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Multibody-model
General
In reality, a vehicle does not get significant damages during pedestrian accident because of its body stiffness. The
difference between a vehicles and a pedestrians weight is
large, thus the bigger damage and the higher change of
velocity are suffered by the pedestrian. This is the reason,
Figure 16. Poses in Virtual Crash (walking left with raster, motorcyclist, lying pose)
Model Description
Multibody is a system of rigid bodies interconnected by
joints corresponding to humans. The parts of the body
(head, torso, arms, legs, etc.) are made of multi-degreehyper-ellipsoids. These are special ellipsoids with differ-
x y z
a b c
(60.)
n=2
n=30
Body Properties
The following properties are generally and independently applied for the parts of the multibody system.
Geometry: Each element of the dummy is
represented by an ellipsoid and each has different exponents and axes corresponding to the dimensions of a human.
Weight and moments of inertia: The moments of inertia about the ellipsoids three axes and its mass
must be specified. The dimensions and the weight
are prescribed and can be variable and the moments of inertia are calculated from these parameters.
Coefficient of friction: Two coefficients of friction
can be specified. One is used for ellipsoid to vehicle contacts; the other is used for ellipsoid to ellipsoid and ellipsoid to ground contacts. These
coefficients of friction are assumed to be independent of the amount of penetration and used
for the calculation of contact forces
FT P FN
(61.)
J v
(62.)
( J M 1 J T ) U
F
C
dt
JT U
(63.)
(64.)
M
t
- the result
- the mass matrix
- the integration step
Equations of motion
The equations of motion consider the balance of forces,
the assumption of the conservation of angular momentum
and the influence of external forces and moments:
6 Fi
mi xi
6 M i
4 i Z i Zi u 4 i Zi
4i
mi
I xx
I xy
I
xz
(65.)
I xy
I yy
I yz
I xz
I yz
I zz
(66.)
(67.)
xi
Fi
M i
4i
Z i
Zi
Definition of Joints
Three types of 3D joints are utilized to construct the multibody model corresponding to the constraints and permitted motions of the human body.
Revolute joint
This joint constrains relative linear motion and allows only
the rotational motions around the common axis. Body elements can rotate around the axis, but these cannot be separated and gone away. The origins of the relative coordinate systems are identical on the common axis. The number of degrees of freedom of a revolute joint equals one.
The joint velocity degree of freedom is the angles first time
derivative that is between the main axes of the local coordinate systems.
Universal joint
This joint does also not allowed relative linear motions
and the rotational motions are less for this joint type than
for spherical joint. This has only two degrees of freedom.
The local coordinate systems origins are identical in the
middle of the cardan-cross. The joint velocity degrees of
freedom are their first time derivatives.
FA
OS
(68.)
FS
H O S
(69.)
FS
S
O PE PP
&
&
nE nP
(70.)
(71.)
FnE
FnP
(72.)
FnE
&
O S E n E
(73.)
FtE
FtP
*
*
FnE P vcpP vcpE
(74.)
*
*
v cpP v cpE - the relative velocity between the ellipsoid
and the plane
Ellipsoid ellipsoid contact
This contact is specified for ellipsoids those have no common joint. There is an assumption in case of the contact of
two ellipsoids: the contact point has to be on a line between two points, where one point is on the surface of the
first ellipsoid and the second point is on the surface of the
other ellipsoid. The tangential planes for both points are
parallel and the distance between these two planes is a
minimum. The exact location of the contact point can be
found by means of the body stiffness values.
O o min . where O
&
&
n1 n2
P1 P2
Fn1
Fn 2
PC
min( P1 ; P 2 )
&
O1 S1 n1
Fn1
O1 O2
(75.)
(76.)
(77.)
(78.)
(79.)
PC
&
O 2 S 2 n 2
*
*
P1 n1 O1 P2 n2 O2
Ft1
*
*
Fn1 P C vcp 2 vcp1
(82.)
Ft 2
*
*
Fn 2 P C vcp1 vcp 2
(83.)
Fn 2
(80.)
(81.)
Fti
*
*
vcp1 vcp 2
Collision model
General
Virtual Crash utilizes an impulse and momentum-based
impact model by means of the restitution. Vehicles do not
crease in the program and the body stiffness coefficients
are not taken into account. One of the parameters about
the body crush is the depth of penetration (time-value
default: tP=0,03s), which is variable for suitable simulations. The impact forces are not calculated in each time step
at the so-called impulse point". The calculation of these