Professional Documents
Culture Documents
AIMS
The aims of this unit are:
A1 to promote creative and critical skills in the use and review of audio-visual language.
A2 to enhance drawing techniques in the design and execution of original characters.
A3 to promote knowledge and understanding of the relationship between narrative, genre,
character and audience.
A4 to promote understanding of the methodology, roles and responsibilities required to produce
complex CG animation.
A5 to promote technical proficiency in the production of character, time based narrative and CG
animation.
LEARNING OUTCOMES
LO2
LO3
research and utilize the relationship between narrative, genre, character and audience to
produce innovative work.
LO4
LO5
LO6
ASSESSMENT REQUIREMENTS
Project: Port Folio 50%
Part 1: As a Group
The Animated Short
For this part of the project you are asked to produce a short animation which communicates a
phrase or saying as clearly and imaginatively as possible. As a starting point youll be given two
random what if cards, one a phrase or saying (the narrative) and the other a staging / design
theme (for world building). For example these may be;
Children should be seen but not heard This is a statement which has a literal meaning in
todays society referring to the silence of children around adults. However, in narrative terms this
has the potential for anything from comedy, horror, drama, or tragedy depending upon tonality
and treatment of the writer/ film maker. It could be for children or adults too. As the writers/ film
makers you will be required to bring context (genre) and emotion to the phrase.
In the Toy Cupboard Again this can be seen as a literal statement referring to a specific
location and set of objects. However, in this case the statement refers to a potential world of toys
and games. Your world may feature a child playing with toys or the toys as characters
themselves. They may be modern, vintage, realistic, or stylised. As designers its your job to find
the most suitable world to stage your narrative.
Remember, even though these are two separate starting points to successfully complete the
project you will need to explore them together to find suitable creative answers. Try not to bolt
one to the other and instead find a location, object(s), character(s), animation, and a design style
which suits both what ifs. Weekly tutorials will be held to help you develop these ideas.
Your animation should also consider the following limitations;
1) A Cast or hundreds? Your animation should feature no more than two complex
characters. However, negotiations and methods of achieving character goals will be
discussed in tutorials.
2) Animation Length: Your animation should be between thirty seconds and one and
half minutes in length (30s 1m 30s). No Epics please.
3) Inclusion of 3D: Your animation must contain 3D elements. However this does not
exclude live footage or 2D animation being used if necessary.
Forming a Studio
To be able to successfully develop your animation your group is asked to form a studio and work
as a team towards a pitch meeting (green light), interim crit, and final submission. As a studio
you will also be asked to
Name & brand your studio: Your new studio will need a new name and brand identity.
For example Bad Robot (J. J. Abrams - Cloverfield, Star Trek, Star Wars) which features
a cartoon bad robot as the logo / ident. Think carefully before naming your studio, what
does it say about you and your work? Research good and bad examples.
Start and maintain a studio blog: In addition to your personal blogs you are asked to
create a studio (group) blog allowing each member to quickly communicate with each
other. This will also form a creative diary for the project. Remember to brand the blog too.
Communication & Assigning Roles: The key to a successful group project is good
communication and delineation of tasks. As part of a studio youre asked to maintain
clear communication with each other throughout the project via meetings, emails / online,
blogs, phone, and tutorials. Where possible assign roles when appropriate to ensure that
each person is clear what needs to be done.
Part 2: As an Individual.
Maintain your personal blog: Keep an up-to-date blog throughout the 12 week period.
Maya Tutorials: Complete all technical tutorials and upload them to your personal blog.
Attendance: Attend all meetings, tutorials, film screenings, technical classes, and
critiques.
Submission
Assessment Check List
Final critique submission and presentation:
FAQs
Q. Which format shall I use to encode the final film?
A. This should be either h.264, MP4, .Mov, .Wmv, DivX, Xvid, or Avi.
Q. Which aspect ratio shall I use?
A. HD 16:9 720p or 1080p 1280 x 720 or 1920 x 1080.
Q. Can I change group?
A. Sorry No: The groups are set at the beginning of the project based upon key abilities.
Q. What can we do if a studio member is consistently absent?
A. Firstly, the remaining members should meet and discuss on how to manage the extra
workload to ensure production continues. Secondly inform staff that there is an on-going
problem.
Q. Will I get my say at assessment time & are we assessed as individuals or as a group?
A. Yes. Peer assessment takes place during the festival in which studio members assess the
performance of their colleagues. This is confidential. There are three levels of assessment: The
groups final submission, individual submission (blog & tutorials), and peer assessment (marking
each other). These three elements combine to produce an individual grading.
ASSESSMENT CRITERIA
CRITERION
Knowledge of:
narrative conventions and devices.
Understanding through application of:
ability to exploit aesthetic and structural
relationships between narrative, genre and
audience creatively.
Understanding through application of:
ability to evolve, manage and employ innovative
creative methodologies within a team.
Understanding through application of:
LO3
LO4
LO2
LO5
LO2
LO6
REFERENCE MATERIAL
Essential
Author
Altman, R.,
Bancroft, T
Gibbs, J.
Date
Hedgpeth, K
2006
King, G
2000
Patmore, C
Pogoda, A
Propp,
V.I./Wagner, L.A
Rigby, J English
Schmidt, V
2005
2008
1968
2006
2001
2000
2007
Recommended
Author
Alain, K
Beiman, N
Date
2004
2010
Beiman, M
2007
Buckland, W
2009
Fabry, G
Paglia, C.
Tsai, F
Voytila, S.
Campbell,
J
2005
1998
2008
1999
Davenport-
1998
Hines, R.P.T
(Fourth Estate)