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P
FINAL THOUGHTS
B.Y.O.P: 5150 FIGHTER COMMAND
Thats it folks. With this supplement youll breathe more
life into your individual Fighter Pilots and it will help if
you choose to cross-over into other THW titles. Some of
the Attributes can already be found in 5150: New
Beginnings and 5150: Star Army. When they do appear in
other rules just use them as they apply for that set.
RANDOMLY ASSIGNED
Just use the procedure outlined on page 6 where Stars
receive two Attributes and Grunts receive one. Heres
how we do it:
COST
FREE
COMPANY
-1
-1
TYPE
COST
ATTRIBUTE
-1
HISHEN
-2
-1
TYPE
PDF
TYPE
PIRATES
-2
COST
+2
STAR
NAVY
+1
TYPE
XEOG
+1
ZHUHZHUH (1)
+1
COST
ATTRIBUTE
+2
+1
+2
+2
-3
-1
ATTRIBUTE
Determined: When defending their
home world will count a +1 to Rep
when taking the Ship Down Test.
ATTRIBUTE
-1
TABLE 2
#
COST
ATTRIBUTE
Determined: When defending their
home world will count a +1 to Rep
when taking the Ship Down Test.
Dim: Counts a -1d6penalty when taking
the In Sight Test.
Drunkard (or Druggie): Roll 1d6 at the
start of every Mission. If the score is
higher than the Pilots Rep or a 6 is
rolled toss another 1d6 and consult the
table below:
(1 2) Takes the Afterburners
Test with only 1d6. Will also
Side Slip randomly halfway
through its move, once per
activation.
(3 4) Performs as if has Slow
to React Attribute.
(5 6) Performs as if has
Iceman Attribute
COST
ATTRIBUTE
+2
+1
-1
-2
-1
+1
+2
COST
ATTRIBUTE
+2
-1
TYPE
TABLE 1
COST
-1
TYPE
ATTRIBUTE
COST
ATTRIBUTE
+1
TABLE 5
COST
ATTRIBUTE
COST
ATTRIBUTE
-1
-1
+2
+2
+2
+1
-2
-2
-1
+2
+2
+3
TABLE 4
#
COST
ATTRIBUTE
-2
-1
+1
+2
-1
-1