Jerry Suh . https://vimeo.com/111705937 . superjerry.suh@gmail.com
Monsters University Relighing / Lighting, Color Key I did a rough color painting as a reference to visualize the lighting scenario I had in my mind. The biggest challenge of this scene was to match the lighting from the 2D painting that reqired a lot of cheating in a 3D space. It was challenging to create illusion of the soft sunlight pouring onto the floor from the left side, which, in fact, was completely blocked by actual geometiries. It was a great learning experience to overcome challenges derived from the difference between a 2d image and a 3d space. Coming Home / Lighting, some shading It is portraying a story about a son who couldnt make home as he promised to his mother. It was a group project with two other interns to create 3 shots from a scratch. The challenge of this shot was to create a storytelling lighting followed by believeable aesthetics. Because the main props were set dressed under the roof that made them in a deep shadow, I played with the light directions and the settings carefully to achieve believable aesthetics and effective storytelling. Party Central / Lighting The challenge of this shot was to match and interpret the mood from the reference photo we chose. I wanted to have a soft transition from the warm to cool in the back. In between, I put subtle purple light that wraps around the edge of the transition line between the warm and cool for a softer transition and unity of the whole picture.
Strawberries and Cheese / Everything but strawberry modeling
I am responsible for everything but modeling strawberries. The challenge of this project was to create believable organic shading both in new and in old. I used a SSS shader with the painted maps using ZBrush. The cheese was created by a procedural SSS shader. To create the aged organic shader, I created the painted maps for the SSS strawberry shader first. Then, I duplicated the strawberries geometries a little bigger than the original to assign a Phong shader on them, which was used to locate the mold as an alpha. Shot 16 from Baxter / Color Key, Lighting From the concept stage, I was in charge of creating a full colorscipt of this film following the flow of the story. The biggest challenge of this shot, as a lighter, was to get the artificial cone shape of a yellow spot light as I planned for the color key. To achieve this effect, I had to cheat the lighting direction and put fake geometries to block my light for the areas outside of the cone shape. It was a great exercixe to practice achieving the theatrical lighting in a 3d environment to follow a 2d color script. Dog Compositing / Lighting, Shading The purpose of this exercise was to carefully match the lighting of the given photo (as a background plate) with a 3d animated model in Maya. I used Mari to create a texture map for the dog then used Nuke to carefully match the lighting on the dog with the original background plate.