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Specialist rules are applied to the hands that are known as the Special Hands these are explained
below together with their scoring values. Some of the Special Hands form exceptions to the rules
on Kongs and Chows; no Loose Tiles for Kongs, Chows of four or more tiles and Chows of
Winds and Dragons.
Three Concealed Kongs of Dragons plus a Pair of the players' own Wind.
Score: 6000 points
Note: This Hand must be completely concealed.
Three Pungs of Dragons, a Chow of the Dragons plus a Pair of the players' own Wind.
Score: 4500 points.
Four Pungs or Kongs of 2 Bamboo, 4 Bamboo, 6 Bamboo and the Green Dragon plus a Pair of
8 Bamboo.
Score: 3600 points.
Four Pungs of 1, 5, 7 and 9 Bamboo plus a Green Dragon and a Red Dragon.
Score: 3400 points.
Three Pungs or Kongs of all the nines, a Pung or Kong of Dragons plus a Pair of the players' own
Wind.
Score: 3300 points.
Three Pungs or Kongs of all the ones, a Pung or Kong of Dragons plus a Pair of the players' own
Wind.
Score: 3300 points.
A Pung of 3 Bamboo, two Pungs of Bamboos of even numbers, a Pung of Green Dragons plus a
Pair of Bamboos of even numbers.
Score: 3200 points.
A Pung of 3 Bamboo, three Pungs of Bamboos of even numbers plus a Pair of Green Dragons.
Score: 3000 points.
The Enemies
This Hand exists in two forms:
East and West:
Four Pungs or Kongs of East Wind, West Wind, ones and nines in the same suit and one South
Wind and one North Wind.
South and North:
Four Pungs or Kongs of South Wind, North Wind, ones and nines in the same suit and one East
Wind and one West Wind.
Score: 3000 points.
Three Pungs or Kongs of tiles of the same number, but in different suits, a Pung or Kong of Red
Dragons and a Pair of Winds.
Score: 2800 points.
Three Pungs or Kongs of tiles of the same number, but in different suits, a Pung or Kong of a
Wind and a Pair of Dragons.
Score: 2800 points.
In one suit: four Pungs or Kongs of consecutive numbers plus a Pair of Dragons.
Score: 2700 points.
In one suit: four Pungs or Kongs of consecutive numbers plus a Pair of Winds.
Score: 2500 points.
Three Pungs or Kongs of Dragons, a Chow plus a Pair in the same suit.
Score: 2000 points.
Hand consisting completely of Pungs, Kongs and one Pair, all of Winds and Dragons.
Score: 1900 points.
A Pung of ones, a Pung of nines, the complete sequence of 2 - 8 and any tile of the same suit to
make the 14th tile in the hand.
Score: 1800 points.
Note: This Hand must be completely concealed.
A tile of each Dragon, each Wind, all ones and all nines plus a one or nine.
Score: 1600 points.
Note: This Hand must be completely concealed.
A complete set of one to nine in one suit, a Pung or Kong of a Wind or Dragon plus a Pair of
Winds or Dragons.
Score: 1500 points.
A complete set of one to nine alternating through the suits, a tile of each Dragon plus a Pair of
the players' own wind.
Score: 1400 points.
Note: This Hand must be completely concealed.
A complete set of one to nine alternating through the suits, a tile of each Wind plus the Red
Dragon.
Score: 1200 points.
Note: This Hand must be completely concealed.
A complete series consisting of all tiles in a suit, a tile of each Wind plus a Wind or a Dragon.
Score: 1000 points.
East Wind going Mah Jongg with the first tile from the Wall. This is the same as an Original
Hand. This Hand is also known as "The Heavenly Blessing", "Hand from Heaven" and "The
Natural Winning".
Score: 3 times double.
This Hand consists of a one and nine of each suit, a tile of each Wind and Dragon plus a tile that
is identical to any of these tiles.
Score: 250 points.
Note: This Hand must be completely concealed.