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QUESTION:

Group Work: Design and Develop an ebook application for children with reading
disabilities.
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Provide a detail description of your project scope and theme


Justify your concept with theories or models
Identify your project goals and objectives and significance
Group presentation and Report (Max 5 pages)

1. BACKGROUND
2. ISSUE
3. DESIGN CONCEPT OF EDUCATIONAL SOFTWARE FOR CHILD DEAF
As usual, learning concept for preschool children are taught through gaming and
exploring mechanisms, for that reason this elements had been taken inconsideration to
make this software attractive to them. There are Methods of communication for child deaf
or hard of hearing:
1. Sign language
2. Oral
3. cued speech
4. total communication
5. fingerspelling
6. Interpreter
The creation of software that can be used in the classroom as a educational tool
should be aligned with pedagogical principles. There are a few educational tools were
used for kids to learn. The creation of a educational tools should be aligned with this
principles:
i. Requirements
They can achieve symbolic game mastery but less quickly than people with full
hearing.
They prefer constructive games like drawing, filling and relating.
They represent the reality in a different way
They require communication based on signaliy8ng or in a visual environment.
They can achieve full cognitive development but at a much slower pace with
respect to the rest of the children in their age group.
ii. Software methodology
Because the software proposed should include pedagogical principles we decided to
follow the extended methodology for developing educational software proposed by
Cataldi, et al [6]. This methodology considers the next life cycle [7]:
1. Feasibility (FAC)
2. System requirements definition (RES)
3. Specification of prototype requirements (REP)

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Prototype design (DPR)


Detailed design of the prototype (DDP)
Prototype development (codification) (DEP)
Prototype implementation and testing (IPP)
Iterative refinement of prototype specifications (RIT)
Design of the final system (DSF)
Implementation of the final system (ISF)
Operation and maintenance (OPM)
Withdrawal (if pertinent) (RET)

In this study, they are using Cued Speech as a method for their e-learning. According to
the National Cued Speech Association, Cued Speech is is a mode of communication
based on the phonemes and properties of traditionally spoken languages. Cueing allows
users who are deaf or hard of hearing or who have language/communication disorders to
access the basic, fundamental properties of spoken languages through the use of vision.
The particular activities covered by the software are shown in figure 1 in a diagram of use
case.As we stay in the requirement section, many of the activities that were designed for
children take in consideration their particular needs of learning promoting the games
which include drawing, filling and relating.

Figure 1: General uses cases diagram. This diagram identifies the functionality of the
prototype. It can be find four main actions where the student does activities like play and
explore with the help of any activity. additionally the kid can watch videos and also it
includes a tutorial about the use of the tool.
4. SCOPE AND THEME
SCOPE
In this study, we just focus for children between the range of three to five years old

studying the preschool level and who presents a problem of audition.


THEME
As we know that preschool children are taught through gaming and exploring
mechanisms, for that reason this elements had been taken in consideration to make this
software attractive to them. Individuals who are deaf require visual or signaling system in
order to achieve the transmission and reception of ideas.

5. GOALS OF THE SOFTWARE


The reality is for many years disabled people have been considered as a minority and as
such are relegated to special schools, denying the opportunity of interaction with the rest
of the population. So, absolutely the goal for the creation of this tool is forhe preschool
education have been exposed to these field:
Social and personal development
Language and communication
Mathematical thinking
Discovering the world
Artistic expression, and
Physical development and health.
6. OBJECTIVES
The objective design concept of educational software for child deaf as below.
Facilitate the learning process
To Improve the quality of life for the deaf
7. SIGNIFICANT

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