Professional Documents
Culture Documents
Table of Contents
2-8
The Vanguard
9-14
15-18
19
20-33
Prominent Features
21-24
Avatars of Logismoi
24-29
Lesser Creatures
30-32
Corrupted Template
33
Acknowledgements
34
kindly to shove off, but then stopped short. The man was
~~~~~
next to him.
Ahh, thats a load off me feet and no mistake! the
man said, pulling up the stool to Maxs right. The
hair.
A few moments passed and the din slowed to a dull
He started walking down the long, straight road
leading away from the roiling clotted mess, tearing off
bits of the suit and dropping them to bubble and smoke
and smolder as he walked calmly away.
~~~
Quickly, send a table of knights over to the south
side to help fend off the assault! And tell the yeomen to
start setting their artillery into defensive positions!
Pages scurried across the war room like a riptide,
bringing and sending orders with speed just a hair under
panic. The frantic tickering of telegraph operators from
the communications room could be heard swelling each
their edges.
~~~
~~~
waiting sleepily for its master. This was the room where
the Round Table slept, a huge thing made of stone, oak,
betrayed Camelot!
mourning.
down.
Our Ladys hair in it, and the flame was kindled from a
BOOM.
BOOM.
BOOM.
Your majesty!
My lady!
BOOM.
She looked at the door and made a decision she
knew she would regret.
Retreat, she said. Retreat to Avalon! Merlin, draw
since the candle had died, but sweat fell from his brow
his other hand and lanced out with cold fire, destroying
drain had just been pulled. The injured went first, leaning
from beyond.
wove strands of fate, you will die in this very room at the
BOOM.
BOOM.
BOOM.
~~~
CRACK!
echoed back and forth across the room and Merlins feet
landed in a courtyard far above, the figures eyes began
to open.
~~~~~
Son, youve been sitting right there by yourself the
whole night, and no mistake Maybe you better take your
An thas the story of how Camelot was taken, its
Well, if youll excuse me, Ive got to go! See you around,
Im sure.
street.
The End.
Introduction
Shining armor and flapping cloak, caves of
crystal and spires of stone, the Vanguard of Avalon
is a suit of motley in a world gone polyester. The
Vanguard is far more historically-rooted than
almost any other pantheon and it claims members
from across recorded history, everyone from the
survivors of an ancient Welsh pantheon to Robin
Hood to Queen Elizabeth, though its uncontested
central pillar is King Arthur and his surrounding
legends. Indeed, thanks to the recent return of
Arthur from his long slumber and a renewed interest
in the Arthurian myths, the Vanguard has seen a
resurgence of power and is arguably stronger today
than at any point in its history.
Of course, the story hasnt been all silk favours.
With the release of the Titans, the Vanguard of
Avalon (then the Keepers of Camelot) found itself
too weak without its king to hold back the tide of
corruption and was forced to abandon their
legendary home for the safety of Avalon, the Lady
of the Lake's own personal Terra Incognita.
Mercifully, that event finally triggered the
awakening of Arthur, and, with a new name, the
pantheon began marshalling its strength. It's only a
matter of time before the Titans forever destroy the
beautiful halls of their beloved Camelot, as the yetprodigious power of the sword Excalibur, plunged
into the Round Table in the throne room by Merlin,
cannot hold back the corruption forever.
The Vanguard
Merlin
AKA: Myrddin
Wyllt, Merlinus
Caledonensis
Description:
The Wise One, The
Kings Advisor, the
Old Man, Merlin
has had a number of
epithets over the
years, some less
respectful than
others. Perpetually
old and bearded and
wearing a pointy
hat, Merlin has proven to be the archetype of The
Wizard across the ages. Though born to a human
woman, his father was an incubus, and it was only
through an exorcism performed by the Lady of the
Lake upon his birth that he was made merely
twisted instead of downright evil. Merlin
engineered the births of Arthur and Queen Elizabeth
(and actually adopted them as his Scions) and
served as advisor to both.
Since escaping from his imprisonment in his
Crystal cave around 1000 AD, Merlin has served as
the advisor to kings, prime ministers, presidents,
CEOs, universities, and even the odd hospital or
church bake sale. Wherever he is, Merlin is always
sitting in the background, carefully arranging the
details without getting his hands too dirty. He
particularly enjoys adopting Scions from deities of
other pantheons to give himself footholds across the
overworld.
Merlin mostly adopts Scions who have a fair
level of intelligence but stress other skills more, and
as such tend to be a rather diverse lot. After all, he
needs hands, not more heads (who would only serve
to disagree with him). That said, he does sire a scion
of his own from time to time, and they tend to come
out a lot like him, though generally kinder, more
idealistic, and less Machiavellian.
Associated Powers: Epic Intelligence, Epic
Manipulation, Epic Perception, Animal, Fertility,
Illusion, Magic, Mystery, Questing, Prophesy.
Galahad
AKA: The Pure of
Heart, the Greatest Knight
Description: Where
Galahad goes, goodness
follows. The bastard son
of Sir Lancelot and Elaine
of Carbonek (the Fisher
Kings daughter), Galahad
is mostly human and
remained so his entire life,
achieving godhood
instantly upon finding the
Holy Grail. The best and most noble of all knights,
Galahad lived a sinless and chaste life despite
numerous temptations. Since his exaltation,
Galahad has worked tirelessly for the side of good
and still considers himself an ardent Christian,
though his occasional proselytizing sometimes
makes him a minor source of embarrassment for the
pantheon as a whole.
Today, Galahad serves frequently as a doctor
(once even as the doctor the Catholic Church keeps
at Fatima), though he also spends much of his time
as a volunteer worker at homeless shelters, speaking
to teens about abstinence, and searching for lost
relics for use in the war against the Titans. He tends
to spark stories of miracles wherever he goes.
Galahads adopted scions are often much like
him. Though they are inevitably less pure than he,
he nevertheless showers them with as much love
and attention as he can. He also makes a point of
adopting "bad eggs whom he hopes to rehabilitate,
sometimes with greater or lesser success.
Arthur
AKA: King Arthur,
Arthur Pendragon,
Arthur Many-Sword
Description:
Considered by many
(including himself) to
be the best, if not
necessarily the most
successful, of all the
kings of England, the
stories of Arthurs life form the axis around which
the rest of the pantheon turns, and even Morgan le
Fay finds herself unable to deny her debt to
Arthurs epic deeds. Arthur was the son of Uther
Pendragon and the Lady Igraine (who was, in fact,
an unawakened Scion of an unknown earlier druidic
god, now long dead), a coupling set up by Merlin
through a long and careful breeding project. He is
the leader of the Vanguard of Avalon, though the
chain of command is somewhat fractured and some
of the members (*cough cough Morgan cough*)
only do what he says out of wartime necessity.
Arthur lay in Avalon dead for centuries and it is
only because of the war with the titans that
Englands need has been great enough to wake him.
He pines for Excalibur, though, finding himself
fated to swiftly break any other sword he wields in
battle, and so carries a steel-reinforced golf bag full
of cheap pawn-shop swords at all times (so he
doesnt feel bad when they shatter after every third
or so blow).
Arthur hasnt been around for as long in the
modern world as many of the other gods, so he
hasnt had the time to take on as many roles. He
spent some time as a certain British Secret Service
double-0 agent, but he has also stepped in for the
Prime Minister of the UK several times and owns a
handful of carefully chosen businesses in England.
Wherever he is, hes always on the precipice
11
Morgan le Fay
AKA: Morgane,
Morgain, Morgana
Description:
Known today as one
of the primary
authors of Camelot's
destruction, Morgan
le Fay is actually not
the most
antagonistic of
Arthur's half-sisters!
She started as an
ambivalent figure, helping and hurting Arthur in
turns while her power-hungry sister Morgause was
the one who dogged him as much as she could. The
whims of fate, however, moved Morgan into her
sisters place: now, she works against Arthur in a
megalomaniacal attempt to usurp his place of
power, using sorcery and seduction in turns. She
did not give birth to Mordred, though she did adopt
him after Morgause descended in power (whos still
around, somewhere, and hopping mad about what
has happened), and though she has sired other
children with Arthur on occasion (he finds it hard to
tell when the barmaid hes had his eye on all night
is actually Morgan in disguise), none them have
turned out to play a particular role in his fate, much
to her dismay. That said, she has just as much
interest in furthering the pantheon as any of the
other gods of the Vanguard, so while shes
Robin Hood
AKA: Robin of
Loxley, the Earl of
Huntington, Hobbehod
Description:
Though stealing from
the rich and giving to
the needy is hardly
standard godly fare,
Robin Hood found it
his claim to fame. Born
a mere man, Robin
achieved a great many deeds in his lifetime as well
as a commensurate amount of fame. Merlin foresaw
his enduring popularity throughout the centuries and
as such directed the Lady of the Lake to Knight him
into the Vanguard to serve as another source of
badly-needed legendary sustenance for the
pantheon. Robin has fulfilled that mission
admirably and is well respected in Avalon, even if
12
Queen Elizabeth
AKA: The Virgin
Queen, Gloriana
AKA: The Maimed King, The Rich Fisher
Description: The Fisher King is the only god of
the Vanguard of Avalon with a physical deformity.
Struck in his thigh by a renegade knight wielding
the Lance of Longinus, he was rendered invalid and
impotent and remained in great agony until
Galahad, the purest of the knights, entered his court
to remove his pain. Keeper of the Holy Grail on
Earth, the Fisher King led a boring, painful life for
centuries with little to do but think and fish. Though
Description:
After the death of
Arthur and the
entrapment of Merlin,
the Vanguard of
Avalon went through
a period of internal
turmoil and chaos
with leadership
passing erratically from one god to another, when
there was any leadership at all. Even the escape of
Merlin did little to settle the dust, as Merlin is fated
13
Arawn
AKA: Earth-Mother,
Bal, Dalon Ap
LanduDescription: Araw
14
Questing
Though every Scion of every pantheon gets into
adventures, no one makes it into the art form that
the Vanguard has. They relish wandering the earth
in search of wonders to view and quests to try and
wrongs to right, almost without so much as a glance
backwards. In short, the Vangaurd makes Fates job
that much easier, and they are recompensed for their
zeal and daring.
Title (Questing )
Dice Pool: None
Cost: 1 Willpower (see text)
But of course, what would a knight be without a
special title with which to wage great campaigns
and do deeds of dering-do? Upon taking this boon,
the Scion chooses an alternate name, moniker, or
title to be his own. This title can be anything he
likes, but has to be at least slightly different from
his actual name. For someone named Gregory
Smith, for example, Sir Gregory would suffice
(though Sir Gregory of the Grey Star would be
better). Whenever traveling under this name, all
Fatebindings are attached to it rather than the
Scions actual name, and vice versa (and thus only
affect the Scion when he travels under the name in
question), and when boons, knacks, or other
abilities which have variable effects based off the
targets Legend are used on the Scion with this
boon who is traveling under his Title, they treat his
Legend as if it were one higher than it actually is
when advantageous to the Scion. On the flip side,
the Scion has a larger Fateful Aura when traveling
under his Title, getting into trouble as if his Legend
rating were one higher than it actually is.
My Hero! (Questing )
Dice Pool: None
Cost: None
Fate can be rather unoriginal from time to time,
and it has a real voracity for stories about saving
helpless women from castles. While Fates become
more progressive in the modern era, it still doesnt
concern itself much with being unique.
A Scion who takes this boon gains a special pool
of Legend points each Story which he can only
spend on actions directly involved with rescuing a
Damsel In Distress (who can be of either sex).
Additionally, whenever the Scion successfully
rescues a D.I.D., he regains Legend to his normal
pool and a point of temporary Willpower.
At Hero level, the special pool of Legend is
equal to the Scions Purity (minimum one), and he
regains two points of Legend upon a successful
rescue. At Demigod level, the special pool is equal
to twice his Purity (minimum two) and he regains
four points upon a successful rescue. Finally, at God
level, the special pool is equal to four times his
Purity (minimum four), and he regains eight points
of Legend upon a successful rescue.
18
New Virtue
Purity
Purity represents a rejection of worldly pleasures
in favor of spiritual gains. Scions who espouse this
virtue tend to be charitable and surround themselves
with minimal creature comforts. Their
accommodations, meals, appearance, everything
about them is modest, though they may well be
wealthy either out of accident or necessity (one
cannot be an effective philanthropist without first
making money, after all), but they never pursue
wealth for its own sake. Scions with a high Purity
rating rarely have sex, and if they do it is only under
the highest degree of propriety, and they never
indulge in drug use (even moderate alcohol is an
extreme rarity).
Characters use Purity to: resist seduction
attempts or temptations towards worldly pleasures,
resist attempts to manipulate the scion into cruelty,
convince others of the value of chastity or
temperance, help rescue others from threats to their
chastity or temperance, prove their worth.
A failed Purity roll allows a character
to: engage in extra-marital or improprietous sexual
activities, take drugs, drink to excess, allow others
to indulge without a word.
Virtue Extremity: Tyrannical Purgation. The
Scion becomes consumed with hatred for impurity
in any and all of its forms and will seek to purge it
from the flesh of anyone he knows have committed
impure actions, including himself, within the last 24
hours through physical violence or even death if
necessary. Tyrannical Purgation lasts for one day or
until the Scion has purged ten people per point of
this virtue of their sins, whichever comes first.
19
Logismoi
The Greater Titan of Corruption
AKA: The Eight Dangerous Thoughts, The
Seven Deadly Sins, The Land of Chains.
The Greater Titan of Corruption is a land of
desire gone wrong, a desperate, grasping maw from
which no soul could hope to emerge. More than just
an underworld or hell, Logismoi is a place of
frightening uncertainty where a brutal death is the
least of a travelers worries. This is the other side of
freedom, that to which freedom is free to enslave
itself.
The majority of the interior of the Titan is misty
and unclear, a sort of epistemological null space full
of roiling snares and temptations, opportunities for
souls to collapse into the Titans waiting arms.
Finding your way here is difficult at best, since the
land misleads all interlopers and takes them on
winding journeys through spontaneous creations
meant to crush their wills, images drawn from their
subconscious singing songs that few mortals or
even gods can resist. Regardless, those who manage
to escape Logismois insubstantiality and make it
through the few horrible cities never leave
unchanged.
Logismoi has another side, though, and it is
possible for the strong-willed to see through the
endless fog and phantasms, though they often wish
they hadnt. Droves of pitiful souls desperately
clutch at their own desiccated desires with brittle
skeletal arms lie everywhere, incapable of letting go
even here. Roving creatures made manifest by the
thoughts of those on Earth and in the Overworld
feast on the will, devouring bodies only when
necessary to get to the sweet minds within.
Thankfully, or perhaps more horrifically, these
visions of the true side of Logismoi fade quickly as
the obscuring influence of the Titan overwhelms
even those of iron-hard dispositions.
20
Prominent Features
How the terrain looks depends upon how much
willpower the traveler is willing to put into looking.
To most, the terrain looks like a dark, endless mist
which periodically spits out vast creations designed
to best tempt those in its grasp, but with some
effort, a dedicated soul can pierce the veil to the
disturbing truth beneath.
The mists are an extremely oppressive,
disquieting place just to be in, eerie beyond
anything on Earth. Every ten minutes spent here
require a difficulty 3 (Willpower + Integrity +
Legend) roll; failure causes the character to lose
three points of temporary willpower. Worse still,
anywhere in Logismoi, willpower becomes much
more difficult to regain: it takes two points normally
restored to restore one point of temporary
willpower, and any effect which completely fills a
characters willpower only gives them half the
difference between their current and maximum
temporary willpower, rounded down. (Youll
probably want to note each single-point gain, since
two add up to a full point).
In addition to this passive effect, as often as the
Storyteller deems appropriate (probably no more
than once an hour, if that), the characters will
encounter something that tries to convince them to
give themselves over to some deeply-held desire.
These are real creations, and no amount of Epic
Perception or other such supernatural sight will
prove otherwise. In any case, the temptation is not
simply to an act of lust or an act of gluttony, but
rather aims to force the character to completely lose
himself in the temptation and give up his freedom to
it permanently. While these phantasms are probably
best roleplayed, they can be modeled as a
(Willpower + Integrity + Legend) roll
(automatically gaining bonus dice from any
applicable Virtues) against a difficulty somewhere
between 5 and 15 (set by the Storyteller, with a 5
being a relatively innocuous desire and a 15 being
something truly insidious). Rolling at all requires
spending a point of willpower, and the character
must spend a further er two points of willpower to
resist giving in if he fails. Failure causes the
character to stray into the other side of Logismoi,
where he comes a Fallen Soul.
Speaking of which, the other side of Logismoi
loses the misty quality entirely, and even someone
Avatars of Logismoi
In their own twisted way, the Avatars manage to
work together on a base of familial love. Lucifer
fills the role of father, Logismoi as something like
mother, and the rest form a sibling dynamic. As
such, the Avatars are given to squabbling and little
rivalries, but they all obey Lucifers direct
commands. Lucifer, in turn, dotes on his fellow
avatars, Vanity more than most since it most closely
resembles him.
For all the Avatars, the thought possibility they
exemplify fills the very air around them. Everyone
in their presence simply feels the strong urge to give
in to their concept. There generally arent any
resistance mechanics to this since giving in to this
or not is purely free on the parts of the characters,
but the Storyteller might call for a difficulty 3 or 4
(Willpower + Integrity + Legend) roll for any
characters with preexisting predilections towards
giving in to that particular risk. The Avatars prefer
to let this effect drive creatures to tragic lengths
rather than using their Incite powers, since the
former is far more likely to end up making the
character into a Fallen Soul.
Favored Purviews: Chaos, Corruption*,
Darkness, Death, Health, Psychopomp.
Banned Purviews: Guardian, Justice.
* The Corruption purview is very obscure, lost completely
millennia ago, if it anyone ever knew it at all. The Storyteller
should use his creativity to portray the Avatars causing people
and things to act contrary to their best interests. For a slightly
more mechanical basis, treat Corruption as a Special purview
which allows the legendary being who possesses it to twist
any other boons of a level equal to or below their level of
Corruption in bizarre, horrific ways that nevertheless tempt
other minds to the most appropriate Logismoi concept, the
eleven-dot boon of which, known as The Fall, thus enslaves in
droves.
Lucifer
The Avatar of Pride, Lucifer is ultimately the
face of all corruption. Generally taking the form of
an extremely beautiful man (though like all
Logismoi Avatars, Lucifer can be whatever gender
he wants at the moment), it is virtually impossible
to hate him when in his presence, except when it
suits him to be hated. He spends most of his time
actively attempting to destroy Excalibur and the
Round Table, mediating disputes between the
24
Epic Attributes: Epic Social Attributes at the 10dot level (with all appropriate Knacks). All other
Epic Attributes at the eight-dot level (with all
appropriate Knacks).
Join Battle: 24
Attacks:
Clinch: Accuracy 24, Damage 13L, Parry DV
, Speed 6, P
Unarmed, Heavy: Accuracy 23, Damage 16L,
Parry DV 39, Speed 5
Unarmed, Light: Accuracy 25, Damage 13L,
Parry DV 41, Speed 4
Flaming Sword: Accuracy 26, Damage 20A,
Parry DV 48, Speed 4, P
Soak: 18A/55L/60B (Aura +10A/+20L/+25B)
Health Levels: -0x40/Incap
Dodge DV: 62 Willpower: 10
Legend: 12 Legend Points: 144
Other Notes: Lucifer spends most of his efforts
on attempting to corrupt Excalibur and the Round
Table. As such, at any given time, his pool of
Legend is reduced by a number of points equal to (a
die roll x six). Lucifer also has a powerful aura as a
result of his blindingly powerful ego which affords
him some protection from physical attacks. Finally,
he can conjure his flaming sword without having to
spend an action and it disappears completely
whenever he wants or if he falls unconscious (since
it is little more than a manifestation of his ego), and
it only deals Lethal damage to anyone with Fire
Immunity who knows at least twenty-eight
cumulative dots of boons from the Fire purview.
Leviathan
Leviathan has a highly fluid appearance, taking
on the best aspects of whomever he happens to be
looking at at any given moment. In his nature state,
he is largely translucent, empty-looking. His goal is
always to obtain what others possess, be that the
love of a good woman, a pretty face, or memories of
a happy childhood. He is the Avatar of Envy.
Leviathan has a base dice pool of 20 for all
actions. He favors Social Attributes and prefers to
defeat his enemies by ripping them up and
devouring their best parts.
25
Mammon
Appearing as a trim woman in a business suit
with dozens of arms and heads all constantly
working on PDFs, analyzing spreadsheet
information, and counting on abacuses, Mammon is
literally incapable of not constantly trying to make
money, through any means necessary. The Avatar
of Avarice, she despises physical conflict,
preferring to send thousands of hired minions to
their deaths before she raises one of her many
fingers.
Mammon has a base dice pool of 20 for all
actions. She favors Mental Attributes and prefers to
defeat her enemies by paid proxy.
Virtues: Ambition 4, Malice 1, Rapacity 5,
Zealotry 3
Supernatural Powers:
Avatars: The Shaper, The Fall.
Incite Avarice: As a miscellaneous action,
Mammon can cause a single creature to become
exceedingly greedy for the duration of the scene.
This is treated as a Virtue Extremity. She rolls 20
dice (her (Willpower + Integrity + Legend) roll) and
the creature rolls (Willpower + Integrity + Legend)
to oppose.
Boons: Every one- to eight-dot Boon from every
Purview except Justice and Guardian, which are
forbidden to her. She also has all Boons from the
Corruption and Earth Purviews.
Epic Attributes: Epic Mental Attributes at the 10dot level (with all appropriate Knacks). All other
Epic Attributes at the eight-dot level (with all
appropriate Knacks).
Join Battle: 20
Attacks:
Clinch: Accuracy 29 Damage 20L, Parry DV ,
Speed 6, P
Unarmed, Heavy: Accuracy 27, Damage 14L,
Parry DV 39, Speed 5
Unarmed, Light: Accuracy 29, Damage 11L,
Parry DV 41, Speed 4
Soak: 8A/34L/39B
Health Levels: -0x38/Incap
Dodge DV: 38 Willpower: 7
26
Morphs
After the Avatars, Morphs are the most powerful
and dangerous of Logismois children. Each Morph
was originally a human (which means Scions are
fair game) who fell so hard as to leave a crater when
they landed. Become a Morph requires more than
just giving in, though: the human had to have great
strength of will and knowingly give themself over
totally to not just one of the eight dangerous
thoughts, but most or all of them. The souls of these
humans are taken to Logismois bossom and fed
foul milk and raw power until they become very
nearly avatars in their own right. Thankfully,
Morphs are fairly rare. Most of them prefer to spend
their time on Earth corrupting mortals.
Morphs symbolize the interconnection of the
corrupting thoughts, how one flows into another.
They use unconventional tactics when fighting and
try to play enemies off one another. Morphs also
make frequent trips to the world, making use of
their Cheval boons to carefully arrange Falls.
Attributes: Strength 5, Dexterity 8, Stamina 5;
Charisma 8, Manipulation 11, Appearance 6;
Perception 7, Intelligence 8, Wits 8
Virtues: Ambition 5, Malice 5, Rapacity 5,
Zealotry 5
Abilities: Academics 3, Animal Ken 1, Athletics
2, Awareness 4, Command 5, Empathy 5, Fortitude
1, Integrity 5, Investigation 4, Larceny 5,
Marksmanship 5, Melee 3, Occult 5, Politics 5,
Presence 5, Stealth 5, Survival 1
Supernatural Powers:
Mordred
Scion of Morgan le
Fay and Lucifer
The son of Arthur
by his stepsister
Morgause, Mordred
was born to raise
hell. A beautiful but
terrifying young
man, he has always
had treachery in his
heart, even as a
child, and his
schemes have only
grown more and more intricate and cruel as the
centuries have passed. He caused the first fall of
Camelot by exposing and exacerbating Guinevere
and Lancelots affair and then killed Arthur, and he
aims to do much the same again. After biding his
Soak: 19B/15L/5A
Health Levels: -0x18/Incap
Dodge DV: 19 Willpower: 7
Legend: 7 Legend Points: 49
Other Notes: While in Camelot or Logismoi,
Mordred has command over all minions of the
Titan, though the orders of any of the Avatars or a
Morph circumvent his own. He can take up to five
birthright points worth of minions with him
32
33
Acknowledgements
First, the bulk of this pantheon is my work, with
a high degree of conceptual help from a few of my
real-life friends.
Second, I had a great deal of help with
refinement from the lovely people from the White
Wolf forums. Nova Nailo gets special mention for
giving me the idea for And So It Is Foretold
(Questing 7), but everyone from this thread was
very helpful as well.
And finally, all images used in this document
were taken from the characters Wikipedia entries,
except for the Fisher Kings picture, which was
taken from the Holy Grail entry, and Arawns, from
the entry on Druids.
BlaineTog
July 9th, 2011
34