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Sliver

Acidic
Armor
Barbed
Basal
Battering
Blade
Bonesplitter
Brood
Cautery
Clot
Crypt
Crystalline
Darkheart
Dementia
Dormant
Essence
Firewake
Frenetic
Frenzy
Fungus
Fury
Gemhide
Ghostflame
Harmonic
Heart
Hibernation
Homing
Horned
Hunter
Lymph
Magma
Mesmeric
Metallic
Might
Mindlash
Mindwhip
Mistform
Mnemonic Sliver
Muscle
Necrotic
Opaline
Plague
Plated
Poultice
Psionic Sliver
Pulmonic
Quick
Quilled
Reflex
Root
Screeching Sliver
Sedge
Shadow
Shifting
Sidewinder
Sinew
Sliver Legion
Sliver Overlord
Sliver Queen
Spectral
Spined
Spinneret

Cost
BR
2W
2R
2B
5R
2R
3R
4G
RW
1B
1B
Wb
BG
3bB
2Gb
3W
1RG
1bR
1B
3G
5R
1G
BR
1GW
1R
bB
2R
2G
1R
4W
3R
3b
1
4G
B
2B
1b
2b
1G
1WB
1Wb
2BB
W
2W
4b
3WW
1G
1W
3G
3G
b
2R
2b
3b
W
1W
WbBRG
WbBRG
WbBRG
2B
RG
1G

Spitting
Synapse
Synchronous
Talon
Telekinetic
Toxin
Two-headed
Vampiric
Venser's
Victual
Virulent
Ward
Watcher
Winged

4B
4b
4b
1W
2bb
3B
1R
3B
5
GW
G
4W
3W
1b

Text
2, sacrifice this creature: deal 2 damage to target
2: +0/+1 until end of turn
2: This creature gets +1/+0 until end of turn
Sacrifice this creature: Add BB to your mana pool
trample
+1/+0
+2/+0
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 sliver token into play
1: Sacrifice this creature: deal 1 damage to target or prevent 1 damage to target sliver this turn
2: Regenerate this creature
T:Regenerate target Sliver
cannot be the target of spells or abilities
sacrifice this creature: gain 3 life
T:Name a card; target player reveals a random card. If it is the named card, that player discards it. Play this ability only during your turn
defender (cannot attack). When this creature comes into play, draw a card
Whenever it deals damage, its controller gains that much life
1: sacrifice this creature: target sliver gets +2/+2 until end of turn
0: if this creature is in play, flip a coin. If you win, remove this creature from the game and return it to play at the end of turn. If you lose, sacrifice it.
Frenzy 1 (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn)
Whenever this creature is dealt damage, put a +1/+1 counter on it
double strike
T: add one mana of any color to your mana pool
colorless
when this creature comes into play, destroy target artifact or enchantment
haste
pay 2 life: return this creature to owner's hand
3: discard a sliver card and get a new one from your library
Trample
provoke (force a creature to block it)
absorb 1 (If a source would deal damage to a Sliver, prevent 1 of that damage.)
T: target sliver gets +X/+0 until end of turn, where X is the number of slivers in play
fateseal 1 (when this creature comes into play, look at the top card of your opponent's library and choose whether to put it on the bottom of their library)
All slivers get +2/+2
1: Sacrifice this creature: Each player discards a card.
2: Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery
1: This creature's type becomes the creature type of your choice in addition to its other types until end of turn
2: Sacrifice this creature: Draw a card
All slivers get +1/+1
3: sacrifice this creature: destroy target permanent
Whenever this creature becomes the target of an opponent's spell, draw a card
At the beginning of your upkeep, this creature deals 1 damage to you.
+0/+1
2,T:regenerate target sliver
T: This creature deals 2 damage to target and 3 damage to itself.
flying, "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."
slivers may be played as instants
T: this creature deals 1 damage to target attacking or blocking creature
haste
can't be countered
T: Target player puts the top card of his or her library into his or her graveyard
+1/+1 while you control a swamp, B: regenerate
Shadow (can block or be blocked only by shadow creatures)
Slivers can't be blocked except by slivers
Flanking (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
+1/+1
+1/+1 for each other sliver in play
3: search your library for a sliver card and put it into your hand. 3: Gain control of target sliver
2: put a 1/1 sliver token into play
2: This creature gets +1/+1 until end of turn
Whenever a sliver becomes blocked, it gets +1/+1 until end of turn for each creature blocking it
can block as though it has flying

First Strike
Whenever a Sliver deals combat damage to a player, its controller may draw a card
vigilance
First Strike
T: tap target permanent
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
only blocked by 2 or more creatures
Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature.
2, sacrifice this creature: gain 4 life
poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Choose a color, all slivers have protection from the chosen color
+0/+2
Flying

Pwr/Tgh
2/2
2/2
2/2
2/2
4/4
2/2
2/2
3/3
2/2
1/1
1/1
2/2
2/2
3/3
2/2
3/3
1/1
2/2
1/1
2/2
3/3
1/1
2/2
1/1
1/1
2/2
2/2
2/2
1/1
3/3
3/3
2/2
1/1
2/2
1/1
2/2
1/1
2/2
1/1
2/2
2/2
5/5
1/1
2/2
2/2
3/3
1/1
1/1
2/2
2/2
1/1
2/2
1/1
2/2
1/1
1/1
7/7
7/7
7/7
2/2
2/2
2/2

Rarity
Uncommon
Uncommon
Common
Common
Common
Uncommon
Common
Rare
Uncommon
Common
Common
Uncommon
Uncommon
Uncommon
Uncommon
Rare
Uncommon
Uncommon
Common
Rare
Uncommon
Common
Uncommon
Uncommon
Common
Uncommon
Common
Uncommon
Common
Common
Rare
Common
Common
Uncommon
Common
Uncommon
Common
Uncommon
Common
Uncommon
Uncommon
Rare
Common
Common
Rare
Rare
Common
Uncommon
Common
Uncommon
Common
Rare
Common
Uncommon
Common
Common
Rare
Rare
Rare
Uncommon
Rare
Common

3/3
3/3
3/3
1/1
2/2
3/3
1/1
3/3
3/3
2/2
1/1
2/2
2/2
1/1

Common
Rare
Common
Common
Uncommon
Rare
Common
Uncommon
Common
Uncommon
Common
Uncommon
Common
Common

Flavor
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
Hanna: "We must learn how they protect each other." Mirri: "After they're done trying to kill us, all right?"
Spans of spines leapt from one sliver to the next forming a deadly hedge around the Weatherlight
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls." Endrek Sahr, master breeder
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.
After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria-much to the dismay of life on Otaria.
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures led to many dead ends but also to lethal new forms that a
Within weeks, more slivers nested in Otaria than ever existed on Rath.
"One would think I would be accustomed to unexpected returns." - Hanna, Weatherlight navigator
Death couldn't contain the slivers. What made us think we could? -Riptide Project researcher
Bred as living shields, these slivers have proven unruly-they know they cannot be caught.
At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us. Merrik Aidar, Benalish patrol
It triggers the hives period of theric fertilitya time when even feeding is a lower priority than reproduction. Rukarumel, field journal
The slivers would survive, even at the expense of every other creature on Otaria.
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." Edahlis, greenseeker

The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth." Rukarumel, field journal
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of b
"The land is weary. Even Skyshroud is depleted. We must find another source of manaone that is growing despite our withering world." Freyalise
"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds its call. It seeks a new master. Perhaps I can give it one."
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive." Llanach, Skyshroud ranger
Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from the crevasses
Mogglings have been known to play ball with hibernating slivers, completly unaware of their true nature.
A bristling wave of slivers broke against the Weatherlight's timbers.
Once they get the scent, there is no escape
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
As malleable as molten steel, but as dangerous as the finished blade.

When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew
Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely strong.
"They share more than their thoughts. We must shatter their link quickly!" - Hanna, to Orin
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
"A jigsaw puzzle that lives, breeds, and thinks." - Hanna, Weatherlight navigator
"The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
"When struck, its hide shimmers through sequences of colora signaling language I am eager to unravel." Rukarumel, field journal
A sliver shares everything with its hiveeven its afflictions.
Overcoming extinction has only made the slivers more determined to live.
Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent. Rukarumel, field journal
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicidal blast of psionic energy.
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them." Adom Capashen, Benalish hero
This sliver comes into the world a perfect predator. Its ready to hunt and devour its first meal within seconds of hatching. Rukarumel, field journal
It would take another apocalypse to stop the slivers now. -Riptide Project researcher
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." Merrik Aidar, Benalish patrol
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lost Sliver Queen.
Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being completely overrun.
"They encircled our patrol with the stealth of snakes, corralling us like livestock." Merrik Aidar, Benalish patrol
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others rippling flesh. She didnt know what it meant, but she urged Sisay to keep the s
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
The end of evolution.
Her children are ever part of her
Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much. -Apprentice researcher
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." Mogg children's rhyme"
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.

Our lances reach had been our saving grace in our fight against the hive. Now even that advantage is taken from us. Adom Capashen, Benalish knight
Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected. -Riptide Project researcher
With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind. Rukarumel, field journal
"Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer, "Hold on- break out the polearms!"
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you will face unrelenting opposition." Freyalise
It doesn't need to use its venom - it just needs you to know it can.
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely." Rukarumel, field jou
They draw upon the strength of their hive and of their victims.
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he th
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
"I have spied them, wandering and watchingbut for what? I fear they watch for us." Yonat of Amrou
"Everything around here has cut a deal with gravity." - Gerrard of the Weatherlight

ek Sahr, master breeder

t also to lethal new forms that appeared as suddenly as the ashen rains.

in Thed's chest, and ribbons of blood hung in the air." Adom Capashen, Benalish hero

er. Perhaps I can give it one." Freyalise

suddenly surging, and we knew it was time to flee." Llanach, Skyshroud ranger

n, Benalish hero

but she urged Sisay to keep the ship at a safe distance.

entice researcher

karumel, field journal

ion." Freyalise

e closely." Rukarumel, field journal

a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
make me whole."

Sliver
Acidic
Armor
Barbed
Basal
Battering
Blade
Bonesplitter

Cost
BR
2W
2R
2B
5R
2R
3R

P/T
2/2
2/2
2/2
2/2
4/4
2/2
2/2

Rarity
Uncommon
Uncommon
Common
Common
Common
Uncommon
Common

Brood
4G
Cautery
RW
Clot
1B
Crypt
1B
Crystalline
Wb
Darkheart
BG
Dementia
3bB
Dormant
2Gb
Essence
3W
Firewake
1RG
Frenetic
1bR
Frenzy
1B
Fungus
3G
Fury
5R
Gemhide
1G
Ghostflame BR
Harmonic
1GW
Heart
1R
Hibernation bB
Homing
2R
Horned
2G
Hunter
1R
Lymph
4W
Magma
3R
Mesmeric
3b
Metallic
1
Might
4G
Mindlash
B
Mindwhip
2B
Mistform
1b
Mnemonic Sliver
2b

3/3
2/2
1/1
1/1
2/2
2/2
3/3
2/2
3/3
1/1
2/2
1/1
2/2
3/3
1/1
2/2
1/1
1/1
2/2
2/2
2/2
1/1
3/3
3/3
2/2
1/1
2/2
1/1
2/2
1/1
2/2

Rare
Uncommon
Common
Common
Uncommon
Uncommon
Uncommon
Uncommon
Rare
Uncommon
Uncommon
Common
Rare
Uncommon
Common
Uncommon
Uncommon
Common
Uncommon
Common
Uncommon
Common
Common
Rare
Common
Common
Uncommon
Common
Uncommon
Common
Uncommon

Muscle
Necrotic
Opaline

1G
1WB
1Wb

Plague
2BB
Plated
W
Poultice
2W
Psionic Sliver 4b
Pulmonic
3WW
Quick
1G
Quilled
1W
Reflex
3G
Root
3G
Screeching Sliver
b
Sedge
2R
Shadow
2b
Shifting
3b
Sidewinder W
Sinew
1W
Sliver Legion WbBRG
Sliver OverlordWbBRG
Sliver Queen WbBRG
Spectral
2B
Spined
RG
Spinneret
1G
Spitting
4B
Synapse
4b
Synchronous 4b
Talon
1W
Telekinetic 2bb
Toxin
3B
Two-headed 1R
Vampiric
3B
Venser's
5
Victual
GW
Virulent
G
Ward
4W
Watcher
3W
Winged
1b

1/1 Common
2/2 Uncommon
2/2 Uncommon

5/5
1/1
2/2
2/2
3/3
1/1
1/1
2/2
2/2
1/1
2/2
1/1
2/2
1/1
1/1
7/7
7/7
7/7
2/2
2/2
2/2
3/3
3/3
3/3
1/1
2/2
3/3
1/1
3/3
3/3
2/2
1/1
2/2
2/2
1/1

Rare
Common
Common
Rare
Rare
Common
Uncommon
Common
Uncommon
Common
Rare
Common
Uncommon
Common
Common
Rare
Rare
Rare
Uncommon
Rare
Common
Common
Rare
Common
Common
Uncommon
Rare
Common
Uncommon
Common
Uncommon
Common
Uncommon
Common
Common

When a sliver dies, it explodes, dealing 2d6 acid damage in a 5' radius
As a standard action, A sliver may gain a +2 enhancement bonus to its Natural Armor for 1 minute for every 2 hp it
As a standard action, a sliver gains a secondary attack: Barbs (1d6) for 1 minute
As a free action, a sliver may sacrifice any number of adjacent slivers. The sliver may caste a necromancy spell with
Slivers gain a burrow speed equal to their land speed
Slivers increase the damage of their attacks by 1 die step
Slivers gain +4 Str
Slivers implant eggs with bite attack.
Sliver Fever - type: disease, save: Fort DC 10 + the Sliver's HD + Con modifier,
onset: 1d12x10 min, Frequency: 1/hour, Effect: 1 damage to each ability
score (roll once and apply to all), Cure: 3 consecutive saves. A creature that
succumbs to Sliver Fever 's body is destroyed and 2d4 random slivers burst
from the corpse.
As a, move action, a sliver may sacrifice itself to deal 1d6 + 1 per HD of the sliver negative energy damage in a 5' ra
As a standard action, a sliver may heal 1d8 hp per HD it possesses
As a full round action, a sliver may heal an adjacent sliver 1d8 hp per HD the target possesses
Slivers gain SR 15+1/sliver
Any sliver dealing damage to another sliver heald 3d8 damage
As a full round action, a sliver may inflict a Confusion effect (as the spell) upon a creature within 30' for 1 round. A

Whenever a sliver deals damage, all slivers present heal damage up to a total amount of healing equal to the dama
A sliver may sacrifice itself as a swift action to grant another sliver the effects of a Fire Shield at a caster level equa
Slivers gain Spring Attack, even if they would not normally meat the prerequisites
Slivers gain +1d6 Sneak Attack as the Rogue class feature
Damage inflicted upon a sliver temporarily increases its Constitution score by 1d4 points. The sliver loses these tem
Slivers may take an extra standard action every round. This action does not provoke attacks of opportunity

Once per day, a sliver may use dispel magic as a spell-like ability with a caster level equal to 7+ slivers present
Slivers gain +2 to Dex

A sliver may sacrifice itself to summon another sliver of any type


Slivers gain a primary gore attack (1d6)
Slivers gain scent a favored enemy (any one) as the Ranger class feature
Slivers gain fast healing 1
As a full round action, a sliver may cause an adjacent sliver to burst into flame. These flames do not harm slivers. A
Slivers gain a gaze attack. Creatures within 30' that meet the sliver's gaze must make a Will save (DC 10 + the sliver
All slivers increase by 1 size category

A sliver may sacrifice 1 hp to cause a polymorph effect targeting itself for 1 round

All slivers gain 1 HD


As a standard action, a sliver may die and transform into a pool of necrotic goo. This goo fills a 5' square or coats a
When slivers are struck, there is a cumulative 5% chance a random sliver is summoned. After a sliver is summoned,
Slivers contract Void Plague.
Void Plague - type:disease, inhaled, save: Fort DC 10 + sliver's HD + Con
modifier, Onset: 1 day, Freq: 1/day, Effect: 1d4 hp dmg per HD, Cure: 2
consecutive saves.
Slivers gain +2 AC bonus
As a full round action, a sliver may sacrifice 2 hp to cure an adjacent sliver 1d8 hp per HD the target possesses
As a full round action, slivers may deal 2d12 damage to any target within 100', but also take 3d12 damage
Slivers gain a fly speed equal to their land speed with poor maneuverability. Any sliver reduced to 0 or fewer hp au
Slivers double all their movement speeds
As a full round action, a sliver can launch quills against a creature within 50' dealing 1d8 + Str damage
Slivers gain a +4 racial bonus to Initiative and Reflex saves and gain evasion
Slivers gain a +8 racial bonus to CMD against trip and overrun combat maneuvers
Creatures able to hear slivers must make a Will save (DC 10 + slivers present) or suffer a -1 to attacks, saves, skill ch
Slivers gain a swim speed equal to their land speed and may use stealth whileswimming, even if being observed. W
Slivers are ethereal

Slivers gain a +8 racial bonus to stealth and an additional +1 to attack rolls when flanking
All slivers gain 1 HD
All slivers gain 1 HD for every sliver present
The Overlord may sacrifice 3 hp to summon any type of sliver or to dominate any sliver
As a free action, the Queen may sacrifice 2 hp to birth a Common Sliver
As a free action, Slivers may sacrifice 2 hp to ignore 1 point of armor and/or natural armor bonus their targets have
Slivers increase their Natural Armor by +2 and any creature striking them in melee with natural weapons or withou
Slivers can throw webbing as a ranged touch attack once per 1d4 rounds, entangling a creature up to one size large
Slivers gain a ranged touch attack: Acid spit (1d6 acid, 30' range)

Slivers may make both a full attack action and a move action each turn
Slivers increase their reach by 5'
As a full round action, a sliver may use a grapple maneuver against any creature within 30' using telekinetic force. T
Damage and effects inflicted by Slivers cannot be healed or affected by magic
Slivers gain a second bite attack and count as flanking by themselves
When a sliver drops a creature, it may consume it to gain 2 HD

as a standard action, a sliver may consume another sliver to gain 4 HD


Sliver Poison, type:injury, DC 10+slivers HD + Con mod, Onset:-, Freq:1/rd for 1 min, effect:1 Str and 1 Dex, cure:1 s
Slivers are immune to the first school of magic targeting them
Slivers gain Darkvision to 120' and blindsight 30'
Slivers gain a fly speed equal to their land speed with average maneuverability

Text
2, sacrifice this creature: deal 2 damage to target
2: +0/+1 until end of turn
2: This creature gets +1/+0 until end of turn
Sacrifice this creature: Add BB to your mana pool
trample
+1/+0
+2/+0

Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 sliver token into play
1: Sacrifice this creature: deal 1 damage to target or prevent 1 damage to target sliver this turn
2: Regenerate this creature
T:Regenerate target Sliver
cannot be the target of spells or abilities
sacrifice this creature: gain 3 life
T:Name a card; target player reveals a random card. If it is the named card, that player discards it. Play this ability o
defender (cannot attack). When this creature comes into play, draw a card
Whenever it deals damage, its controller gains that much life
1: sacrifice this creature: target sliver gets +2/+2 until end of turn
0: if this creature is in play, flip a coin. If you win, remove this creature from the game and return it to play at the e
Frenzy 1 (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn)
Whenever this creature is dealt damage, put a +1/+1 counter on it
double strike
T: add one mana of any color to your mana pool
colorless
when this creature comes into play, destroy target artifact or enchantment
haste
pay 2 life: return this creature to owner's hand
3: discard a sliver card and get a new one from your library
Trample
provoke (force a creature to block it)
absorb 1 (If a source would deal damage to a Sliver, prevent 1 of that damage.)
T: target sliver gets +X/+0 until end of turn, where X is the number of slivers in play
fateseal 1 (when this creature comes into play, look at the top card of your opponent's library and choose whether
All slivers get +2/+2
1: Sacrifice this creature: Each player discards a card.
2: Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery
1: This creature's type becomes the creature type of your choice in addition to its other types until end of turn
2: Sacrifice this creature: Draw a card

All slivers get +1/+1


3: sacrifice this creature: destroy target permanent
Whenever this creature becomes the target of an opponent's spell, draw a card

At the beginning of your upkeep, this creature deals 1 damage to you.


+0/+1
2,T:regenerate target sliver
T: This creature deals 2 damage to target and 3 damage to itself.
flying, "If this creature would be put into a graveyard, you may put it on top of its owner's library instead."
slivers may be played as instants
T: this creature deals 1 damage to target attacking or blocking creature
haste
can't be countered
T: Target player puts the top card of his or her library into his or her graveyard
+1/+1 while you control a swamp, B: regenerate
Shadow (can block or be blocked only by shadow creatures)
Slivers can't be blocked except by slivers
Flanking (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
+1/+1
+1/+1 for each other sliver in play
3: search your library for a sliver card and put it into your hand. 3: Gain control of target sliver
2: put a 1/1 sliver token into play
2: This creature gets +1/+1 until end of turn
Whenever a sliver becomes blocked, it gets +1/+1 until end of turn for each creature blocking it
can block as though it has flying
First Strike
Whenever a Sliver deals combat damage to a player, its controller may draw a card
vigilance
First Strike
T: tap target permanent
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
only blocked by 2 or more creatures
Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this cr

2, sacrifice this creature: gain 4 life


poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with
Choose a color, all slivers have protection from the chosen color
+0/+2
Flying

Flavor
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
Hanna: "We must learn how they protect each other." Mirri: "After they're done trying to kill us, all right?"
Spans of spines leapt from one sliver to the next forming a deadly hedge around the Weatherlight
"Fascinating . . . These creatures display the paradox of tenacity and purposed self-destruction I have sought to bree
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.
After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria-much to the dismay of life o
As the time streams grew more and more unstable, Dominaria's creatures struggled to adapt. The intense pressures

Within weeks, more slivers nested in Otaria than ever existed on Rath.

"One would think I would be accustomed to unexpected returns." - Hanna, Weatherlight navigator
Death couldn't contain the slivers. What made us think we could? -Riptide Project researcher
Bred as living shields, these slivers have proven unruly-they know they cannot be caught.
At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us. Merrik A
ds it. Play this ability only during your turn
It triggers the hives period of theric fertilitya time when even feeding is a lower priority than reproduction.
The slivers would survive, even at the expense of every other creature on Otaria.
"They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for
urn it to play at the end of turn. If you lose, sacrifice it.
The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitch
"The land is weary. Even Skyshroud is depleted. We must find another source of manaone that is growing despite
"This breed is on the cusp of evolution. It burns away the markings that connect it to a queen that no longer heeds it
"Since the last sliver arrived, even our mightiest relics splinter into shards as soon as we bring them against the hive
Gerrard looked all around for the source of the mysterious pulse, and at that moment the slivers boiled forth from th
Mogglings have been known to play ball with hibernating slivers, completly unaware of their true nature.

A bristling wave of slivers broke against the Weatherlight's timbers.


Once they get the scent, there is no escape
Its skin remains in a flowing, liquid state that keeps its body coated with potent restorative lymph.
As malleable as molten steel, but as dangerous as the finished blade.
and choose whether to put it on the bottom of their library)
When the clever counterfeit was accepted by the hive, Volrath's influence upon the slivers grew even stronger.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howle
Though Dominaria's queenless slivers lack a single purpose, in some the instinct for self-sacrifice remains extremely
"They share more than their thoughts. We must shatter their link quickly!" - Hanna, to Orin
Taking the form of a junior researcher, the first sliver slipped out of Riptide.
"A jigsaw puzzle that lives, breeds, and thinks." - Hanna, Weatherlight navigator

"The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of des
"When struck, its hide shimmers through sequences of colora signaling language I am eager to unravel." Rukaru

A sliver shares everything with its hiveeven its afflictions.


Overcoming extinction has only made the slivers more determined to live.
Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing age
They evolved the ability to concentrate their neural activity into a single pulse, causing a disruptive but usually suicid
Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.
The directors of the Riptide Project wanted instant results on the sliver experiments. They got their wish.
"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us agains
This sliver comes into the world a perfect predator. Its ready to hunt and devour its first meal within seconds of ha
It would take another apocalypse to stop the slivers now. -Riptide Project researcher
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp." Mer
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
These slivers, trapped between worlds since the Rathi overlay, are among the last to claim direct lineage from the lo
Once the last few slivers the Riptide Project controlled were dead, there was nothing to keep the island from being c
"They encircled our patrol with the stealth of snakes, corralling us like livestock." Merrik Aidar, Benalish patrol
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others rippling flesh. She di
Hidden within the clicking, chittering swarm is a unique mind, still young, but growing more aware as time passes.
The end of evolution.
Her children are ever part of her
Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." Mogg children's rhyme"
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
Our lances reach had been our saving grace in our fight against the hive. Now even that advantage is taken from u
Species XR17 feeds upon the mental energies of its victims. This explains why the goblins remain unaffected. -Riptide
With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely,
"Keep them at sword's length!" Gerrard's order fell flat as each sliver's talon suddenly grew longer, "Hold on- break
"Slivers are guided only by simple instinct. Advance the hive, and you will be welcomed. Impede the hive, and you wi
It doesn't need to use its venom - it just needs you to know it can.
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too
They draw upon the strength of their hive and of their victims.
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running wit
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need th
ounter. A player with ten or more poison counters loses the game.)
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like wat
"I have spied them, wandering and watchingbut for what? I fear they watch for us." Yonat of Amrou
"Everything around here has cut a deal with gravity." - Gerrard of the Weatherlight

s, all right?"

I have sought to breed into my thrulls." Endrek Sahr, master breeder


sts for their hives.
to the dismay of life on Otaria.
The intense pressures led to many dead ends but also to lethal new forms that appeared as suddenly as the ashen rains.

oward us. Merrik Aidar, Benalish patrol

han reproduction. Rukarumel, field journal

e must leave now for Skyshroud." Edahlis, greenseeker

n its image.
ensuring their rapid growth." Rukarumel, field journal
iver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air." Adom Capashen, Benali
at is growing despite our withering world." Freyalise
hat no longer heeds its call. It seeks a new master. Perhaps I can give it one." Freyalise
them against the hive." Llanach, Skyshroud ranger
rs boiled forth from the crevasses
rue nature.

w even stronger.
lready fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee." Llanach, Skyshroud rang
ce remains extremely strong.

ess instruments of destruction and despair.


to unravel." Rukarumel, field journal

ably swift healing agent. Rukarumel, field journal


ptive but usually suicidal blast of psionic energy.

ur foes arm us against them." Adom Capashen, Benalish hero


within seconds of hatching. Rukarumel, field journal

de our camp." Merrik Aidar, Benalish patrol


absorb any blow.
ct lineage from the lost Sliver Queen.
he island from being completely overrun.
ar, Benalish patrol
rippling flesh. She didnt know what it meant, but she urged Sisay to keep the ship at a safe distance.
ware as time passes.

he sliver labs. Oh dear, I've said too much. -Apprentice researcher

progenitors fed.
antage is taken from us. Adom Capashen, Benalish knight
in unaffected. -Riptide Project researcher
. Causality, strangely, seems not to mind. Rukarumel, field journal
nger, "Hold on- break out the polearms!"
e the hive, and you will face unrelenting opposition." Freyalise
am intrigued, yet too fearful to examine it more closely." Rukarumel, field journal

too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still
te you, so do I need the pieces of the Legacy to make me whole."

off their spells like water.


of Amrou

denly as the ashen rains.

air." Adom Capashen, Benalish hero

ee." Llanach, Skyshroud ranger

accepted into the hive but still obey his commands.

Type: Aberration
XP
"=290.92*(2.71828^(0.3466*(CR)))"
HD: D8
CR
"=(LOG((XP/290.92),2.71828))/0.3466"
BAB: Medium
S. Save: Will
Skill: 4 Acrobatics
Climb Escape Fly
Artist Intimidate
Knowledge
Perception
(one)
Spellcraft
StealthSurvivalSwim
Darkvision 60
http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html

400
600
800
1200
1600
2400
3200
4800
6400
9600
12800
19200
25600
38400
51200
76800
102400
153600
204800
307200

CR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

HD
2
3
4
5
7
9
10
12
14
15
16
17
19
20
22
24
26
28
30
34

HP
15
20
30
40
55
70
85
100
115
130
145
160
180
200
220
240
270
300
330
270

AC
12
14
15
17
18
19
20
21
23
24
25
27
28
29
30
31
32
33
34
36

S. Atk
+2
4
6
8
10
12
13
15
17
18
19
21
22
23
24
26
27
28
29
30

W. Atk S. DmgW. DmgS. DC


+1
7
5
12
3
10
7
13
4
13
9
14
6
16
12
15
7
20
15
15
8
25
18
16
10
30
22
17
11
35
26
18
12
40
30
18
13
45
33
19
14
50
37
20
15
55
41
21
16
60
45
21
17
65
48
22
18
70
52
23
19
80
60
24
20
90
67
24
21
100 75
25
22
110 82
26
23
120 90
27

CR

Size
Sm
Med
Lg
Hg
Gar
Col

Str
6
10
18
26
34
42

Dex
12
10
8
6
6
6

Con
8
10
14
18
22
26

Int
2
2
2
2
2
2

2
4
6
8

Wis
10
10
10
10
10
10

Cha
10
10
10
10
10
10

W. DC
9
9
10
10
11
11
12
12
13
13
14
15
15
16
16
17
18
18
19
20

Size Mod
Fly
1
+2
0
0
1
-2
2
-4
4
-6
8
-8

S. Sv
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
20
21
22

Stealth
+4
+0
-4
-8
-12
-16

W. Sv
1
1
2
3
4
5
6
7
8
9
10
11
12
12
13
14
15
16
16
17

Feats BAB
1
+1
2
+2
+3
3
+3
4
+5
5
+6
+7
6
+9
7
+10
8
+11
+12
9
+12
10
+14
+15
11
+16
12
+18
13
+19
14
+21
15
+22
17
+25

S. Sv
+3
+3
+4
+4
+5
+6
+7
+8
+9
+9
+10
+10
+11
+12
+13
+14
+15
+16
+17

W. Sv
+0
+1
+1
+1
+2
+3
+3
+4
+4
+5
+5
+5
+6
+6
+7
+8
+8
+9
+10

Acidic

Sliver
Total: 2
Types: 1
XP
Size
Type
CR
Init
Senses
DV
Blindsight
Perc.

Armor
0

Acidic

Sliver
400
0
Aberration

Barbed
0

Armor
600
0

Aberration

Basal
0

Barbed
600
0

Aberration

Basal
600
0

Aberration

600
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
6

30
0
7

30
0
7

30
0
7

30
0
7

AC
Dex
NA
Size
Dodge
AC (FF)
AC (Tch)

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

HD (d8)
Hp

2
11

3
16

3
16

3
16

3
16

Fast Heal
DR x/SR

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

Fort
Ref
Will

1
2
1

4
3
2

4
3
2

4
3
2

2
3
4

Speed
Climb
Fly
Burrow

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

BAB
Crit Range
Bite (P)
Tentacle (S)
Bite/Gore Dmg1d6+2
Ten/Brb Dmg 1d4+1

1
20
3
-2

2
20
4
-1

2
20
4
-1

2
20
4
-1

2
20
4
-1

Str

14

1d6+2
1d4+1

1d6+2
1d4+1
14

1d6+2
1d4+1
14

1d6+2
1d4+1
14

14

Dex
Con
Int
Wis
Cha

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10 16

15
12
2
13

CMB
CMD

3
16

4
17

4
17

4
17

4
17

Feats

Dodge

Dodge
Mobility

Dodge
Mobility

Dodge
Mobility

Dodge
Mobility

Special

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

When a sliver
dies, it explodes,
dealing 2d6 acid
damage in a 5'
radius

Slivers gain 1
Slivers gain a
bonus HD and a secondary Barb
+2 Natural
attack (1d4)
Armor bonus to
their AC. This
ability stacks
with itself.

As a free action,
a sliver may
sacrifice any
number of
adjacent slivers
to cast a
necromancy
spell with a level
equal to or lower
than the number
of sacrifices at a
caster level
equal to its own
HD.

Acidic

Armor

Basal

Slivers within
100' Gain
these
abilities

Sliver
2

Barbed
0

Battering

Blade
0

Battering

Clot
0

Blade
1200
1

Aberration

Crypt
0

Clot
600
0

Aberration

Crystalline
0

Crypt
400
0

Aberration

Crystalline
400
0

Aberration

600
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
9

30
0
7

30
0
6

30
0
6

30
0
7

14
1
4
-1
1
13
11

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

5
37

3
16

2
11

2
11

3
16

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

7
2
2

2
5
2

4
2
1

1
2
4

2
3
4

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

3
20
9
4

2
20
4
-1

1
20
3
-2

1
20
3
-2

2
20
4
-1

1d8+6
1d6+3

1d6+2
1d4+1
22

1d6+2
1d4+1
14

1d6+2
1d4+1
14

1d6+2
1d4+1
14

14

13
17
2
13
10

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10

10
22

4
17

3
16

3
16

4
17

Dodge
Power Attack

Dodge
Mobility

Dodge

Dodge

Dodge
Mobility

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Slivers gain 2 HD
and increase in
size by 1
category.

Slivers increase
the crit range of
their natural
attacks by 1.

Slivers gain Fast


Healing 2. Each
additional clot
sliver increases
this by 2.

As a full round
action, a sliver
may heal an
adjacent sliver
1d8 hp per HD
the target
possesses

Slivers gain a +5
bonus to SR. This
bonus stacks
with itself

Battering

Blade

Clot

Crypt

Crystalline

Dementia

Harmonic
0

Dementia

Heart
0

Harmonic
800
0

Aberration

Hibernation
0

Heart
400
0

Aberration

Horned
0

Hibernation
400
0

Aberration

Horned
600
0

Aberration

600
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
8

30
0
6

30
0
6

30
0
7

30
0
7

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

4
22

2
11

2
11

3
16

3
16

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

2
3
5

1
2
4

1
5
1

2
3
2

4
3
2

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

3
20
5
0

1
20
3
-2

1
20
3
-2

2
20
4
-1

2
20
4
-1

1d6+2
1d4+1

1d6+2
1d4+1
14

1d6+2
1d4+1
14

1d6+2
1d4+1
14

1d6+2
1d4+1
14

14

15
13
2
13
10

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10

15
12
2
13
10

5
18

3
16

3
16

4
17

4
17

Dodge
Mobility

Dodge

Dodge

Dodge
Mobility

Dodge
Mobility

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

As a full round
action, a sliver
may inflict a
Confusion effect
(as the spell)
upon a creature
within 30' for 1
round. A Will
save (DC 10 +
sliver's HD + Cha
mod) negates
the effect

Once per day, a


sliver may use
greater dispel
magic as a spelllike ability with a
caster level
equal to twice its
HD.

Slivers gain +1HD


and +2 to DEX.
This ability stacks
with itself.

All slivers within


30' of a
hibernation
sliver activate
their Hibernate
ability

Slivers gain a
primary gore
attack (1d6) and
the Powerful
Charge ability
(4d6)

Dementia

Harmonic

Heart

Hibernation

Horned

Lymph

Muscle
0

Lymph

Plague
0

Muscle
800
0

Aberration

Psionic Sliver
0

Plague
400
0

Aberration

Quick
0

Psionic Sliver
1600
1

Aberration

Quick
600
0

Aberration

400
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
8

30
0
6

30
0
11

30
0
7

30
0
6

15
2
2
0
1
12
13

15
2
2
0
1
12
13

14
1
4
-1
1
13
11

15
2
2
0
1
12
13

15
2
2
0
1
12
13

4
22

2
11

7
52

3
16

2
11

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

5
3
2

4
2
1

8
3
3

2
3
4

1
5
1

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

3
20
5
0

1
20
3
-2

5
20
11
6

2
20
2
-3

1
20
3
-2

1d6+2
1d4+1

1d6+2
1d4+1
14

1d8+6
1d6+3
14

1d6+0
1d4+0
22

1d6+2
1d4+1
10

14

15
13
2
13
10

15
12
2
13
10

13
17
16
13
10

14
12
2
13
15

15
12
2
13
10

5
18

3
16

12
24

2
15

3
16

Dodge
Mobility

Dodge

Dodge
Mobility
Power Attack
???

Dodge
Mobility

Dodge

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Slivers gain +1
HD and DR 2/-.
This DR increases
by 2 for each
additional Lymph
sliver present.

Slivers gain +1HD


and +2 STR. This
bonus stacks
with itself.

Sliver bite
attacks also
inflict Void
Plague disease.

As a full round
action, slivers
may deal 1d8
damage per HD
to any target
within 100', but
also take 1d12
damage per HD

Slivers add +20'


to all their
movement
speeds. This
bonus stacks
with itself.

Lymph

Muscle

Psionic Sliver

Quick

Type: Injury
DC: 13
Onset: 1 hour,
Freq: 1/hour,
Effect: 1d3 Con,
Cure: 2
Consecutive
saves

Plague
0

Reflex

Shadow
0

Reflex

Sliver Legion
0

Shadow
600
0

Aberration

Sliver Queen
0

Sliver Legion
400
0

Aberration

Spectral
0

Sliver Queen
3200
2

Aberration

Spectral
3200
2

Aberration

600
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
7

30
0
6

30
0
16

30
0
21

30
0
7

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
0
6
-2
1
14
9

15
0
6
-2
1
14
9

15
2
2
0
1
12
13

3
16

2
11

10
95

10
95

3
16

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

2
5
2

1
2
1

12
7
10

12
7
15

2
3
2

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

2
20
4
-1

1
20
3
-2

7
20
17
12

7
20
17
12

2
20
4
-1

1d6+2
1d4+1

1d6+2
1d4+1
14

2d6+10
1d8+5
14

2d6+10
1d8+5
30

1d6+2
1d4+1
30

14

15
12
2
13
10

15
12
2
13
10

11
20
6
16
20

11
20
32
26
30

15
12
2
13
10

4
17

3
16

19
30

19
30

4
17

Dodge
Mobility

Dodge

Dodge
Mobility
Power Attack
???

Dodge
Mobility
Power Attack
???

Dodge
Mobility

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Slivers gain a +2 Slivers are


bonus to
ethereal
Initiative and
Reflex saves and
gain evasion. The
bonus to
Initiative and
Reflex saves
stack with itself

All slivers gain 1 As a free action, Slivers become


HD for every
the Queen may incorporeal
sliver present
birth a Common
Sliver. This
causes 1d8
damage to the
queen. The new
sliver will have
starting hp equal
to this damage
and heal
naturally to it's
normal max

Reflex

Sliver Legion

Shadow
0

Sliver Queen
0

Spectral
0

Victual

Virulent
0

Victual

Ward
0

Virulent
600
0

Aberration

Watcher
0

Ward
400
0

Aberration

Winged
0

Watcher
600
0

Aberration

Winged
600
0

Aberration

400
0
Aberration

Darkvision

Darkvision

Darkvision

Darkvision

Darkvision

30
0
7

30
0
6

30
0
7

30
0
8

30
0
6

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

15
2
2
0
1
12
13

16
3
2
0
1
12
14

3
16

2
13

3
16

3
16

2
11

0
0
7

0
0
7

0
0
7

0
0
7

0
0
7

4
3
2

5
2
1

2
3
4

2
3
3

1
6
1

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

20
20
0
5

2
20
4
-1

1
20
2
-3

2
20
2
-3

2
20
4
-1

1
20
3
-2

1d6+2
1d4+1

1d6+1
1d4+0
14

1d6+0
1d4+0
12

1d6+2
1d4+1
10

1d6+2
1d4+1
14

14

15
12
2
13
10

15
14
2
13
10

15
12
2
13
14

15
12
2
15
10

17
12
2
13
10

4
17

2
15

2
15

4
17

3
17

Dodge
Mobility

Dodge

Dodge
Mobility

Dodge
Mobility

Dodge

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

Negative Energy
being

As a full round
action, a sliver
may consume
another sliver to
gain 2 HD. These
HD are lost at a
rate of 1 per day.

All sliver natural


attacks also
inflict Sliver
Poison.

Slivers are
immune to the
first school of
magic targeting
them. This
Type: Injury
immunity lasts 1
DC: 13
minute after
Onset: -,
which the ability
Freq: 1/rd for 1 is reset. This
min,
ability never
Effect:1 Str and 1 grants immunity
Dex, cure:1 save to Necromancy
spells.

Slivers gain a +4
bonus to
Perception,
increase their
Darkvision range
by +30' and
blindsight by 5'.
This ability stacks
with itself.

Slivers gain a fly


speed equal to
their land speed
with average
maneuverability

Victual

Virulent

Watcher

Winged

Ward
0

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