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Trine 2 changelog

v1.13 - February 8, 2012


************************
aka "Now with more languages"
Technical:
- added error codes to online multiplayer disconnection messages
- added more 3D beta features (No-Stretch SBS/TB)
Languages:
- added Romanian language
- added Brazilian Portuguese language
- fixed Russian (minor)
Mac:
- added UseDefaultGamma option (for desktop color issues)
- fixed sample rate again

v1.12 - January 18, 2012


************************
aka "The best time to change a major gameplay component to fix one bug"
Technical:
- fixed lever save/load issue (fixes some broken levers in certain situations)
-

tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked

Puzzle
Puzzle
Puzzle
Puzzle
Puzzle
Puzzle
Puzzle
Puzzle
Puzzle
Puzzle

Advisor
Advisor
Advisor
Advisor
Advisor
Advisor
Advisor
Advisor
Advisor
Advisor

areas
areas
areas
areas
areas
areas
areas
areas
areas
areas

in
in
in
in
in
in
in
in
in
in

The Story Begins


Forlorn Wilderness
Mudwater Dale
Mosslight Marsh
Petrified Tree
Shadowed Halls
Hushing Grove
Mushroom Caves
Eldritch Passages
Icewarden Keep

Languages:
- added Turkish language

v1.11 - January 11, 2012


************************
aka "We survived Xmas"
Major changes:
- The Final Chapter (end boss) now restarts properly (boss health) upon Game Ove

r on Medium and Hard difficulties


- Private Game password support in multiplayer
- private lobby with no password is visible to Friends only
- private lobby with a password is visible to everyone but only joinable with
the correct password
Technical:
-

fixed cursor being hidden when text chat is active


fixed Thief's object pushing when the bow is drawn
fixed experience orb spawn related to frozen goblin archers being shattered
fixed weapon animation context information missing when visiting the inventory
(resulting in a wrong animation for the Hammer)
- fixed minor issue with health item rotations upon spawn
- fixed goblin archers sometimes shooting through breakable objects
- fixed the Knight's Charge so that it doesn't always destroy certain objects (e
.g. Wizard's Plank)
Multiplayer:
- added
- fixed
- fixed
nnected

text about wanting to change characters in multiplayer


characters being changed in a multiplayer game upon Game Over
player slot count being incorrect in the server list when players are co
but not spawned

Languages:
- Polish: fixed Upgrade points amounts
Tweaks:
-

tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked

co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op
co-op

camera
camera
camera
camera
camera
camera
camera
camera
camera
camera
camera
camera
camera

tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked
tweaked

singleplayer
singleplayer
singleplayer
singleplayer
singleplayer
singleplayer
singleplayer
singleplayer
singleplayer

in
in
in
in
in
in
in
in
in
in
in
in
in

The Story Begins


Forlorn Wilderness
Mudwater Dale
Mosslight Marsh (aka the GiantBomb fix)
Petrified Tree
Shadowed Halls
Hushing Grove
Mushroom Caves
Mushroom Murk
Searock Castle
Eldritch Passages
Icewarden Keep
The Final Chapter

camera
camera
camera
camera
camera
camera
camera
camera
camera

in
in
in
in
in
in
in
in
in

Forlorn Wilderness
Mosslight Marsh
Petrified Tree
Shadowed Halls
Hushing Grove
Mushroom Caves
Mushroom Murk
Eldritch Passages
Icewarden Keep

- tweaked collisions in Shadowed Halls


- tweaked collisions in Eldritch Passages
- tweaked the lowering platform in Forlorn Wilderness to work with the grappling
hook when using a gamepad

Mac:
-

fixed
fixed
fixed
fixed
fixed

some graphics bugs (shaders)


font issues (losing the outline during cinematics etc)
audio sample rate changing
some focus issues
mouse wheel so that it can be set for character change

v1.10 - December 20, 2011


*************************
aka "Let's not break anything before the Holidays"
Technical:
- fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
- fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- fixed Wizard's objects breaking underwater (now allowed)
- fixed standing on the edge of hatches
- fixed experience orbs spawned by enemies sometimes flying into the sky (now di
rected to the player)
Controllers:
- fixed jump double binding (W/space) issue
- fixed menu slider usage on gamepads
Usability:
- fixed ESC/return in Join online game menu
- fixed some menu texts (localization)
Mac:
- fixed Mac fonts during cutscenes
- fixed some black planes (not all) that appear on some Macs

v1.09 - December 15, 2011


*************************
aka "Things we forgot"
Technical:
- added Alt+F4 support
- added WindowTitleBar user option for hiding the title bar in windowed mode (on
ly available in options.txt)
- fixed a couple of crashes
Controllers:
- tweaked server list when using a gamepad
Multiplayer:
- added listing of full games to server list
Mac:

- fixed Brightness slider in Visual Settings

v1.08 - December 14, 2011


*************************
aka "Wednesday! All in!"
Technical:
-

added
fixed
fixed
fixed
fixed
fixed
fixed

framerate cap (Visual Settings -> FPS cap)


several crashes
Bonecrusher AI which couldn't hit the player in certain situations
swimming problems
Visual Settings menu reset to reset all options properly
some stuttering issues (e.g. on ATI CrossFire)
getting damage incorrectly when blocking falling rocks with the shield

Multiplayer:
- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mous
e
- fixed server list profile button problems (changes join logic to be mouse doub
le click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed
anymore)
Controllers:
- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything
in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller
Config menu issue mostly)
Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot
purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode

Mac:
- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with C
olin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs

v1.07 - December 9 & 12, 2011


*****************************
aka "The dreaded Friday patch, and the fix on Monday"
Technical:
- added error message when render target creation fails
- added support for more mouse buttons in Configure menu
- added gamepad vibration multiplier support to options.txt
-

fixed
fixed
fixed
fixed
fixed
fixed
fixed
fixed

net sync issues (Jumbo Frames)


multiple crashes
save game corruption upon incompatible version (multiplayer)
Configure Controls menu to work properly with DirectInput pads
saving the last used controller for the first local player
default gamepad names
gamepad binds loading issue
various localizations

- tweaked loading screen; controller does not change anymore


- Mac: file deletion fix (Reset to default button)
- Mac: Xbox 360 Controller now works (but is not configurable yet)

*********************
Trine 2 Beta updates:
*********************
*************************************************
Trine 2 Beta 8th update 5 December 2011 (v1.06):
Technical:
- fixed crash problems on launch

*************************************************
Trine 2 Beta 7th update 30 November 2011 (v1.05):
Major improvements:
- improved graphics rendering to provide better framerate
- GPU overheating issues may increase; please see forums for more information
Technical:

fixed
fixed
fixed
fixed
fixed
fixed
fixed

some possible rendering resolution initialization issues


game launch problems on Windows XP
resolution reduction issues on Mac
black experience vials on Mac
weapon change name being empty sometimes
fonts on Mac
Hammer getting stuck to walls and other places

Multiplayer:
- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer
Usability:
- tweaked Controller Configuration and Host Game menu layouts
- changed character GUI to 2/3rds in 3D Stereo mode

*************************************************
Trine 2 Beta 6th update 28 November 2011 (v1.04):
Technical:
- added preliminary support for SLI graphics cards
- fixed crash related to the High Rise Achievement
- fixed conjured objects sometimes not falling until touched if framerate low
- fixed goblins to climb over their frozen brethren
- fixed animations related to bouncing on mushrooms etc
- fixed projectiles and hatches (so projectiles don't collide with hatches if th
ey're down)
- fixed black flashes on Mac
- fixed various Mac crashes
- fixed save slot selection issues
- fixed Unlimited mode singleplayer interface issues
Multiplayer:
- added support for custom nicknames in multiplayer
- added individual mouse pointers for co-op players in the pre-menu
- fixed multiple keyboards and mice support in many ways (kb & mouse pairings, m
enu fixes, general)
- fixed chat key repeat (now possible to hold down a key properly)
- fixed chat not being closed with enter if nothing was written
- fixed Knight's Charge sync in multiplayer
- fixed Wizard's floating animation in multiplayer
- fixed a client being stuck in the loading screen in certain cases
- fixed the skill upgrade menu error message for clients, which caused the menu
not being closed after that
Usability:
- added specific hint messages for keyboard and mouse
- added 3D options tooltip to Visual Settings menu
- fixed gamepad navigation for host game menu and controller config menu
- fixed Wizard's floating grab cursor for mouse
- fixed gamepad controls and poem chests' incorrect instruction to use ESC inste
ad of Start button

- tweaked
- tweaked
oll)
- changed
- changed

Stereo 3D (NVIDIA 3D Vision) settings and made them saveable


the drop down menu selection logic (no scroll images if nothing to scr
the tooltip for levers to include "left" and "right" keys
Push to Talk button to R for Mac too

*************************************************
Trine 2 Beta 5th update 21 November 2011 (v1.03):
Mac update
- fixes sounds
- fixes antialiasing (upside down rendering)
- adds support for Unicode fonts and minor changes in the Launcher

*************************************************
Trine 2 Beta 4th update 18 November 2011 (v1.03):
Major improvements:
- added the Beta for Mac
- added support for NVIDIA 3D Vision
Technical:
- fixed several issues with controllers
- fixed minor things in the Launcher (resolutions, refresh rate choices update,
background image disappear)
Multiplayer:
- fixed the Knight's shield "leaking" with high latency
- fixed Wizard animation not always being restored in the Tutorial in a multipla
yer game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller disconnec
tion
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words
Usability:
-

added
added
added
added
added

ability to change controller type in the Game Settings/Host Game menu


Network Settings menu
Microphone menu
version number to Main Menu
support for ESC to close loading screen window

*************************************
Trine 2 Beta 3rd update 14 November 2011:
Major improvements:
- added controller configuration

Technical:
- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to tru
e)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas
Multiplayer:
- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer ga
me
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging
Usability:
- changed upgrade menu bind to TAB (used to be I)
Misc:
- added a couple of credits

*************************************
Trine 2 Beta 2nd update 11 November 2011:
Major improvements:
- added controller configuration
- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to tru
e)
Technical:
-

added
fixed
fixed
fixed
fixed

graphics quality options (low-end settings work)


several "sky models" (seams etc)
several grappling hook target helpers
physics/animation timing if framerate dropped below 30
various issues for non-wide resolutions (incl. shadow projection)

- fixed a crash related to ending a multiplayer game


- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture
color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas
Multiplayer:
- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer ga
me
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging
Usability:
- changed upgrade menu bind to TAB (used to be I)
Misc:
- added a couple of credits

************************************
Trine 2 Beta 1st update 1 November 2011:
Major improvements:
- online text chat now accepts longer sentences, displays client numbers properl
y, and works better in general
- game now uses/saves the settings from the Launcher during first startup (this
was due to missing AppData/.../Trine2 folder)
- multiple keyboards and mice now has an option in Control Settings
- 4:3 displays now uses slightly different FOV that should make sure no unintend
ed graphics are shown (outside of the the actual art)
Technical fixes:
-

added Steam minidump information (map + position) for easier debugging


fixed "invisible players" issue/crash
fixed a crash related to firewall blocking
fixed a user interface potential crash ("ButtonCatcher")
fixed a crash related to Hail of Arrows Achievement
fixed a myriad of potential crashes
fixed multiple minor under-the-hood issues
fixed Profile button in the menus
fixed "Recently played with" list entries
fixed Delete profile button
fixed missing skull texture in Forlorn Wilderness
fixed Hail of Arrows Achievement unlocking
fixed multiplayer lobby list a bit
fixed/added Wizard's introduction scene effects
fixed a few grappling hook "helpers"

- fixed the snake's targeting a bit


- fixed "Report this to the programmers" error(s)
Usability fixes:
- added ping to lobby list
- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they c
an't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of
stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

*******************************************
Trine 2 Beta first release 26 October 2011:
- initial version

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