Professional Documents
Culture Documents
Race
Ogre
Merrow
Ogrim
I.Q.
3D6
2D6
3D6+3
M.E.
3D6
2D6
3D6
M.A.
2D6
2D6
2D6
P.S.
4D6+4
4D6+8
5D6
P.P.
3D6
4D6
4D6
P.E.
3D6+6
4D6
4D6
P.B.
2D6
2D6
2D6
SPD
3D6
4D6x10 swimming
3D6
PER
3D6
4D6
3D6
LUCK
3D6
3D6
3D6
Ecology:
Ogres consistently plague mankind, lusting for gold,
gems, and jewelry as well as human flesh. They are
evil-natured creatures that join with other monsters to
prey on the weak and favor overwhelming odds to a
fair fight. Ogres make no crafts nor labor.
Merrow
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Description:
Also known as Aquatic Ogres, Merrow are Faster and
fiercer than their land kin. They are greenish and
scaled with webbed hands and feet. Their necks are
1-12 Young
1 Shaman of 5rd level ability
Merrow dwell in caves in shallow, fresh water (50-250
feet deep), often with scrags (see Troll). They can live
out of water for about two hours, so they often forage
on land. Merrow usually control an area with a radius
of 10-15 miles, hunting and foraging throughout this
territory. In times of scarcity, or when the lure of
treasure becomes too great, a war party will attack the
coastal villages of man. Merrow prefer gold and jewels
and often overlook dull magical items in search of
glittering prizes. The goals of a merrow chieftain rule
the tribe, and these power-hungry monsters seek to
completely control their ``kingdoms,'' often leading to
attacks on intruding ships.
Ecology:
Merrow are ignorant and superstitious and have no
skills but plundering and murder. Areas of the
freshwater lakes and seas where they have influence
are avoided by sailors and fishermen. These monsters
are carnivores, preying on all who enter their regions,
often emptying the seas of life with their voracious
appetites.
Ogrim
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Description:
The Ogrim, also know as the Ogre Magi were originally
a small band of extremely loyal Ogre enforcers,
serving the Elves during the Elf-Dwarf War. They were
Ecology:
Like their Ogre cousins, Ogrim consistently plague
mankind, lusting for gold, gems, and jewelry as well as
human flesh. They are evil-natured creatures that join
with other monsters to prey on the weak and favor
overwhelming odds to a fair fight. Because of their
magical nature they are often found as leaders of the
other Ogre tribes as well as tribes of Ork and other
monster races.