Professional Documents
Culture Documents
Editors
Author
Gary Gygax
Nita Glazewski
Christopher Clark
Art
Christopher Clark
Les Evans
Dan Lewis
Nita Glazewski
Devarre Clarce
Royal Cartographer
Royal Surveyors
Kelly Doherty
with special thanks to:
Carey Brooks
Tom Harrison
Brian K. Moseley
Chris Gambit Smith
Graphics
Lejendary Contents
Foreword to the Lejend Master
Chapter 1: The History of the
Lejendary Earth
The Age of the Masters Before
the Time of Man and After
The Rise and Calamity of
Humankind:The Eternal Wars
The Time of Vainglory
The Age of Adepts
The Rebirth and Growth of
Human Power: The Savage Age
New Empires Age
The Fragmentation
The Contemporary Age
Chapter 2: The Geography of the
Lejendary Earth
Exploring the Lejendary World
The Oceans, Seas, etc. of the
Eastern Hemisphere
The Continents of the Eastern
Hemisphere
The Unassociated Islands of
the Eastern Hemisphere 26
The Oceans, Seas, etc. of
the Western Hemisphere
The Continents and Great
Island of the Western
Hemisphere
The Unassociated Islands of
the Western Hemisphere
Chapter 3: The Geo-Political Divisions
of Lejendary Earth
Lejend Masters Note
Central Control by
the Government
World Groups
Overview
Geo-Political and Social
Divisions: Anatis
3
6
6
6
7
8
9
10
11
12
13
13
14
25
32
39
39
48
48
49
50
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57
60
62
64
65
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68
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72
85
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95
52
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www.macrayskeep.com
http://www.lejendary.com
http://www.gygax.com
http://www.geocities.com/farmer1124
http://www.lejendaryadventure.co.uk
http://www.rpgrealms.com/AsteRogues
http://www.vrhome.com/lejendary
http://communities.msn.com/LejendaryAdventures
http://users.anytimenow.com/mortale
http://www.angelfire.com/la2/LegendaryEarth/index.html
and of course, www.hekaforge.com and www.fuzzyheroes.com
oreword To the
Lejend Master
realitiesdiffering dimensional
sets akin to their own, but unseen
and unseeable to those without
Extraordinary capacities; subtly or
grossly different from the world over
which man and Utiss fought.
When the Utiss began to realize the
problem was not going to be easily resolved,
and undertook their first cooperative
campaigns to exterminate free humans, the
matter came to a head. By then the nonenslaved humans outnumbered their
captive brethren. Furthermore, they were
organized into warlike societies of various
sorts, from nomadic to city-state. With them
were many sorts of Alfar humanoids. Serving
them were creatures great and vicious,
spirits wild and terrible.
From north and southeven from
within the Utcghshelsht-clqta-dbiss
kingdoms themselvescame waves of fierce
men, their allied and mercenary humanoid
warriors, and the strange creatures and
materialized spirits called from other places.
All were bent on wiping out the Utiss and
all that they had created. The vast majority
of slave populations readily joined such
assailants whenever they could. Suddenly
(by their conception) the Utiss found
themselves surrounded and attacked from
all sides. The First Race used their own
considerable Extraordinary means to bring
forth from distant spheres a host of their
own. Things of reptiloid sort-what we call
firedrakes, nagas, wyrms, and wyverns, to
name a few-were the greatest, but the
Utcghshelsht-clqta-dbiss also brought
veshoges, trogs, giants, ogres and any other
sorts that would fight for them, to turn the
tables on their former slaves and cattle.
At first the upstart humans were
slaughtered, driven to near extinction, for
the attacks they launched were
uncoordinated. In this terrible and long era
of warfare, though, certain men
lear ned the greatest secrets,
capacities beyond even those of the
most adept of the non-human and
cruel Utiss-masters. They
managed not only the introduction
Age of Adepts
Each of the four remaining states
in the West were ruled by monarchs who
were masters of Extraordinary powers. So
too were their counsellors and lieutenants.
No lesson at all had been learned from the
fate of their distant fellow monarchs. After
all, did these four not remain? And they
fondly imagined that they would always do
so. Through supernatural and preternatural
means, these four great kingdoms sent
tentacles across the oceans to establish
colonies on the other continents and islands
of Earth, even as they vied against one
another for total domination.
The frontiers between each were
places of grim keeps and devastation.
Masses of humanoid veshoges, battalions
of oafs, and companies of vicious orcs
garrisoning such places made free with any
humans they found in their marches. The
likes of these also accompanied the garrison
forces sent from Anatis. West they went to
Hazgar, Irojh, Maylus, and Temura. The
Empire of Tihlal made the vast island of
Miria its base for invasion of those same
continents. To the north Imperial Cozad
used the long island chain leading to Hazgar
to likewise send its ships and troops there.
The southern Kingdom of Oudath-Hra had
an easy set of stepping stones for its
occupation of Hybraz and westernmost
Apphir. The Lelemqul, meanwhile, had a
similarly secure route for their
expansion eastwards into Varan and
then south across the Middle Seas
into northern Apphir.
By the thousands went
the warriors of these empires,
10
The Fragmentation
Early in the sixteenth
century of this world, there began
a series of internal rebellions that
eventually affected all of the new empires.
Territories taken by force of arms were the
first to revolt, demanding at least semiautonomy or even total independence. Each
of the great imperial states was affected
thus, and with regional simultaneity
suf ficient to prevent any one taking
advantage of the internal turmoil of a
neighbor, at least on any long-term basis.
As one encouraged rebels in a neighbor, so
the other would likewise fan the flames of
incipient rebellion in the province of its
opponent. Bit by bit, each was forced to yield
to demands, lost absolute power over border
states when subject sovereigns threw off the
reins of empire, and actually gave up
territory as a newly-crowned king came to
rule what had previously been an imperial
province.
By the mid-portion of this
era, the opening of the
eighteenth century Human
Era, a score of truly
independent and viable
states existed between the
now-diminished lands
ruled by the new empires.
Some of these new
kingdoms and nations
grew through minor
conquest and popular
association, while others
remained unchanged. The
number grew, though, as
fractiousness and internal
dissent continued within
the contracting empires.
Before splintering had ceased, a number of
wars were fought, and some of the new
kingdoms that emerged came, not merely
in part from blood and iron,but wholly.
The last of these struggles effectively
ended before the tur n of the
nineteenth century.
11
A handful of empires
remained amidst scores of
kingdoms and nations or citystates that had sprung up from
their former far-flung territories.
The no-longer -new empires,
exhausted and battered, were content to
retain what was left. The young and vital
new states around them were beginning to
send forth their own companies to test the
mettle of neighboring lords, imperial or
otherwise. Border brawls and fighting on
frontiers was then the order of the day, but
petty and relatively harmless compared to
what had occurred long ago, or might have
happened had the new empires attempted
world domination by force of arms. This was
indeed the theme of the entire century, as
old and new socio-political entities solidified,
developed their own characters, and
assimilated what their rulers and subjects
thought integral to their identities, culture,
and lore-their national identities, if you will.
The close of the nineteenth century
saw the end of the period called
the Fragmentation. An
equilibrium again was
established in that
century, and at its end
there had been no
substantial change. The
new divisions of the world
had been set, accepted,
internally unified, and
were operating. There was
another sudden upward
movement in technological
development brought on by the competition
of these many new states, with each other
and with the remaining strong empires.
Borders had to be fortified so as to be secure
against aggression. Products and materials
had to be sent out for imports. The
uncivilized regions of the world were to be
explored and possibly exploited. There was
much to do, and all in the face of the everexistent natural perils and lurking
monsters. In short, the people seemed
to grasp with iron talons at this
new time as life went on.
12
The Contemporary
Age
So for 100 years since the end
of the Fragmentation, there has been
little substantial change on the political
map of the world. As the old new empires
trace their lineages back to those of the Age
of Vainglory, so too many of the more recent
sovereigns display pedigrees stretching back
to the Time of Savagery, or at least to the
great families of the time of the rebirth of
the existing empires. Bluntly, there is a
general movement among rulers and
aristocrats to prove their right to be in such
superior station. However, in many places
there is no great outcry from the majority
beneath them, for things are not bad on the
world of Lejendary Earth
Earth, all considered. It
is a time of great
opportunity for
gaining
13
14
Irojhan Ocean:
C. 11,160,000 square miles to where the
Antarctic Ocean lies around the south polar
ice cap. Lying between Irojh and southern
Hazgar to the north, Maylus, and Temura
to the east, the south pole to the south, and
the Apphir to the west, this great body of
water is one in which many shipping
activities take place. The lands bordering it,
and the many islands within the waters of
this ocean have generally warm climates,
producing rare woods, spices, and so attract
sea commerce....and pirates.
Sailing from the Irojhan Ocean
eastwards into the Sea of Hazgar is fraught
with many perils, from pirates to storms to
dangerous sea beasts, but the rewards for
success cause many captains and crews to
brave such hazards.
Lantean Ocean:
C. 10,190,000 square miles within the
Eastern Hemisphere, overall 26,280,000
square miles, with 16,090,000 square miles
of its extent lying in the Wester n
Hemisphere.
The great Western Cape of Apphir
effectively separates the eastern portion of
this ocean into the North (Eastern) Lantean
that lies west of Varan to the Arctic Ocean,
and the South (Eastern) Lantean lying below
the cape along the west shore of
Apphir. While there is much coastal
traffic in both portions of this ocean,
the open waters more distant from
land are quite devoid of shipping.
There are, of course, some whaling
Magnific Ocean:
C. 15,540,000 square miles within the Eastern
Hemisphere, overall 46,430,000 square miles,
with 30,890,000 square miles of its extent lying
in the Western Hemisphere.
This vast expanse of water is
virtually unexplored in the south, off the
shores of Temura and Maylus eastwards.
The same holds for the northern portions of
the ocean above the equator and away from
Hazgar and the Islands of Noppon. Most
shipping, bound east or west stays close to
the equator, for the favorable winds and
currents just above it (eastwards) and below
(westwards). Certainly there must be
undiscovered islands in both of the littletraveled areas of the Magnific, although the
reports of vast free-floating lands are likely
spurious.
Adronian Sea:
C. 360,000 square miles. The body of water
in the north central Middle Seas that lies
between the Olympian and Etalusk
Peninsulas and washes the northern and
eastern shores of the Island of Rhomlia,
extending southwards along the
western edge of the Odyses Islands
and to the shore of Apphir.
15
Arctic Sea:
C. 810,000 square miles of generally open
water, not covered by a permanent ice cap
within the Eastern Hemisphere; overall
1,800,000 square miles, with 990,000 square
miles of its extent lying in the Western
Hemisphere. In the summer there is much
coastal shipping here, along the western and
northern coasts of Varan, likewise the northern
and eastern shores of Hazgar.
In the larger open Arctic Sea, there is
little commerce of this sort, so these places
are not well mapped. Most scholars believe
that numbers of islands are likely yet to be
discovered in such parts of this ocean. This
great body of water is teeming with aquatic
life, and its rich fishing grounds attract both
trawlers hoping to catch them, and hunter
ships looking to take the predators that feed
on the finny schools. As with the southern
polar waters, here too are to be encountered
massive whales and gigantic mammals,
including not only walruses of incredible size
but strange elephant seals reported to have
trunks as long as an actual elephant, and
sharp tusks to go with them.
Within this sea, and along its southern
verge, where it meets the Lantean Ocean, there
are not only great icebergs in the summer
months, but also dangerous whirlpools, including
the mightiest of them, the Maelstrom.
Centrenean Sea:
C. 585,000 square miles. The long
stretch of water running from the
Island of Rhomlia west between
16
Chisung Sea:
C. 675,000 square miles. The waters to the
east of southern Hazgar bounded on the east
by the 12-island Jylay chain in association
with the three large islands of Hulok (central),
Mindmoro (northern), and Shuvu (southern).
This warm sea is large and subject
to storms, great typhoons, and is alive with
pirates, but nevertheless has considerable
shipping. Many boats and larger vessels ply
these waters fishing and carrying goods to and
from the islands and the Hazgarian mainland.
In addition to normal marine creatures and
sea monsters, both merfolk and kappa (see
Pantheons of Lejend, Noponnic Pantheon)
dwell within the Chisung Sea.
Chund (The):
C. 100,000 square miles. A sea which is
formed by the waters between the island of
Romoringa and the east coast of Apphirs
Southern Cape. It merges with the Irojhan
Ocean to the northeast and the Lantean
Ocean to the southwest.
As the Chund is sheltered from
the general storms that plague the
waters south of Romoringa, this area is
the passage by which most shipping
rounds the Southern Cape of Apphir.
Daenaen Sea:
C. 270,000 square miles. That portion of the
Middle Seas between Varan to the north and
Apphir to the south, that lies west of the
Island of Kypros and the Mespell Sea and
east of the Olympian Peninsula, but
surrounds the Odyses Islands.
This being one of the divisions of
the Middle Seas, the Daenaen, like its
fellows, is a hive of shipping. Vessels
frequent its shores, cross it going to and from
Apphir, sailing its length to carry goods to
and from all ports lining it from Varan and
Apphir to nearby Irojh. Warships and
pirates are commonly encountered in the
Daenaen. Terrible storms often occur here
without warning, and there are dangerous
waters with shoals,submerged rocks and
tiny uncharted islands as well. There is no
question that the waters of this sea are a
habitat for the marine merfolk with their
schools of dolphins, seahorses and the like.
Durelian Sea:
C. 150,000 square miles. The northern water
between the Etalusk and Durles Peninsulas
of southwestern Varan. The Isle of Orsek lies
within it, near the coast of Durles. It is a
part of the Middle Seas.
As a smaller portion of the Middle
Seas, the Durelian has mostly coastal
shipping between the peninsulas that
demark its extent. Vessels do ply its shores,
some few sailing across it to reach port on
Durles or Etalusk. Pirates and warships are
commonly found patrolling in these
waters. Devastating storms occur
here without warning, and these are
treacherous waters with hidden
shallows, rocks, whirlpools and
small uncharted islands too.
Golden Sea:
C. 1,080,000 square miles. The waters to
the north of the eastern half of the island of
Subonga, bordered on the west by the three
large islands of Hulok (central), Mindmoro
(northern), and Shuvu (southern), on the
east by the island clusters of the Paylero
and Furyukos, and northwards by the
Noppon group and Khunshu Island. It has
many small, uncharted islets and atolls
within its boundaries. To the east is the
Magnific Ocean. To the west lie the waters
of the Chisung Sea.
As holds for the latter named body
of water, the Golden Sea is also quite active
as a shipping lane. Although there are fewer
pirates in these waters, there are many
dangerous sea creatures, gigantic turtles for
example, so the vessels sailing here need be
ever watchful. Purportedly, there is a great
coral reef somewhere in the Golden Sea, a
place where precious coral grows in many
unique colors and forms. If this is true, so
too the claims that sea dragons tend to
regard the place as their private domain, and
so treat intruders accordingly.
17
Khazarian Sea:
C. 360,000 square miles. The easternmost
portion of the Middle Seas. It borders the
Banir Wastes and Irojh at all shores, save in
the northwest where it touches southeasternmost Varan. It is connected to the Mespell
Sea to the west by the Strait of Ralus.
This division of the Middle Seas is as
much given to both commerce and fishing.
Vessels coast its shores, cross it going to and
from Varan and the Banir. Warships and
pirates are sometimes encountered in the
Khazarian Sea, of course. Terrible storms can
occur here without warning, and there are
dangerous waters with shoals, reefs, eddies,
and small, uncharted islands too. The waters
of this sea teem with both marine merfolk and
their schools of dolphins, seahorses and the
like and malicious sea trolls as well.
Maylus Sea:
C. 360,000 square miles. The waters to the
north of Maylus bounded by the islands
of Dazmun (east), Subonga (north and
central), and Vanda (west), and the
island group of Vano-Tagu.
18
Mespell Sea:
C. 225,000 square miles. The body of water
between southern Varan and the Bahlosh
Peninsula of western Irojh. It connects to
the Khazarian Sea to the east, the Strait of
Osiris to the south (and thence to the Sea of
Khemit), and Daenaen Sea to the west where
the two bodies touch around the Island of
Kypros. It is a part of the Middle Seas.
This division of the Middle Seas is
a rich one for commerce, with ships plying
the waters between Varan and Irojh, and
coastal vessels creeping up and down the
shores, fishing the rich bounty of the sea.
Ships enter the Mespell from the south,
coming from eastern Apphir, southern Irojh,
and more distant places too. Warships and
pirates are sometimes encountered in the
Mespell Sea, of course. It too has sudden
severe storms, and there are dangerous
waters with uncharted rocks, shoals and
small islands. As with all the Middle Seas,
these waters are also inhabited by merfolk
and sea trolls.
Middle Seas:
See the following separate listings: Adronian
Sea, Bay of Kartagus, Centrenean Sea,
Daenaen Sea, Durelian Sea, Khazarian Sea,
Mespell Sea, Strait of Gebraltak, Strait of
Osiris, and the Strait of Ralus.
Rashati Sea:
C. 135,000 square miles. The waters
to the north, south and west of the
island of Tealankha that separate it
from the mainland of southeastern
Irojh. They meet the larger Irojhan
Ocean to the east.
Sea of Hazgar:
C. 1,530,000 square miles. The large
northeastern extension of the Irojhan Ocean
stretching from the shores of western Hazgar to
those of northeastern Irojh. It is bounded on the
south by the island of Hastratha. Where it washes
the shore of Starfish Island (off the eastern coast
of the Irojhan Banir), its waters to the northwest
are known as the Bay of Rahmoud.
All kinds of vessels are encountered in
the Sea of Hazgar. There are great junks and
merchant ships, swift dhows, Banir baghlas,
pirates in swift vessels and flying prahus,
hunters of marine mammals, fishing boats; in
short, the waters of this sea are where vessels
from all lands are likely to be found. Huge and
dangerous octupi are frequently met in these waters.
Sea of Khemit:
C. 450,000 square miles. The northwestern
extension of the Irojhan Ocean lying between the
Bahlosh Peninsula and the western coast of Irojh
and Apphir, the Black Horn of which defines its
southern extent. The waters of Suakar Bay are
virtually an eastern extension of this sea.
While there is some amount of piracy
here, this sea is relatively safe, and many
vessels cross its expanse to carry cargoes to
and from Apphir (mainly Egyptian ones) and
Irojh. Fishing, pearl diving, and harvesting of
precious coral occupy many of the smaller
vessels found near the coasts of this
body of water. These latter pursuits are
not without peril, however, as there are
many marine predators and sea trolls
here despite the presence of large
numbers of merfolk.
Sea of Noppon:
C. 360,000 square miles. The
waters in and around the
Noppon Islands-the great island
of that name, Khunshu, Rykoso,
and the six other and relatively small
associated islands-and washing the shores
of eastern Hazgar.
Many boats and ships ply these
waters, fishing and carrying on commerce
between mainland Hazgar and the islands.
The sea itself is renowned for its strange fish,
marine monsters, and the numerous and
varied sorts of kappa (see Pantheons of
Lejend, Noponnic Pantheon) dwelling within
it. Its northern waters are said to be the
habitat for giant squids of most cunning
sort, creatures that prey upon ships as well
as marine life.
Sengjara Sea:
C. 270,000 square miles. The long passage
between Hazgars southernmost extension,
the Xainam Peninsula, and the western
islands of Karaporal (north) and Aylatoi
(south), with northwestern Maylus forming
its southern boundary. To the west is the
Irojh Ocean, to the east the Malagar Strait,
and southward lies the Temura Sea.
This is another body of water that,
relatively speaking, teems with shipping. As
it is the shortest route between the eastern
seas and ocean to the central Eastern
Hemispheres great waters, many ships ply
the Sengjara Sea, amongst them vicious
pirates too. Coupled with dangerous sea
creatures and savage native tribes who put
to sea to assail coastal vessels, this place is
as dangerous as any throughout the
Lejendary Earth.
Temura Sea:
C. 1,080,000 square miles. The waters to
the north of Temura and its Lhurulk
Peninsula, bounded northward by the long
Cahnohea (Pearl) and Tse-Tsaa (Spice)
Islands chain, and the western shores
of the continent of Maylus.
19
Brosten Gulf:
C. 180,000 square miles. That portion of the
Gymeer Sea lying south of the island of
Brosten and bounded by the Marvtem
Peninsula on the southwest and the Morgyor
Peninsula on the southeast. It is a lively
area in regards to shipping and fishing.
Gulf of Smarogen:
C. 180,000 square miles. The southwestern
arm of the Gymeer Sea that defines Northern
Varan from the lower portion of the
continent, with considerable traffic of
commercial sort.
Gulf of Varan:
C. 200,000 square miles. The southeastern
arm of the Gymeer Sea that separates the
continent of Varan from Hazgar, save for the
neck of land in the Banir Wastes (Isthmus
of Banir, the so-called Key of Sand) that
connects the two land masses in the south.
Commercial shipping here is often plagued
by small pirate vessels.
Arolok Bay:
C. 100,000 square miles. The central southern
bay of Temura Continent at the neck of the
Lhurulk Peninsula. As the weather here is more
clement in regards to storms, much of the
shipping traffic along the southern coast
of Termura, and of Maylus as well,
passes through this body of water.
20
Bay of Kartagus:
C. 135,000 square miles below the
Island of Rhomlia on north central
coast of Apphir. This large bay is the
scene of much coastal commerce and
some fishing as well. Small pirate vessels
are not uncommonly encountered here.
Bay of Rahmoud:
C. 180,000 square miles. This lies at the
northern end of the Sea of Hazgar between
Hazgar and the Banir Wastes of Varan. The
general demarcation line is Starfish Island,
below which the waters are those of the Sea of
Hazgar proper. This busy area is the current
scene of some considerable tension between
the ruler of the Zajhady Conflux (of the Banir
Wastes) and a piratical rebel faction calling
itself the Seaspiders based on the island.
Bay of Tangeg:
C. 120,000 square miles. The northern
central bay of the Temura Continents
western coast. Its northern margin is
marked by Cape Wantykea and Myrileag
Island, its souther n by the Anrogof
Peninsula. This is a place where the
shipping from the Irojhan Ocean prefers to
sail and make port.
Bay of Udono:
C. 2,000 square miles. The sheltered body
of water whose eastern shore washes the
Southern Cape of Apphir, and whose
western shore is the Claw, the small,
hooked Peninsula at the southern shore of
the Western Cape of Apphir. At its head is
the Donnen Plain. This is an excellent
harbor in stormy weather.
Bay of Veils:
C. 200,000 square miles. The southern bay
of the Temura Continents western coast. A
large and exposed body of water, the Bay of
Veils is so named because of the
frequent fogs and mists that spring up
along its western verge where cold
currents from the south meet the
warmer bay waters and air associated
with the island continent.
Camchiad Bay:
C. 20,000 square miles. The great eastern
bay of the western shore of the Hazgar
Continent opening onto the Gymeer Sea.
This place has been the scene of several
naval battles, and the easterners patrol and
hold its waters firmly, for if it became a
salient for some Varanian power, the lands
bordering the bay would be virtually en prize
to such invaders.
Chilblansk Bay:
C. 30,000 square miles. The northernmost
bay of the northern shore of the Hazgar
Continent opening onto the northern
Magnific Ocean. In summer the bay is open
and the scene of considerable traffic. At least
half of the year, however, it is partially frozen
and sprinkled with small icebergs.
Corsair Bay:
C. 2,000 square miles. The eastern-facing
bay of the coast of Apphirs western cape
that is formed by the Hook of Lions. It
opens into the Lantean Ocean.
Claw Bay:
C. 50,000 square miles. The northeasternmost bay of the Temura Continent near the
end of the Lhurulk Peninsula. It is a most
robust place, because of its excellent shelter
and proximity to Maylus and the rich trade
of the Temura Sea.
Dagon Bay:
C. 3,000 square miles. The small bay at the
southern tip of the Mesphosian Peninsula
of Varan separating the Mespell and the
Daenean Seas. It is a relatively wellsheltered harbor in storms, and there
is generally much traffic of coastal
and fishing vessels in its waters.
Pirates raid it occasionally, but
frequently patrolling warships
discourage this.
Fairdin Bay:
C. 160,000 square miles. The
bay of the south coast of eastern
Maylus Continent, formed in part
by the Kumate Peninsula. This
body of water generally sees only a few
small coastal vessels, as larger ships seldom
enter these shallow waters.
Galfrande Bay:
C. 35,000 square miles. The bay on the
north coast of central western Varan that
opens into the Lantean Ocean. Although
busy in the summer, in late autumn through
early spring the bay is generally deserted
because of the inclement weather, storms
and cold from the Arctic Sea region.
Gnird Bay:
C. 10,000 square miles. The south central
bay of the southeast coast of Temura
Continent, opening into the Magnific Ocean.
It is below Nakunhl and above Seahorse Bay.
As might be expected, this harbor is used
by such traffic as is sailing south and east.
Godak Bay:
C. 30,000 square miles. The bay of the north
coast of western Maylus Continent at the south
end of the Senjara Sea. Ships often put into
this bay to avoid storms, although some small
amount of commerce also uses it.
Ghondar Bay:
C. 20,000 square miles. The westernmost
bay on the north coast of the Western Cape
of Apphir. It opens to the waters of the
Lantean Ocean. Ghondor Bay is generally
bustling with ships and boats of all sorts,
as it is a staging place for vessels bound to
and from the offshore islands and those
traveling to the Western Hemisphere.
Jalash Bay:
C. 2,000 square miles. The northernmost of
the two small bays on the northwestern coast
of Temura. Although a fine anchorage in
summer, the bay is swept by cold and
frequent storms in winter (Sixthmonth
through mid-Ninthmonth).
21
Krnoch Bay:
Kungchin Bay:
Oltrana Bay:
C. 40,000 square miles. The nearly landlocked south central bay of the east coast of
the Hazgar Continent, whose Kung-po Strait
connects it to the Sea of Noppon to the west.
This place is a very active one, with boats
and small junks plying between the north
and south coasts of the bay, and seagoing
junks and ships putting into the bay from
other parts of the world.
Liangol Bay:
22
Nakunhl Bay:
Pozumik Bay:
Lungbo Bay:
Purdoa Bay:
C. 100,000 square miles. The great northcentral bay on the eastern coast of the Hazgar
Continent, meeting both the northern
Magnific Ocean and the northern waters of
the Sea of Noppon. It is formed by the
Changmu Peninsula to the north and the
Sungtzu Peninsula to the south. There is a
considerable amount of shipping traffic here,
smaller fishing vessels as well plying the bay.
Makresh Bay:
Rhansland Bight:
Ruskomon Bay:
C. 5,000 square miles. The more
southerly of the two small bays on the
northwestern coast of Temura. This is
a relatively lonely and desertred
anchorage, althgough an excellent one.
Seahorse Bay:
C. 15,000 square miles. The southeasternmost bay of the east coast of Temura
Continent, opening into the Magnific Ocean.
This is another quite deserted body of water
most of the time, save for occasional coastal
vessels passing through, as there is no
nearby trade route from here to anywhere
except the dangerous Antarctic currents.
Suakar Bay:
C. 100,000 square miles. The deep waters
south of the Baylosh Peninsula of Irojh that
define its neck there. It opens to the Sea of
Khemmit westwards, southwards to the
Irojhan Ocean. There is considerable traffic
crossing the bay, but its depth precludes it
from being an anchorage. It does serve as a
relatively safe harbor from storms.
Tomingha Bay:
C. 30,000 square miles. The bay on the east
coast of Hazgar that is at the neck of the
Xainam Peninsula and whose waters merge
with the Chisung Sea. Small vessels and
large abound here, piratical ones included.
Upuat Bay:
C. 100,000 square miles. The bay that is a
part of the Sea of Khemit but whose waters
are encompassed by the Black Horn of
Apphir and that continents eastern coast
opposite the Horn. Thus there is a good
volume of shipping here-seagoing vessels of
smaller sort, fishing boats, and coastal
vessels. Within Upuat Bay, however, are two
smaller bays, both of which provide fair
harbor for smaller ships. They are:
Dosjomba Bay:
C. 6,000 square miles. The southern
of the two bays on the eastern coast
of Apphir contained within the
greater Upuat Bay.
Mubosis Bay:
C. 4,000 square miles. The
northern bay on the eastern
coast of Apphir, contained within
the greater Upuat Bay. Set into the
foothills of the Gebethe Mountains to
the north, this is an excellent port.
Vokanin Bay:
C. 15,000 square miles. The relatively small
northern bay of the western shore of the
Hazgar Continent, opening onto the Gymeer
Sea. It is used mainly by small trading
vessels and fishing boats.
Zeip Bay:
C. 20,000 square miles. The relatively small
western bay of the northeastern shore of the
Varanian Continent opening onto the
Gymeer Sea. It is southwest of the island of
Brosten. Many merchant ships ply its
waters, and there are some numbers of
pirates who venture within the bay to find
and carry off fat prizes.
Irojh Passage:
C. 90,000 square miles. The long strip of coastal
water between the mainland and the three
islands of Denphal, Ingridor, and Najamir that
lies east and whose shores are washed by the
great Sea of Hazgar. The Irojh Passage is some
800 miles north to south, and its width varies
from 50 miles to 120 miles. Its relatively
sheltered waters are plied by many coastal ships
and are a magnet to pirates.
Culamon Channel:
The 150-mile-long passage that separates the
islands of Bahglori and Lomghat. Its width
varies from 20 to 35 miles. The northeastern
end gives into the Sea of Hazgar; the
southwestern mouth into the Irojhan Ocean.
Inter-island trading vessels, and raiders alike,
favor this channel.
Kung-po Strait:
The 15-mile-long, five-mile wide channel
between the Sea of Noppon and the
Kungchin Bay of Hazgars central east
coast. It is a busy shipping route.
23
Hastratha Strait:
The 500-mile-long passage
between the island of Hastratha
and the islands of Bahglori and
Lomghat is only some six miles wide
at its narrowest point and quite shallow
and dangerous for large ships. Generally it is
used only by shallow-draft vessels.
Lomghat Channel:
The 100-mile-long passage between Irojh
and the island of Lomghat. Its width varies
from 30 to 55 miles. The northwestern end
opens into the Sea of Hazgar; the
southeastern mouth into the Irojhan Ocean.
Many ships use this body of water, so of
course pirates lurk along it, or at its ends.
Malagar Strait:
The 300-mile-long passage between the
southern end of the Xainam Peninsula of
Hazgar and the northwestern tip of Maylus,
passing the island of Vanda. Eastwards and
to the north, the waters are divided by the
Xiamao Islands to form the eastern and
western passages of the Straits of Coral.
Fierce natives in small vessels make this
much-traveled route a dangerous one.
Rhulu Strait:
The 300-mile-long, 150-mile-wide passage
running between the Pelurf Peninsula of
southwestern-most Maylus and the Lhurulk
Peninsula of Temura to the west. It connects
the Temura Sea to the north with the Magnific
Ocean. It is not a heavily traveled passage, as
not many ships come from the Magnific to enter
the Temura Sea here, and vice versa.
Strait of Gebraltak:
The 30-mile-long passage between the Atlas
Columns of the Yberean Peninsula of
southwestern Varan and northwestern
Apphir, connecting the Sea to the East and
the Lantean Ocean to the west. Barely 5 miles
wide at the central point it funnels in both
directions to around 25 miles wide. The
lurking sea trolls, strong currents and
hidden rocks near the opposite
shores of the strait make it a
24
Strait of Osiris:
The 200-mile-long passage between the
Bahlosh Peninsula of Irojh and
northeastern-most Apphir that connects the
Mespell Sea to the North and the Sea of Khemit
to the south, varying from over 50 miles wide to
a neck of roughly 20 miles wide at its northern
mouth. Boats and small vessels are common
here, and large seagoing junks and ships will
sometimes be seen. Piracy is common, and
considerable warship activity is present to
counteract these corsairs.
Strait of Ralus:
A 90-mile-long passage between the Dun
Headlands of Varan and the Golden Cape of
Irojh connecting the eastern end of the Middle
Seas, the Khazarian, and the Mespell Seas. It is
a comfortable 21 miles across at its narrowest
point, so only in storms is it a hazard to sail.
Pirates, though, are another matter.
Straits of Coral:
The Eastern (c. 500-mile-long) and Western
(c. 300-mile-long) passages around and past
the Xiamao Islands. Eastwards the strait
leads to the Magnific Ocean, the Vanda
Passage to the Maylus Sea, or the Malagar
Strait. Westwards it borders the Xainam
Peninsula, thus communicating between the
Chisung Sea northwards, or the Malagar
Strait to the west. Both portions of the
Straits of Coral are quite active in regards
to shipping and piracy.
Denphal Sound:
The 20-mile-wide passage between the
islands of Denphal and Ingridor that lie off
the eastern coast of the continent of Irojh.
It connects the Sea of Hazgar to the east
with the Irojh Passage to the west, that strip
of water lying along the central portion
of the continent as defined by the
three long islands there. This is a
well-guarded and frequently used bit
of water. Many small vessels and
boats cross the sound daily.
Noppon Islands:
Hazgar:
Noppon Empire
Eranago Island:
Hastratha Island:
Haido Island:
Jinru Island:
Noppon:
Irojh:
C. 2,750,000 square miles. The southern
central peninsular continent (and associated
islands) that is separated from Varan to the
north by the Banir Wastes Hills and to the
west by the Khazarian Sea, the Strait of
Ralus, and the Mespell Sea. Much of its
southern portion is jungle.
Maylus:
C. 1,800,000 square miles. The
southeastern island continent, with
five large and 13 small islands
associated with it in considering its
area.
Tusogi Island:
C. 900 square miles. This is one of the
five small islands off the northern tip
of Noppon. Tusogi is about 30 miles
off the east coast of Jinru island,
25
Yomara Island:
C. 2,100 square miles. The central
northeastern island of the five small islands
off the northern tip of Noppon. Yomara is
about 50 miles south of Tusogi and 150
miles northeast of Haido Island. It is about
70 miles long and averages 30 miles wide.
Kingdom of Khunshu
Khunshu Island:
C. 125,000 square miles. Easternnmost and
second largest of the three big and seven
smaller islands of this group, it is over 600
miles long and averages some 200 miles in
breadth. A forest of around 25,000 square
miles extends along its northeastern end.
Kysubri Island:
C. 2,700 square miles. The southernmost
of the small islands, Kysubri lies between
the two big islands of Khunshu and Rykoso,
being only 5 miles distant from the former
and 10 to 15 miles from the latter. It is
approximately 90 miles in length and 70 in
average breadth.
Tealankha Island:
C. 225,000 square miles; populaton
2,500,000 (Maharajate of Tealankha). The
largest island of the seven big and three
small islands associated with Irojh. It is
separated from the mainland by the Rashati
Sea, and its eastern shores are washed by
the Irojhan Ocean. This hook-shaped island
that somewhat resembles the letter J is
generally hilly and much of it is covered in
rain forest. It is ruled by a Maharaja.
Tealankha is about 900 miles long, following
the curve, and on average 225 miles wide.
Varan:
C. 6,150,000 square miles. The northwesternmost continent of the eastern hemisphere. It
is connected to Hazgar and Irojh at the Banir
Wastes, the Isthmus of Banir.
Namikawa Island:
Bahlaytai:
Rykoso:
26
Temura:
Cahnohea Island:
Popoloi Island:
Dilouho Island:
Runnagaata Island:
Lakinna Island:
C. 2,700 square miles; population c. 2,900.
A spice island. The second most northerly
of the group. It is 90 miles long and averages
30 miles in breadth. The Lakin, Lakinna,
and Minda tribal peoples inhabit the island.
Although each group is relatively friendly to
strangers, there is a continual warfare
between these natives, so it is wise to trade
with only one group during a voyage here.
Parahigi Island:
C. 900 square miles; population c. 1,000.
The richest of the pearl islands. The second
most southerly island of the chain, it is
approximately 30 miles wide and equally
broad. The Parahigi are the cleverest and
most dangerous of all the Pearl Island tribes.
Being keen barterers, then demand much for
their finest pearls, and if they feel the trader
is stinting, the Parahigi
will attempt to slyly
attack and slay the
offending strangers,
thus retaining their
pearls
and
gaining all the
trade goods
brought
for their
purchase.
Tse-Tsaa Island:
C. 3,400 square miles; population c. 3,700.
A spice island, the largest of the group. This
third most northerly of the group is also likely
the most dangerous. It is 95 miles long and
averages 35 miles in breadth. The Tse peoples
are mainly of the sort encountered on the
Pearl Islands, and their rivals, the Tsaa are a
strange honey-colored tribe that is always
warring with the Tse. The Tse hold the
northern half of the island, the Tsaa the
southern part, a sort of nomans-land of perhaps 10
miles width dividing the
two.
If either tribe
suspects that foreigners
are in league with their
foes, there will be an
immediate and bloody
assault launched
upon the offending
outsiders.
27
Dazmun:
C. 105,000 square miles;
population c. 30,000. The large
and lone island some 150 miles
northeast of Maylus northeastern
cape. It lies between the waters of the
Magnific Ocean to the east, the Maylus Sea
to the west, thus for ms the easter n
boundary of that sea. The island is some
450 miles long east to west, the eastern
portion being about 300 miles north to
south, the western third only 100 miles
north to south. Much of its interior is
uninhabited, with some most warlike
number of tribes that somewhat resemble
the Maori of our world near the coasts. They
are sailors of considerable sort, using large
outrigger vessels for long voyages.
Karatok Island:
C. 1,600 square miles; population c. 4,500.
The easternmost of the chain. It averages
54 miles in length and 30 miles in width.
Tsoro Island:
C. 1,400 square miles; population c. 4,000. The
southwestern-most of the chain. It averages 65
miles in length and 21 miles in width.
Yoraden Island:
C. 600 square miles; population c. 1,500.
The small island some 75 miles east of
Brujin. It is 30 miles long and about 20 wide.
Furyuko Islands:
Galadus Island:
Brujin Island
C. 1,350 square miles; population c. 3,900.
The northwestern-most of the chain. It
averages 45 miles in length and 30 miles in
width.
Daijin Island:
C. 900 square miles; population c. 2,700.
The small island some 75 miles southeast
of Tsoro. It is 30 miles long and equally wide.
Gonin Island:
C. 2,000 square miles; population c. 6,000.
The horseshoe-shaped island in the middle
of the group. Its curved length is 125 miles
from tip to tip, and its average width is just
under 20 miles. It has a superb harbor,
although the passage through the coral
reef is dangerous.
28
Hulok:
C. 20,000 square miles; population c.
110,000, fanatics and piratical (Kalharkri
Thearchy). The southern large island defining
the eastern verge of the Chisung Sea. It is
about 180 miles long and averages about 111
miles in width. It is a part of the Greater
Jylayian Archipelago. While its shores are
well-populated, the interior of the island
is quite wild. Its natives, the Hulok
people, are of yellow-tan complexion,
slender but strong savages, many
tribes of whom are head-hunters.
JJylay
ylay Islands:
C. 12,500 square miles. The 10
smaller islands also inhabited by
tribes similar to the Holok, along with
a handful of islets, east and south of
Mindmoro that border and are in the
Golden Sea and wrap westwards around
Hulok Island into the Chisung Sea. They are
a part of the Greater Jylayian Archipelago,
tropical and lushly abundant, and consist
of the following:
Boeibi:
C. 1,600 square miles; population c. 1,700
Boeibo tribesmen. The northern island of the
two in the Golden Sea. It is about 100 miles
east of the Bay of Mindmoro. Boeibi is about
80 miles long and 20 miles wide.
Dovvi:
C. 1,500 square miles;
population c. 2.000 Dovvu
tribesmen, fanatics and
piratical
(Kalharkri
Thearchy). The southern of
the two islands between
Mindmoro and Hulok. It
averages 50 miles in length
and 30 in breadth.
Minotag:
C. 600 square miles; population c.
1,100 Minotag tribesmen. On this
island the natives are of bronze complexion,
lean, and relatively hospitable to outsiders
other than Jylays-the latter being
continually warring upon them. The
northern island of the two lying between
Hulok and Shuvu. It is a bit over 30 miles
in both length and breadth.
Salawala:
C. 2,200 square miles; population c. 3,500
Salawali tribesmen, fanatics and piratical
(Kalharkri Thearchy). The
northern of the two islands
between Mindmoro and Hulok.
It averages 55 miles in length
and 40 in breadth.
Turra-lat Island:
C. 1,000 square miles;
population c. 1,200 Turra
tribesmen. The south island
of the three off the west coast
of Shuvu Island and lying in
the Chisung Sea. It is some
40 miles long and 25 miles
in average width.
Gomil:
C. 750 square miles;
population c. 850 Gomillu
tribesmen. The most southern of the
chain, lying in the Chisung Sea
southwest of Shuvu. It is some 30 miles
long and 25 miles in average width.
Jyaquo:
C. 2,100 square miles; population c. 3,000
Jyaqi tribesmen, fanatics and piratical
(Kalharkri Thearchy). The easternmost island
of the two in the Golden Sea. It is about 60
miles northeast of the Hulok. Jyaquo is about
70 miles long and 30 miles wide.
Lebu:
C. 650 square miles; population c.
1,000 Lebu tribesmen, fanatics and
piratical (Kalharkri Thearchy). The
north island of the three off the west
coast of Shuvu Island and lying
Vagavig:
C. 2,600 square miles;
population c. 2,800 Vagavig
tribesmen, copper-skinned folk not like most
Jylay islanders, larger, firecer, but more
friendly to strangers of non-Jylay sort. The
southern of the two islands lying between
Hulok and Shuvu. It is 85 miles long and
30 miles wide.
Winwing:
C. 1,600 square miles; population c. 2.500
Winwingi tribesmen, fanatics and piratical
(Kalharkri Thearchy). The middle island of
the three off the west coast of Shuvu Island
and lying in the Chisung Sea. It is some
45 miles long and over 35 miles in
average width.
29
Lavihina Islands:
C. 9,000 square miles. The
chain of four large islands and
various islets, some 600 miles
northeast of Dazmun Island and
running northwest to southeast in the
Magnific Ocean for about 600 miles. All are
inhabited by what might be considered
Polynesian tribes. The main islands are:
Bonavai:
C. 1,800 square miles; population c. 2,000
Bonav tribesmen. The second island from
the northwestern end island of Nasvvoi. It
is 60 miles long and 30 miles in average
breadth.
Houia:
C. 1,600 square miles; population c. 1,800
Houii tribesmen. The southeastern-most of
the four islands, Houia is about 40 miles in
both width and length.
Nasvvoi:
C. 1,900 square miles; population c. 2,100
Nasvvoi tribesmen. The northwestern-most
of the four main islands. It is nearly T shaped, with a stem length of 45 miles, a
top cross of 30 miles, and an average width
of over 25 miles.
Toltola:
C. 3,000 square miles; population c. 3,300
Toltoli tribesmen. The largest of the four
main islands and the next to most
southeastern. Toltola is a nearly circular
island with a diameter of around 60 miles.
It has a large fresh water lake in its center
that is about 10 miles in diameter.
Mindmoro:
C. 78,000 square miles; population c.
300,000. The northern large island defining
the eastern verge of the Chisung Sea. Its
curved shape of some 600 miles length and
breadth of an average of a bit over 130 miles
makes it of considerable size and
importance. It is tropical, generally lush,
and all manner of exotic spices, fruits,
and the like are found on Mindmoro.
30
Paylero Islands:
C. 15,000 square miles. The cluster-chain
of 12 large islands with various islets and
atolls, beginning some 300 miles north of
Subonga and running northwest for about
600 miles in, and forming the southeastern
border of, the Golden Sea. The major
islands fall into two main groups, a cluster
of seven islands to the north and east of
Ataloa Island, and a chain of four others
running south and east of the same island.
The tribes inhabiting these islands are
basically of what we would call Polynesian
sort, with some darker admixture here and
there, and in all a handsome people. It
should go without saying that they are
excellent navigators and seafarers despite
their small and primative outrigger craft.
The main islands are:
Ataloa Island:
C. 2,500 square miles; population c. 2,800
Ataloan tribesmen. The biggest and
generally central island to the west of the
cluster. It is 80 miles long and just over 30
miles in average breadth.
Bajibun Island:
C. 1,500 square miles; population c. 1,700
Bajibun tribesmen. The northernmost
island of the seven-island cluster. It is 40
miles long and almost 34 miles wide.
Gomoda Island:
C. 750 square miles; population c. 900
Gomodi tribesmen. The island immediately
south of Bajibun and one of the sevenisland cluster. It is 30 miles long and
about 25 miles wide. It is flanked by
Nonoro Island to the west, Tabarri
to the east.
Gonatauva Island:
C. 1,500 square miles; population
c. 1,700 Gonatuvan tribesmen. The
westernmost of the southwestern
three islands of the seven-island cluster.
It consists of three parts, which at high
tide are separated by about 50 yards of water.
The island is in a long V-shape, being about
125 miles in length and on average 12 miles
wide.
Muitatia Island:
C. 1,000 square miles; population c. 1,200
Muiatat tribesmen. The second eastern
island, counting Rotomoa as the first, of
the southern, four-island chain. It is about
45 miles long and 22 miles wide.
Nonoro Island:
C. 600 square miles; population c. 700
Nonoroi tribesmen. The island immediately
southwest of Bajibun and one of the sevenisland cluster. It is 30 miles long and about
20 miles wide. It is flanked by Gomoda
Island to the east.
Rimbaini Island:
C. 700 square miles; population c. 800
Rimbaini tribesmen. The second western
island of the southern, four-island chain.
It is about 35 miles long and 20 miles wide.
Rotomoa Island:
C. 1,800 square miles; population c. 2,200
Rotomoan tribesmen. The second largest
of the group lying just south of Ataloa Island
and the westernmost of the chain of four
running east-southeast from there. It is 45
miles long and over 40 miles wide.
Sibo-tagi Island:
C. 700 square miles; population c. 800 Sibo
and Tagi tribesmen. The easternmost of the
southwestern three islands of the sevenisland cluster. It is about 35 miles in length
and 20 miles in width.
Tabbari Island:
C. 1,000 square miles; population
c. 1,200 Tabbari tribesmen. The
island immediately southeast of
Bajibun and one of the sevenisland cluster. It is 50 miles long
Woiloi Island:
C. 600 square miles; population c. 700
Woiloi tribesmen. The central of the
southwestern three islands of the sevenisland cluster. It is about 25 miles in both
length and width.
Shuvu:
C. 38,500 square miles; population c.
175,000, fanatic and piratical tribesmen
(Kalharkri Thearchy). The central large
island defining the eastern verge of the
Chisung Sea. It is about 275 miles long and
about 140 miles wide. It is a part of the
Greater Jylayian Archipelago. It is peopled
mainly by Jylay tribes dwelling around the
coasts, in small communities, while the
larger ports are a mix of many races who
have managed to make this island their
home. The central island is mostly
uninhabited, a tropical jungle.
Sirine Island:
C. 10,000 square miles; population c. 30,000.
The large, tropical island in the Lantean Ocean
some 500 miles west of the western cape of
Apphir and about 1,200 miles nearly due east
of Oziruklan Island (of the Five Giants chain).
Its nearest neighbor is Galadus Island,
approximately 50 miles southeast in the
Lantean Ocean. Sirine Island is named, not
for sirens, but for its beauty and riches, as
these lure sailors to jump ship. It is a busy
crossroads for shipping in all directions. Sirine
Island is around 120 miles long and its average
breadth is 85 miles. The folk of the island come
from all of the lands near and far. The
interior of the island has farms and
plantations, and considerable
undeveloped wilderness as well.
31
32
Lantean Ocean:
C. 16,090,000 square miles within the
Western Hemisphere, overall 26,280,000
square miles, with 10,190,000 square miles
of its extent lying in the Eastern Hemisphere.
In the Western Hemisphere the waters of the
Lantean Ocean stretch unbroken from the
Arctic Sea to Antarctic Ocean. Winds and
currents combine to make shipping routes
here circular, with eastbound vessels sailing
northerly in the northern hemisphers,
southerly in the south. On westward
voyages, the reverse is true. Near land there
will be found various fishing vessels, coastal
traders, and pirates. Whaling ships will be
encountered mainly in the colder waters
north and south. In the central waters of
the Lantean there might well be
undiscovered islands, for much of these
areas have not been charted. Even the
location of the Sargasso Sea in the North
Lantean Ocean is not well mapped, nor is
the like Mer de Kelp somewhere near the
Gulf of Patico properly located. Both places
are said to be the home of many strange
creatures, including small aquatic AlfarSargas in the north, Kelpies in the south.
Various sorts of large and dangerous sea
creatures also roam these waters.
Along the southern verge of this body
of water, where it meets the Arctic Sea, there
are not only great icebergs in the summer
months, but also dangerous whirlpools,
including the mightiest of them, the
Maelstrom. Worst of all, somewhere along
this border between the two waters are
thought to dwell the most horrific
denizens of the deep yet reported: the
legendary krakens! Eyewitness
reports from this region are, of
course, non-existent.
Magnific Ocean:
C. 30,890,000 square miles within
the Western Hemisphere, overall
46,430,000 square miles, with
15,540,000 square miles of its extent
lying in the Eastern Hemisphere.
That which holds true for the Magnifics
eastern waters is doubly reaffirmed for the
Western Hemisphere. Much of this vast
expanse of water is virtually unexplored,
both north to the west northwest of Miria,
and south to the south of Huybraz and west
southwest of Miria. Miria is the hub of sea
traffic, with vessels sailing to and from there
to Anatis, Huybraz, and the central islands
between the two continents. Similarly, ships
bound for the Far East usually do so from
Mirias home port or other Mirian port of
call before the long voyage. Eastbound
vessels sail north of the equator if heading
for Noppon and Hazgar, south of it when
their destination is Maylus and Temura. All
return via the equatorial sealanes. Beyond
question, there are undiscovered islands
in the uncharted areas of the Magnific,
although the reports of vast free-floating
lands are likely spurious. Rumors of
gigantic narwhales (sea unicorns), and
serpents are also only given credence by the
unrefined natives of the area.
Arctic Sea:
C. 990,000 square miles of generally open
water, not covered by permanent ice cap
within the Western Hemisphere; overall
1,980,000 square miles, with 990,000 square
miles of its extent lying in the Eastern
Hemisphere. In the summer there is some
coastal shipping here, mainly along the
eastern coast of Anatis, with some along the
northern coasts of Anatis as well. Eastbound
vessels and whaler-hunters will in summer
cruise the northern route above the continent,
from the Magnific to the Lantean.
In the larger open Arctic Sea, there
is little commerce, so these places
are not well mapped. Most scholars
are adamant in holding that
numbers of islands are likely yet
Amzon Sea:
C. 990,000 square miles. The waters off the
northeastern end of Huybraz bounded by
the easternmost three islands of the Five
Giants chain to the north, the Amzon Islands
in the west to the north, and the Javvil
Islands chain in the west to the south. It
enters the Golden Strait at the tip of the
Emerald Horn, and the Jalpac Channel to
the south at the island of Jalpac leads south
into the Lantean.
This equatorial sea is large but not
known for its storms. However, as it is quite
active in regards to commercial shipping,
and as there are few warships in its waters,
it is plagued by pirates. Many boats and
larger vessels ply the waters fishing and
carrying goods and resources to and from
the islands and the mainland of Huybraz,
also great ocean-going vessels frequently
pass through here on their voyages north
from Apphir to more distant ports of call.
The fabled great lamprey is said to
haunt this sea, and both merfolk and
sea trolls are known to inhabit these
waters.
33
Azurflam Sea:
C. 1,080,000 square miles. The
waters off the northwestern
coast of Huybraz bounded by the
islands of Noqual and the Gulf of
Kenotonka to the north, the Emerald
Horn of Huybraz to the east, Chaltoci Island
and the Sea of Xapacut to the west, and the
continent proper to the south.
There is no doubt that this body of
water is likely the busiest in the
Western Hemisphere. Vessels
plying its islands, bound
between the continents of
Anatis and Huybraz, and
voyaging west too are to be
seen in the Azurflam. The
hazards are many. Pirates
and natives in large canoes
lurk virtually everywhere to catch the
unwary ship. Coupled with sudden storms
and dangerous sea monsters, this is a most
dangerous sea, but a well-armed ship ably
sailed and boldly captained seems equal to
such perils. Here too there are both merfolk,
these with sea lions as guardian creatures,
and sea trolls.
Inticon Sea:
C. 225,000 square miles. The narrow waters
off the central western coast of Huybraz
bounded by the island of Perquela. The
Incutal Passage at its northern end leads to
the Sea of Xapacut and the Inqual Strait
gives into the Magnific Ocean at its southern
end. It is 300 miles wide at the northern
middle portion, and as narrow as 30 miles
wide near its southern end.
In this narrow sea most commerce is
carried on by small native craft and a few
seagoing ships, these crossing to and from
mainland Huybraz. The waters of the Inticon
Sea abound with marine life, so there is
considerable fishing activity here. Some piracy
is known, but in general the waters are safe,
and so large ocean-going ships are known to
sail northwards through this sea bound
for northern ports.
34
Ryhulu Sea:
C. 180,000 square miles. The strip of
water lying between eastern Miria proper
and the large island of Ekmalcan and the
smaller northern island of Canzuninim.
This body of water is relatively quiet
in regards to traffic, although it is a main
route for commerce coming from Hazgarian
ports. Piracy is not common, but there are
frequent and substantial reports of great
sea monsters, even kraken-like
ones, supposedly lurking
in this sea.
Sea of Miria:
C. 1,980,000 square
miles. The great body of
water lying between
Anatis to the northeast
and Miria to the southwest, bounded on the
north by the island of Kalmotet, and on the
south by the island chains of the Voquatls to
the northwest of Huatlcutzi, and the Lelangis,
east of and parallel to southern Miria.
Being a warm body of water, the Sea
of Miria is subject to frequent squalls and
terrible storms. Nonetheless, it is a place where
much shipping occurs. Near land there are
many boats and small coastal vessels, while
commercial junks and ships of considerable
size, even warships, can be encountered in the
open waters far from land. The marine fauna
here is manifold, from tiny to huge, with sharks
being the most feared predators, some strange
species claimed to be larger and more savage
than the dreaded great white sort.
Xapacut Sea:
C. 1,530,000 square miles. The great body of
water lying between Huybraz to the southeast,
the Lelangi Islands chain and the Sea of Miria
to the northwest, and bounded on the
northeast by the island of Huatlcutzi, and on
the south by the waters of the Magnific Ocean
between the southern tip of Miria and
the Huybraz island of Incutal.
Second only to the Azurflam
Sea, this body of water is vital to the
commerce of those living in the
Western Hemisphere.
Argentia Gulf:
C. 720,000 square miles. A virtual sea unto
itself, the waters off the south-central eastern
coast of Huybraz that are a part of the Lantean
Ocean. Somewhat more sheltered than the
open ocean, these waters attract not only
coastal shipping but larger vessels sailing
southwards from Apphir and lands eastwards
of that continent. Near to Huybraz there are
excellent fishing grounds, and near to such
places will be found both merfolk and sea trolls.
Many marine mammals inhabit the gulf at
various times of the year.
Gulf of Kenotonka:
C. 720,000 square miles. The waters off the
southeastern end of Anatis, bounded by the
Oscelotic Peninsula on the east and the Tezcol
Peninsula to the west, to the south by Noqual
Island in the central area and the Bilkarbi Islands
chain westwards to the Tezcol Strait. It enters
the Golden Passage at the island of Apiatlok. This
warm body of water is alive with fishing craft,
inter-island traffic of native sort, as well as
coastal trading vessels and large seagoing ships
from Huybraz and Varan. Pirates, including
native cannibal ones from the islands, plague the
gulf. Mariners also tell takes of giant manta rays
found in its waters, creatures so huge as to
capsize small ships.
Gulf of Zataco:
C. 20,000 square miles. The waters off the south
central northeastern end of Huybraz,
opening into the Amzon Sea. When
storms threaten, this harbor is the likely
refuge where all vessels able to attain it
will be found riding out the bad
weather in its sheltered waters.
Auihrlu Bay:
C. 3,000 square miles. A small bay,
the southernmost of the three bays on the
western coast of the island of Miria. Because
of there being excellent anchorage here,
commercial ships will often put in here for
trade.
Bay of Anatis:
C. 180,000 square miles. This massive bay
on the northeast coast of the continent is
the main area of activity for northern ocean
trade as well as for coastal trade and fishing.
The Settachat Peninsula forms the eastern
shore of the bay. It is well-patrolled by
warships, and seldom are pirates
encountered in this place.
Bay of Cheprul:
C. 10,000 square miles. The excellent bay
on the southwest coast of Huybraz near the
end of the Colanques Mountains. The hills
lining its eastern shore offer deep and
sheltered anchorage for the largest vessels.
The bay is thus a relatively lively one in
regards to all manner of vessels being
encountered in its waters.
Bay of Foriskoan:
C. 20,000 square miles. The southern bay
on the west coast of Anatis. From this place
leave numbers of ships bound for Miria, the
central islands, or Huybraz.
Gavaskeda Bay:
C. 475,000 square miles. The massive
northern bay of Anatis that is entered via
Dunshat Strait. The two volcanic islands in
the central southern portion of it are believed
to warm the waters and thus make it
virtually ice-free at all times. Although
ocean-going traffic is rare here, many native
vessels cross the mighty bay, while boats
travel its coasts, venturing out into the
open waters to catch fish and marine
mammals.
35
Golthkulap Bay:
C. 5,000 square miles. A small
bay, the northernmost of the
three bays on the western coast
of the island of Miria. This is the
main place from which seagoing
vessels bound for Hazgar will depart.
Hejaros Bay:
C. 40,000 square miles. The large
bay on the northwestern coast of
Huybraz Continent that opens to the
Azurflam Sea. Its western margin is Tlatocan
Island. There is considerable traffic of all
kinds in these waters.
Khuaxdhu Bay:
C. 35,000 square miles. The excellent, quite
large middle bay of the three on the western
coast of the island of Miria. It lies between
the Yagcthu and Hlogbathur Peninsulas
north and south. It is mainly a place where
vessels of Mirian origination drop anchor,
trade, then sail northwards or southwards
for other ports of call, nearby or distant.
Sylooska Bay:
C. 80,000 square miles. The deep northern
bay on the west coast of Anatis. It defines the
Atakon Cape to the north. Save in summer
when eastbound shipping drops anchor here,
these waters are very much deserted in
regards to ships. Small coastal craft of
native sort are common, though,
except in winter.
36
Walatela Bay:
C. 90,000 square miles. The fine
bay on the southern part of the east
coast of Anatis. It is the scene of
considerable inter -ocean and local
shipping and fishing traffic. Some piracy
is reported, with raiders lurking just
outside the bay to pounce upon
unexpecting merchantmen.
Inticon Sound:
See Inticon Sea.
Bolan Strait:
The approximately 400-mile-long
strip of water separating the
north Lantean Ocean islands of
Undria to the northeast and
Cimbernia to the southwest,
its average width being 90
miles, and its narrowest part 60
miles across. It is used by interisland vessels and shipping
coming from and sailing for northern
ports of Anatis.
Chaltoci Sound:
The 700-mile-long, 40- to 100-mile-wide
intercoastal waterway lying between Ixlan
Island northwards past Chaltoci Island,
that curves northeast past the islands of
Mixlocatli and Tlatocan to access Hejaros
Bay off the continent of Huybraz. Both
local and ocean-going vessels use this
passage, and pirates lurk near, lured by
the fat prizes of this traffic.
Cronfin Passage:
The 80-mile-wide and equally long body of
water lying between the north Lantean Ocean
islands of Hynall to the northwest and
Cimbernia to the southeast. It sees both
local shipping and occasional seagoing
ships on their way eastwards to ports
of call in Varan. Reports of
underwater vulcanism in ancient
times are generally disregarded.
Delratet Strait:
The 150-mile-long, 50-mile-wide
waterway between Tozpoc Island on
the east and the Oscelotic Peninsula
of Anatis and Macomix Island on the
west. It connects the waters of the Pygmy
Islands north of the western three Five
Giants Islands with the Golden Passage to
the south. Although haunted by savage
native raiders and pirates, the strait is
nonetheless used by many vessels beating
northeast to reach the Lantlean or sailing
south for the Golden Passage.
Dunshat Strait:
The 150-mile-long passage into the Gulf of
Gavaskeda in the north of the continent of
Anatis. Few indeed are the seafarers who
have passed through this body of water.
Golden Passage:
The generally east-west 600-mile-long and
100-mile-plus-wide stretch of water is
bounded by Tozpoc and Kamaja Islands to
the north and the Emerald Horn and the
islands of Jarou, Derinba, and Apiatlok to
the south. It accesses the Gulf of Kenotonka
at the western end, the Azurflam Sea to the
southwest via the Panpac Passage, the
Pygmy Isles northwards via either Delratet
Strait or Kamaja Strait, and the
Amzon Sea on the east around the
Emerald Horn. Because of the rich
trade to be found all round, this is a
relatively busy place, with many
sorts of vessels small and large
likely to be encountered.
Unfortunately, these vessels
include fierce native warriors
and occasional pirates.
Huatlcutzi Passage:
The 100-mile-long, 70-mile-wide passage
between the Azurflam and the Sea of
Xapacut that lies between Chaltoci Island
to the east and the islands, north to south,
of Omtat, Huatlcutzi, and Etgua to the west.
As there is considerable traffic in both seas,
this passage is used by ships of many sorts,
and is also frequented by raiders.
Incutal Passage:
The c. 400-mile-long, 100-mile-wide strip of
water lying between Huybraz and Saltivir
Island to the east and Incutal Island to the
west that leads north into the Sea of
Xapacut, and southwards into the Inticon
Sea (sometimes referred to as a sound). This
sheltered body of water is much used as a
route for ships heading west into the
Magnific, bound for Miria or distant Hazgar.
North and south shipping of coastal sort also
use this corridor.
Inqual Strait:
The 30-mile-long, 25-mile-wide waterway
between the island of Incutal to the north
and Perquela to the south that leads from
the Inticon Passage on the east to the
Magnific Ocean on the west. Again, a place
where inter-island and seagoing vessels
alike are want to use in their journeying.
Jalpac Strait:
The 70-mile-long, 30-mile-wide (at its
narrowest point) passage running between
the coast of Huybraz to the west and the
island of Jalpac to the east. It connects the
Amzon Sea to the north with the southern
Lantean Ocean and the Gulf of Argentia to
the southwest. It is thus not only used by
small vessels plying between Jalpac and
the mainland, but by larger ships sailing
southwards or beating in a northerly
direction.
37
Kamaja Strait:
The 100-mile-long, 50-milewide waterway between Kamaja
Island on the east and Tozpoc and
Kartogua Islands on the west. It
connects the waters of the Pygmy
Islands north of the western three Five
Giants Islands with the Golden Passage to
the south. As with other passages in the
region, it is frequently used by commercial
shipping, and so is also plagued by savage
raiders and pirates.
Teotlcan Passage:
Panpac Passage:
Xapan Strait:
Lindelay Strait:
Saltivir Channel:
The 50-mile-long, 80-mile-wide strip of
water west of the coast of Huybraz and east
of the island of Saltivir. The waters
northwards are those of the Sea of Xapacut;
southwards, the Incutal Passage. This is a
relatively active place for small and large
vessels alike.
Sting Passage:
The 100-mile-long, 50-mile-wide strait
between the islands of Poison and Venom to
the north and Miasm and Toxin islands
to the south, all south of the southern
tip, the Grimsting, of Huybraz.
38
Huybraz:
C. 5,760,000 square miles. The southern
island continent and its associated islands.
Miria:
C. 1,060,000 square miles. A near continental-sized group of five islands,
including Miria proper (c. 720,000 square
miles great island), the largest noncontinental-island land mass of the world.
Cymea Island:
C. 900 square miles; population
c. 1,800 mixed native and ApphirVaranian. The central of the threeisland southern chain, Cymea is about
30 miles long and equally wide.
Gargarea Island:
C. 650 square miles; population c. 1,200 mixed
native and Apphir-Varanian. The westernmost
of the three-island southern chain. Gargarea is
a bit over 26 miles long and about as wide.
Hyppolita Island:
C. 1,600 square miles; population c. 3,200
mixed native and Apphir-Varanian. The second
northernmost of the cluster-group, Hyppolita
is some 40 miles broad and equally long.
Maleavati Island:
C. 600 square miles; population c. 1,000
mixed native and Apphir-Varanian. The little
central island in the southern cluster,
Maleavati is some 20 miles north of Cymea
Island. It is 30 miles long and 20 wide.
Marina Island:
C. 400 square miles; population c. 750 mixed
native and Apphir-Varanian. This island lies
only 30 miles north of Maleavati, and is the
smallest of the cluster-group, being only 20
miles long and 16 miles in breadth.
Penthesilia Island:
Antiope Island:
Phaphia Island:
Artemis Island:
Smyrnea Island:
39
Apiatlok Island:
C. 6,000 square miles; population
c. 6,000 Apiatlok tribesmen ruled
by some 2,000 Varianian overlords
(Kingdom of Varozaval). The tropical
island some 200 miles south of the
Oscelotic Peninsula and about 300 miles east
of Noqual Island. It marks the boundary
between the Bay of Kenotonka to the north
and the Azurflam Sea to the south. It is about
130 miles long and averages around 47 miles
in breadth. The Cannibal Isles lie east and
south of Apiatlok, and it is actually a part of
the group. The natives are fierce, cannibalistic,
and much given to raiding.
Batubel Islands:
C. 28,500 square miles. The five-island
cluster, with small islands, islets and atolls,
in the Magnific Ocean lying some 1,900
miles southwest of the coast of the massive
Huybraz island of Perquela and about 3,300
miles east of the eastern coast of midTemura. Isolated indeed are the Polynesianlike inhabitants! The islands are:
Batubel Island:
C. 17,500 square miles; population c.
12,000. The large and generally central
island of the cluster. It is 175 miles long and
averages 100 miles in width. The central
portions of the island are generally
uninhabited wilderness.
Ceptol:
C. 1,800 square miles; population c. 2,000.
The southwestern island of the group, lying
some 50 miles southwest of Batubel. It is 60
miles long and averages 30 miles in breadth.
Ishagon:
C. 2,500 square miles; population c. 3,000.
The southeastern island of the group, lying
40 miles east-southeast of Batubel. It is some
55 miles long and about 47 miles in breadth.
Vanuvar:
C. 1,500 square miles; population c. 1,700.
The northernmost island of the group,
lying about 100 miles north of Batubel.
It is some 45 miles long and 34
miles broad.
40
Wydrapa:
C. 3,600 square miles; population
c. 4,000. The northeastern island of
the group, lying 70 miles northeast of
Batubel. It is some 60 miles long and
equally broad.
Cannibal Isles:
C. 5,750 square miles. A group of four
tropical islands, with associated islets, of the
Azurflam Sea lying east and south of Apiatlok
Island. The natives are of Mongolian-like
race, complexion coloring like old brass, and
warlike in the extreme. The different tribes
are usually at war with one another.
Derinba:
C. 1,800 square miles; population c. 2,000
Derinba cannibal tribesmen. The largest
island of the group. It lies some 25 miles
east of the eastern end of Apiatlok Island. It
is around 60 miles long and 30 wide.
Jarou:
C. 1,000 square miles; population c. 1,200 Jarou
cannibal tribesmen. The westernmost island of
the group. It lies some 90 miles east of Derinba
Island and about 175 miles west-northwest of
the Emerald Horn of Huybraz. It is around 40
miles long and averages 25 miles wide.
Nachlarbu:
C. 900 square miles; population c. 1,000
Nachlarbu cannibal tribesmen. The smallest
island of the group. It lies some 150 miles
south of Jorou Island and about the same
distance west of the Emerald Hor n of
Huybraz. The island of Puklipek is about 40
miles to its west. Nachlarbu is approximately
35 miles long and averages 26 miles wide.
Puklipek:
C. 1,500 square miles; population c. 1,700
Puklipek cannibal tribesmen. The most
southern island of the group. It lies some 40
miles south of Nachlarbu Island and about
200 miles west of the Emerald Horn of
Huybraz. It is some 300 miles south
of Apiatlok, 150 miles north of the
southern coast of the Emerald Horn.
Puklipek is approximately 50 miles
long and averages 30 miles wide.
Cimbernia:
C. 150,000 square miles;
population c. 2,000,000 (Kingdom of
Cimbernia). The island and kingdom
that is next to the nearest to the
continent of Varan, lying some 600 miles
west of the mainland. It is southwest of
Undria and separated from it by the Bolan
Strait, its nearest proximity to Undria being
60 miles. The island is some 500 miles in
length and averages 300 miles in width.
Etgua Island:
C. 3,200 square miles; population c. 3,500
Huybraz-type natives of the Etgua tribe. An
island of the Sea of Xapacut, some 70 miles
off the eastern end of Huatlcutzi Island and
about 75 miles west of Chaltoci Island. It is
at the southern end of the Huatlcutzi
Passage between the Azurflam and the Sea
of Xapacut. It is some 80 miles long, and
half as broad.
Kamaja:
C. 25,000 square miles; population c.
20,000 native Kamaja tribesmen with
some 10,000 Varanian overlords (Grand
Duchy of Poriola). The island of the Five
Giants that lies directly north of the
Emerald Horn at some 150 miles distance.
It is about 50 miles southeast of Tozpoc
and 80 miles northwest of Xapan Island.
It, along with Tozpoc Island, forms the
northern boundary of the Golden
Passage. At its western end is the
Kamaja Strait. It is about 240 miles
long and averages 105 miles in
breadth. Its interior is mainly
plantations.
Lilopaca:
C. 27,750 square miles;
population c. 25,000 native
Lilipaca tribesmen with slight
Apphir-Varanian stock. The second
easternmost island of the Five Giants
group. It lies some 50 miles east-southeast
of Xapan Island and 150 miles westnorthwest of Oziruklan Island. It is
approximately 185 miles long and averages
150 miles wide. Its interior is given over to
plantations or is tropical jungle.
Oziruklan:
C. 18,000 square miles; population c.
18,000 native Oziruklan tribesmen and
6,000 Apphirian Khemitic rulers
(Principality of Zolpakhet). The easternmost
of the Five Giants. Its neighboring Giant,
Lilopaca to the west-northwest, is some 125
miles away. Oziruklan lies some 800 miles
east of the Emerald Horn and is about 1,800
miles west of the Apphir mainland, but is
within 1,000 miles of Sirine Island, which
lies to the west of that continent. It is around
165 miles long and 110 wide. All of
Oziruklans shores save the southwestern
are washed by the Lantean Ocean, while the
latter portion of the island forms a boundary
of the Amzon Sea. Its interior is given over
to plantations.
Tozpoc:
C. 21,000 square miles; population c.
17,000 native Tozpoc tribesmen with many
Varanian newcomers for a total of 25,000
inhabitants (Kingdom of Varozaval). The
westernmost island of the group, it lies
some 50 miles east of the Oscelotic
Peninsula of Anatis, and a like distance
from its neighbor to the east, Kamaja Island.
Its length is approximately 175 miles and
its average breadth is 120 miles. Tozpoc,
along with Kamaja Island, forms the
northern boundary of the Golden Passage.
At the northern end of Tozpoc Island is the
Delratet Strait, and at the southern tip
lies the Kamaja Strait. Much of the
interior is wild and unexplored, with
but a few primitive settlements.
41
Xapan:
C. 52,500 square miles;
population c. 35,000 Xapan
natives with some slight Apphiran
intermixed plus 30,000 Varanianheritage overlords (Kingdom of
Sturgezupan). The largest island of the group,
it lies in the center of the five island group,
some 50 miles west of Lilopaca and around
100 miles west of Kamaja Island. Xapan is
approximately 300 miles long and 175 miles
wide on average. The Xapan Strait to the west
of the island gives access to the Amzon Sea
east of the Emerald Horn, and to the Golden
Passage to the west. Its interior is is given
over to plantations or is wilderness.
Huatlcutzi:
C. 135,000 square miles; population c.
300,000. The island and kingdom empire
that is the largest lying between the
continent of Anatis and the continent of
Huybraz. Huatlcutzi is some 275 miles south
of the Tezcol Peninsula. To its east is the
Azurflam Sea and to the south is the Sea of
Xapacut. The Huybraz island of Chaltoci is
only 80 miles southeast of its eastern end.
Hynall:
C. 121,500 square miles; population
1,250,000 (Kingdom of Hynall). The island
and kingdom that is the second largest and
most northwestern of the three great islands
in the Lantean Ocean. It is most proximate
to the continent of Varan, but lies almost
halfway between it and the continent of
Anatis. Hynall is separated from Cimbernia
by the Cronfin Passage, some 80 miles wide
and equally long. The island averages 450
miles in length and 270 miles in breadth.
42
Balihai Island:
C. 4,500 square miles; population
c. 4,800 Balihan tribesmen . The third
of the four islands of the group, counting
from east to west, Balihai is 85 miles in
length and about 48 miles in width.
Paradise Island:
C. 6,500 square miles; population c. 7,000
Paradian tribesmen. The most northwesterly
of the four Idyls, and thus the most tropical.
It is 100 miles in length and averages 65
miles in breadth.
Shangrila Island:
C. 3,750 square miles; population c. 3,800
Tshangi tribesmen. The second easternmost
of the four islands with a shape resembling
an inverted letter S, Shangrila is 150 miles
long and averages 25 miles in breadth.
Xabadu Island:
C. 5,000 square miles; population c. 5,400
Xabadian tribesmen. The southwesternmost of the four islands. It is 90 miles in
length and has an average breadth of 65
miles.
Kalmotet Island:
C. 82,500 square miles; population 500,000
(Kingdom of Walosha). The 500-mile-long
and 165-mile-wide island some 300 miles
distant from the west coast of southern
Anatis. Its southern shores are washed by
the Sea of Miria, its northern ones by the
Magnific Ocean.
Lelangi Islands:
C. 12,500 square miles. The chain of six
islands and many more small islands and
islets roughly parallel to the east coast of
southern Miria. They are at a distance of
some 500 to 600 miles from the large island.
The Lelangis separate the Sea of Miria to
the west and north from the Xapacut Sea to
the east and south. The inhabitants are of
a mixed stock of native races of Anatis
and Miria (virtually alike) and
Polynesian peoples. Generally
peaceful, they are able seafarers of
quite fierce nature when roused.
Lelangi Island:
C. 1,700 square miles; population c.
1,800 Lelangi tribesmen. The most
westerly island of the northern end of the
chain. It is Y-shaped, with the long stroke
some 60 miles in length, the smaller 25, and
of an overall average breadth of 20 miles.
Lomitlu Island:
C. 2,400 square miles; population c. 2,700
Lomitlu tribesmen. The second most
southerly island of the of the chain, and the
largest of them. It is 80 miles long and
averages 30 miles wide.
Oaxanji Island:
C. 1,600 square miles; population c. 1,700
Oaxanji tribesmen. The most easterly island
of the northern end of the chain. It is 40
miles wide and about as long.
Roragat Island:
C. 1,200 square miles; population c. 1,400
Roragati tribesmen. The central island of the
chain. It is about 40 miles across and some
30 miles in north and south length.
Tavatay Island:
C. 2,200 square miles; population c. 2,500
Tavatay tribesmen. The central island of the
northern portion of the chain, south of the
island of Lelangi and north of the island of
Roragat. It is 65 miles long and averages
almost 35 miles in length.
Yequa-Yolqul Island:
C. 1,800 square miles; population c. 2,000
Yequa and Yolqul tribesmen. The most southerly
island at the end of the chain. It is about 60
miles in length and 30 miles in breadth.
Lindelay:
C. 80,000 square miles; population 750,000
(Kingdom of Lindelay). The island and kingdom
that is nearest of the northern four large Lantean
Ocean land bodies to Anatis. It is between 600
and 700 miles east of the continent and some
450 miles northwest of Hynall. The
associated island of Oaken and its islets
lie another 50 miles northwest of it
across the Lindelay Strait. The island
averages 320 miles in length and 250
miles in breadth.
Noqual Island:
C. 9,000 square miles;
population c. 8,000. The tropical
island between the Oscelotic and
Tezcol Peninsulas, and at the
southern verge of the Gulf of Kenotonka
and the northern edge of the Azurflam Sea. It
is about 150 miles long and averages around
60 miles in breadth. Much of the central
portion of the island is wilderness, with the
coastal areas supporting the population.
Oaken:
C. 5,250 square miles with associated
nearby islets; population 75,000 (Kingdom
of Lindelay). The smallest of the north
Lantean Ocean islands that lie between
Varan and Anatis. Oaken Island is a part of
the Kingdom of Lindelay. It is separated from
that island by the 50-mile wide waters called
the Lindelay Strait. The length of the island
is some 80 miles, and its average width is
60 miles.
Omtat Island:
C. 700 square miles; population c. 800
Omtat tribesmen. The Azurflam Sea island
some 100 miles off the northeastern coast
of Huatlcutzi Island and about 140 miles
northwest of Chaltoci Island. It is
approximately 35 miles long and 20 miles
wide.
Boneyard Island:
C. 1,200 square miles; population c. 1,500
of mixed sort, natives and Varanians. The
many shoals and coral heads in the vicinity
of this island give it its name. It lies
northeastwards of Lilopaca and eastwards
of Xapan off the coasts between the two.
It is about 35 miles long and about
as broad.
43
Camchanya Island:
C. 1,500 square miles;
population c. 1,800 of mixed
sort, natives and Varanians. The
western of the two small islands
lying some 80 miles off the northwest
coast of Xapan. It is some 50 miles long and
averages 30 miles in breadth.
Cromcastle Island:
C. 2,400 square miles; population c. 3,500
persons of mixed native-Varanian and pure
Varinian stock (Grand Duchy of Poriola). The
southernmost of the three far northern Pygmy
Islands that lie due north of Kamaja. It is about
300 miles above the latter island, 150 miles
south-southeast of Isle Royal. Cromcastle is 60
miles long and 40 miles in breadth.
Gordiola:
C. 2,200 square miles; population c. 3,000
persons of mixed native-Varanian and pure
Varinian stock (Grand Duchy of Poriola). The
western of the two islands lying near the
northern coast of Kamaja. It is about 55
miles long and 40 miles in breadth.
Isle Royal:
C. 1,500 square miles; population c. 2,000 of
mixed sort, natives and Varanians. The central
of the three far northern Pygmy Islands that lie
due north of Kamaja. It is about 300 miles above
the latter island and 150 miles northwest of
Cromcastle Island. Isle Royal is 50 miles long
and 30 miles in breadth.
Katrogua Island:
C. 600 square miles; population c. 1,000 of
mixed sort, natives and Apphir-Varanians, all
of piratical sort. The small island lying east of
the waters between Tozpoc and Kamaja
Islands at some 60 miles distance from either.
It is 30 miles long and about 20 miles across.
Kildred Island:
C. 1,800 square miles; population c. 2,500
persons of mainly Varanian stock (Kingdom
of Varozaval). The island lying some 75 miles
due north of the northern end of Tozpoc
Island and about 300 miles east of the
Oscelotic Peninsula of Anatis. It is 45
miles long and about 40 miles
across.
44
Macomix Island:
C. 2,800 square miles; population
c. 3,700 persons of mainly Varanian
stock (Kingdom of Varozaval). The largest
of the Pygmy Islands and the nearest to
Anatis, being only 35 miles off the eastern
shore of the Oscelotic Peninsula. It is 45
miles northwest of Tozpoc Island. Macomix
is 75 miles long and almost 37 miles in
breadth.
Salient Island:
C. 1,350 square miles; population c. 3,600
of mixed sort, natives and Varanians. The
north central island some 300 miles north
of Kamajas eastern end. It is 45 miles long
and 30 miles in breadth.
Scimitar Island:
C. 850 square miles; population c. 1,000 of
mixed sort, natives and Varanians. The
eastern of the two small islands lying some
80 miles off the northwest coast of Xapan.
It is crescent-shaped and some 42 miles long
and averages 20 miles in breadth.
Shark Island:
C. 1,150 square miles; population c. 2,000
persons of mixed native-Varanian and pure
Varinian stock (Grand Duchy of Poriola).
The eastern of the
two islands lying
about 50 miles east
of the north coast
of Kamaja Island.
It is 50 miles in
length and 23
miles wide.
Tambog
Island:
C. 1,700 square miles; population c. 2,500
persons some natives, but of mainly
Varanian stock (Kingdom of Varozaval). The
northernmost of the Pygmy Islands, lying
some 100 miles northwest of Isle Royal
and 450 miles from the mainland of
Anatis. It is around 63 miles long and
averages 27 miles wide.
Poquatzi Island:
C. 1,375 square miles; population
c. 1,600 Poquatzl tribesmen. The Sea
of Xapacut island some 50 miles off the
far southeastern coast of Huatlcutzi
Island, approximately 120 miles west of
Etgua Island. It is approximately 55 miles
long and 25 miles wide.
Somacho Island:
C. 15,000 square miles; population c.
30,000 Soma and Tozpecan natives
(Kingdom of Tozepca). The island lying just
25 miles off the western coast of the
Oscelotic Peninsula of Anatis. It is 175 miles
long and averages something over 85 miles
in breadth.
Syjanala Islands:
C. 62,000 square miles. The long chain of
13 islands, plus islets, that stretches
generally southwest from 700 miles west of
the northwestern shore of Anatis. These
islands are, in westwards order, Atamasi,
Ennogok, Quilom. Yolala, Muxti, Sisida,
Orakiv, Chikota and Magiti, Valtal, Noshibo,
Bartik and Tegula. They are inhabited by
native tribes that are similar to the people
of Anatis. All of these islanders are able
seafarers, using large canoes that are both
paddled and sailed.
Atamasi Island:
C. 22,000 square miles; population c.
20,000 in four separate tribes-Atamasi
(6,000), Latamasi (4,000), Champik (5,500),
and Da-Talok (4,500). The largest of the
Syjanalas and the nearest to the continent
of Anatis. It is approximately 200 miles long
and 120 miles wide.
Bartik Island:
C. 2,275 square miles; population c. 2,200
Bertik tribesmen. The island lying directly
southwest of Orakiv and Chikota
Islands at about 450 miles distance
from Orakiv. It has a length of 65
miles and an average breadth of just
over 35 miles.
Chikota Island:
C. 750 square miles; population
c. 700 Chikota tribesmen. The
northern of the two small islands
lying some 100 miles southwest of the
western end of Orakiv island. It is almost
32 miles long and just under 24 miles wide.
Ennogok Island:
C. 1,900 square miles; population c. 1,800
Ennogok tribesmen. The island lying some
50 miles directly west of Atamasi. It is about
55 miles long and 35 wide.
Magiti Island:
C. 900 square miles; population c. 800
Magiti tribesmen. The southern of the two
small islands lying some 100 miles
southwest of the western end of Orakiv
Island. It is about 35 miles long and
something over 25 miles wide.
Muxti Island:
C. 3,000 square miles; population c. 3,000
Muxti tribesmen in three clans. The
northern of the three islands immediately
west of Yolala, Muxti is about 70 miles due
west from it. Muxti is about 55 miles long
and equally wide.
Noshiboni Island:
C. 650 square miles; population c. 600
Noshiboni triubesmen. The island that is
next to the end of the Syjanala Island chain.
It is some 150 miles southeast of the final
island, Valtal. Noshiboni has a length of 30
miles and a breadth of 22 miles.
Orakiv Island:
C. 7,500 square miles; population c. 7,000
in two tribes, the Oraks (4,000) and the
Sevarkin (3,000). The southern of the three
islands immediately west of Yolala, Orakiv
is about 90 miles due south and juts out to
the west from there. Orakiv Island is about
125 miles long and averages 60 miles wide.
Quilon Island:
C. 575 square miles; population c. 600 Akkil
tribesmen. The third island counting from
the west, Quilon is 200 miles from
Ennogok. It is about 26 miles long
and over 22 miles wide.
45
Sisida Island:
C. 3,000 square miles;
population c. 3,000 Sisida
tribesmen in four
clans. The central of
the three islands
immediately west of Yolala,
Sisida is about 40 miles westsouthwest of the larger island.
Sisida is about 60 miles long
and 50 miles in breadth.
Tegula Island:
C. 1,200 square miles;
population c. 1,000 Tegula
tribesmen. The island that is
southernmost of the Syjanala
Island chain and at the end of
the northeast-southwest axis. It is some 150
miles southwest of the final Magiti Island.
Tegula has a length of 37 miles and a
breadth of about 33 miles.
Valtal Island:
C. 1,000 square miles; population c. 1,000
Valtal tribesmen. The end of the Syjanala
Island chain, the westernmost and most
northerly of the four smaller islands that run
northwest from below Chikota and Magiti.
Valtal has a length of 37 miles and a breadth
of over 27 miles.
Yolala Island:
C. 14,000 square miles; population c.
13,000 Yolala tribesmen in six clans. This
large island is the fourth counting from the
west and is about 200 miles west of Quilon.
It is approximately 175 miles long and 80
miles wide.
Undria:
C. 25,000 square miles; population 250,000
(Principality of Undria). The island and
principality that is the nearest to the
continent of Varan, lying some 500 miles
west of the mainland. It is north of
Cimbernia and separated from it by the
Bolan Strait, its nearest proximity to the
larger island being 60 miles. The island
is 275 miles long and averages a
little over 90 miles in width.
46
Voquatl Islands:
C. 6,750 square miles. The chain of
seven islands and various islets that
stretches generally northwest
from the tip of Huatlcutzi
Island for about 600 miles and
separates the Sea of Miria to the
east from the Azurflam Sea to the
south. Their natives are of
Huybrazian-like race, all fierce
warriors, many being head
hunters or cannibals. These
islands are:
Ahlcholrak Island:
C. 1,300 square miles; population
c. 1,500 Ahlcholrak tribesmen.
The long island below the northern line of
three and in a due-west line some 300 miles
off Huatlcutzs western end. It is 55 miles
long and about 24 miles across.
Hohuahuatl Island:
C. 950 square miles; population c. 1,100
Hohuahuatl tribesmen. The westernmost
of the whole chain, Hohuahuatl is about
31 miles long and almost equally wide.
Inbekqua Island:
C. 800 square miles; population c. 900
Inbekqua tribesmen. The easternmost of
the line of three islands running from the
western tip of Huatlcutzi. It is 60 miles
distant from the big island. Inbekqua is
about 40 miles long and 20 wide.
Polatzatl Island:
C. 875 square miles; population c. 950
Polatzatl tribesmen. The southernmost of
the chain, Polatzatl lies some 160 miles
southwest of the tip of Huatlcutzi Island.
It is approximately 35 miles long and 25
miles in breadth.
Tatilhue Island:
C. 1,200 square miles; population c. 1,300
Tatihue tribesmen. The westernmost
of the line of three islands running
from the western tip of Huatlcutzi. It
is about 40 miles long and 30 wide.
Toctoclak Island:
C. 550 square miles; population c.
600 Toctoclak tribesmen. The next to
the westernmost and smallest of the
group, Toctoclak Island is only about 25
miles long and just over 22 miles across.
Fandax Island:
C. 2,000 square miles;
population c. 2,200. The
wester nmost of the group,
Fandax is about 45 miles long and
equally broad.
Xomac Island:
Imiza Island:
Voscipposh Islands:
C. 9,250 square miles. The isolated fourisland cluster, with associated islets and
atolls, lying in the Magnific Ocean some
1,100 miles west of the island of Miria. The
inhabitants of these islands are of
Polynesian-type race, big, fierce, and
inveterate seafarers in their outrigger
canoes.The islands are:
Trorit Island:
C. 1,450 square miles; population c. 1,600
Troiti tribesmen. The island lying 30 miles
south of the largest island of the group,
Voscipposh, and at the head of the
northeast-southwest axis of the three
smaller islands below it. Trorit is 48 miles
long and wide.
Voscipposh Island:
C. 3,900 square miles; population c. 4,200
Voscip (2,200) and Kipposh (2,000)
tribesmen.. The largest and most northerly
of the four-island group. The average
length of this island is 65 miles,
the average width 60 miles.
47
48
24
62
69
122
185
217
998
1,212
1,980
2,045
3,369
3,492
3,572
4,015
4,232
5,018
Ireland:
Scotland:
Austria:
Maine:
Hungary:
Portugal:
Cuba:
England:
Greece:
Alabama:
Wisconsin:
Missouri:
Cambodia:
Belarus:
Utah:
Romania:
Wyoming:
New Zealand:
27,137
30,405
32,377
33,265
35,919
36,390
44,128
50,331
51,146
51,705
56,153
69,697
70,238
80,134
84,899
91,699
97,809
103,736
Arizona:
114,000
Italy
(including Sicily): 116,303
Norway:
125,181
Finland:
130,119
Japan (all islands): 145,856
Montana:
California:
Sweden:
Spain:
France:
Ukraine:
Texas:
Turkey:
Egypt:
Ethiopia:
South Africa:
Alaska:
147,046
158,706
173,731
194,896
220,668
233,100
266,807
301,381
386,650
435,606
472,359
591,000
Mongolia:
Iran:
Mexico:
Saudi Arabia:
Algeria:
Argentina:
India:
Brazil:
China:
U.S.A.:
Canada:
604,247
636,293
761,604
839,996
918,487
1,065,189
1,266,595
3,286,470
3,396,000
3,615,123
3,848,672
Government
is:
Major State
Minor State
Petty State
Miles From:
Capital Demense Fortress
20-30
10-15
40-60
10-15
5-10
20-40
5-10
3-5
10-20
49
World Groups
There are many groups
and organizations the Lejend
Master may place into the campaign
world. Although there are several
continents with diverse cultures and polities,
it is reasonable to assume that the major
organizations of this sort, as listed hereafter,
would have a recognizable blazon that is
more or less the same from place to place.
The International Red Cross/Red Crescent
is an example of such a common identifier
in our real world.
The major groups that are generally
found in larger communities are:
Anti-Slavery Society:
Gules, a Sword Inverted over a Broken Chain
Chevronwise Argent.
Assassins Guild:
Or, Two Poniards Saltire Sable Embrued
Drops Gules, a Skull in Chief Sable.
Enchanters Guild:
Gyronny of Eight, Argent and Vert, a Semy
(four) of Mullets of five and Triskeles
Counter-Charged.
Explorers Society:
Per Fess Dancety Azure and Vert, a Pale Or.
Foresters Fellowship: Vert, a Pine Tree and
Sun in Splendor above Or.
Geourges Society:
Purpure, a Compass Rose Fleury
over Pheons Or.
50
Mariners (Sailors)
Brotherhood:
Azure Semy of Estoilles and Scallops
Or, an Anchor Sable.
Mercenaries (Soldiers)
Brotherhood:
Argent, Two Spears Saltirewise CounterColored Overall, an Inescutcheon Sable, in
a Chief Gules Seven Bezants.
Necrourges Guild:
Gules, a Drakes Skull Argent, Eyes
Enflamed Or.
Philosophers Association:
Sable, on a Bend Or, a Lamp, a Candle, and
a Lantern Gules.
Slavers League:
Sable, a Cross of Chains Argent.
Sorcerers Guild:
Purpure, a Staff Palewise and Rayed Argent.
Thieves Guild:
Argent, Flaunches Gules, a Highwaymans
Mask Sable.
Geo-Political and
Social Divisions:
Overview
Major states are generally large in
size and/or wealthy, active in land and sea
commerce, and able to field military forces
capable of operating unaided against the
strongest of similar states. As a point of
reference, consider something akin to a
kingdom of the late Middle Ages or the early
Renaissance. Remember that none of these
states is organized on modern lines, and that
law and order are not uniform and tend to
lessen according to the distance from the
governmental power centers. Also, in most
cases, the states are feudal in organization,
with the principal overlord (the king, for
instance) exercising direct influence only
over crown lands, and major feudatories, the
great nobles (viceroys, governors, etc.)
having power within their territories.
Individuals with Extraordinary capacities
are involved in government. The priesthood,
for example, is always active, in a direct role
in most cases (from sovereign head to major
feudatory). Other such individuals will be
represented in various roles of similar
status, as Extraordinary capacities are just
that, and the governments appreciate this
as do those opposing them, of course.
Minor states, as opposed to major
ones, are generally more moderate in extent
and/or with less wealth, but they maintain
some fair amount of commerce and have
strong military forces equal to at least half
the strength of a major state. Otherwise what
applies to a major state is likewise true of a
minor one.
Petty states, not named herein, are
basically independent realms, generally
small in extent, with modest wealth, limited
commerce, and generally able to field
military forces of half or less the
strength of a minor state. Again,
these states otherwise have parallels
to the major and minor ones
regarding government.
51
52
Kingdom of Mantankee:
c. 225,000 square miles.
Population: 2,500,000
Government: Feudal Oligarchy with a
Confederation of Feudal Despots making
up its lower tiers.
Commerce: based on finished goods and
livestock production.
Racial makeup: Mostly human, but with
small minorities of Alfar peoples.
Kingdom of Senonqua:
c. 270,000 square miles
Population: 2,500,000
Government: Tribal Aristocracy
Commerce: based on crafts, metals, and
exotic materials.
Racial makeup: Mostly human, but with
small minorities of Alfar peoples.
... and 6 Minor States:
Empire of Huatlcutzi:
c. 135,000 square miles.
Population: 1,250,000
Government: Imperial Aristocracy
Commerce: based on specialized forestry
(rare woods), mining, sugar, liquor and trade.
Racial makeup: Primarily human, with an
insignificant minority other Alfar peoples.
Principality of Oleniss:
c. 60,000 square miles
Population: 1,000,000
Government: Feudal Monarchy supported
by a Confederation of Feudal Despots
Commerce: based on forestry, fishing, furs
and trade.
Racial makeup: Mostly human, but with a
significant minority of Ilfs, and an active
smattering of Orcs and other peoples.
Kingdom of Tuluclan:
c. 50,000 square miles.
Population: 750,000
Government: Feudal Aristocracy
Commerce: based on mining, precious
woods, pigments, exotic raw goods,
slaves and trade.
Racial makeup: Mostly human, but
with a significant minority of Alfar
peoples.
Kingdom of Ardath:
c. 50,000 square miles
Population: 500,000
Government: Autocratic Feudal
Aristocracy
Commerce: based on liquor,
manufactured goods and trade.
Racial makeup: Mostly human, but with a
minority of Wylfs. Other Alfar peoples are
present but form no significant minority.
Asgon League:
c. 180,000 square miles
Population: 360,000
Government: Monarchy supported by a
Confederacy of Petty States
Commerce: based on trapping, mining,
forestry and trade.
Racial makeup: Mostly human, but with a
significant minority of Alfar peoples.
Winewega Sodality:
c. 120,000 square miles
Population: 375,000
Government: Tribal Oligarchy supported by
a Confederacy of Petty States
Commerce: based on trapping, mining,
forestry and liquor.
Racial makeup: Primarily human, with an
insignificant minority of Alfar peoples.
At least several more petty statesgenerally little monarchies, palatine noble or
ecclesiastic realms, and despotic states-are to
be found within Anatis as well. Greater detail
on all of these realms (including those listed
above) can be found in The Chronicles of the
Lejendary Earth, The Mysterious West.
ANATIS (UNASSOCIATED ISLANDS) NORTH LANTEAN OCEAN ISLANDS:
Four kingdoms, all with strong sea
power, are located on five islands in the Lantean
Ocean. They are known to scholars throughout
the Lejendary Earth- Cimbernia, Hynall, Undria,
Lindelay, and Oaken. There are likely other,
smaller islands in the North Lantlean, and such
islands will most probably be inhabited by tribal
or piratical societies, or else Alfar societies not
known to the geographers and surveyors of
the Lejendary Earth world. The Lejend
Master should feel to create and
populate such places as he wishes.
53
54
Empire of Donemtu:
c. 300,000 square miles
Population: 6,000,000
Government: Imperial Monarchy
Commerce: A raw goods economy with some
sea trade (and piracy) adding to its overall
production.
Racial makeup: Primarily human, but
with insignificant minorities of Alfar
peoples.
55
Kingdom of Loshar:
c. 300,000 square miles.
Population: 5,000,000
Government: Feudal (Despotic)
Monarchy
Commerce: A raw goods economy with
some sea trade (and piracy), and manufacturing
adding to its overall production.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Kingdom of Kartagus:
c. 225,000 square miles.
Population: 3,500,000
Government: Feudal Monarchy
supported by an aristocracy and plutocracy.
Commerce: A well-balanced economy with
production distributed fairly evenly between
raw goods production (especially food grains)
and manufacturing.
Racial makeup: Primarily human, but with
insignificant minorities of Alfar peoples.
Kingdom of Argovas:
c. 180,000 square miles.
Population: 3,000,000
Government: Feudal Monarchy
supported by an aristocracy.
Commerce: A well-balanced economy with
raw goods production a larger contributor
than manufacturing.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
.
56
Djarenn Septarchy:
C 360,000 square miles.
Population: 500,000
Government: Clan Oligarchy
Commerce: based on mining, slavery
and livestock with trade contributing in
smaller proportion.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
APPHIR (UNASSOCIATED
ISLANDS)
1 Minor State
Authors
Note:
The
Concatenation of Galagus and
Sirine truly belongs within the
Apphirian sphere of political
influence as it is constantly
embroiled in the diplomatic
machinations of the area. It is
listed separately, here however,
as it is primarily an island
nation with some control over
an area on the western coast of
Apphir.
Concatenation of Galadus and
Sirine:
c. 50,000 square miles.
Population: 750,000
Gover nment:
Federated
Oligarchy
Commerce: A trading economy
specializing in manufactured
and exotic products, with liquor
and slaves also figuring
prominently.
Racial makeup: Primarily
human, but with insignificant
minorities of Alfar peoples.
Populous Alfar/Humanoid
Races Approximate % of
Humanoid Population*
Brownie
Boggart
Dunnie
Dwarf
Elf
Giant (all species)
Gnome
Grotto/
Thicket Elf (Wylf)
Hobgoblin
Ilf
Kobold
Oaf
Oaf, major
Orc
Orc, Great
Orc, Lesser
Sub-human
Trog
Trollkin, Barrens
Trollkin, Cave
Trow, Hill
Veshoge
2
1
1
5
2
1
5
4
1
3
1
4
2
2
1
3
3
2
2
1
1
7
Wild animals
indigenous to Hazgar,
large and/or dangerous:
adder
sheep
alligator
swine
antelope
tiger
ape
viper
ass
wolf
bear, black
yak
bear, brown
bear, polar
boa constrictor
buffalo
camel, eastern
camel, western
cattle
cobra
crocodile
deer
dog, wild
elephant
gazelle
goat
gaur
horse
hyena
leopard
monitor lizard
(komodo type)
ostrich
panda
python
reindeer
rhinoceros
57
58
Kingdom of Kahzyron:
C. 300,000 square miles.
Population: 6,000,000
Government: Despotic Monarchy
Supported by an aristocracy of tribal
sort.
Commerce: A manufacturing economy and
moderate local trading partner known for
its incenses and perfumes.
Racial makeup: Primarily human with
insignificant minorities of Alfar peoples.
Kingdom of Zamurshan:
c. 250,000 square miles.
Population: 5,000,000
Government: Despotic Monarchy supported
by feudal aristocracy.
Commerce: Maritime trading economy with
production based in agriculture and some
manufacturing present as well.
Racial Makeup: Primarily human, but with
small minorities of Alfar peoples.
Kingdom of Kozun:
c. 200,000 square miles.
Population: 5,000,000
Government: Feudal Monarchy supported
by a landed Aristocracy.
Commerce: A well-balanced maritime
trading
economy
known for its
manufactured
goods and
wool.
R a c i a l
Makeup: Primarily human
with small minorities of Alfar peoples.
Kingdom of Chinwu:
c. 180,000 square miles.
Population: 5,000,000
Government: Feudal Monarchy supported
by a Feudal Aristocracy and bureaucratic
Meritocracy.
Commerce: A mining economy also
supported by limited trade and
manufacturing.
Racial Makeup: Primarily human
with small minorities of Alfar
peoples.
Kingdom of Radakand:
c. 180,000 square miles.
Population: 2,000,000
Government: Despotic Monarchy
Commerce: Maritime trading
economy with gold, slaves, and
manufactured goods providing the main
products for trade.
Racial Makeup: Primarily human, but with
small minorities of Alfar peoples.
HAZGAR (UNASSOCIATED ISLANDS):
1 Minor State
Although numerous tribal and petty
kingdoms exist along the coasts and many
small islands that surround Hazgar, only
one has achieved the notoriety that it is
recognized by scholars, traders, and
travelers of the Lejendary Earth. The
Kalharkri Thearchy is a fanatical and
piratical island kingdom based on the big
islands of Mindmoro, Hulok, Shuvu, and the
many Jylay Islands.
Kingdom of Vantai-Nanchi:
c. 180,000 square miles.
Population: 3,000,000
Government: Despotic Monarchy
supported by clan headmen and warriors.
Commerce: A growing subsistence economy
with limited trade and known for its exports
of gems and spices.
Racial Makeup: Primarily human with small
minorities of Alfar peoples.
Kingdom of Ghortai:
c. 350,000 square miles.
Population: 2,000,000
Government: Despotic Monarchy supported
by a militant clan Aristocracy
Commerce: An agricultural economy with
emphasis on livestock rather than planting
and with an established mining economy as
well. It is also a limited trading
partner internationally.
Racial Makeup: Primarily human
with small minorities of Alfar
peoples.
Kalharkri Thearchy:
c. 142,600 square miles.
Population: 600,000
Government: Theocratic Despotism
Commerce: An economy based on piracy
with a subsistence production of foodstuffs
and raw materials.
Racial Makeup: Primarily human with
insignificant minorities of Alfar peoples.
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60
Populous Alfar/Humanoid
Races Approximate % of
Humanoid Population*
Wild animals
indigenous to Huybraz,
large and/or dangerous:
alligator
Brownie
Boggart
Dunnie
Dwarf
Elf
Giant (all species)
Gnome
Grotto/
Thicket Elf (Wylf)
Hobgoblin
Ilf
Kobold
Oaf
Oaf, major
Orc
Orc, Great
Orc, Lesser
Sub-human
Trog
Trollkin, Barrens
Trollkin, Cave
Trow, Hill
Veshoge
2
1
1
4
2
1
4
5
1
3
1
4
1
2
1
3
3
1
2
1
1
7
anaconda
bear, black
bushmaster
cayman
condor
cougar
crocodile
deer
dog, wild
fer-de-lance
goat
hippopotamus
horse
jaguar
jaguar, red (tigre)
llama
Kingdom of Perquela:
rhea, giant
c. 375,000 square miles.
*Races
in
italics
can
be
Population: 7,500,000
swine
found within human
Government: Militaristic Monarchy
tapir
communities.
Commerce: A well-balanced
economy based primarily on mining,
agriculture, and raw material production.
Empire of Patalegua:
Racial makeup: Primarily human, but with c. 300,000 square miles.
small minorities of Alfar peoples.
Population: 4,500,000
Kingdom of Xaro-qual:
c. 250,000 square miles.
Population: 5,000,000
Government: Despotic Monarchy
Commerce: A trade-based (land and
sea) economy with mining, rare woods
and various exotic raw materials
providing goods for trade.
Gover nment:
Imperial
Despotism
Commerce: A well-balanced economy based on
mining and raw material pr oduction.
Manufactured goods including weapons and
liquor are also strong contributors. Moderate
sea power and trade also figure prominently.
Racial makeup: Primarily human, but
with small minorities of Alfar peoples.
61
62
63
Kingdom of Hastratha:
c. 192,500 square miles.
Population: 2,000,000
Government: Despotic Monarchy
Commerce: A raw materials economy
known for its precious woods, mining
produce, tea and coffee. Hastratha is also
moderately engaged in the slave trade.
Racial makeup: Primarily human, but with
insignificant minorities of Alfar peoples.
Wild animals
indigenous to Maylus,
large and/or dangerous:
adder
ape
boa constrictor
buffalo
crocodile
deer
dog, wild
elephant
kangaroo
leopard
moa
Rajate of Gandhoud:
c. 150,000 square miles.
Population: 1,750,000
Government: Popular Aristocratic
Monarchy
Commerce: A mining economy
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Empire of Rautu:
c. 245,000 square miles.
Population: 3,500,000
Government: Militaristic Imperial
Monarchy centered on an island,
Alfar peoples.
Kingdom of Karaporal:
c. 50,000 square miles.
Population: 1,000,000
Government: Weal Commercial
Monarchy island based, at odds with a
bellicose Feudal Aristocracy.
Commerce: A trade economy with
production distributed fairly evenly between
raw goods production and manufacturing.
The slave trade is also an important
contributor to the economy.
Racial makeup: Primarily human, but with
insignificant minorities of Alfar peoples.
Note that the Kingdom of Lhurulk (see Temura)
have established territorial holdings on Maylus,
near the Kingdom of Pernuwiro.
Numerous petty states exist in the
less explored areas of this continent, as well
as on the myriad small islands that
surround it.
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66
Populous Alfar/Humanoid
Races Approximate % of
Humanoid Population*
Brownie
3
Boggart
1
Dunnie
1
Dwarf
5
Elf
3
Giant (all species)
1
Gnome
6
Grotto/
Thicket Elf (Wylf)
5
Hobgoblin
1
Ilf
4
Kobold
1
Oaf
5
Oaf, major
2
Orc
2
Orc, Great
1
Orc, Lesser
5
Sub-human
4
Trog
2
Trollkin, Barrens
2
Trollkin, Cave
1
Trow, Hill
1
Veshoge
10
*Races in italics can be
found within human
communities.
Wild animals
indigenous to Temura,
large and/or dangerous:
adder
antelope
bear, brown
boa constrictor
cattle
crocodile
dog, wild
goat
horse
kangaroo
leopard
moa
sheep
swine
tiger snake
Kingdom of Lygylagu:
c. 250,000 square miles.
Population: 3,500,000
Government: Dynastic Monarchy
supported by an feudal aristocracy.
Commerce: A well-balanced trade economy
with output distributed fairly evenly
between raw goods production and
manufacturing.
Racial makeup: Primarily human, but
with small minorities of Alfar peoples.
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68
Chiefdom of Rarigudy:
c. 180,000 square miles.
Population: 750,000
Government: Tribal Confederacy
Commerce: A self-sufficient subsistence
economy trade being a minor contributor
to its overall wealth.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Nomadic and hill tribes, as well as small
agricultural communities form the basis of
many petty states in this region.
Empire of Arlond:
Dual Kingdom of Morgaria and c. 200,000 square miles.
Rukinia:
Population: 4,000,000
c. 300,000 square miles.
Government: Imperial Monarchy
Population: 4,000,000
Commerce: A manufacturing and trade
Gover nment:
Feudal
Monarchy economy with a strong mining industry.
supported by discontented Feudal Racial makeup: Primarily human with
Aristocracy.
insignificant minorities of Alfar peoples.
Commerce: A well-balanced
CONTINENTAL POPULOUS RACE AND FAUNA TABLES:
economy with a strong agricultural
base and trade providing some
Populous Alfar/Humanoid
Wild animals indigenous
contribution to the overall wealth.
Races Approximate % of
to Varan, large and/or
Racial makeup: Primarily
Humanoid Population*
dangerous:
human with insignificant
Brownie
2
adder
minorities of Alfar peoples.
Boggart
1
antelope
Empire of Barcalonia:
Dunnie
1
ape
c. 250,000 square miles.
Dwarf
5
ass
Population: 4,000,000
Elf
2
aurochs
Government: Imperial Monarchy
Giant (all species)
1
bear, black
supported by a Feudal Aristocracy.
Gnome
4
bear, brown
Commerce: A manufacturing
Grotto/
bear, polar
economy and active trader with
Thicket Elf (Wylf)
4
bison
some raw goods production.
Hobgoblin
1
camel, western
Racial makeup: Primarily
Ilf
3
cattle
human with insignificant
Kobold
1
deer
minorities of Alfar peoples.
Oaf
5
dog, wild
Oaf, major
2
Kingdom of Latpovisk:
gazelle
Orc
2
c. 200,000 square miles.
goat
Orc, Great
1
Population: 4,000,000
horse
Orc, Lesser
4
Government: Feudal Monarchy
leopard
Sub-human
3
Commerce: A well-balanced
lion
Trog
1
economy with a strong agricultural
moose (elk)
Trollkin, Barrens
2
base and trade providing some
reindeer
Trollkin, Cave
1
contribution to the overall wealth.
sheep
Trow, Hill
1
Racial makeup: Primarily
swine
Veshoge
6
human, but with small
tiger
minorities of Alfar peoples.
viper
*Races in italics can be
wolf
found within human
Kingdom of Lanomola:
wolverine (glutton)
communities.
c. 200,000 square miles.
Population: 4,000,000
Kingdom of Gothonland:
Government: Popular Feudal Monarchy
Commerce: An active trading economy with raw c. 250,000 square miles.
materials production in both agriculture and Population: 3,500,000
mining providing the materials for Government: Despotic Monarchy supported
by a Feudal Aristocracy.
trade.
Racial makeup: Primarily human, Commerce: A trade and manufacturing
but with small minorities of Alfar economy with moderate mining/forestry.
Racial makeup: Primarily human, but
peoples.
with small minorities of Alfar peoples.
69
Kingdom of Durlone:
c. 180,000 square miles.
Population: 3,500,000
Government: Feudal Monarchy
backed by a Confederated Oligarchy.
Commerce: An agricultural economy
with a moderate manufacturing industry.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Sovereign Order of the Tenoric Knights
of Voderjark:
c. 180,000 square miles.
Population: 3,000,000
Government: Feudal Theocracy supported
by a Feudal Aristocracy.
Commerce: A raw materials production
economy known for its finely crafted weapons.
Racial makeup: Primarily human with
insignificant minorities of Alfar peoples.
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Republic of Delnus:
c. 150,000 square miles.
Population: 3,000,000
Government: Republican Aristocracy supported
by limited Meriticracy.
Commerce: A maritime trading economy with
production concentrated in manufacturing.
Racial makeup: Primarily human, but with
insignificant minorities of Alfar peoples.
Kingdom of Kossaly:
c. 150,000 square miles.
Population: 2,750,000
Government: Feudal Monarchy
supported by a Feudal Aristocracy.
Commerce: A declining export economy known
for its brandies, wines, and cooking oil.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Empire of Lyris:
c. 70,000 square miles.
Population: 1,500,000
Government: Despotic Imperial Monarchy
supported by a Military Aristocracy
Commerce: A mining economy known also
for its tar and pitch production.
Racial makeup: Primarily human with
insignificant minorities of Alfar peoples.
Kingdom of Keomia:
c. 250,000 square miles.
Population: 2,500,000
Government: Popular Monarchy
supported by a clan-based Aristocracy
Commerce: Currently a subsistence economy,
but growing. It is well-balanced across most
raw materials production.
Racial makeup: Primarily human, but
with small minorities of Alfar peoples.
Archduchy of Temare:
c. 125,000 square miles.
Population: 1,250,000
Government: Palatine Principality supported
by a Feudal Aristocracy.
Commerce: A manufacturing economy
with mining and trade providing some
contributions to the overall wealth.
Racial makeup: Primarily human with
insignificant minorities of Alfar
peoples.
Duchy of Shalmet:
c. 70,000 square miles.
Population: 1,500,000
Government: Palatine Principality supported by
a Feudal Aristocracy and free yeomanry.
Commerce: A manufacturing economy with
a strong maritime trading component.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Kingdom of Mirsylvanis:
c. 60,000 square miles.
Population: 1,250,000
Government: Despotic Monarchy
Commerce: A mining economy with some
manufacturing and river-based trade.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Grand Duchy of Ksarvina:
c. 200,000 square miles.
Population: 1,000,000
Government: Despotic Palatine Principality
supported by a landed Aristocracy.
Commerce: A poor subsistence economy
known for its production of amber.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Principality of Sordonsk:
c. 100,000 square miles.
Population: 1,250,000
Government: Palatine Principality supported
by a Feudal Aristocracy.
Commerce: A forestry-based economy known
for its paper production.
Racial makeup: Primarily human with
insignificant minorities of Alfar peoples.
League of Hochberg:
c. 35,000 square miles.
Population: 500,000
Government: Federated Oligarchy supported
by Aristocratic landowners.
Commerce: A manufacturing economy and
extremely active and rich trading state.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Principality of Itherland:
c. 75,000 square miles.
Population: 750,000
Government: Confederated Palatine Principality
supported by an elite Republican Oligarchy
Commerce: A manufacturing economy and
extremely active and rich trading state.
Racial makeup: Primarily human, but with
small minorities of Alfar peoples.
Principality of Belzamit:
c. 50,000 square miles.
Population: 500,000
Government: Oligarchic Palatine Principality
of dynastic sort, supported by an aristocracy
and priesthood.
Commerce: A maritime trading economy
with production distributed fairly evenly
between raw goods production and
manufacturing.
Racial makeup: Primarily human with
insignificant minorities of Alfar peoples.
Kingdom of Olejan:
c. 150,000 square miles.
Population: 750,000
Government: Despotic Monarchy
Commerce: A mining economy and active
pirate state.
Racial makeup: Primarily human, but with small
minorities of Alfar peoples.
Principality of Tygeoumi:
c. 35,000 square miles.
Population: 750,000
Kingdom of Kypros:
c. 15,000 square miles.
Population: 300,000
Government: Despotic Monarchy supported
by a merchant oligarchy.
Commerce: A maritime trading economy
with production concentrated in
manufacturing.
Racial makeup: Primarily human
with insignificant minorities of
Alfar peoples.
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decide cases requiring high justice, i.e. the sovereigns own attention.
The local lord then held similar sessions. Low court, known as the
Hallmote, was typically held once per month. The non-free subjects of
the noble-serfs and villeins-were subject to the judgment of this court. For
the small middle class of freemen who had made a proper vow of frankpledge
to the castles lord, the Greatcourt was convened periodically by the noble to
adjudicate their legal affairs.
To manage the three principal governmental functions, the sovereign appointed
numerous officers, both great and petty. The noble peers of the realm would then likewise
have offices and officers for management of their lands and people. The hierarchy and
titles of these officers, their authority and responsibility, and the overall functions of their
offices is now somewhat obscure. After so many centuries, the whole feudal system has
faded into a vague and little-comprehended picture of near-legendary sort-despotic
monarch, overbearing nobles, knights in shining armor, damsels in dire distress, oppressed
and starving peasants. In truth, the whole was far more complex . . . and mundane.
To facilitate comprehension, a series of organizational tables are given in descending
order. Because this is a generalization and meant for use in a fantasy role playing game,
offices and titles are based on the English system as modified for the Continental monarchies
that vested generally greater power in both the overlord and in the domains of peers. At all
times remember that the feudal government system is one of warriors and warfare. Even
the Constitution of the United States of America says that the first duty of government is
to protect its citizens. In this mythical world, this holds doubly true . . . in theory. The king
is the greatest warrior, the nobles his chief paladins, and so on down the line.
If one mentally draws a parallel of the king (or like sovereign head of state) and his
noble vassals, officers, supervisors, and workers, to a modern corporation, the whole
might be more easily grasped. The monarch is somewhat akin to the chairman of the
board of directors of a cartel, one owning the largest corporate member and shares of all
others in the conglomerate, and serving actively as its chief executive officer. Indeed, he
might be voted into the position by the other directors-the elected sovereign. The noble
vassals of the king are similar to other directors. The chief officers are the nobles who
attend to the functioning of the realm, and with the noble directors (who have realms of
their own, as it were) together form the council of the royal government. Just as, when a
corporations board of directors meets, the major executive and operating officers of that
corporation might be required to attend and report, so too when the sovereign and his
chief vassals gathered in council, the officers of king would likewise participate. That said,
the analogy should not be held too finely.
Finally, remember that this information is given for use in gaming, and it is not
historically accurate in all regards. It is provided to enable ease of play and general
understanding, not as a course in actual feudal government and social organization.
In reading, remember the following keys:
1. Names and/or titles in italics or other type a line or two below (virtually parallel with)
the header name/title are of considerable rank but are not directly in the chain of command.
They generally report to the upper position, but do not command those below.
2. Rank, and thus precedence, reads left to right, top to bottom.
73
1. Sovereign Head
Suzerain of the Realm
(emperor, king, prince, etc.)
(special offices, see hereafter) Royal Herald (20th)
Crown Prince/heir
consort
other family
Great Nobles
Appointed Officials
Free Cities
Elected Officials
74
75
There are four basic divisions of function within the organization of the government, and a
separate one to oversee the monarchs personal comfort and affairs, including his private property:
Administrative and Judicial: Steward of the Realm.
Military: Constable of the Realm.
Financial: Chancellor of the Realm.
Sovereign: Royal Steward.
Note that the head of each office has a direct reporting relationship to the monarch.
This access is, of course, of inestimable worth in a monarchy. In addition, the two lesser
but directly-serving offices of the crown, those of Royal Chaplain and Royal Secretary, are
likewise of great standing.
Royal Chaplain: (Eighth in order of precedence.) The churchman, likely of high sort,
serving the monarch as spiritual advisor and seeing to religious matters of the realm. Under this
office is that of the Royal Almoner caring for charity and the poor. Various other minor clerks will be
found in this office and friars and nuns to distribute alms and see to the poor.
Wizard of the Realm: (Ninth in order of precedence.) This very high-ranking individual
directly under the command of the sovereign will have a retinue of lessers beneath his or her office.
The wizard is an individual of noble sort most able in one or more of the Extraordinary Abilities of
Enchantment, Geourgy, Necrourgy, Psychogenic, and/or Sorcery.
Royal Secretary: (Tenth in order of precedence.) The grand scribe, and often also a
churchman (Theurgist), and organizer of the monarchs daily schedule and short- and long-term
itineraries. The royal chief clerk will serve the Royal Secretary in seeing to the organization
necessary to manage this, and under that individual will be many lesser scribes and clerks.
Steward of the Realm: (First in precedence.) This is the office of viceroy of
the realm, the first royal government office in order of precedence. Next to the monarch,
the steward was the highest ranking person in government, and in the absence
of the monarch would stand in his stead, before the noble peers. The basic
76
duties of the office pertained to the oversight of the kingdom outside the
royal domiciles and demesnes. The Steward is also in charge of legal matters.
Thus, the chief office hereunder, that of justice, is of great rank.
Royal Justiciar: The office of justiciar, the chief judge of the royal courts,
reports to the Royal Steward and also directly to the monarch. The justiciar ranks
just below the parallel line between the four great royal offices often also reporting directly
to the crown. The official precedence would come immediately after the office of Royal Seneschal,
thus fifth in the line of officers. (This individual might well possess the Extraordinary Ability of
Psychogenic Thought Reading.)
See Chart 3 for other details of duties and the many positions directly overseen by these offices.
Constable of the Realm: The second office in order of precedence in the government
officers of the realm. This office is principally charged with the duties of 1) policing the state and 2)
military matters of both defensive and offensive nature. These responsibilities begin in the royal
domicile and extend to the borders of the realm. In the absence of the monarch and the Steward of
the Realm, the Constable of the Realm is commander of all.
The principal offices under this one are those of Lord Marshal and Lord Admiral.
See Chart 4 for the many positions directly overseen by this office.
Chancellor of the Realm: The third office in order of precedence in the government
officers of the realm. The Chancellor is directly responsible to the Crown for the finances of the state
including taxation, minting, revenues, accounting, and, because of its extensive activities in regards
to revenues, intelligence. An important post under this office is the Keeper of the Seal, the instrument
that makes a royal writ legal.
See Chart 5 for the many positions directly overseen by this office.
Royal Seneschal: The fourth office in order of precedence in the government officers of
the realm. This office is principally accountable for the immediate residence of the suzerain, all state
residences, castles, and lands. The Royal Seneschal has responsibilities as follows: 1) oversight of
the dwelling and working places of the sovereign, 2) internal security thereof, 3) oversight of the
monarchs (thus the states) fortresses, 4) all matters relating to the demesnes of the monarch and
5) all matters pertaining to such lands and estates as the monarch leases to tenants. As these duties
are extensive, the chief office under this one is that of the Major-Domo.
Major-Domo: (Fifteenth in precedence.) This office is charged with the maintenance of
the sovereigns current residence and all matters pertaining to the household finances and domestic
matters, with the Seneschal directly managing oversight and security.
See Chart 6 for the many positions directly overseen by this office.
With the four major offices described, it is time to examine the offices that exist under each
of them, in turn, as many of these lesser offices are of considerable importance and might at times
also have a direct reporting relationship to the Crown. Details of the various sub-offices and positions
appended to the three chief officers of the noble lord are appended to the separate charts found
hereafter.
Sheriffs (13th)
bailiffs
reeves
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78
79
Generals: There are likely only one or two regular, professional general
officers in the standing military of the state, with noble peers being given this
rank to augment the number in time of war. The regular generals serving under
the Marshal are responsible for the recruitment, equipping, training, billeting, supply,
etc. of the regular military forces. The Marshal is then responsible for the raising of
additional forces and the hiring of mercenaries in time of war.
Lieutenant Generals: These officers typically command large formations of various
kinds of troops, i.e. some combination of cavalry and/or infantry of different sort.
Colonels: These officers command large units of the same sort of men-heavy cavalry,
archers, pikemen, etc.
4B. The Lord Admiral
Lord Admiral (7)
Lt. General of Marines
Noble Peers
noble captains
captains
commanders
lieutenants
Lieutenant General of Marines: This office has to do with all special military forces for
the defense of naval ports, fortifications, and vessels, and for offensive actions by such forces as
delivered by ship to land or enemy vessels.
Chief of Naval Engineers: This office has to do with all naval port facilities, naval
fortification, and vessel construction.
Chief of Naval Artillerists: This office has to do with the acquisition, construction,
placement, and operation of all naval missile (non-proximate) artillery devices.
Lord Admiral: As with the office of Constable of the Realm, that of the Lord Admiral is
usually held by a noble and knight of great repute in regard to his ability and skill at naval operations.
The Lord Admiral commands all regular sea forces of the state in time of peace, and in time of war
commands all sea forces of any sort.
Noble Peers: Vassals with naval vessels are likewise required in time of war to appear in
person with all able-bodied men available to them. Vessels and crews furnished thus usually fight
as a combined unit (a division, squadron, or flotilla) under general command of the noble viceadmiral furnishing them. Again, such forces might well include naval and marine officers and
mercenaries.
Noble Captains: These officers command portions of the great noble peers naval
force. For example, one might be captain of the sailing squadron, another of galleys, and
yet another of the transports bearing marines and/or soldiers.
Captains: These nobles command a ship of size.
Commanders: These officers command smaller vessels.
Lieutenants: These officers assist captains, commanders, or greater officers in their
command functions.
Vice-Admirals: There are likely only one or two regular, professional naval general officers
in the standing military of the state, with noble peers being given this rank to augment the number
in time of war. The regular vice-admirals serving under the admiral are responsible for the
recruitment, equipping, training, billeting, supply, etc. of the regular naval military forces.
The admiral is then responsible for the raising of additional forces and the hiring of
mercenaries in time of war.
Commodores: These officers typically command large formations of
various kinds of vessels of substantial sort, i.e. ships and/or galleys
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The office is thus entirely responsible for the comfort and security of
all within the domicile buildings of the suzerain, the scheduling of court
and audiences, and the operations of all sorts on the properties belonging
to the monarch. Thus, there are six major sub-offices beneath it.
Accountant: An accountant is attached to this office to keep record of
all lands, rents, monies and so on.
Cofferer: This office is directly responsible to the Royal Seneschal with a
reporting obligation to the monarch. The Cofferer has charge of the money and
other valuables belonging to the monarch, including such things as crown jewels
and the like.
Keeper of the Royal Stables: The office in charge of all of the monarchs mounts,
their acquisition, care and breeding. Various trainers, grooms, and others are
under the chief officer.
Royal Forester: The office in charge of any and all the great forest tracts belonging
to the monarch. Various rangers and foresters serve under the Royal Forester in
order to preserve the woodland and its game for the exclusive use of the sovereign.
In states lacking woodlands of this sort, the reserved area might be grassland and
the office be named Keeper of the Royal Hunting Preserves.
Major-Domo: This office is responsible for all of the monarchs domiciles and
appurtenant structures utilized for non-domestic purposes wherever those may
be. It is thus responsible for the throne room, audience chambers, court halls,
and any and all adjacent communal places. This office is in charge of festivities
and all food and drink. In addition, it is responsible for the care of noble guests
staying with their overlord. See 6A. for the offices under its charge.
Chamberlain: This office is responsible for the private quarters of the
sovereign and his family, guests, etc.
Keeper of the Wardrobe: This office is responsible for all areas of the greater domicile
not overseen by the office of the Seneschal or the Chamberlain. In general, this means the
care of the persons and clothing of the sovereign and family and their guests, as well as
the private rooms which they occupy. The various positions listed as reporting to this
office are self-evident in their duties.
Royal Porter: This office is responsible for the operation, guarding, and watch of all
exterior entrances to the place in which the monarch is in residence and to the posting and relief
of royal guardsmen stationed in such places. The porter orders the opening and closing of gates,
including any lowering and raising of drawbridges, portcullises, and grilles. For example, a herald
calling upon the castle will typically be greeted and answered by the castles porter.
Captain of the Guards: This officer is the head of all the royal guardsmen in attendance
at the residence of the king and guarding the entrances of the place. The officer reports to the
porter at such time but is otherwise under the Constable of the Realm.
Royal Guards: These are elite, well-trained and especially equipped professional
soldiers whose duty it is to protect the person of the monarch and all the family and
guests of the suzerain.
Watchmen: These are regular soldiers of the king, men-at-arms maintained for
24-hour duty guarding the castle portals.
Castellan: The officers responsible for the monarchs personal castles and
all lands appurtenant to them. Each such place will have its own castellan.
Under each castellan are a number of minor officers; those needing additional
explanation are detailed as follows:
82
Butler (33rd)
pantler
brewer
cup bearers
dispensers
chandlers
table clothier
serving maids
serving boys
butcher
poulterer
slaughterers
83
Usher: The office charged with protocol, precedence and security within
any room or rooms of the domicile of the sovereign in which an official function
is taking place. This includes the admittance and announcement of the title(s)
and name of visitors, their placement or seating, and the maintaining of order
within the area in question. Also, communications coming into or going out from the
area are the responsibility of this office. To enable the carrying out of his duties, the
usher has command of one or more sergeants-at-arms and pages.
Butler: The office charged with care of the buttery, that place where butts of alcoholic
beverages were stored, and the duties attendant upon seeing to the food and drink of the
sovereign and such other persons and guests as present.
Pantler: The office in charge of the pantry, including bread and everything attendant
to its ingredients and in general all stores of staple and dry foodstuffs in the domicile.
Chef: The officer that is the head of the kitchen, the chief cook, and the overseer
of all food preparation. The wafer maker has the duty of pastry or dessert maker.
Precedence of Royal Officers
Suzerain
1. Steward of the Realm
2. Constable of the Realm
3. Chancellor of the Realm
4. Royal Seneschal
5. Justiciar
6. Lord Marshal
7. Lord Admiral
8. Royal Chaplain
9. Wizard of the Realm
10. Lord Treasurer
11. Royal Secretary
12. Auditor General
13. Sheriff
14. Commander of the Royal Guards
15. Major-Domo
16. Chamberlain
17. General
18. Vice Admiral
84
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
85
Territorial Treasurer
salt collector
grain commissioner
Territorial Judge
Intendants (prefecture group)
Prefects (subdivision of province)
Sub-prefects (district group)
District Magistrates (department group)
Department Magistrate
Badges of Mandarin Rank:
(Kwan -rulers or magistrates: Mandarins in 9 degrees of rank, not rank in office)
Rank: Badge affixed atop cap
Emperor: pearl button
5th: quartz crystal (transparent) button
1st: coral (red) button
6th: opaque white shell (or stone) button
2nd: flowered coral (red) button
7th: gold button
3rd: transparent blue button
8th: gold button with flowers in relief
4th: lapis lazuli (opaque blue) button
9th: gold button with flowers engraved
Awards of Rank:
Yellow Jacket: The imperial award of merit; worn in/with regimental color for a military officer.
Peacock Feather: A great imperial award of merit.
Triple-eyed: For imperial family, great nobles, or signal military service. [San yen hwa-ling]
Double-eyed: For dignitaries and officers. [Shwang yen hwa-ling ]
Single eye: For service by any rank. [Tan yen hwa-ling ]
Feather: A lesser imperial award of merit.
Blue feather: For officials under 6th rank who have excelled on the battlefield. [Lan ling ]
Crows feather: For the imperial guard rank and file. [Lao kwa ]
Silver Plate of Merit: For any soldier. [Shang ]
Mandarin Badges of Official Rank:
Civilian Office
Military Office
1st
crane [Manchurian] (gold)
unicorn (gold)
2nd
golden pheasant
fu lion (gold)
3rd
peacock (jade)
leopard (gold)
4th
wild goose (silver)
tiger (iron)
5th
silver pheasant
black bear (iron)
6th
lesser egret (silver)
giant or red panda (silver/cinnabar)
7th
mandarin duck (silver)
tiger-cat (wildcat) (silver)
8th
quail (silver)
seal (bronze)
9th
long-tailed jay (silver)
rhinoceros (ivory)
Military Honors of Inheritable Nobility:
Title
Generations Passed Down
1st
Kung: duke
26
2nd
How: marquis
23
3rd
Pih: count
20
4th
Tsze: viscount
17
5th
Nan: baron
14
6th
King ch Too-yu: baronet
11
7th
Ke Too-yu: knight commander 7
8th
Yun Ke-yu: knight
4
9th
Ngan Ke-yu: esquire
1
86
1st
2nd
3rd
4th
5th
6th
7th
pictures (art)
books
cup of rhinoceros horn
rhombus
good luck clouds
musical stone
wishing pearls
87
88
Religious Strongholds
THE ECCLESIASTICAL HEAD
Prior (temporal matters) Dean (spiritual matters)
Provost (defense)
Proctor (health)
Porter (protection)
Monitor (deportment)
Magister (educational matters)
Recorder
Librarian
Instructors
Prior: The office of the deputy of the head ecclesiastic, and the second ranking
individual in the community, this position is always held by a religiously dedicated
individual. The prior generally attends to the everyday functioning of the stronghold
community and is one of the judges when the law of the group has been violated.
Provost: The military and security chief of the community, with duties and
responsibilities akin to that of a constable. Under this office are dedicated and lay members
of the community who are skilled in the use of arms so as to defend the stronghold and its
lands against attack. Some few of these individuals will have full-time duty in such regard,
while the majority will otherwise perform other sorts of duties until needed.
Porter: The chief of security in charge of the outer portion of the stronghold, its
portals and the guarding of them and the walls. This officer reports to the Provost. The
staff of this office will include martial community members whose full-time duties are to
bear arms and protect the stronghold.
Dean: The office in charge of the spiritual health of the community, and also seeing
to its physical welfare. This office supervises all of the daily religious services as
well as the agricultural activities, quartering, and feeding of the community.
Under this office are numerous dedicated and lay brothers/sisters
performing services of menial sort.
89
Proctor: The assistant to the Dean charged with the oversight of the
community in regards to its daily work activities and the health of its
members.
Monitor: The assistant to the Dean who observes the community residents and
those on the lands of the stronghold to see that all is well spiritually and that the rules of
the order are kept.
Magister: The office of record keeping and the education and training of all
members of the stronghold community and laity sent to it to learn.
Recorder: The office of secretary who records and maintains the accounts of all
notable matters that happen within the stronghold community.
Librarian: The office in charge of the communitys store of writings, the creation
and acquisition of copies of such works, and the acquisition of new ones.
Instructors: The dedicated individuals who teach various religious and non-religious
subjects to the community and to laity sent to learn therein.
APPENDIX B: Maps
The following maps have been included for the ease of reference of the Lejend Master:
I.
II.
III.
IV.
90
World Map
Ocean Currents map
Eastern Hemisphere detail Map
Westrn Hemisphere detail Map
91
Editors Note:
Wind currents are marked as large open arrows on this map.
Ocean Currents are marked as single-line arrows on this map.
92
93
94
Index
Adronian Sea: 15
Age of the Masters: 6
Ahlcholrak Island: 46
Amzon Islands (The): 39
Amzon Sea: 33
Anaapset Astrcation: 56
Anatis, Bay of: 35
Anatis: 39
Antarctic Ocean: 14
Antarctic Ocean: 32
Anti-Slavery Society: 50
Antileos, Kingdom of: 68
Antiope Island: 39
Apiatlok Island: 40
Apphir: 25
Arctic Sea: 16
Arctic Sea: 33
Ardath, Kingdom of: 53
Argentia Gulf: 35
Argovas, Kingdom of: 56
Arlond, Empire of: 69
Arolok Bay: 20
Artemis Island: 39
Artificers (Rogues)
Fraternity: 50
Asgon League: 53
Assassins Guild: 50
Ataloa Island: 30
Atamasi Island:45
Atholclu, Empire of: 61
Auihrlu Bay: 35
Azurflam Sea: 34
Bahlaytai: 26
Bajibun Island: 30
Balihai Island: 42
Banir Wastes, the: 60
Barcalonia, Empire of: 69
Bartik Island: 45
Bashnaldai, Principality
of: 68
Batubel Island: 40
Batubel Islands: 40
Belsakka, Empire of: 63
Belzamit, Principality
of: 71
Boeibi: 29
Bolan Strait: 36
Bonavai: 30
Boneyard Island: 43
Brosten Gulf: 20
Brujin Island 28
Cahnohea
Island: 27
Camchanya
Island: 44
Camchiad
Bay: 21
Cannibal
Isles: 40
Centrenean Sea: 16
Ceptol: 40
Chaltoci Sound: 36
Cheprul, Bay of: 35
Chihocol, Empire of: 52
Chikota Island: 45
Chilblansk Bay: 21
Chinwu, Kingdom of: 58
Chisung Sea: 16
Chivalrous (Noble)
Order: 50
Chund (The): 16
Cimbernia, Kingdom of: 54
Cimbernia: 41
Claw Bay: 21
Concatenation of
Galagus and Sirine: 57
Contemporary Age, the: 12
Cromcastle Island: 44
Cronfin Passage:36
Culamon Channel:23
Cymea Island: 39
Daenaen Sea: 17
Dagon Bay: 21
Daijin Island: 28
Dazmun: 28
Delnus, Republic of: 70
Delratet Strait: 37
Denphal Sound: 24
Derinba: 40
Dilouho Island: 27
Djarenn Septarchy: 57
Donemtu, Empire of: 55
Dosjomba Bay: 23
Dovvi: 29
Dunshat Strait: 37
Durelian Sea: 17
Durlone, Kingdom of: 70
Egypt, Empire of: 55
Enchanters Guild: 50
Ennogok Island: 45
Entertainers (Minstrels)
Guild:50
Eranago Island: 25
Eraxong, Kingdom of: 66
Eternal Wars, the: 6
Etgua Island: 41
Explorers Society: 50
Fairdin Bay: 21
Fandax Island: 47
Felzid, Kingdom of: 63
Five Giants (The): 41
Foriskoan, Bay of: 35
Fragmentation, the: 11
Furyuko Islands: 28
Galadus Island: 28
Galfrande Bay: 21
Gandhoud, Rajate of: 64
Gargarea Island: 39
Gauntlet of the
Scorpion: 37
Gavaskeda Bay: 35
Geourges Society: 50
Ghondar Bay: 21
Ghortai, Kingdom of: 59
Gnird Bay: 21
Godak Bay: 21
Golden Passage: 37
Golden Sea: 17
Golthkulap Bay: 36
Gomil: 29
Gomoda Island: 30
Gonatauva Island: 31
Gonin Island: 28
Gordiola: 44
Gothonland, Kingdom
of: 69
Great North Bay: 36
Gymeer (or Great Sweet)
Sea: 17
Haido Island: 25
Hastratha Island: 25
Hastratha Strait: 24
Hastratha, Kingdom of: 64
Hazgar, Sea of: 19
Hazgar: 25
Hegemony of
Atabarr: 56
Hejaros Bay: 36
Higa Tima Island: 28
Hochberg, League of: 71
Hohuahuatl Island: 46
Houia: 30
Houtalan, Empire of: 62
Huatlcutzi Passage: 37
Huatlcutzi: 42
Huatlcuzi, Kingdom of: 53
Hulok: 28
Huybraz: 39
Hynall, Kingdom of: 54
Hynall: 42
Hyppolita Island: 39
Iakinna Island: 27
Ibgoolinji, Principality
of: 65
Idyl Isles (The): 42
Imiza Island: 47
Inbekqua Island: 46
Incutal Passage: 37
Inqual Strait: 37
Inticon Sea: 34
Inticon Sound: 36
Irojh Passage: 23
Irojh: 25
Irojhan Ocean: 15
Ishagon: 40
Isle Royal: 44
Itherland, Principality of:71
Jalash
Bay: 21
Jalpac Strait: 37
Jarou:40
Jinru Island: 25
Jyaquo: 29
Jylay Islands: 29
Kahzyron, Kingdom of: 58
Kalharkri Thearchy: 59
Kalmotet Island: 42
Kamaja Strait: 38
Kamaja: 41
Kanahu, Principality of: 66
Karaporal, Kingdom of: 65
Karatok Island: 28
Karibal, Kingdom of: 62
Kartagus, Bay of: 20
Kartagus, Kingdom of: 56
Katrogua Island: 44
Kenotonka, Gulf of: 35
Keomia, Kingdom of: 70
Khazarian Sea: 18
Khemit, Sea of: 19
Khuaxdhu Bay: 36
Khunshu Island: 26
Khunshu, Kingdom
of: 26, 58
Kildred Island: 44
Kossaly, Kingdom of: 70
Kozun, Kingdom of: 58
Krnoch Bay: 22
Ksarvina, Grand Duchy
of: 71
Kung-po Strait: 23
Kungchin Bay: 22
Kypros, Kingdom of: 71
Kysubri Island: 26
Lanomola, Kingdom of: 69
Lantean Ocean: 15, 32
Latpovisk, Kingdom of: 69
Lavihina Islands: 30
Lebu: 29
Leith, Kingdom of: 52
Lelangi Island: 43
Lelangi Islands: 42
Lhurulk, Kingdom of: 67
Liangol Bay: 22
Lilopaca: 41
Lindelay Strait: 38
Lindelay, Kingdom of: 54
Lindelay: 43
Litruchav, Grand Duchy
of: 68
Lomghat Channel:24
Lomitlu Island: 43
Loshar, Kingdom
of: 56
95
Index
Lungbo Bay: 22
Lygylagu, Kingdom of: 67
Lyris, Empire of: 70
Macomix Island: 44
Magiti Island: 45
Magnific Ocean: 15, 33
Makresh Bay: 22
Malagar Strait: 24
Maleavati Island: 39
Mantankee, Kingdom
of: 53
Marina Island: 39
Mariners (Sailors)
Brotherhood:50
Matewari, Kingdom of: 64
Maylus Sea: 18
Maylus:25
Mechi, Empire of: 58
Mercenaries (Soldiers)
Brotherhood:50
Mespell Sea: 18
Mesphosia, Empire of: 70
Middle Seas:18
Mindmoro: 30
Minotag: 29
Miria, Sea of: 34
Miria: 39
Mirsylvanis, Kingdom
of: 71
Morgaria and Rukinia,
Dual Kingdom of: 69
Morkapore, Maharajate
of: 63
Mubosis Bay:23
Muitatia Island: 31
Mulohay, Principality
of: 56
Muxti Island: 45
Nachlarbu: 40
Nakunhl Bay: 22
Namikawa Island: 26
Nasvvoi:30
Necrourges Guild: 50
New Empires Age: 10
Nimuduk Plutarchy: 56
Nonoro Island: 31
Noppon Empire: 25
Noppon Empire: 58
Noppon Islands: 25
Noppon, Sea of: 19
Noppon: 25
Noqual Island: 43
Noshiboni
Island: 45
Oaken: 43
96
Oaxanji Island: 43
Olejan, Kingdom of: 71
Oleniss, Principality of: 53
Oltrana Bay: 22
Omtat Island: 43
Orakiv Island: 45
Oziruklan: 41
Panpac Passage: 38
Paradise Island: 42
Parahigi Island: 27
Paramountcy of Upenti: 56
Paritana, Kingdom of: 65
Patalegua, Empire of: 61
Paylero Islands: 30
Penthesilia Island: 39
Pernuwiro, Kingdom of: 65
Perquela, Kingdom of: 61
Phaphia Island: 39
Philosophers
Association: 50
Polatzatl Island: 46
Popoloi Island: 27
Poquatzi Island: 45
Poriola, Grand Duchy
of: 62
Pourindja, Empire of: 63
Pozumik Bay: 22
Puklipek: 40
Purdoa Bay: 22
Pygmy Islands (The): 43
Quilon Island: 45
Radakand, Kingdom of: 59
Rahmoud. Bay of: 20
Ralles, Kingdom of: 68
Ramestet, Kingdom of: 56
Rarigudy, Chiefdom of: 68
Rashati Sea: 18
Rautu, Empire of: 64
Rhansland Bight: 22
Rhomilian Empire: 70
Rhulu Strait: 24
Rhysa Ai, Kingdom of: 67
Rimbaini Island: 31
Roragat Island: 43
Rotomoa Island: 31
Runnagaata Island: 27
Ruskomon Bay: 23
Ryhulu Sea: 34
Rykoso: 26
Salawala: 29
Salient Island: 44
Saltivir Channel: 38
Savage Age, the: 9
Scimitar Island: 44
Seahorse Bay: 23
Sengjara Sea: 19
Senonqua, Kingdom of: 53
Turra-lat Island: 29
Tusogi Island: 25
Tygeoumi, Principality
of: 71
Tzung, Kingdom of: 58
Udono, Bay of: 20
Undria, Principality of: 54
Undria: 46
Upuat Bay: 23
Uringlu, Kingdom of: 71
Vagavig: 29
Valtal Island: 46
Vantai-Nanchi, Kingdom
of: 59
Vanuvar: 40
Varan, Gulf of: 20
Varan: 26
Varozaval, Kingdom of: 62
Veils, Bay of: 20
Vela Tavi Island: 31
Vokanin Bay: 23
Voquatl Islands: 46
Vorokad, Kingdom of: 68
Voscipposh Island: 47
Voscipposh Islands: 47
Walatela Bay: 36
Walosha, Kingdom of: 54
Waukishgo, Kingdom
of: 66
Winewega Sodality: 53
Winwing: 29
Woiloi Island: 31
Wu-Dzu, Duchy of: 65
Wydrapa: 40
Xabadu Island: 42
Xapacut Sea: 34
Xapan Strait: 38
Xapan: 42
Xaro-qual, Kingdom of: 61
Xomac Island: 47
Yequa-Yolqul Island: 43
Yolala Island: 46
Yomara Island: 26
Yoraden Island: 28
Zajhadi Conflux: 60
Zamurshan, Kingdom
of: 58
Zataco, Gulf of: 35
Zeip Bay: 23
Zolpakhet,
Principality of: 62