Professional Documents
Culture Documents
Planning
Designing
Goods
Outline
Design
g Process
Rapid Prototyping and Concurrent Design
Technology in Design
Design Quality Reviews
Design for Environment
Quality Function Deployment
Design for Robustness
Design Process
Effective design can provide a competitive
edge
d
matches product or service characteristics with
customer requirements
ensures that customer requirements are met in the
simplest and least costly manner
reduces time required to design a new product or
service
minimizes revisions necessary to make a design
workable
Design Process
Product design
Design Process
Idea Generation
Companys own R&D
department
p
Customer complaints
or suggestions
Marketing research
Suppliers
Salespersons in the
field
Factoryy workers
New technological
developments
Competitors
Idea Generation
Perceptual Maps
visual comparison of customer perceptions
Benchmarking
comparing product/process against best-in-class
Reverse engineering
dismantling competitors product to improve your
own product
Feasibility Study
Market analysis
Economic analysis
Technical/strategic analyses
Performance specifications
10
Test prototype
Revise design
Retest
11
Concurrent Design
12
Functional Design
how product will perform?
reliability
maintainability
usability
13
Computing Reliability
Components in series
0.90
0.90
14
Computing Reliability
Components in parallel
0.90
R2
0.95 + 0.90(1-0.95) = 0.995
0.95
R1
15
System Reliability
0.90
0.98
0.98
0.92
0.98
0.92+(1-0.92)(0.90)=0.99
0.98
16
SA =
MTBF
MTBF + MTTR
where:
MTBF = mean time between failures
MTTR = mean time to repair
17
System Availability
PROVIDER
MTBF (HR)
MTTR (HR)
A
B
C
60
36
24
4.0
2.0
1.0
18
Usability
Ease of use of a product or service
ease of learning
ease of use
ease of remembering how to use
frequency and severity of errors
user satisfaction
ti f ti with
ith experience
i
19
Production Design
How the product will be made
S
Simplification
f
Reducing number of parts, assemblies, or options in
p
a product
Standardization
Using commonly available and interchangeable
parts
Modular Design
Combining standardized building blocks, or
modules to create unique finished products
modules,
Design for Manufacture (DFM)
Designing a product so that it can be produced
easily and economically
20
Design Simplification
(a) Original design
Assembly using
common fasteners
21
22
Technology in Design
Computer Aided Design (CAD)
assists in creation, modification of a design
Computer-aided
p
engineering
g
g (CAE)
(
)
tests and analyzes designs on computer
Computer-aided
Computer aided manufacturing (CAM)
ultimate design-to-manufacture connection
Product life cycle management (PLM)
g g entire lifecycle
y
of a p
product
managing
Collaborative product design (CPD)
Copyright 2011 John Wiley & Sons, Inc.
23
24
25
Cause of
Failure
Effect of
Failure
Corrective
Action
Stale
tastes bad
wont crunch
thrown out
lost sales
add moisture
cure longer
better package seal
shorter shelf life
Broken
too thin
too brittle
rough handling
rough
g use
poor packaging
cant dip
poor display
injures mouth
chocking
g
perceived as old
lost sales
change recipe
change process
change packaging
Too Salty
outdated
outdated receipt
process not in control
uneven distribution of salt
eat
eat less
drink more
health hazard
lost sales
experiment
experiment with recipe
experiment with process
introduce low salt version
26
27
28
29
30
Green Areas
Green Sourcing
use less material
use recycled if possible
Green Manufacture
is energy from renewable sources
amountt off waste
t produced
d
d
Green Consumption
product
products
s use of energy
is product recyclable and maintainable
Recycling and Re-Use
design products to be recycled or re-used
save energy and money
Copyright 2011 John Wiley & Sons, Inc.
31
32
House of Quality
Importancce
5
Trade-off matrix
3
Design
characteristics
Customer
requirements
Relationship
p
matrix
Competitive
p
assessment
Target values
33
Competitive Assessment of
Customer Requirements
Easyy and
safe tto use
Irons
well
Competitive Assessment
Customer Requirements
Presses quickly
Removes wrinkles
Doesnt stick to fabric
Provides enough steam
Doesnt spot fabric
Doesnt scorch fabric
H t quickly
Heats
i kl
Automatic shut-off
Quick cool-down
Doesnt break when dropped
Doesnt burn when touched
Not too heavy
1
9
8
6
8
6
9
6
3
3
5
5
8
2
B A
AB
X
X
X
BA
AB
X AB
A XB
X
B
A
ABX
X
AB
AB X
X
A B
X
A
34
Easy an
nd
safe to u
use
Iron
ns
welll
Automatic sshutoff
Time require
ed to reach 4
450 F
Flow of wate
er from holess
Size of hole
es
Number of h
holes
Material use
ed in soleplatte
Thickness o
of soleplate
Size of sole
eplate
Weight of iro
on
Customer Requirements
q
Presses quickly
Removes wrinkles
Doesntt stick to fabric
Doesn
Provides enough steam
Doesnt spot fabric
Doesntt scorch fabric
Doesn
Heats quickly
Automatic shut-off
Q i k cool-down
Quick
ld
Doesnt break when dropped
Doesnt burn when touched
Not too heavy
From Customer
Requirements
to Design
Characteristics
- + + +
+
+
+ + +
+
+
+ +
+
+ + +
+ - - + +
+ - +
- +
+
- - +
+ + +
+
+ - - - +
+
+
+ + +
35
Automa
atic shutoff
Protecttive cover fo
or soleplate
e
Time to
o go from 4
450 to 100
Time re
equired to re
each 450
Size of holes
Numbe
er of holes
Materia
al used in so
oleplate
Thickne
ess of solep
plate
Size of soleplate
Weight of iron
Energy
y needed to press
Tradeoff Matrix
36
Ma
aterial used
d in soleplatte
Nu
umber of ho
oles
Siz
ze of holes
lb
in.
cm
ty
ea
14
1.4
8x4
SS
27
15
05
0.5
45
500
1.2
8x4
MG
27
15
0.3
35
350
1.7
9x5
35
15
0.7
50
600
1.2
8x5
SS
30
30
500
Au
utomatic shutoff
Th
hickness of soleplate
Siz
ze of soleplate
Tim
me to go frrom 450 to
o 100
Weight of iron
W
n
ft-lb
Flo
ow of waterr from holes
s
En
nergy neede
ed to press
Objective
measures
Units of measure
Iron A
Iron B
Our Iron (X)
Estimated impact
Estimated cost
Targets
Design changes
Tim
me required
d to reach 4
450
37
SS = Silverstone
MG = Mirorrglide
T = Titanium
38
Part
characteristics
Process
characteristics
A-2
Parts
deployment
Operations
A-3
Process
planning
Process
characteristicss
House
of
quality
Part
ch
haracteristics
A1
A-1
Product
P
charracteristics
Custo
omer
require
ements
P d t
Product
characteristics
A-4
Operating
requirements
39
Benefits of QFD
Promotes better understanding of customer
demands
g of design
g
Promotes better understanding
interactions
Involves manufacturing in design process
Provides documentation of design process
40
Robust design
yields a product or service designed to withstand
variations
Controllable factors
design parameters such as material used, dimensions,
and form of processing
Uncontrollable factors
user
users
s control (length of use,
use maintenance,
maintenance settings
settings, etc
etc.))
41
Consistency
consistent errors are easier to correct than random
errors
parts
t within
ithi tolerances
t l
may yield
i ld assemblies
bli that
th t are
not within limits
consumers prefer product characteristics near their
ideal values
42
Quantifies customer
preferences toward
quality
Emphasizes
E h i
th
thatt
customer preferences
are strongly oriented
toward consistently
Design for Six Sigma
(DFSS)
Quality Los
ss
Lower
tolerance
limit
Target
Upper
tolerance
limit
43
Designing
Services
Service
S
i Economy
E
Characteristics of Services
Service Design Process
Tools for Service Design
Waiting Line Analysis for Service Improvement
45
Service Economy
46
U.S. Economy
47
Characteristics of Services
Services
acts, deeds, or performances
Goods
tangible objects
Facilitating services
accompany almost all purchases of goods
Facilitating goods
accompany almost all service purchases
48
Source: Adapted from Earl W. Sasser, R.P. Olsen, and D. Daryl Wyckoff, Management of
Service Operations (Boston: Allyn Bacon, 1978), p.11.
Copyright 2011 John Wiley & Sons, Inc.
49
Characteristics of Services
Service are inseparable from delivery
Services tend to be decentralized and
dispersed
Services are consumed more often than
products
Services can be easily emulated
Services are intangible
g
Service output is variable
Services have higher customer contact
Services are perishable
Copyright 2011 John Wiley & Sons, Inc.
50
Service
Design
Process
51
Service package
mixture of physical items, sensual benefits, and
y
g
benefits
psychological
Service specifications
performance specifications
design specifications
delivery specifications
52
53
High-Contact Service
Low-Contact Service
Facility
location
Convenient to customer
Near labor or
transportation source
Facility layout
54
High-Contact Service
Low-Contact Service
Quality
y
control
Measured against
g
established standards;
testing and rework
possible to correct
defects
Capacity
55
High-Contact Service
Low-Contact
Service
Worker skills
Must be able to
interact well with
customers and use
judgment in decision
making
Technical skills
Scheduling
Must accommodate
customer schedule
Customer
concerned only
with completion
date
56
High-Contact Service
Service process
Mostly front-room
activities;
ti iti
service
i may
change during delivery
in response to
customer
Mostly
y back-room
activities; planned
and executed with
minimal
interference
Service package
Fixed, less
extensive
Low-Contact Service
57
line of influence
line of interaction
line of visibility
line of support
Front-office/Back-office
activities
ti iti
Servicescapes
space and function
ambient conditions
signs,
signs symbols
symbols, and
artifacts
Quantitative
techniques
58
Service Blueprinting
59
Service Blueprinting
60
Queue
a single waiting line
Calling
g population
p p
source of customers; infinite or finite
61
62
Service rate ()
time required to serve a customer, usually described by negative
exponential
p
distribution
Infinite queue
can be of any length; length of a finite queue is limited
63
Phases
number of
servers in
sequence a
customer must
go through
64
Operating Characteristics
Operating characteristics are assumed to
approach a steady state
65
66
Psychology of Waiting
Waiting rooms
magazines and
newspapers
televisions
t l i i
Bank of America
mirrors
i
Supermarkets
magazines
i
impulse purchases
67
Psychology of Waiting
Preferential treatment
Grocery stores: express lanes for customers with
few purchases
Airlines/Car
Ai li
/C rental
t l agencies:
i
special
i l cards
d
available to frequent-users or for an additional fee
Phone retailers: route calls to more or less
experienced salespeople based on customers sales
history
68
Frequent
q
variations ((with Poisson arrival rate))
69
Computations
= mean arrival rate
= mean service rate
n = number of
customers in line
70
( )
P0 = 1
L=
probability of n customers in
queuing system
P0 =
() ()( )
Pn =
Lq =
2
(
( )
71
W=
(
( )
)
Wq =
I=1
=1
= P0
72
73
74
75
Finite calling
gp
population
p
number of customers that can arrive is limited
76
77
78
n=0
( )+ ( )( )
n!
s!
s -
s
s!s
Pn =
1 n
P0, for
f ns
n!
()
()
79
L=
()
s!
s
s
(/)s
(s 1)! (s )2
W=
P0
P0 +
Lq = L
Wq = W
Lq
=
s
80
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84
Copyright
C
i ht 2011 John
J h Wiley
Wil & S
Sons, Inc.
I
All rights reserved. Reproduction or translation of this
work beyond that permitted in section 117 of the 1976
United States Copyright Act without express permission
of the copyright owner is unlawful. Request for further
information should be addressed to the Permission
Department, John Wiley & Sons, Inc. The purchaser
ma make back
may
back-up
p copies for his/her o
own
n use
se onl
only and
not for distribution or resale. The Publisher assumes no
responsibility for errors
errors, omissions
omissions, or damages caused
by the use of these programs or from the use of the
information herein.
85