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Product

Planning

Designing
Goods

Outline

Design
g Process
Rapid Prototyping and Concurrent Design
Technology in Design
Design Quality Reviews
Design for Environment
Quality Function Deployment
Design for Robustness

Copyright 2011 John Wiley & Sons, Inc.

Design Process
Effective design can provide a competitive
edge
d
matches product or service characteristics with
customer requirements
ensures that customer requirements are met in the
simplest and least costly manner
reduces time required to design a new product or
service
minimizes revisions necessary to make a design
workable

Copyright 2011 John Wiley & Sons, Inc.

Design Process
Product design

defines appearance of product


sets standards for performance
specifies which materials are to be used
determines dimensions and tolerances

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Design Process

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Idea Generation
Companys own R&D
department
p
Customer complaints
or suggestions
Marketing research
Suppliers

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Salespersons in the
field
Factoryy workers
New technological
developments
Competitors

Idea Generation
Perceptual Maps
visual comparison of customer perceptions

Benchmarking
comparing product/process against best-in-class

Reverse engineering
dismantling competitors product to improve your
own product

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Perceptual Map of Breakfast Cereals

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Feasibility Study

Market analysis
Economic analysis
Technical/strategic analyses
Performance specifications

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Rapid Prototyping and


Concurrent Design
T
Testing
ti and
d revising
i i a preliminary
li i
design
d i model
d l
Build a prototype
form design
functional design
production
d ti d
design
i

Test prototype
Revise design
Retest

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11

Concurrent Design

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12

Form and Functional Design


Form Design
how product will look?
Aesthetics

Functional Design
how product will perform?
reliability
maintainability
usability

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13

Computing Reliability

Components in series
0.90

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0.90

0.90 x 0.90 = 0.81

14

Computing Reliability
Components in parallel
0.90
R2
0.95 + 0.90(1-0.95) = 0.995

0.95
R1

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15

System Reliability
0.90

0.98

0.98

0.92

0.98

0.92+(1-0.92)(0.90)=0.99

0.98

0.98 x 0.99 x 0.98 = 0.951

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System Availability (SA)

SA =

MTBF
MTBF + MTTR

where:
MTBF = mean time between failures
MTTR = mean time to repair

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System Availability
PROVIDER

MTBF (HR)

MTTR (HR)

A
B
C

60
36
24

4.0
2.0
1.0

SAA = 60 / (60 + 4) = .9375 or 94%


SAB = 36 / (36 + 2) = .9473 or 95%
SAC = 24 / (24 + 1) = .96 or 96%

Copyright 2011 John Wiley & Sons, Inc.

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Usability
Ease of use of a product or service

ease of learning
ease of use
ease of remembering how to use
frequency and severity of errors
user satisfaction
ti f ti with
ith experience
i

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19

Production Design
How the product will be made

S
Simplification
f
Reducing number of parts, assemblies, or options in
p
a product
Standardization
Using commonly available and interchangeable
parts
Modular Design
Combining standardized building blocks, or
modules to create unique finished products
modules,
Design for Manufacture (DFM)
Designing a product so that it can be produced
easily and economically

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20

Design Simplification
(a) Original design

Assembly using
common fasteners

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(b) Revised design

(c) Final design

One-piece base &


elimination of
fasteners

Design for pushand-snap


assembly

21

Final Design and Process Plans


Final design
Detailed drawings and specifications for new
product or service
p
Process plans
Workable instructions

necessary equipment and tooling


componentt sourcing
i recommendations
d ti
job descriptions and procedures
computer
t programs for
f automated
t
t d machines
hi

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22

Technology in Design
Computer Aided Design (CAD)
assists in creation, modification of a design

Computer-aided
p
engineering
g
g (CAE)
(
)
tests and analyzes designs on computer
Computer-aided
Computer aided manufacturing (CAM)
ultimate design-to-manufacture connection
Product life cycle management (PLM)
g g entire lifecycle
y
of a p
product
managing
Collaborative product design (CPD)
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23

Collaborative Product Design (CPD)


A software system for collaborative design and
d
development
l
among trading
di partners
Manages product data, sets up project workspaces,
and follows life cycle of the product
Accelerates product development, helps to resolve
product launch issues,, and improves
p
p
q
quality
y of design
g
Designers can

conduct virtual review sessions


test what if scenarios
assign and track design issues
communicate with multiple tiers of suppliers
create, store, and manage project documents

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24

Design Quality Review


Review designs to prevent failures and ensure
value
Failure mode and effects analysis (FMEA)
a systematic method of analyzing product
failures
Fault tree analysis (FTA)
a visual method for analyzing interrelationships
among
g failures
Value analysis (VA)
helps eliminate unnecessary features and
functions

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25

FMEA for Potato Chips


Failure
Mode

Cause of
Failure

Effect of
Failure

Corrective
Action

Stale

low moisture content


expired shelf life
poor packaging

tastes bad
wont crunch
thrown out
lost sales

add moisture
cure longer
better package seal
shorter shelf life

Broken

too thin
too brittle
rough handling
rough
g use
poor packaging

cant dip
poor display
injures mouth
chocking
g
perceived as old
lost sales

change recipe
change process
change packaging

Too Salty

outdated
outdated receipt
process not in control
uneven distribution of salt

eat
eat less
drink more
health hazard
lost sales

experiment
experiment with recipe
experiment with process
introduce low salt version

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26

Fault Tree Analysis (FTA)

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27

Value Analysis (VA)

Eliminate unnecessary features and functions


Used by multifunctional design teams
Define essential functions of an item
Determine the value of the functions
D t
Determine
i th
the costt off providing
idi th
the ffunctions
ti
Compute Value/Cost ratio
Design team works to increase the ratio

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28

Design for Environment and


Extended Producer Responsibility
Design for environment
designing a product from material that can be recycled
design
g from recycled
y
material
design for ease of repair
minimize packaging
minimize material and energy used during manufacture,
consumption and disposal
Extended
E t d d producer
d
responsibility
ibilit
holds companies responsible for their product even after
its useful life

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29

Design for Environment

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30

Green Areas
Green Sourcing
use less material
use recycled if possible
Green Manufacture
is energy from renewable sources
amountt off waste
t produced
d
d
Green Consumption
product
products
s use of energy
is product recyclable and maintainable
Recycling and Re-Use
design products to be recycled or re-used
save energy and money
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31

Quality Function Deployment (QFD)


Translates voice of customer into technical
design requirements
p y requirements
q
in matrix diagrams
g
Displays
first matrix called house of quality
series of connected houses

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32

House of Quality
Importancce

5
Trade-off matrix
3
Design
characteristics

Customer
requirements

Relationship
p
matrix

Competitive
p
assessment

Target values

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33

Competitive Assessment of
Customer Requirements

Easyy and
safe tto use

Irons
well

Competitive Assessment
Customer Requirements
Presses quickly
Removes wrinkles
Doesnt stick to fabric
Provides enough steam
Doesnt spot fabric
Doesnt scorch fabric
H t quickly
Heats
i kl
Automatic shut-off
Quick cool-down
Doesnt break when dropped
Doesnt burn when touched
Not too heavy

Copyright 2011 John Wiley & Sons, Inc.

1
9
8
6
8
6
9
6
3
3
5
5
8

2
B A
AB
X

X
X
BA

AB
X AB
A XB
X
B

A
ABX

X
AB
AB X
X

A B
X
A

34

Easy an
nd
safe to u
use

Iron
ns
welll

Copyright 2011 John Wiley & Sons, Inc.

Automatic sshutoff

Protective ccover for soleplate

Time to go from 450 to 100

Time require
ed to reach 4
450 F

Flow of wate
er from holess

Size of hole
es

Number of h
holes

Material use
ed in soleplatte

Thickness o
of soleplate

Size of sole
eplate

Weight of iro
on

Customer Requirements
q
Presses quickly
Removes wrinkles
Doesntt stick to fabric
Doesn
Provides enough steam
Doesnt spot fabric
Doesntt scorch fabric
Doesn
Heats quickly
Automatic shut-off
Q i k cool-down
Quick
ld
Doesnt break when dropped
Doesnt burn when touched
Not too heavy

Energy needed to press

From Customer
Requirements
to Design
Characteristics

- + + +
+
+
+ + +
+
+
+ +
+
+ + +
+ - - + +
+ - +
- +
+

- - +
+ + +
+
+ - - - +

+
+
+ + +
35

Copyright 2011 John Wiley & Sons, Inc.

Automa
atic shutoff

Protecttive cover fo
or soleplate
e

Time to
o go from 4
450 to 100

Time re
equired to re
each 450

Flow off water from


m holes

Size of holes

Numbe
er of holes

Materia
al used in so
oleplate

Thickne
ess of solep
plate

Size of soleplate

Weight of iron

Energy
y needed to press

Tradeoff Matrix

36

Copyright 2011 John Wiley & Sons, Inc.

Ma
aterial used
d in soleplatte

Nu
umber of ho
oles

Siz
ze of holes

lb

in.

cm

ty

ea

mm oz/s sec sec Y/N Y/N

14
1.4

8x4

SS

27

15

05
0.5

45

500

1.2

8x4

MG

27

15

0.3

35

350

1.7

9x5

35

15

0.7

50

600

1.2

8x5

SS

30

30

500

Au
utomatic shutoff

Th
hickness of soleplate

Prrotective cover for sole


eplate

Siz
ze of soleplate

Tim
me to go frrom 450 to
o 100

Weight of iron
W
n

ft-lb

Flo
ow of waterr from holes
s

En
nergy neede
ed to press
Objective
measures

Units of measure
Iron A
Iron B
Our Iron (X)
Estimated impact
Estimated cost
Targets
Design changes

Tim
me required
d to reach 4
450

Targeted Changes in Design

37

Completed House of Quality

SS = Silverstone
MG = Mirorrglide
T = Titanium

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38

A Series of Connected QFD


Houses

Part
characteristics

Process
characteristics

A-2
Parts
deployment

Operations

A-3
Process
planning

Process
characteristicss

House
of
quality

Part
ch
haracteristics

A1
A-1
Product
P
charracteristics

Custo
omer
require
ements

P d t
Product
characteristics

A-4
Operating
requirements

Copyright 2011 John Wiley & Sons, Inc.

39

Benefits of QFD
Promotes better understanding of customer
demands
g of design
g
Promotes better understanding
interactions
Involves manufacturing in design process
Provides documentation of design process

Copyright 2011 John Wiley & Sons, Inc.

40

Design for Robustness


Robust product
designed to withstand variations in environmental and
operating conditions

Robust design
yields a product or service designed to withstand
variations

Controllable factors
design parameters such as material used, dimensions,
and form of processing

Uncontrollable factors
user
users
s control (length of use,
use maintenance,
maintenance settings
settings, etc
etc.))

Copyright 2011 John Wiley & Sons, Inc.

41

Design for Robustness


Tolerance
allowable ranges of variation in the dimension of a part

Consistency
consistent errors are easier to correct than random
errors
parts
t within
ithi tolerances
t l
may yield
i ld assemblies
bli that
th t are
not within limits
consumers prefer product characteristics near their
ideal values

Copyright 2011 John Wiley & Sons, Inc.

42

Quantifies customer
preferences toward
quality
Emphasizes
E h i
th
thatt
customer preferences
are strongly oriented
toward consistently
Design for Six Sigma
(DFSS)

Copyright 2011 John Wiley & Sons, Inc.

Quality Los
ss

Taguchis Quality Loss Function

Lower
tolerance
limit

Target

Upper
tolerance
limit

43

Designing
Services

Service
S
i Economy
E
Characteristics of Services
Service Design Process
Tools for Service Design
Waiting Line Analysis for Service Improvement

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45

Service Economy

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46

U.S. Economy

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47

Characteristics of Services
Services
acts, deeds, or performances

Goods
tangible objects

Facilitating services
accompany almost all purchases of goods

Facilitating goods
accompany almost all service purchases

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48

Continuum from Goods to Services

Source: Adapted from Earl W. Sasser, R.P. Olsen, and D. Daryl Wyckoff, Management of
Service Operations (Boston: Allyn Bacon, 1978), p.11.
Copyright 2011 John Wiley & Sons, Inc.

49

Characteristics of Services
Service are inseparable from delivery
Services tend to be decentralized and
dispersed
Services are consumed more often than
products
Services can be easily emulated
Services are intangible
g
Service output is variable
Services have higher customer contact
Services are perishable
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50

Service
Design
Process

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51

Service Design Process


Service concept
purpose of a service; it defines target market and
customer experience

Service package
mixture of physical items, sensual benefits, and
y
g
benefits
psychological

Service specifications
performance specifications
design specifications
delivery specifications

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52

Service Process Matrix

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53

High vs. Low Contact


Services
Design
D i i
Decision

High-Contact Service

Low-Contact Service

Facility
location

Convenient to customer

Near labor or
transportation source

Facility layout

Must look presentable,


accommodate customer
needs and facilitate
needs,
interaction with customer

Designed for efficiency

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54

High vs. Low Contact


Services
Design
Decision

High-Contact Service

Low-Contact Service

Quality
y
control

More variable since customer


is involved in process;
customer expectations and
perceptions
p
p
of quality
q
y mayy
differ; customer present when
defects occur

Measured against
g
established standards;
testing and rework
possible to correct
defects

Capacity

Excess capacity required to


h dl peaks
handle
k iin d
demand
d

Planned for average


d
demand
d

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55

High vs. Low Contact


Services
Design Decision

High-Contact Service

Low-Contact
Service

Worker skills

Must be able to
interact well with
customers and use
judgment in decision
making

Technical skills

Scheduling

Must accommodate
customer schedule

Customer
concerned only
with completion
date

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56

High vs. Low Contact Services


Design Decision

High-Contact Service

Service process

Mostly front-room
activities;
ti iti
service
i may
change during delivery
in response to
customer

Mostly
y back-room
activities; planned
and executed with
minimal
interference

Service package

Varies with customer;


includes environment
as well as actual
service

Fixed, less
extensive

Copyright 2011 John Wiley & Sons, Inc.

Low-Contact Service

57

Tools for Service Design


Service blueprinting

line of influence
line of interaction
line of visibility
line of support

Front-office/Back-office
activities
ti iti

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Servicescapes
space and function
ambient conditions
signs,
signs symbols
symbols, and
artifacts

Quantitative
techniques

58

Service Blueprinting

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59

Service Blueprinting

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60

Elements of Waiting Line Analysis


Operating characteristics
average values for characteristics that describe
performance of waiting line system

Queue
a single waiting line

Waiting line system


consists of arrivals, servers, and waiting line structure

Calling
g population
p p
source of customers; infinite or finite

Copyright 2011 John Wiley & Sons, Inc.

61

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62

Elements of Waiting Line Analysis


Arrival rate ()
frequency at which customers arrive at a waiting line according to
a probability distribution, usually Poisson

Service rate ()
time required to serve a customer, usually described by negative
exponential
p
distribution

Service rate must be higher than arrival rate ( < )


Q
Queue discipline
p
order in which customers are served

Infinite queue
can be of any length; length of a finite queue is limited

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63

Elements of Waiting Line Analysis


Channels
number of
parallel servers
for servicing
customers

Phases
number of
servers in
sequence a
customer must
go through

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64

Operating Characteristics
Operating characteristics are assumed to
approach a steady state

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65

Traditional Cost Relationships


As service improves, cost increases

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66

Psychology of Waiting
Waiting rooms
magazines and
newspapers
televisions
t l i i

Bank of America
mirrors
i

Supermarkets
magazines
i
impulse purchases

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67

Psychology of Waiting
Preferential treatment
Grocery stores: express lanes for customers with
few purchases
Airlines/Car
Ai li
/C rental
t l agencies:
i
special
i l cards
d
available to frequent-users or for an additional fee
Phone retailers: route calls to more or less
experienced salespeople based on customers sales
history

Critical service providers


services of police department, fire department, etc.
waiting is unacceptable; cost is not important

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68

Waiting Line Models


Single-server model
simplest, most basic waiting line structure

Frequent
q
variations ((with Poisson arrival rate))

exponential service times


general (unknown) distribution of service times
constant service times
exponential service times with finite queue
exponential service times with finite calling population

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69

Basic Single-Server Model


Assumptions
Poisson arrival rate
exponential service
ti
times
first-come, first-served
queue discipline
infinite queue length
infinite calling
g
population

Copyright 2011 John Wiley & Sons, Inc.

Computations
= mean arrival rate
= mean service rate
n = number of
customers in line

70

Basic Single-Server Model

probability that no customers


are in
i queuing
i system
t

average number of customers


i queuing
in
i system
t

( )

P0 = 1

L=

probability of n customers in
queuing system

P0 =

Copyright 2011 John Wiley & Sons, Inc.

average number of customers


in waiting line

() ()( )

Pn =

Lq =

2
(
( )

71

Basic Single-Server Model

average time customer spends


in queuing system

W=

(
( )
)

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probability that server is busy


and a customer has to wait
(utilization factor)

average time customer spends


waiting in line

Wq =

probability that server is idle


and customer can be served

I=1

=1
= P0

72

Basic Single-Server Model Example


= 24
= 30

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73

Basic Single-Server Model Example

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74

Service Improvement Analysis


Waiting time (8 min.) is too long
hire assistant for cashier?
increased service rate
hire another cashier?
reduced arrival rate

Is improved service worth the cost?

Copyright 2011 John Wiley & Sons, Inc.

75

Advanced Single-Server Models


Constant service times
occur most often when automated equipment or
machinery performs service

Finite queue lengths


occur when there is a p
physical
y
limitation to length
g of
waiting line

Finite calling
gp
population
p
number of customers that can arrive is limited

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76

Advanced Single-Server Models

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77

Basic Multiple-Server Model


Single waiting line and service facility with
severall iindependent
d
d t servers iin parallel
ll l
Same assumptions as single-server model
s >
s = number of servers
servers must be able to serve customers faster than
theyy arrive

Copyright 2011 John Wiley & Sons, Inc.

78

Basic Multiple-Server Model


probability that there are no customers in system
1
P0 = n = s 1
1 n
1 s
s

n=0

( )+ ( )( )

n!

s!

s -

probability of n customers in system


1
n
P0, for n > s
n

s
s!s

Pn =
1 n
P0, for
f ns
n!

Copyright 2011 John Wiley & Sons, Inc.

()
()

79

Basic Multiple-Server Model


probability that customer must wait
Pw =

L=

()

s!

s
s

(/)s
(s 1)! (s )2

W=

Copyright 2011 John Wiley & Sons, Inc.

P0

P0 +

Lq = L

Wq = W

Lq

=
s

80

Basic Multiple-Server Model Example


Three-server system

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81

Basic Multiple-Server Model Example

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82

Basic Multiple-Server Model Example

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83

Basic Multiple-Server Model Example


To cut waiting time, add another service rep
Four-server System

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84

Copyright
C
i ht 2011 John
J h Wiley
Wil & S
Sons, Inc.
I
All rights reserved. Reproduction or translation of this
work beyond that permitted in section 117 of the 1976
United States Copyright Act without express permission
of the copyright owner is unlawful. Request for further
information should be addressed to the Permission
Department, John Wiley & Sons, Inc. The purchaser
ma make back
may
back-up
p copies for his/her o
own
n use
se onl
only and
not for distribution or resale. The Publisher assumes no
responsibility for errors
errors, omissions
omissions, or damages caused
by the use of these programs or from the use of the
information herein.

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85

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