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Abstract. The role of the cultural anthropologist in studying the results of information
technology and artificial intelligence should be to contribute and reaffirm a sense of life
which considers the human being in his or her totality, and to recognize the role of diversity
and the imaginary. Technical revolutions have also proved to be cultural revolutions.
The skills required by one culture, the identification and creation of problems and the
solutions are interrelated. These interrelationships are worked out in a cultural context
endowed with its own experiences, knowledge and needs which define and make it
different from other societies. The advanced technologies require new competences and
new skills.
This paper examines imaginary from two different viewpoints: (a) the imaginary aspect
of body-mind relations, influenced by research into artificial intelligence and its prospects
for the future; and (b) the roles and forms assumed by the imaginary in human-computer
relations.
Keywords: Cultural anthropology; AI; Culture; Cultural diversity; Body-mind relations;
Human-computer relations
I. Historical Development
Cultural anthropology has been exclusively concerned with the study of man and
culture of societies not belonging to the Western world, namely research into the
behaviour and cultural institutions of so-called 'primitive' man. It is only in the
last few decades that this field has widened to include Western cultures. We can
now say that cultural anthropology is the study of human beings all over the
world. This science, therefore, cannot exclude problems which arise out of the
introduction of advanced technologies, whether they are felt consciously or
unconsciously in the Western culture or in any other culture.
The analysis of the man living in the woods or the desert has influenced the
theoretical setting of this science which is named differently in various countries.
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2. Impact on AI Development
Every culture works out its own interpretations of the world outlining the
knowledge, behavioural patterns, activities, skills etc., required of the individual
belonging to that culture. Intelligence also appears to entail preliminary prerequisites which differ according to the cultural context: a "human intellectual
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gods. The object thus loses its role of symbolic mediator with divinity to become a
mirror reflecting the absolute superiority of human beings. It should be recalled
that human beings are constantly searching for a place in the world, and
confirmation of their domination over all that surrounds them. We may go on to
add that "instruments and machines do not testify solely to human imagination
and its creative significance, and are certainly important not merely as instruments for the transformation of a malleable earth, they are in themselves
pregnant symbols. They symbolize the activities which they make possible"
(Weizenbaum, 1987). The role of AI research is a perfect example of all these
implications.
This theoretical approach raises questions regarding the identification of the
values underlying the eager acceptance or outright rejection of artificial intelligence. Such images are conjured up in our society by terms such as mind, brain,
soul, body, material, programme, machine and the creator. These terms together
with the 'external' image of the computer create our fantasies of the artificial.
What has been outlined above gives an idea of the complexity and depth of the
problems raised by AI. The direct man-and-computer-relationship in a certain
sense represents a limiting case of the field, in that what is analysed consists of a
defined interaction. Here again a few suggestions are put forward.
1. In any culture the interaction between persons takes place in two planes, one
conscious and the other unconscious. The contribution of information which
every human being supplies to another is complex. It originates not only from
verbal exchange, but also from non-verbal communication (stimulation of the
senses, postures, micromovements, clothing, etc.). All this information reaches
the subject simultaneously and creates a behavioural response presumed to be
appropriate to that particular situation and context. That is to say, each person
transmits to another information about himself or herself, and in turn receives an
image of how the other perceives them. A considerable lack of correspondence
between the two images may often be the cause of misunderstanding in
communication.
The setting for these communicative relations between man and the computer
has fewer types of information. It is of course obvious that sight, touch-gesture
(above all when the mouse and the joystick are adopted) and also the sense of
hearing are useful to set up 'contact' with the machine. The computer, however,
is poor in non-verbal communication.. A relationship is set up mainly in terms of
written language, which is limited and even more serious, in a language that has
been previously established by one of the participants.
In other words, the user is expected to know that particular type of language
with its rules and logical associations, and adjust to these if communication is to
take place and continue to do so.
The existence of a system of signs is not enough to make sense because the
latter is made possible by association with emotion. We learn to make sense of
ourselves and the world that surrounds us by means of emotional experiences
aroused in us by other persons.
This interaction conjures up visual, sound, tactile and olfactory images which
form the basis for the perception of our own bodies. The difference in the quality
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Notes
1. A first survey of the culture of AI members of the research group "lnformatica e processi
culturali', based on interviews with 143 international researchers on AI, published in "Sociologia e
ricerca sociale", Vth year, no. 15, Dec. 1984. The same review also contains "Alcune contrapposizioni della 'Artificial Intelligence Community'. Una nora di ricerca" by Danila Bertasio who
describes the results of later research of the group, and also examines the characteristics of Italian
scholars of AI.
2. The concept of acculturization implies direct and continuous contact between societies with
different cultures and the awareness of changes brought by encounters in both groups. The term
inculturization, on the other hand, refers to processes set up between persons of the same culture.
3. Franco Fileni, concerning the problems of learning new skills, has surveyed videogames as possible
educational tools for the development of cognitive and mental structures in tune with the cultural
development of society.
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Correspondence and offprint requests to: Mariella Combi, Centro Interdipartimentale di Documentazione Demo-Antropologica "Raffaele Lombardi Satriani", Universit~i degli Studi della Calabria,
87036 Arcavacta di Rerde (CS), Italy. Fax: (39)984 464480.