You are on page 1of 12

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

subscribe:

log in:

email address

Ads by Google

Register

username

3D Photo Cube

Motion Tracking

Movement Tracking

Evermotion Sales:

Precision Tracking

Position Tracking

Making of

texturing

rendering

Making of

modeling

modeling

animation

BMW C1

How to use pelt


mapping

Hotel Palace 5+

Making of Jamukha,
Got Milk

Making of Snow

Making of PV-3 Jet

Making of Bullet hits


an egg

By:Makar Verigo

By:Kuba

By:Walid Layouni

By:Rodny Mella

By:Adam Zimirski

By:Pavel Romsy

By:Hammer Chen

Creating 3d model building


pg, 2007-02-15

in this tutorial, we will make a 3d model building from still images(non-orthographic). we can so easliy make 3d model if we have any information about measurements. in first step i'll show you if we don't
have any information and measurement of that building, and we just have minimum reference image.

- Creating Guide Scene


setting up the guide scene.
We have two pictures as reference. These picture show a train station. It's located in Semarang, wich were built
during dutch colonial. Exactly I don't know any information about its measurement definitely.

Reference image

Picture1
Picture2

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Open MAX,
Displaying the Background in the Viewport.
Open viewport background window
view>viewport bacground..(alt+b)
Viewport "front".
background set in front viewport.
we can use any orthographic viewport, because we just need 2d view.
Click "Files.." button.
select ref image.
Check Lock zoom/pan.
background autoresize when zoom/pan.
Match Bitmap
background aspect ratio.

Background Texture Size


we need fine detail in viewport background.
Customize>preferences>configure driver>background texture size>check match bitmap as closely as posible.
but if ref image resolution is 1024, i prefer using 1024. so uncheck match bitmap size.

Maximize your viewport and u can turn off grid.


press"G" to show/hide grid

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Point Perspective n Horizon.


Use Line to find Vanishing Point.
enable in renderer
enable in viewport.

Vanishing Point
Look at the edge of the object from ref image, find VP in picture area and draw a line by continuing from
edge.
See pic. All red line from edges, parallel to y axis(world coordinate system).
We have had a vanishing point/point perspective. Its location must be arround there.
For the next step, we should look for other vanishing point/point perspective. But for this ref image, it
will be so difficult to find them.
Approximately, there are 3 point perspective on that ref image.
You should know about point perspective system ( one point perspective - six point perspective ). see
links n references in the end of tutorial.

To solve problem of seeking other point perspective, draw line from that building basic form.
see picture

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Additional Line Guide


Add additional lines. see pic
Horizon
Approximate location of horizon.(because we cant see the horizon in ref image).
Horizon will be parallel to x axis (world coord. system). Most photographer will keep a horizon horizontal.
Create a box as a line (automatically box is horizontal). We estimate the position of horizon. Position of
horizon and vanishing point not in a line. My estimation horizon wrong?

Set up a rendering background


Set ref image as environment map.
On the menu bar choose: Rendering>Environment>Environment Map> pick Bitmap>select picture.
RENDER (same as ref image resolution, ex 1024x768)
Save as Blueprint1.jpg
Save MAX, we might need it later.

Additional guide scene


Reset MAX
Repeat prev steps. there is such different, point perspective or vanishing point is out of the
scene.
use mousescroll to enlarge canvas.
Look for the horizon position by using box. Lengthen box untill passin VP. horizon cut the
VP, that is good forerunner.

Additional scene is ready now.


Set up a rendering background
RENDER. Save as Blueprint2.jpg
Save Max.

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

- Camera Matching
to match the perspective of a camera to a photograph. We will need accurate scene measurements.
but if we don't have any information about measurment we can still make an estimate and matching the perspective to ref image.
Measurements
Reset MAX
at frontview, use ref image as background.
Analyze ref image. find any object can be use as measure comparator. i use that oldman in the ref
image. we estimate height of that oldman is 155cm(too short..no problem)
Create Box with height as high as building(line guide). Rotate box corresponding to Z axis perspective.
add segs box, height of segs as according to height of the people.
we get 7 segs.

Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator.


155cm x 7 = 158.7V
10.85m = 158.7V
V = 0.0678
we get h = 10.85m, V = 0.0678
press cancel to dismiss.
we can display a calculator called the Numerical Expression Evaluator
ctrl+N in any numeric field. but You can't use Variables in the Expression Evaluator, but you can enter
the constants pi (circular ratio), e (natural logarithm base), and TPS (ticks per second). These constants
are case-sensitive.

Create a box according to width building.


positioning of box as close as possibly to horizon.
we get 304.8
304.8 x V = width.
304.8 x 0.0678 = 20.665m
we get w = 20.665m

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Camera Matching1
Reset MAX
Displaying the Background in the Viewport.
select perspective viewport. add "blueprint1.jpg"(we have made before) in viewport background.
Creating Basic Object
Create a box, w = 20.669m, h = 10.85m and l = any size
don't forget to change unit display.
Costumize>unit setup>display unit scale>metric.

Length
we estimate length depend additional line helper/guide we have made.
see pic.
we assume that length is 30m.
the length is depend on you.

Setup Camera Matching


right click on 3d snap, check only vertex. then click snap to activate (S).

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Create>helper>Camera Match>Campoint.

Camera Point helper/3D Point.


Create point wth clockwise, so we can easily remember.
Open box object properties, uncheck backface cull. and check see-trough.
so we can see box backface.

Assign Position/2d point.


utility>Camera match>assign position. see pic.
warning,"background image ratio should be set to that of the renderer, fix?" yes, ok.
a red plus sign displayed on the bitmap.
If a red/green plus does not appear, you might be using an OpenGL/direct3d driver. Press ` to redraw
the viewport. If the red plus doesn't appear, change display driver.
Customize>preferences>viewport tabs>display driver>choose driver>software>restart MAX

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Create camera.
we can see, box not match with which we expect. that mean estimation of our length is wrong or
position of vanishing point is not accurate.

Fixing
change position of 2d point and assign new position. we just need to assigning new position of
campoint05 and campoint06.
a good camera error range is about 0 - 1.5
Change the position with path at line guide we have made.

With camera selected, click modify camera.


at camera modifier, Check show horizon.
horizon is not paralell to x axis(world coord system). it show it's raw photography or the photographer
isnt professional (it's my sister:) ).
almost perfect, fix it.

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

Until we have satisfied with match result. then we see camera position which have been made.
the photographer height is about 165cm and camera position is about 160cm..

Camera matching 2
Camera matching for second image.
we should hide 6 campoint we have made into different layer.
Selection filter>helper
select all>Layer Manager>create new layer.
rename helper1>hide.

on other viewport (say a left viewport), change to perspective view.


add viewport background with "blueprint2.jpg ".
Create new layer. rename with helper2.
Create campoint.
see pic
Assign position.
warning again, ok..
before we create camera, uncheck "use this point" at campoint 1-6, because we dont need now.
utilities>camera match>uncheck use this point.
Create camera,

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

error, not enough point, ok we need 2 additional point.


the problem is, where we can determine position of 2 additional point.

Open blueprint2.max, create additional line guide. and render>save as blueprint3.jpg.

Switch to matching work, change viewport background with blueprint3.jpg.


re-set selection filter>all
select box> add lentgh segs, see pic.
Create campoint11 and campoint12. dont forget to activate snap.
Assign campoint11-12 position.
Create camera, fix it.
a good camera error range is about 0 - 1.5

create new basic object and match with blueprints.


we can added more campoint if needed.

I hope this tutorial was useful for you.


trust yourself..and sorry for the english.

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max

workflow:

Links and references:


other Architectural reference image to 3d, tutorial:

John R. Moreland, " Reference Photo Tutorial for Purdue Virtual Campus
Project ", ; this page about creating 3d from ref image, using orthogonal photo

reference.

Olle Bergman, " 3d model from a photo ", : this paper about creating 3d from

ref image using SketchUp.


Point Perspective:

www.termespheres.com
www.olejarz.com
Other:

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

{E}vermotion - 3D models, textures, tutorials, architecture, 3D graphic, vray, 3ds max


MAX user reference.
Ken milburn.Digital.Photography.Expert.Techniques.2nd.Edition.OReilly
problem and any question
fell free to contact me
email: Fabolousview@yahoo.com (with o).
YM: Fabolousview

piposh

About fixing the camera horizon so it matches the estimated horizon. Your tut says just "almost perfect, fix it". But
how do you fix this? Rotating the camera messes up everything

dslb-088-074-003-131.pools.arcor-ip.net
hezipiposh7@hotmail.com
blu_eagle

no worry, found problem :-)

123-2-33-53.static.dsl.dodo.com.au
peterrose_46_@hotmail.com
blu_eagle

, cannot get ref, image to show in "fron" vport??????

123-2-33-53.static.dsl.dodo.com.au
peterrose_46_@hotmail.com
blu_eagle

I am total nube to 3dsmax, and am using this tut.

123-2-33-53.static.dsl.dodo.com.au
peterrose_46_@hotmail.com
TariqRaheel
137.101.35.15
tariqraheel@hotmail.com
DOOM GHOST

THANK YOU VERY MUCH

90.153.128.12
black.doom.ghost@hotmail.com
shijune

"Ctrl+N in any numeric field. to display Numerical exp ev. as a calculator. 155cm x 7 = 158.7V 10.85m = 158.7V V
= 0.0678 " Where did you get the 158.7 value?

201.160.188.99.cable.dyn.cableonline.com.mx
shijune@gmail.com
yanhong

Hi, it's vrey good tutorial,and it's vrey detailed. it's a good way to biuld a model I am a chinanese ,so my english is
not vrey good . thanks for your tutorial!

218.26.243.162
yanhong123zyh@163.com
xanavixavier

wow, ga nyangka, ini tut buatan anak indo, dan jadi tut kelas dunia, metodis sekali, sangat membantu,...iya nih
post di forum lokal dunk mas...di icg gitu,... regards...

229.subnet125-162-168.speedy.telkom.net.id
xanavixavier@yahoo.com
patong

Hi, thats god tutorial, maybe you can made a pdf that i can download, hehehehe thanks alot

ip68-68.cbn.net.id
pa2tong@yahoo.com
zhoel

Waduh.. jauh-jauh di posting dari semarang mas.. kasih tuts juga dong di komunitas lokal.. biar temen-temen
banyak yg tambah jago.. btw.. very usefull.. thanks mas...

202.159.91.201
zulhan@mailhost.bps.go.id

Ads by Google

Free 3D Models Download

3D Animation Tutorials

Character Studio

EVERMOTION s.c., ul. Przedzalniana 8, 15-688 Bialystok,


ph.: +48 85 674 50 05 or +48 85 653 36 20 POLAND

info@evermotion.org

Our office is open from 8am to 4pm (+2.00 GMT)

http://www.evermotion.org/index.php?unfold_exclusive=144&unfold=exclusive[15/10/2008 20:06:30]

Human Motion Capture


admin.mod

You might also like