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Brink of Battle Sci-Fi Play Test Gear

IMPORTANT: By downloading this material


you are acknowledging that all parts are
Robert A. Faust 2012, all rights reserved.
Any suggestions, additions, ideas, or other
added material used to play test these rules
or report their use are considered derivative
works and are wholly owned by Robert A.
Faust and Strategic Elite.

Masters of Force represents the highest level


of technological advancement where matter is
manipulated to produce controlled reactions with
anti-matter both for transportation and for
weapons. It also has force field manipulation
and disintegrator weapon technology as the
norm.
Matter transmission rounds out this
period.

Welcome to the Future! Well, at least for now.


This document has play test rules for Science
Fiction skirmish gaming using the Brink of Battle
main rules. None of this material has been
previously play tested. Your feedback will be
added to that of our in house play testers to
determine the outcome of the final official rules
that will release later next year.

Supply Point Costs

With these working rules to keep you busy until


the full supplement is released, you can recreate most of your favorite sci-fi armies to play
games of Brink of Battle. As always, remember
that these point values and Gear Profiles are not
final, and just have some kickass fun with them!

Advanced Firearm - +1 to CBT when shooting


usually due to gyrostabilization. Gives re-roll on
failed Weapon check. If used for an upgrade on
any Period 3 Firearm, add +5 to that Weapons
Effective Range. To upgrade, just pay an extra
15 SPs to the cost of the Period 3 Firearm being
upgraded. This is to play in Period 3 with
Ultramodern weaponry.

New Periods
For now, well be using Period 4 Near Future;
Period 5 Interstellar Empires; and Period 6
Masters of Force to represent the three main
categories of Sci-Fi eras.
Near Future covers from Ultramodern up to
Dirty Space where we havent quite explored or
conquered much of the Galaxy yet but are still
packing ships full of Marines to go on bug hunts
or to put down colonial rebellions, etc. Kinetic
energy weapons are the majority weapon for this
period.
Interstellar Empires covers an established
genre that has Faster Than Light travel as a
given transportation method, and interstellar
governments wage war, explore space, and hop
between start systems on a daily basis.
Personal energy weapons or highly advance
kinetic weapons are the norm for this period.

Robert A. Faust 2011

All listed Supply Point costs are self contained


and relative to their specific periods. Do not
compare costs since these weapons wont mix,
yet.
New Gear Traits

For chemical firearms in Period 4, use the


Period 3 Weapon Profiles for Firearms, and add
the Advance Firearm Trait for +5 Supply Points.
If listed on a Period 4 or 5 Firearm, the increase
in Effective Range is already included in the
Weapons Profile.
Advanced Melee - This Close combat weapon is
gyrostabilized for easy handling and improved
accuracy. The user gains a +1 CBT bonus for all
CBT checks in Close combat.
Armor Piercing - Negates all but Reinforced
Armor & Reinforced Shields up to Effective
Range; has Impact Trait for targets at Long
Range.

Brink of Battle Sci-Fi Play Test Gear


Disruptor - This weapon attacks a target's
nervous system. All Resistance checks made
against this weapon use the Defender's CMD
Rating instead of CON Rating. No Armor Rating
is used either.
Energy - Includes Advanced and Armor Piercing
Gear Traits.
Fixed Range - This weapon cannot reach
beyond 2x its Effective Range.
Gauss Includes Advanced Firearm and Impact
Trait.
HEAP This type of ammunition is High
Explosive Armor Piercing and gives the Weapon
+1 DMG and the Impact Trait.
Hi-Energy - Includes Brutal, Hi-Pen, & Area
Burst (2) Traits.
Portable - This weapon is not subject to the
Heavy Trait as noted by its other Traits. Usually
this weapon system will include some form of
harness or grav-suspensor unit to negate
weight.
Prismatic - Blocks LoS from Energy weapons.
Propelled - No penalty for Long Range; Max
Long Range is x2.
Recoil - While subject to this Trait the model
may not execute Mobile Fire Actions.
Stun - This weapon makes Attacks that are
resisted by the target Defender's CMD Rating
instead of his CON. No Armor is added to this
result. The Defender is only Shocked if the
Resistance check indicated a Wounded result
instead.
Vaporize - If the Damage check from this
weapon is double or more than the Defender's

Robert A. Faust 2011

Total Resistance Score, then the model is


Wounded and is automatically Mortally
Wounded for his Trauma check. Bye, bye
X-Ray Includes Hi-Pen
Smoke/Chaff Concealment,
Prismatic Traits.

and negates
Reflective &

Reinforced - Roll 2d10 for Resistance checks


and take the higher number for determining the
Total Resistance Score.
Braced - Armor Rating cannot be reduced or
negated.
Vac - Suit is sealed against hostile
environments. It negates Gas, Flamethrower HiPen, and Poison Traits.
Powered - Negates the Heavy and Recoil Traits
for all Weapons and Gear. Model gets +1 to
CON for all Close combat Attacks' Damage
Rating.
Reflective - Counts as Armor Rating in brackets
against Energy Weapons. Negated by X-Ray
weapons. This Armor may be worn underneath
other Armors. Use the Reflective value only
when Defending against Energy Weapons and
in place of the other Armor.
Grenade Launchers now have Prismatic
Grenades to choose from in addition to their
other types.

Brink of Battle Sci-Fi Play Test Gear

Period 4 Weapons
Gauss Cannon Man
Portable
Gauss Grenade Launcher

Profile
40
25

/
/

5
3

/
/

7
5

Gauss MG
Gauss Pistol
Gauss Rifle
Gauss Shotgun
Gauss Auto Shotgun
Gauss SMG
Gryojet Pistol
Gyrojet Rifle
Gyrojet SMG
Vibro Cleaver
Vibro Sword
Grinder

40
16
30
18
18
20
12
25
18
1
1
1

/
/
/
/
/
/
/
/
/
/
/
/

6
3
4
2
3
4
2
2
3
C
C
C

/
/
/
/
/
/
/
/
/
/
/
/

5
4
5
5
5
4
4
5
4
4
4
4

Period 4 - ARMOR TYPE


Reflec
Skin Suit
Ballistic Body Suit
Carapace Battle Uniform

Robert A. Faust 2011

Weapon Traits
Gauss, Heavy, Rapid Fire, Longarm
Gauss, Grenade (4), Longarm
Gauss, Rapid Fire, Longarm, Directed Burst(4), Crew(2), Tripod, HiPen
Gauss, Rapid Fire, Sidearm
Gauss, Rapid Fire, Directed Burst(3), Longarm
Gauss, Scatter, Rapid Fire, Longarm
Gauss, Scatter, Rapid Fire, Directed Burst(3), Longarm
Gauss, Rapid Fire, Directed Burst(3), Longarm
Advanced, Propelled, Sidearm, HEAP
Advanced, Propelled, Longarm, HEAP
Advanced, Propelled, Rapid Fire, HEAP, Longarm
Impact, Vicious
Impact, Riposte
Vicious

RATING
1
2
3
4

TRAITS
Reflective(5), Light, Small
Vac, Light
Heavy

SP
5
10
10
20

SP's
75
45
85
20
45
30
40
35
18
36
25
20
20
15

Brink of Battle Sci-Fi Play Test Gear

Period 5 Weapons
Gauss Cannon Man
Portable
Gauss Grenade Launcher

Profile
40
25

/
/

5
3

/
/

7
5

Gauss MG
Gauss Pistol
Gauss Rifle
Gauss Shotgun
Gauss Auto Shotgun
Gauss SMG
Gryojet Pistol
Gyrojet Rifle
Gyrojet SMG
Laser Cannon
Laser Carbine
Laser Pistol
Laser Rifle
Gatling Laser
X-ray Laser Pistol
X-ray Laser Rifle
X-ray Laser Carbine
Plasma Flamer
Plasma Gun Man Portable
Fusion Gun Man Portable
Energy Bludgeon
Energy Gauntlet
Energy Staff

40
16
30
18
18
20
12
25
18
60
20
18
48
50
18
48
20
6
18
20
1
0
8

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

6
3
4
2
3
4
2
2
3
4
3
3
3
5
3
3
3
1
2
2
C
C
2

/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/
/

5
4
5
5
5
4
4
5
4
6
5
4
5
5
4
5
5
8
8
10
4
8
4

Period 5 - ARMOR TYPE


Reflec
Skin Suit
Vac-Suit
Armored Vac-Suit
Battle Armor
Powered Battle Armor
Heavy Battle Suit

Robert A. Faust 2011

Weapon Traits
Gauss, Heavy, Rapid Fire, Longarm
Gauss, Grenade (4), Longarm
Gauss, Rapid Fire, Longarm, Directed Burst(4), Crew(2), Tripod, HiPen
Gauss, Rapid Fire, Sidearm
Gauss, Rapid Fire, Directed Burst(3), Longarm
Gauss, Scatter, Rapid Fire, Longarm
Gauss, Scatter, Rapid Fire, Directed Burst(3), Longarm
Gauss, Rapid Fire, Directed Burst(3), Longarm
Advanced, Propelled, Sidearm, HEAP
Advanced, Propelled, Longarm, HEAP
Advanced, Propelled, Rapid Fire, HEAP, Longarm
Energy, Longarm, Heavy
Energy, Longarm
Energy, Sidearm
Energy, Rapid Fire, Longarm
Energy, Rapid Fire, Longarm, Directed Burst(4)
Energy, X-ray, Sidearm
Energy, X-ray, Longarm
Energy, X-ray, Longarm
Flamethrower(3), Portable
Hi-Energy, Longarm, Heavy, Recoil
Hi-Energy, Heavy, Longarm, Recoil
Energy
Energy
Energy, Sturdy

RATING
1
2
3
4
5
5
5

SP's

TRAITS
Reflective(5), Light, Small
Vac, Light
Vac
Vac, Heavy
Vac, Heavy, Reinforced
Vac, Powered, Reinforced
Vac, Powered, Reinforced,
Braced

SP
2
5
10
20
30
45
60

55
30
65
10
25
15
20
15
10
20
15
60
25
15
35
75
20
45
35
50
85
100
10
15
20

Brink of Battle Sci-Fi Play Test Gear

Period 6 Weapons
Blaster Cannon
Blaster Carbine
Blaster Pistol
Blaster Rifle
Holdout Blaster
Disentegrator Pistol
Disentegrator Rifle
Neural Disruptor Pistol
Neural Disruptor Rifle
Stunner

24
14
10
18
8
16
32
8
16
10

Profile
/ 1 /
/ 2 /
/ 2 /
/ 2 /
/ 2 /
/ 2 /
/ 3 /
/ 2 /
/ 2 /
/ 2 /

Period 6 - ARMOR TYPE


Reflec
Skin Suit
Vac-Suit
Armored Vac-Suit
Battle Armor
Powered Battle Armor
Heavy Battle Suit

Robert A. Faust 2011

7
6
5
6
3
8
10
7
10
10

Weapon Traits
Energy, Longarm, Heavy, Recoil, Area Burst(3)
Energy, Longarm
Energy, Sidearm
Energy, Longarm
Energy, Sidearm
Energy, Sidearm, Vaporize
Energy, Longarm, Vaporize
Disruptor, Sidearm
Disruptor, Longarm
Stun, Fixed Range

RATING
1
2
3
4
5
5
5

TRAITS
Reflective(5), Light, Small
Vac, Light
Vac
Vac, Heavy
Vac, Heavy, Reinforced
Vac, Powered, Reinforced
Vac, Powered, Reinforced,
Braced

SP
1
3
8
15
25
35
50

SP's
50
15
10
25
5
50
85
35
50
20

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