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BREAKDOWN

Jerry Suh . https://vimeo.com/111705937 . superjerry.suh@gmail.com


Monsters University Relighing / Lighting, Color Key
I did a rough color painting as a reference to visualize the lighting scenario I
had in my mind. The biggest challenge of this scene was to match the lighting from the 2D painting that reqired a lot of cheating in a 3D space. It was
challenging to create illusion of the soft sunlight pouring onto the floor from
the left side, which, in fact, was completely blocked by actual geometiries. It
was a great learning experience to overcome challenges derived from the
difference between a 2d image and a 3d space.
Coming Home / Lighting, some shading
It is portraying a story about a son who couldnt make home as he promised
to his mother. It was a group project with two other interns to create 3 shots
from a scratch. The challenge of this shot was to create a storytelling lighting
followed by believeable aesthetics. Because the main props were set
dressed under the roof that made them in a deep shadow, I played with the
light directions and the settings carefully to achieve believable aesthetics and
effective storytelling.
Party Central / Lighting
The challenge of this shot was to match and interpret the mood from the
reference photo we chose. I wanted to have a soft transition from the warm to
cool in the back. In between, I put subtle purple light that wraps around the
edge of the transition line between the warm and cool for a softer transition
and unity of the whole picture.

Strawberries and Cheese / Everything but strawberry modeling


I am responsible for everything but modeling strawberries. The challenge of
this project was to create believable organic shading both in new and in old. I
used a SSS shader with the painted maps using ZBrush. The cheese was
created by a procedural SSS shader. To create the aged organic shader, I
created the painted maps for the SSS strawberry shader first. Then, I duplicated the strawberries geometries a little bigger than the original to assign a
Phong shader on them, which was used to locate the mold as an alpha.
Shot 16 from Baxter / Color Key, Lighting
From the concept stage, I was in charge of creating a full colorscipt of this
film following the flow of the story. The biggest challenge of this shot, as a
lighter, was to get the artificial cone shape of a yellow spot light as I planned
for the color key. To achieve this effect, I had to cheat the lighting direction
and put fake geometries to block my light for the areas outside of the cone
shape. It was a great exercixe to practice achieving the theatrical lighting in a
3d environment to follow a 2d color script.
Dog Compositing / Lighting, Shading
The purpose of this exercise was to carefully match the lighting of the given
photo (as a background plate) with a 3d animated model in Maya. I used Mari
to create a texture map for the dog then used Nuke to carefully match the
lighting on the dog with the original background plate.

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