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Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible. Repairable on successful Action Roll.
Wound
Light Arm Wound : -2 to ALL Firing
Wound / Damage
Card
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Light Arm Wound : No penalty
Wound / Damage
Card
Damage
Troop compartment/ Passengers hit
All non-crew personnel take a wound. If no passengers
then NO EFFECT
Wound
Severe Legs Wounds : Dead
Wound / Damage
Card
Damage
Armour punctured. Take WIT test for each occupant. If
FAILS, then must evacuate vehicle and cannot return. If
PASS then no effect.
Wound
Severe Chest Wound - Dead
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Severe Chest Wound Killed
Wound / Damage
Card
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound
Light Arm Wound : -2 to ALL Firing
Wound / Damage
Card
Damage
IF Armoured : Must button-up. Prevents firing from
external weapons until 6+ thrown on turn
IF Non-Armoured: Each Crew take 1 Wound
Wound
Wound / Damage
Card
Wound
Helmet / Equipment stops damage. No effect!
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Wound / Damage
Card
Wound
Light Abdomen Wound : No game board effect
Wound / Damage
Card
Damage
Enclosed Vehicle : Main hatches jammed no entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound
Multiple Wounds : Killed immediately
Wound / Damage
Card
Damage
Vehicle goes out of control, or is over turned by blast :
Counts as destroyed Each Crew take 1 Wound, and must
leave.
Vehicle may be recovered after game
Wound
Light Leg Wound : -2 to ALL Movement
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Enclosed Vehicle : Main hatches jammed no entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound
Light Arm Wound : -2 to ALL Firing
Wound / Damage
Card
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound
Wound / Damage
Card
Wound
Wound / Damage
Card
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound
Light Arm Wound : -2 to ALL Firing
Wound / Damage
Card
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound
Wound / Damage
Card
Wound
Light Leg Wound : -2 to ALL Movement
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound
Severe Arm Wounds : Killed
Wound / Damage
Card
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound
Wound / Damage
Card
Wound
Light Leg Wound : -2 to ALL Movement
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound
Heavy Leg Wound : NO movement
Wound / Damage
Card
Damage
Ammo Hit : Take another 3 Damage Cards
Wound
Wound / Damage
Card
Wound
Light Leg Wound : -2 to ALL Movement
Wound / Damage
Card
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound
Severe Head Wound Killed
Wound / Damage
Card
Damage
Enclosed Vehicle : Main hatches jammed no entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound
Lucky Escape : All equipment lost through shrapnel
Wound / Damage
Card
Damage
Light Damage : Any Troops riding on (or in open-topped)
vehicle take one Wound