You are on page 1of 2

JOURNALS OF VALON

TAKEN FROM THE

Articles of Interest to Readers

9. Sharkes Ryfles
Legends of the 105th Foote
When persons of any nation of Urop speak of the Army of Great Britorcn it does
not take long for the conversation to turn to the Rifles. Among the most famous
of regiments to be found anywhere the Rifles as they are hailed are some of the
finest light infantry on all of Valon.
One of the oldest regiments in the Army of Albion, its formation being among the
first before the great battle of Dresda and the Ferach Revoltion. Along with the
1st Foote (the Joccian battalions known as Pintus Pullius Bodyguards) and the
3rd Foote the Boffs the 105th were first to get training in the use of muskets.
It was quickly found that the Orcs of the 105th were so naturally proficient with
their new weapons that the experimental rifled musket designed by Ezikial Bakur
was given to them. Expensive, slow to load, but superbly accurate the Bukur Rifle
is the symbol of the pride of the 105th Foote.
Originally called The Loyal Sharpshooters the 105th got its nickname from the
Duke of Wheeling-Turn, who with typical brevity refused to reel out the full name
and used only the one word; Rifles. It stuck.
Its a tough life as a soldier but there is some glamour and notoriety to be had by
gaining a commission in the 105th Rifles. With their strutting and reputation as
the best the Rifles get a lot of adventures than many line infantry just dont have
the chance to see.
This attracts officers of a certain mettle, you will not find many duffers and
cretins in the mess of the Rifles.

One of the most infamous and hardest soldiers in all of Valon, Sharke is the
bastard son of an Elvish mother and Orcish father. A foundling with no family
he grew up in the lethal rookeries and streetes of Londinium before taking the
Kyngs shllin and joining the army. Rising to the rank of Sergeant he then saved
the future Duke of Wheeling-Turns life from an Injian sword thrust...as a result
he was made an officer!
Despite hatred and downright trickery from his more noble Orcish superiors
Sharke is such a good soldier he has risen in the ranks and now gets all the jobs
too arduous for others.
Sharke is a Half Orc (see special rules)
He is Veteran / Light Infantry / Elite status.
He is armed with a Bakur Rifle and a Sword of Exquisite Quality.
With all his special skills and equipment he costs 73 Points.
Special Rules: All Ferach Elves are scared of Sharke, all Elves (not allied to him)
within 45cm suffer a -1 on all Morale Tests. Sharke is so dirty a fighter that he
gains an additional +1 in Melee and all Orcs within 15cm of him also gain a +1 to
their melee rolls. His ability to survive mortal wounds is almost a fairytale in its
own right if Sharke is killed in play then roll 1D10 on a 5+ he comes back to life
with one wound. This may be done any number of times in play.
Optional Special Rule: Of course Sharke can never really die, so if he is killed in
play he rejoins his section after the game with one wound; this is a permanent skill
that needs paid for only once. This costs an extra 15 Points on top of the above.

As well as those aging but lethal Orcs like Colonel Oswold Pebblekettle, the Grand
Duck, and Private Willharm Scumtees (noted diarist and member of the Notables
Club in Londinium) there is one of special note.

Harpy is a huge Bog Orc who after a titanic fight with Sharke to establish just who
was the ardist of them now calls Sharke and only Sharke sior off the parade
ground. The two of them have been through many adventures together and both
profit from their relationship. Harpy owns a rare 7 Barrel Nock gun which he
uses instead of a Rifle.

Rekhardt Sharke, rogue, thief, lover and superb soldier known to one and all is an
officer in the 105th Rifles. Along with his Chosen Orcs like huge Sergeant
Harpy, Private Hagsmun the crack shot, Arris the learned one, Tunge and young
Purrkinz they get into all kinds of scrapes.

Harpy is a Bog Orc


He is Experienced / Light Infantry / Elite
He is armed with a Seven Barrel Volley Gun and a knife.
With his Special Skills and equipment he costs 52 Points.

Many Elves flee simply when they hear the name Sharke, finding themselves
fighting in skirmishes with this legendary soldier where they suffer continual
almost scripted defeats. Currently in Catalucia engaged on secret mission for the
Duke of Wheeling-Turn, Sharke is a half Orc of many talents.

Special Rules: Harpy is a real killer and due to his size he gains an additional +2
in Melee. He is also a Sergeant to be feared, all allied troops (not officers) within
15cm of him automatically pass all required Morale Tests.

---

The Chosen Orcs


It is common knowledge that the Chosen Orcs is the finest section of soldiers in
the excellent 105th Rifles. While members come and go (often with the aid of a
well placed bullet to get in and another takes them out) regularly there are six
Chosen Orcs who are a constant feature.
These are Sharkes Ryfles.
Here you can find their unique rules for use in Flintloque.

5001-O Sharkes Rifles. The Classic Flintloque Set.


Six of the toughest, meanest Orcs ever to take the fight to Mordred and the
Ferach. From top right Sergeant Harpy, Captain Rekhardt Sharke, Private
Hagsmun. The second row from the left are Private Arris, Private Tunge
and young Private Purrkinz.
2008

An elderly Orc from the border hills that Albion shares with Joccia this old
poacher is the finest shot in the whole army; or at least those speaking with
Sharke do not argue the point.
Private Hagsmun is an Orc
He is Experienced / Light Infantry / Elite
He is armed with a Bakur Rifle and a Sword.
With his Special Skills and equipment he costs 46 Points.
Special Rules: A superb marksman Hagsmun rarely misses. He may apply a two
column positive shift for all firing in addition to any other bonuses. However he
is old and may never Run as a movement option.

Arris is of for an Orc, even more so for an Orc from the ranks; he can read and
write. Not only that but he can even speak several languages including Elvish and
Goblic as well. He is also a firm believer in the theory of Demorcracy and this
makes him troublesome to many officers.
Private Arris is an Orc
He is Average / Light Infantry / Elite
He is armed with a Bakur Rifle and a Bayonet.
With his Special Skills and equipment he costs 42 Points.
Special Rules: Literate and mannered Arris is not a natural fighter but he does
well enough for the Rifles. He may read any text that comes up in a scenario with
ease. Additionally he may call out to any enemy character within 25cm once per
Turn to attempt to confuse them. Roll a D10 for Arris and one for the enemy, add
+2 to the enemy if Experienced, +3 if Veteran, -2 if Raw. If Arris rolls a better
or equal score then the enemy must remain motionless for one Turn in confusion.

Trouble from the word go, that is Private Tunge all over. A firm, if failing
follower of Orcish deity Sentinal he always carries the book of Senties Words
with him. He has a real problem with grog and lady juniper, he will get drunk if
the chance occurs to him.
Private Tunge is an Orc
He is Average / Light Infantry / Elite
He is armed with a Bakur Rifle and a Sword.
With his Special Skills and equipment he costs 41 Points.
Special Rules: Tongue has Magicke skills, he may roll twice on the Optional
Magicke Table for Flintloque and take potent in both spells. Due to his bare feet
he is a fine runner and may run for two Turns in a row. If the chance to get
drunk arises then Tunge will take it. Use D&A No 1 The Demon Drinke for rules.

An elderly Orc from the border hills that Albion shares with Joccia this old
poacher is the finest shot in the whole army; or at least those speaking with
Sharke do not argue the point.
Private Purrkinz is an Orc
He is Raw / Light Infantry / Elite
He is armed with a Bakur Rifle, Sword and a pole which counts as a Spontoon.
With his Special Skills and equipment he costs 34 Points.
Special Rules: None.
STATUS
Points Cost
Raw
Average
Experienced
Veteran
Militia
Elite
Light Infantry
Guerilla
Marine
Irregular

2008

15
19
23
27
-2
+3
+4
+2
+4
-

The 105th Rifles Uniform


The Rifle Regiments uniform consists of a dark green tunic, dark green breeches,
a black shako with a green plume, and black shoes. Cuffs, collars, shoulder straps
and Turnbacks are black, piped in white. Equipment and equipment straps are
black leather.

Additions to the Chosen Orcs


If you wish to add more miniatures and more adventure to your Sharkes Rifles
set then here are some ideas for you. To expand your Chosen Orcs in terms of
material and character miniatures;
5004 Sharkes Victory - A4 Box Set.
This scenario pack contains a 32 page booklet of background and missions along
with sixteen miniatures. These miniatures include Sharke in civilian clothing,
Harpy in uniform, Daniel La Roo, Wheeling-Turn on foot, Colonel Augustus
OToole and Major Michel DKless. A superb addition to your gaming collection.
LE004 Moor, Derness and Im - SOLD OUT
If you are lucky enough to find this long sold out pack you can add three more
Chosen Orcs to your section. See the LE files for more information.
LE033 Obidiah on Mule - Limited Edition pack
A mounted version of Sharkes worst foe, the evil and quite mad Sergeant (now
General) Obidiah Hogswill.
54001 105th Rifle Command - Miniatures Pack
This pack is for you to add a command element to your Chosen Orcs, containing
three personalities. A Rifles Major, a Rifles Colonel and Fredorcson, ally of Sharke.

There are also many other miniature codes for the 105th Rifles including;
5104 105th Rifles - A4 Box Set.
This box set of miniatures contains eighteen more Orc Rifles including Colonel
Oswold Pebblekettle the Grand Duck a Bugler, Sergeant and several poses of Rifle
Orc.
54009 Orc 105th Rifles - Miniatures Pack
This pack contains three poses of Rifle Orc in advancing and skirmishing poses.
54027 105th Rifles Skirmish - Miniatures Pack
This pack contains three dynamic rifle poses, kneeling and laying down firing.

STATUS
Points Cost
Raw
Average
Experienced
Veteran
Militia
Elite
Light Infantry
Guerilla
Marine
Irregular

17
22
26
29
-3
+4
+5
+3
+6
-

Flintloque Stats:
MOVEMENT Half-Orc
In CM
Crawl
3
Prone
6
COMBAT STATS
Stagger
12 Defence Factor (DF) 3
Falter
18 Wound (W)
3
Walk
24 Melee Mod
+1
Run
30

Flintloque Stats:
MOVEMENT
Orcs
In CM
Crawl
2
Prone
4
COMBAT STATS
Stagger
8 Defence Factor (DF) 3
Falter
12 Wound (W)
3
Walk
16 Melee Mod
+2
Run
24

Alternative Armies
PO Box 8207
Girvan
Scotland
KA26 0YB
sales@alternative-armies.com
+44(0)1465 841 677
2

You might also like