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Players can turn up to the event from shortly after 10:00 am for registration.

However, bullet wont fly


until 10:30 at the earliest.

Warm Up
Players are split into small teams for a deathmatch in which teams must work to survive for as long as
possible against each other. Once incapacitated, players respawn as part of team zombie now
fighting against their former team and all other remaining survivors. The game ends once all
survivors have been incapacitated.

Main Event
After the warm up, everyone will be divided into two teams for the remainder of the event. Fabric of
your teams colour will be distributed and Team dedicated respawn points will be allocated. Players
each hold responsibility for wearing their colours visibly enough that they dont get mistaken. Friendly
fire is on!
All future scenarios will last for a set time limit, and will give all players the opportunity to score points
for their team. Points are cumulative throughout all the scenarios. After the event, the team with the
most points accumulated will be declared the winners.

During Team Deathmatches, a tally sheet will be waiting at each teams respawn point to count the
teams deaths. An incapacitated player must add a tally to this sheet before respawning. On the games
conclusion each team is awarded a number of points equal to the tally on the opposing teams sheet.

For Capture The Flag, each team is designated a corner in which lies their flag (the respawn points will
not be in these corners). The objective of Capture The Flag is to infiltrate the enemy teams corner,
steal their flag, and return it to your own corner while preventing them from doing the same. Both flags
and flag corners are considered objectives and subject to rules affecting objectives. Any player may
pick up either flag providing they have a limb to do so and carry it in which-ever way they see fit.
However, a player may only carry their own teams flag if it is not currently in its corner and should
make every effort to return it there.
A flag cannot be snatched. The only way to retrieve a flag that is being carried is to incapacitate the
carrier. Any player that is incapacitated while carrying the flag must place the flag where they fell
before respawning. Players of the same team may pass the flag between them.
Should a team manage to secure both flags within their flag corner they are awarded 10 points. A
referee will then run the enemy flag back to its own corner for play to continue.

Each team is allocated a pot. Pots cannot be moved and are objectives. At the end of the scenario, the
team with the most darts in their pot will earn 20 victory points.

In Bedlam, multiple points of contention, or POCs, are set about the arena. These will be represented
by shapes sporting the team colours on either side. They are objectives and cannot be moved from the
spot. A player can claim any POC for their team by flipping it to show their teams colour.
A whistle will be blown at random intervals throughout the game at which time each team is awarded 5
points for each POC showing their colour and play continues.

Bonus mode
In the centre of the arena throughout all of the main scenarios. there will be a Buzz Wire challenge. This
is an objective and cannot be moved by any player. Players may attempt the challenge by moving the
wand along the wire from the start to finish without touching the two together. Any failed attempt will
sound the buzzer and instantly incapacitate that player. Upon successful completion, a referee will
move the hill 5 paces towards the opposing teams respawn point.
At the very end of the games, 150 points are awarded to the team who moved the hill the furthest.

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