ar
broke and it is the
stone age.
m ideas as if you
Stage 1.3: Brainstor
the stone age.
are broke and it is
Goal: 20 ideas
easnew ideas
20al:id10
Goal:Go
pt:
pt awesome:
Stage 2:
Metaphor
Metaphor Instructions:
Metaphor
on of the solution
Defines the functional and emotional directi
rich with specific imagery
unication and
Provides multi-sensory direction for comm
s multiple touch
environment designversatile to work acros
points
of the future state
A good design metaphor gives you a sense
ities, products,
of the experience including the people, activ
communications, and architecture.
A Metaphor is:
Behavioral
it acts like...
Surface
it looks like...
Adoption
is similar to X + Y
Function
it works like
Construct
just like the situation
in X
Stage 3:
3D
3D instructions:
You will now build upon the prior group's chosen metaphor by building a 3D model that communicates
the concept or builds upon it. It can be a tool, a representation, a magical object, anything you can
devise that will help you solve the scenario your currently challenged with.
Stage 3:
3D
3D instructions:
You will now build upon the prior group's chosen metaphor by building a 3D model that communicates
the concept or builds upon it. It can be a tool, a representation, a magical object, anything you can
devise that will help you solve the scenario your currently challenged with.
Stage 3:
3D
You will have 30
minutes for this section
3D instructions:
You will now build upon the prior group's chosen metaphor by building a 3D model that communicates
the concept or builds upon it. It can be a tool, a representation, a magical object, anything you can
devise that will help you solve the scenario your currently challenged with.
Stage 4:
Skit
You will have 30
minutes for this section
Stage 4:
Skit
Skit instructions:
You should now be back to your original scenario. Work with the moderator to understand how your
original concept has evolved and then as a group create a skit to use the items created (concept,
metaphor, 3D object) and address your scenario with a solution for the hero to get their reward. One
participant should play the role of a platform that helps the hero solve the challenge and get the
reward. The skit only needs to be 1 or 2 minutes long.
Stage 4:
Skit
You will have 30
minutes for this section
Skit instructions:
You should now be back to your original scenario. Work with the moderator to understand how your
original concept has evolved and then as a group create a skit to use the items created (concept,
metaphor, 3D object) and address your scenario with a solution for the hero to get their reward. One
participant should play the role of a platform that helps the hero solve the challenge and get the
reward. The skit only needs to be 1 or 2 minutes long.
Skit instructions:
You should now be back to your original scenario. Work with the moderator to understand how your
original concept has evolved and then as a group create a skit to use the items created (concept,
metaphor, 3D object) and address your scenario with a solution for the hero to get their reward. One
participant should play the role of a platform that helps the hero solve the challenge and get the
reward. The skit only needs to be 1 or 2 minutes long.
Workshop participants
Aashika Jain
Paul Sheetz
Paul Keck
Jaime Rivera
Ishan Bhalla
Patricia Wang
Darren Petterson
Wei
Knowl Baek
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Frame Solutions
When we frame insights we move from gaining knowledge of peoples experiences and needs to applying various analytical frameworks to the data so
that we can organize our thinking and gain a clear perspective.
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
DASHBOARD
Home page similar to app store, but featuring methods not apps.
Categories include: New methods, most shared this week,most
liked per stage. Can also show methods shared by your network or
people you follow.
DESIGN IQ
card sort
User Research
Classes
INTERACTOR
PROJECT TIMELINE
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Is an interface that works like the virtual tours that architects and
interior designers use for showing a space.
This will be a virtual tour in a project room (project box) where all
the stages of the process are shown.
GROUP-FEEDING
Observing users
Spring 2012
Magic inc. group
METHODS SEARCH
PRIVACY SETTINGS
Methods
Posted by:
ERAF diagram
visible
stage in process:
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Instead of having to actively upload work during or after a project, the method platform can serve as a repository of work-inprogress. Work done by teams using the platform can easily be
made visible to future users.
STUDENT ENDORCEMENTS
jawbone
Synthsys
Student
IIT ID
TEAMATE PROFILE
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
ALUMNI CONNECTION
PRE-KICKSTARTER
Research
Alumni
IDEO
service design
Ethnographic
Spring 2013 // Planning Workshop // Rodrigo Isasi, Scott Massing, Vijay Balijaypalli, Drew Raines
Realize Offerings
When we frame insights we move from gaining knowledge of peoples experiences and needs to applying various analytical frameworks to the data so
that we can organize our thinking and gain a clear perspective.
The
Design
Methods
The
Business
Model
Canvas Platform
PARTNERS
Students
KEY RESOURCES
Platform Administration
Key Partners
Key Activities
Alumni
Students
Alumni
Corporate
Corporate
Consultants
Consultants
ID
IIT -IDPotential IT partner
Media
- BusinessWeek,
IIT -partners
Potential
IT partner
FastCoDesign, DMI, Core77
DMIMedia partners -
Business
Development
Platform
Matainance
Platform
Administration
(Subscriptions/Sales/
Business
Development
(SubscripMarketing)
tions/Sales/Marketing)
Building
Infrastructure
Building
Infrastructure
Maitaining CopyRights
Maintaining
CopyRights
Establishing
Protocols
Establishing Protocols
DMI
On:
Iteration:
VALUE PROPOSITION
Value Propositions
CUSTOMERRelationships
Customer
Month
No.
CUSTOMER SEGMENTS
Customer Segments
RELATIONSHIPS
Professors
Free - student
Students
- Personal and Long Term
Alumni - Automated, subscriptive
Subscription - all others
and tools for career development
Consultants
- Automated,
SubPersonal - student,
corporation
scriptive,
Tools
business
working face
tofor
face
at ID development
involving DMP
Corporate - Personal, Structure,
Automated
- online
interaction
tools
for business
development
and knowledge
Professorsof Design
Institute
Students
IIT
Alumni
Content Owners
Prospective
Students
Consultants
Corporate
Students
Alumni
Content Owners
Key Resources
Channels
Professors
Students
Students
Alumni
Alumni
Content Owners
Content Owners
Consultants
SeeID
CHANNELS
Myiit
LinkedIn
ID curriculum
101 Design Methods Book
Social
Media
Online/Internet/Mobile
KEY ACTIVITES
Professors
Consultants
COSTS
Fixed Costs - Systems and Servers to maintain platform.
Consultants
Corporation - sponsors
Public
REVENUE STREAMS
Cost Structure
Subscriptions
from Alumni and Design Consultants
Revenue
Streams
Subscriptions from Alumni and Design Consultants for building team/network, information
storage,
maintaining profile, and using platform methods.
Advertising
and Promotion
Corporate recruiting and job postings
Corporateand
sponsorship
in design projects
Advertising
Promotion
Corporate
sponsorship
in
design projects
Selling Data
Selling Data
Day
BusinessWeek,
Year