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Matrix Algebra
𝐴 𝐵 + 𝐶 + 𝐴𝐵 + 𝐴𝐶, 𝐵 + 𝐶 𝐴 = 𝐵𝐴 + 𝐶𝐴, 𝐴 𝐵𝐶 = 𝐴𝐵 𝐶
Transformations
𝑎 𝑏 𝑎 𝑏
⇒ The image of 𝑖 is and image of 𝑗 is
𝑐 𝑑 𝑐 𝑑
𝑎 𝑏 𝑐 𝑎 𝑏 𝑐
𝑑 𝑒 𝑓 ⇒ The image of 𝑖 is 𝑑 and image of 𝑗 is 𝑒 and of 𝑘 𝑓
𝑔 𝑖 𝑔 𝑖
There are many standard transformation matrices, most of which are in the formula book.
0 1 0 1 0 0 0 1 0
1 0 0 , 0 0 1 and 1 0 0 are reflections in 𝑥 = 𝑦, 𝑦 = 𝑧 and 𝑥 = 𝑧
0 0 1 0 1 0 0 0 1
Vectors
𝑖 𝑗 𝑘 𝑎1 𝑎2 𝑎3
𝑎 × 𝑏 = 𝑑𝑒𝑡 𝑎1 𝑎2 𝑎3 and 𝑎 ∙ 𝑏 × 𝑐 = 𝑑𝑒𝑡 𝑏1 𝑏2 𝑏3
𝑏1 𝑏2 𝑏3 𝑐1 𝑐2 𝑐3
𝐴𝐵 = 𝐴 𝐵
1
Volume of a pyramid 𝑎∙𝑏×𝑐
3
1
Volume of a tetrahedron 𝑎∙𝑏×𝑐
6
1
Volume of triangular prism 𝑎∙𝑏×𝑐
2
If 𝑎 ∙ 𝑏 × 𝑐 = 0 then the vectors are on the same plane; a, b & c are coplanar.
Lines and Planes
𝑏𝑖 𝑏𝑖
= is the direction cosine of the line. The sum of the squares is 1.
𝑏 2 2 2
𝑏1 +𝑏2 +𝑏3
To find the angle between a line and a plane, find the angle between the normal (observed
from Cartesian or derived from Parametric) and the line.
𝐴𝑃 ×𝐴𝐵
The shortest distance from point P to line AB is , A and B are two points on the line.
𝐴𝐵
The shortest distance from two lines is found by: Finding vector 𝐴𝐵 from a point on one line
𝐴𝐵 ∙𝑛
to a point on the other, finding vector 𝑛 perpendicular to both line, then calculating .
𝑛
Inverse Matrices
𝑎 𝑏 1 𝑑 −𝑏
If A = , then A-1 = ⇒ 𝑀−1
𝑐 𝑑 𝑎𝑑 −𝑏𝑐 −𝑐 𝑎
For a 3 by 3 matrix:
The matrix equation will be of the form 𝐴𝑟 = 𝑏, then 𝐴−1 𝐴𝑟 = 𝐴−1 ⇒ 𝑟 = 𝐴−1 𝑏
Invariant points are points left unchanged after transformation 𝑀. Found by solving 𝑀𝑥 = 𝑥
Invariant lines are lines of which the points stay on the line after transformation 𝑀. Found by
𝑥 0 1 𝑥
solving 𝑀 = 𝑥′ . All parallel lines are also invariant lines. E.g. which
𝑚𝑥 𝑚𝑥′ 1 0 𝑚𝑥 + 𝑐
𝑚𝑥 + 𝑐
makes so 𝑥 = 𝑚(𝑚𝑥 + 𝑐) + 𝑐 for all x.
𝑥
The eigenvectors of 𝑀 determines the direction of all invariant lines through the origin.
𝑉𝑖1 𝑉𝑖2 𝜆1 0
Matrix 𝑀 satisfies 𝑀 = 𝑉𝐷𝑉 −1 where 𝑉 = 𝑉 𝑉𝑗 2 and D =
𝑗1 0 𝜆2