Professional Documents
Culture Documents
4443314r8
4333313r1
SQUAD:
WEAPONS:
ARMOUR:
photovisorand
witha respirator,
infra goggles.The Arbites do not
suffer any Initiative modifiers for
wearing carapaceannour as theY
havebeentrainedin its use since
childhood.
WARGEAR:
AMMO:
SQUAD:
WEAPONS:
ARMOUR:
. . . . 1,100
credirs
4443314t8
433331317
An Arbites Shocktroopteam consists
offour Shocktroopsand one Proctor.
SKILLS:
AMMO:
equippedwith Scaregrenadesfor 20
creditsper model.
ndEUEf
ulfAPGEH:F*ffiAffiffigrs *ffi#AT
The Arbites combat shotgun is a simple shotgun with a
number of adaptions which allow it to fire a special
ammunitiontype availableonly to the AdeptusArbites. In
addition to the standardsolid and scatterrounds fired by
ordinary shotgunsthe AdeptusArbites labs havedeveloped
the "Executioner" adamantium-tippedarmour piercing
round to seek out and destroy the toughesttargets.This
sophisticatedshell has a tiny robot brain which locks onto
the target's energy pattern and seeksit out with unering
accuracy.This variety of ammunition types makes the
Arbites combatshotguna uniquely flexible weapon.
SFECIAL ffUg-ES
Solid shells have a strength of 4. Scatter shells have a
strengthof only 3 but also have a 1" radius blast marker.
Executioner rounds have a strength of 4 and -2 save
modifier.
gt*&TGufr
Because it locks
onto a target's
energy signature
the
Executioner
shell may even be
fired at hidden
targets providing
they have already
been detected.The
Executioner round
is unusualin that it
receivesa +1 to hit
modifier at long
rangeanda -1 to hit
modifier at short
range. This is
becausethe shell's
tiny brain cannot lock onto its target until it has travelled
severalmetres.
Long
Range
Str
Dam
Solid
O-4
4-18
Scatter
0-4
4-18
Executioner
0-4
4-18
To Hit
Short Long
Save
Ammo
-2
4+
4+
6+
Speciaf
I " blast, lgnorescover
Seemain rules
ARBITESEXPERIENCE
The hive is divided into precinctseachwith its own court
house and large numbersof Arbites. Each courthouseis
responsiblefor patrolling and enforcingImperial law in its
area.If you are using AdeptusArbites teamsregularly in
your gamesyou could use an Experiencepoint systemto
give characterto the local team that patrols your gang's
tenitory.
Arbites Patrol and Shocktroopteamsare not meant to be
usedas gangs.Giving Arbites Experiencepoints is mainly
meantto spiceup campaignsand give the teamsa bit more
character.Costs have been included so players can
calculatethe gang rating of their Arbites teams.This will
hopefully ensurethat one five-man Arbites team will not
face a huge gang armedto the teeth.
The tablebelow showsthe startingexperiencefor members
of Patrol and Shocktroopteamsand the skills availableto
them.
Initial ExPeriencePoints
Type of Fighter
60+1D6
20+lD6
20+lD6
Proctor
Judge
ShocKroop
FXTRA ESUIPMENT
TheAdeptusArbites areequippedto dealwith any situation
that demandstheir attention.Each courthousehas a large
annoury that includesequipmentavailablein the hive and
some from other Imperial worlds. If the Arbites are
performing a specialmission, then they will be equipped
with any relevant equipment.If, for example,the Arbites
were attempting a rescue then all their weapons would
comewith silencersandthey would take somescreamersas
well. What extraequipmentand how much the Arbites take
is up to players to decide. It is tempting to give them
everything,even a Mung Vaseeach,but they should only
carry items that will be specificallyuseful in their mission.
SCENARIO IDEAS
AdeptusArbites teamsuphold Imperial law and keep the
peacein the hive. Minor fights aregenerallyignoredby the
Arbites so they will pay little attentionto the skirmishesof
rival gangs. The Arbitrator scenariosin Outlanders are
particularlysuitedto Arbites teams,especiallytheStorming
the Barricadesscenario.
It is always a good idea to createyour own scenarioto use
Arbites teamsin so you can create a story line to fit the
SKILLTYPESAVAILABLE
Skill type:
Proctor
Agility
Combat
Ferocity
Muscle
Shooting
Stealth
Techno
*
*
*
*
*
*
Judge
Shocktroop
*
*
*
*
*
LOSS OF FIGHTERS
If any Arbites are killed in combatthen the squadwill be
reinforced by the garrison of the courthouse.Before the
next battle the deadfighter is replacedand the replacement
starts with the initial profile, weapoffy and experience
points for a fighter of his type, (Proctor, Judge or
Shocktroop).
,:
.:
i