Professional Documents
Culture Documents
Authoring and
multimedia
Multimedia has become the most
widely used application of
information and software
technology. Without multimedia,
very few of us would use the World
Wide Web, and DVDs would
probably not have replaced
videotapes for popular
entertainment.
Creating multimedia products is
sometimes called authoring
it is like writing a novel. The
multimedia author must plan
every aspect of the product
carefully. The way that the
information is presented is just as
important as the information
itself. The author must make sure
that the product meets all of its
objectives and holds the attention
of the audience. In this option, we
will look at the features of
multimedia products and the
processes involved in their
creation.
The practical activities shown in
this chapter use standard, entrylevel software packages that most
schools and individuals may have
already for developing multimedia
products. This does not prevent
you from using other software
for the practical work which
complements the theory covered
in this text.
2.1
2.2
2.3
2.4
2.5
Multimedia products
2.6
2.7
2.8
Project Creating a
multimedia product
A student:
animation
audio
authoring tool
background
chart
clip art
graph
graphical user
interface (GUI)
graphics
hyperlink
hypermedia
hypertext
interactivity
kiosk
multimedia
navigation button
photograph
script
storyboard
text
thumbnail
video
Multimedia in education
Multimedia has grown to
take a major role in
education. From teaching
infants to count, to training
airline pilots to fly and land
in all weather conditions,
educational multimedia
products cover a very wide
range of activities.
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2. Does the user interface work? If the target audience gets lost or confused
by the instructions or navigation system, then the product is not usable
and it has failed.
3. Is the content accurate? If the information provided does not agree with
the information from other sources, such as encyclopedias, then the
product has failed. Accuracy is not always important in entertainment
multimedia otherwise, computer games that included fire-breathing
dragons would be impossible!
can you?
Multimedia in information
Multimedia is a proven and
effective way to inform people
and even to influence the
decisions they make. Television
advertising is probably the best
known example of this use of
multimedia.
Remember
1. List the types of media
found in multimedia
products.
2. Name three areas where
multimedia technology is
used.
3. Identify three questions
that can be used to assess
a multimedia product.
Think
4. What is meant by realism
in computer games?
5. How would adding more
realism push information
and software technology to
their limits?
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Web image
CD image
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Audio
Audio adds sounds, voices and music to a
multimedia product and can be an important part of
any multimedia product. Voice recordings can
provide commentary for images and video clips or
can give spoken instructions to the user. Background
music may add to the appeal of a product. Special
sound effects, such as button clicks, can be used to
assist a user.
Adding short sound clips to a multimedia product
is not normally difficult. However, adding highquality audio data, such as recordings of musical
performances, will take a lot of storage space.
Remember
1. What is the difference between text and
hypertext?
2. What is hypermedia?
Special sound effects
Think
3. With more interesting data types available
(animation, video, audio), why is text still so
important?
4. Why do the graphics, audio and video data
types cause problems for multimedia?
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Text
Text can be used in many different ways in a
multimedia product:
titles to identify a page or screen, an image or a
section of text
button labels to identify the purpose of a
hyperlink
hypertext to link to other information
bullet points to provide summaries
blocks of text (paragraphs) to provide more
detailed information
scrolling text boxes the most convenient way to
include a large quantity of text.
Title
Bullet point
Text block
Hypertext
Scrolling
text box
Button text
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Graphics
There are so many different types of graphics, and so
many different ways that they can be used, that care
must be taken when using this data type. Some
important issues to consider are:
backgrounds graphic designs or images that
fill the blank area of a screen. Should a
background be related to the theme of the
product? Will the background clash with the text
and other graphics?
photographs images taken with a digital or
film camera and often one of the main reasons for
creating a multimedia product. How much space
will they need? How will they relate to other types
of data; for example, how will they be used with
text data?
thumbnails miniature versions of a large
graphic, usually a photograph, and often used as
hyperlinks. Are their contents clearly visible? Will
they need text labels?
Thumbnails
Photograph
Background
Clip art
Navigation buttons
23
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Disadvantages
Advantages
Faster distribution
Quicker updates
Lower cost
Disadvantages
Advantages
Higher quality
Higher cost
No download problems
Remember
1. List four different ways that text can be used in
multimedia.
2. What problems do photographs create when
used as screen backgrounds?
3. Identify two problems caused by distributing
multimedia on the Web.
4. Identify a possible problem with using CDs or
DVDs to distribute multimedia.
Think
5. Identify a display problem that can be solved by
using image thumbnails.
6. Would it be practical to design a product for
distribution both on the Web and on CD or DVD?
Explain.
Investigate
7. What are the different CD and DVD formats that
are available for use with multimedia? What
problems do they create and what solutions
(if any) are available?
25
Card-based tools
These tools create a multimedia product as a series
of cards, pages or slides. Each card can contain
any or all of the different multimedia data types.
The user can move through the cards in order
(like a slide show) or they can select one to view
next.
Simple card-based multimedia products are very
easy to create. They are ideal for situations where the
content can be divided into separate cards or pages
Time-based tools
These multimedia tools organise the content and
events (such as playing an animation or a sound)
along a timeline. This gives the designer a great deal
of control over exactly when things happen.
Time-based multimedia tools work best when you
have a message with a beginning and an end. The
simplest time-based products will run like a TV
commercial with no control by the user. In the more
complicated products, the user can select different
paths to the end, and even have different endings.
Time-based tools are usually very good at managing
interactive animations, such as computer games, that
are controlled directly by the user.
Products that contain a large number of links
are difficult to manage using time-based tools
because the timeline normally does not show
the links.
26
Icon-based tools
can you?
Remember
1. What are the three types
of multimedia authoring
tools?
2. What is the purpose of an
authoring tool?
Think
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2.5 P RA C T I C A L S K I L L S
Using authoring systems
Before you start, have you completed the
following unit?
2.4 Authoring software systems
Branch 1
MULTIOne
Main Menu
MULTIMenu
Branch 2
MULTITwo
Branch 3
MULTIThree
go to technology/on-the-cdrom/chap02/2-5/navicons
28
29
30
HYPERLINK TO:
PRESENTATION NAME
First slide
Previous slide
Next slide
cdrom/chap02/2-5/navicons>
Last slide
Other PowerPoint
presentation
MULTIMenu
31
First slide
Middle slides
32
go to technology/on-the-cdrom/chap02/2-5
can you?
Extras
PowerPoint allows you to add many multimedia and
interactive features to a product. You could add some
of the following simple examples to the practice
presentation that we have created.
The Insert Clip Art tool allows you to add
graphics, motion clips (animations), and sounds
including background music.
All the multimedia data types can be imported
from saved data files.
The Action Settings for buttons and other objects
can be set to play a sound or reverse their colours
(highlight) when clicked or when the mouse
moves over them.
If you have the correct equipment, PowerPoint
will let you record and add your own sound files.
Last slide
In this animation,
the balls
movement can be
controlled by
clicking on the
arrows.
In this simple animation, the user is able to control the direction in which a ball moves by clicking on one of four
arrows. To create this animation:
Four separate animations of the ball were created, one for each direction of movement. As you can see from
the timeline at the top of the screen above, each animation has its own control layer with set start and end
frames. The animations have been placed on the timeline so that they do not overlap each other.
The four control arrows and the stationary ball at the centre of the screen also have their own control layers
in the timeline, but they exist only in the first frame of the animation that single frame is used as both their
start and end frames.
The first frame also contains a stop command that will freeze the animation at that frame as soon as it starts
playing. The animation will wait until one of the four arrow buttons has been clicked.
Each button has been given an action that, when clicked, will jump the display to a particular frame in the
timeline (the start frame for one of the animated balls) and then play the animation from that point. The end
frame for each animated ball also contains a command that will jump the display back to the very first frame; the
stop command in the first frame will again freeze the animation.
33
Unselected
option button
Check boxes and option buttons allow users to enter data and change the way a product is
presented.
Buttons have become popular tools because they use designs that most computer users
can recognise.
34
Drop-down menus
Drop-down menus give users a
list of items to choose from.
Normally they will choose only
one item from the list but some
menus can be set to allow several
choices to be made.
Drop-down menus can help
users avoid typing and spelling
errors when entering data. For
Design principles
Layout and balance of data
types
Good design is an art rather than
a science; multimedia designers
usually think of themselves as
artists rather than programmers.
However, designing good
computer graphics screens is a
skill that not all artists have.
One of the best ways to learn
good design principles is to
understand the most common
mistakes that computer graphic
designers make. You should avoid
the following examples of bad
design:
Crowding. Dont try to fill the
screen with information.
Empty spaces can make the
contents more noticeable and
easier to read.
Too many words. If you have a
lot of text to display, break it
up into small, readable blocks.
A scrolling text window can be
used to hold a large quantity
of text without taking up a lot
of screen space.
Fancy or frilly borders. These
can turn a good screen into
one that looks amateurish. If
you need borders then plain
and simple ones are best.
Clashing colours. Look at the
colours you have selected for
your backgrounds, text,
borders, buttons and other
screen objects. Do the colours
complement each other or
clash? Is the text on the screen
readable against the
background? A photograph
Remember
1. Name three user control
devices that a designer can
add to a multimedia
product.
2. Why are user control
devices important in a
multimedia product?
Think
3. Why is good design an art
form rather than a science?
Computer graphics and
multimedia design guidelines
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Storyboards
Movies, TV shows and even TV
commercials are all planned in
great detail. Part of this planning
is the creation of a storyboard
that describes every scene for the
actors, director and film crew.
The storyboard is usually
developed from the script.
Multimedia also relies on
storyboards to help the designers
and production staff to create the
product.
A traditional movie or TV
storyboard is very similar to a
comic book. It describes the story
as a series of separate drawings.
Each drawing represents a single
scene or a part of a scene in the
movie. A multimedia storyboard
is more complicated because it
must describe the different types
of media as well as the story.
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4. EXT SAVANNAH/GRASSLANDS
DAY
CYRIL
BASIL
(breathless) Well, I dont see it, Cyril! And a big balloon is pretty hard
to hide in a clear blue sky!!!
CYRIL
BASIL
He puts his hat back on, and twirls his moustache evilly. As they walk, Basil turns his head to
address Cyril.
BASIL [CONT]
Basil turns his head to the front to see a massive lion bounding straight at him!
REX
Roaarrhh!
Basils hat is blown clean off his head. His hair is blown flat as the lion draws closer. Basil
jumps up and lands in Cyrils arms. Cyril runs for some trees Suddenly his feet go out from
under him and a net snaps up around them. Cyril and Basil are flung into a tree. The net
bounces once or twice then comes to a rest and Basil and Cyril realise they are stuck in a
trap.
37a. BASIL
Ahooh.
37b. CYRIL
Ahooohaheh
37c. BASIL/CYRIL
Woah! Ahh!
BASIL
38a. CYRIL
Oh.
Below them Rex, with a young Lion Cub on his back, and the rest of the Pride of Lions run
past as if being chased
Excerpt from a script for Blinky Bills Extraordinary Balloon Adventure 2004
Page 1 of 37
Multimedia Storyboard
Project Description Form
Project Title: Cradle Mountain
Script Created by: A. Wong
Date: 9 Jun 2004
Scene Number
1
2
3
4.1
5.1
6.1
4.1
Description
Title screen
Set-up options
Menu screen
Tracks and Trails Menu
Flora and Fauna Menu
Visitor Information Menu
Continues on page 2
5.1
6.1
Checked By:
Page
Multimedia Storyboard
Scene Description Form
Cradle Mountain
Project Title:
Scene Number: 3
7 of
Graphics Details:
Dove Lake
raphics Filename:
Dove Lake with Cradle Mountain in the
scription:
background
800 x 600 JPEG
go to technology/on-the-cdrom/chap02/2-7
Menu 1
Menu 2
Menu 3
Visitor Information
Photo
Clip art
Hyperlink to Scene
Original File:
CD07 DSCN0618
Graphics Filename:
Description:
Checked By:
Menu 2
King Billy pine
Scene Background
Colour:
Texture:
Dove Lake
Image:
Play Audio (see Audio Form)
Menu 1
hikers on trail
Text/Hypertext:
Play Animation/Video (see
Animation/Video Form)
Multimedia Storyboard
Animation/Video Form
Cradle Mountain
Project Title:
Scene Number: 4.3
Page 23 of 37
Video Details:
Video Filename: One day hike
Clothing and gear for a one day hike
Description:
Video clip
Fade Out
Filename:
Description:
Screen Size and Format:
Run Automatically
Activate by Hyperlink
Run Once
Loop
Times
Fade In
Original File:
Remember
Fade Out
37
2.8 P RO J E C T
Creating a multimedia product
Before you start, have you completed the
following units?
2.5 Practical skills Using authoring systems
2.6 Graphical user interface and design principles
go to technology/on-the-cdrom/chap02/2-8/project
38
Page 2 of
Multimedia Storyboard
Scene Description Form
Locomotion
Project Title:
Scene Number: 1
Graphics Details:
LOCOMOTION
Photo
Clip art
Hyperlink to Scene
Original File:
CD-ROM
MENU 1
Living Steam
MENU
Street Machines
U3
MEN
Narrow Gauge
Menu 1
Graphics Filename:
Description: suitable image with 10 pixel white border
and slightly rotated
200 x 150 JPEG/PNG
Screen Size and Format:
Photo
Clip art
Hyperlink to Scene 2.1
Original File:
CD-ROM
Menu 2
Graphics Filename:
Description: suitable image with 10 pixel white boarder
and slightly rotated
Scene Background
Colour:
Texture:
background menu
Image:
Text/Hypertext:
the-cdrom/chap02/2-8/project/
menu> folder.
39
3. Click
Centers
icon.
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Page 4 of
Multimedia Storyboard
Scene Description Form
Locomotion
Project Title:
Scene Number: 2.1
Graphics Details:
Background
Graphics Filename:
suitable background image blurred or
Description:
semitransparent
800 x 600 JPEG/PNG
Living Steam
Video clip
Photo
Clip art
Hyperlink to Scene
Original File:
CD-ROM
Text block
Graphics Filename:
Description:
Hyperlink to Scene
41
42
Screen 6 An example menu slide with images, text titles and a selected background
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44
Create
Use this project as a model to create another
multimedia product based on an educational,
informational or entertainment theme. The
<technology/on-the-cdrom/chap02/2-8/
project> folder on the CD-ROM contains blank
copies of the storyboards shown in 2.7 Scripts and
storyboards that can be used to plan a multimedia
product, or you may prefer to design your own.
45