Professional Documents
Culture Documents
Induction Programme
Grundtvig
Project
VINTAGE
-online
tool
for
self
eValuatIoN
of
key
competences
in
adulT
AGE
Reference:
527349-LLP-1-2012-1-IT-GRUNDTVIG-GMP
-
Grant
Agreement
n.
n.
2012-4192/001-001
Introduction
is
an
innovative
project
which
aims
to
develop
and
test
an
online
tool
for
the
self-assessment
of
the
key
competences,
to
be
used
by
adult
learners
involved
in
non-
vocational
adult
education.
The
tool
will
be
developed
and
used
in
line
with
the
European
standards
for
the
evaluation
of
the
8
European
key
competences
and
the
existing
best
practices
and
approaches
as
used
across
Europe.
Partner
Organisation
Induction
Programme
4-5 Trainers
Authentic
Learning
Environments
Coached
Implementation
Exploitation
Potential
Trainer
and
Participants
Trainer
and
Participants
Trainer
and
Participants
Trainer
and
Participants
Key
Competences
for
Lifelong
Learning
European
Commission
has
identied
8
Key
Competences
for
lifelong
learning.
A
competence
refers
to
a
complex
combination
of
knowledge,
skills,
understanding,
values,
attitudes
and
desire
which
lead
to
eective,
embodied
human
action
in
the
world
in
a
particular
domain.
Hoskins
B.,
Deakin
Crick
R.,
(2010)
Knowledge
Context
Potential
Skills
Behaviour
Performance
Attitudes
Quality
Digital
Competence
Denition:
Digital
competence
involves
the
condent
and
critical
use
of
Information
Society
Technology
(IST)
for
work,
leisure
and
communication.
It
is
underpinned
by
basic
skills
in
ICT:
the
use
of
computers
to
retrieve,
assess,
store,
produce,
present
and
exchange
information,
and
to
communicate
and
participate
in
collaborative
networks
via
the
Internet.
Impact/Attributes:
Digital
Competence
cultivates
the
skills
to
search,
collect
and
process
information
and
use
it
in
a
critical
and
systematic
way,
assessing
relevance
and
distinguishing
the
real
from
the
virtual
while
recognizing
the
links.
Individuals
also
develop
the
skills
to
use
tools
to
produce,
present
and
understand
complex
information
and
the
ability
to
access,
search
and
use
internet-based
services.
Individuals
are
also
able
to
use
IST
to
support
critical
thinking,
creativity,
and
innovation,
which
in
turn
encourages
a
critical
and
reective
attitude
towards
available
information
and
a
responsible
use
of
the
interactive
media.
Learning
to
Learn
Denition:
Learning
to
learn
is
the
ability
to
pursue
and
persist
in
learning,
to
organise
one's
own
learning,
including
through
eective
management
of
time
and
information,
both
individually
and
in
groups.
This
competence
includes
awareness
of
one's
learning
process
and
needs,
identifying
available
opportunities,
and
the
ability
to
overcome
obstacles
in
order
to
learn
successfully.
Impact/Attributes:
Knowledge
and
understanding
of
ones
preferred
learning
strategies,
the
strengths
and
weaknesses
of
ones
skills
and
qualications,
and
to
be
able
to
search
for
education
and
training
opportunities
and
guidance
available.
A
positive
attitude
includes
the
motivation
and
condence
to
pursue
and
succeed
at
learning
throughout
one's
life.
A
problem-solving
attitude
supports
both
the
learning
process
itself
and
an
individual's
ability
to
handle
obstacles
and
change.
VINTAGE
at
a
glance
Project
Objectives
include:
!Provide
a
European
context
regarding
existing
strategies
and
approaches
for
the
assessment
of
competences
!Develop
a
framework,
with
indicators
and
descriptors
for
the
assessment
of
key
competences
and
a
basic
portfolio
!Develop,
on
the
basis
of
the
designed
framework,
an
online
tool
for
the
self-assessment
of
the
key
competences
!Test
the
framework
involving
trainers/teachers;
test
the
online
tool
involving
adult
learners
VINTAGE
in
progress
State
of
Art
June
2013
STATE
OF
ART
Best
practices
of
evaluation
and
assessment
of
Key
Competences
in
Europe
Framework
October
2013
Pilot Run 1
Online Tool
January 2014
May 2014
Pilot Run 1
methodological
procedure,
of
self
evaluation
with
a
set
of
descriptors
of
mastery
and
qualities;
a
checklist
for
the
self-assessment
of
each
key
competence
according
to
existing
standards
and
criteria.
November 2014
Online tool
FRAMEWORK
BASIC PORTFOLIO
Pilot Run 2
Digital
tool
supporting
the
self
assessment
procedure
VINTAGE
Framework
The
VINTAGE
self-assessment
procedure
is
not
a
skills
based
test,
but
a
self-
evaluation
of
the
general
behaviour
performed
in
a
specic
context
expressing
specic
qualities
The
VINTAGE
self-assessment
tool
is
not
envisaged
as
a
test
to
measure
knowledge
and
skills
referring
to
the
Key
Competences,
rather
it
aims
to
propose
an
analysis
and
a
reection
on
performed
behaviours
in
a
contextualized
situation
Basic
Portfolio
The
Mastery
Level
is
the
level
at
which
the
end-user
wishes
to
assess
themselves
in
a
particular
competence.
Choosing
the
Mastery
Level
involves
reading
5
statements
and
choosing
the
one
which
the
end-user
feels
is
most
relevant
to
their
level
of
competence.
The
5
levels
follow
a
logical
sequence,
including
an
increasing
grade
of
expertise
from
the
lower
(level
1)
to
the
higher
(level
5):
Level
1:
Can
do
when
guided
Level
2:
Can
do,
can
choose
Level
3:
Can
combine,
can
design
Level
4:
Can
improve,
can
extend
Level
5:
Can
explain
Tutors
should
advise
end-users
to
use
the
STAR
technique
when
undertaking
this
step
in
the
self-assessment
procedure.
The
STAR
(Situation,
Task,
Action,
Result)
format
is
a
job
interview
technique
used
by
interviewers
to
assess
whether
an
applicant
possess
the
desired
skills
and
abilities
to
perform
the
job
role.
Situation:
The
situation
in
which
you
found
yourself
Task:
What
did
you
have
to
achieve
in
this
situation?
Action:
What
did
you
do,
why
and
what
were
the
alternatives?
Results:
What
was
the
outcome
of
your
actions?
What
did
you
achieve
through
your
actions
and
did
you
meet
your
objectives?
What
did
you
learn
from
this
experience
and
have
you
used
this
learning
since?
When
lling
in
the
grid,
it
is
important
that
users
take
time
to
reect
on
a
situation
they
have
encountered,
similar
to
the
ones
described
in
the
tool,
and
to
rate
their
own
performance
and
behaviour
in
dealing
with
that
particular
situation.
There
is
an
option
of
5
ratings
across
4
quality
dimensions,
which
users
are
asked
to
score
or
rate
themselves
using.
The
overall
outcome
of
this
section
of
the
assessment
tool
is
to
be
left
with
a
score
per
domain,
which
is
reective
of
the
users
level
of
competence.
At
this
point,
users
are
asked
to
repeat
the
self-assessment
procedure
for
the
remaining
clusters,
until
they
have
completed
at
least
one
full
key
competence
assessment,
and
have
received
their
complete
competence
prole
for
their
chosen
key
competence.
Once
the
user
has
repeated
steps
2
&
3
until
they
have
completed
a
full
assessment
of
one
key
competence,
they
will
then
have
a
competence
prole
detailing
their
level
of
competence.
Users
have
the
option
of
completing
this
self-assessment
for
all
8
European
Key
Competences,
and
receiving
a
full
prole
of
their
competence,
which
can
then
be
used
to
complete
your
Basic
Portfolio,
the
relevant
section
of
the
Europass
CV,
and
other
Curriculum
Vitae
documents.
End-users
should
be
made
aware
that
the
self-assessment
procedure
is
quite
time
consuming
and
so
it
is
necessary
that
each
end-user
sets
aside
the
following
times
to
complete
the
self-assessment:
Choosing
Mastery
Level
10-15
minutes
Assessing
Domain
15-30
minutes
VINTAGE
website
Your
participants/trainees
need
to
register
on
the
VINTAGE
website,
and
log
in
to
complete
the
self-
assessment
tool.
To
sign
up
and/or
log
in,
please
visit
the
website
at
www.vintage.euproject.org
and
follow
the
links