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Acrobatic
Agile Maneuvers*
Alertness
Alignment Channel
Animal Affinity
Arcane Armor Training*
Arcane Armor Mastery*
Arcane Strike*
Armor Proficiency, Light
Armor Proficiency, Medium
Armor Proficiency, Heavy
Athletic
Augment Summoning
Blind-Fight*
Catch Off-Guard*
Channel Smite*
Combat Casting
Combat Expertise*
Improved Disarm*
Greater Disarm*
Improved Feint*
Greater Feint*
Improved Trip*
Greater Trip*
Whirlwind Attack*
Combat Reflexes*
Stand Still*
Command Undead
Critical Focus*
Bleeding Critical*
Blinding Critical*
Critical Mastery*
Deafening Critical*
Sickening Critical*
Staggering Critical*
Stunning Critical*
Tiring Critical*
Exhausting Critical*
Deadly Aim*
Deceitful
Prerequisites
Int 13
Combat Expertise
Improved Disarm, B.A.B. +6
Combat Expertise
Improved Feint, B.A.B. +6
Combat Expertise
Improved Trip, B.A.B. +6
Dex 13, Combat Expertise, Spring Attack, B.A.B. +4
Combat Reflexes
Channel negative energy class feature
B.A.B. +9
Critical Focus, B.A.B. +11
Critical Focus, B.A.B. +15
Any two critical feats, 14th-level fighter
Critical Focus, B.A.B. +13
Critical Focus, B.A.B. +11
Critical Focus, B.A.B. +13
Staggering Critical, B.A.B. +17
Critical Focus, B.A.B. +13
Tiring Critical, B.A.B. +15
Dex 13, B.A.B. +1
6th-level fighter
Disruptive, 10th-level fighter
Dex 13
Dodge
Mobility, B.A.B. +4
Dex 15, Dodge, B.A.B. +6
Dex 17, Wind Stance, B.A.B. +11
Channel energy class feature
Endurance
B.A.B. +1
Channel energy class feature
Ki pool class feature
Lay on hands class feature
Mercy class feature
Bardic performance class feature
Rage class feature
Great Fortitude
Channel energy class feature
Iron Will
Leadership
Lightning Reflexes
Improved Lightning Reflexes
Lunge*
Magical Aptitude
Martial Weapon Proficiency
Master Craftsman
Mounted Combat*
Mounted Archery*
Ride-By Attack*
Spirited Charge*
Trample*
Unseat*
Natural Spell
Nimble Moves
Acrobatic Steps
Persuasive
Point-Blank Shot*
Far Shot*
Precise Shot*
Improved PreciseShot*
Pinpoint Targeting*
Shot on the Run*
Rapid Shot*
Manyshot*
Power Attack*
Cleave*
Great Cleave*
Improved Bull Rush*
Greater Bull Rush*
Improved Overrun*
Greater Overrun*
Improved Sunder*
Greater Sunder*
Quick Draw*
Rapid Reload*
Run
Selective Channeling
Self-Sufficient
Shield Proficiency
Improved Shield Bash*
Lightning Reflexes
B.A.B. +6
Point-Blank Shot
Point-Blank Shot
Dex 19, Precise Shot, B.A.B. +11
Improved Precise Shot, B.A.B. +16
Dex 13, Mobility, Point-Blank Shot, B.A.B. +4
Dex 13, Point-Blank Shot
Dex 17, Rapid Shot, B.A.B. +6
Str 13, B.A.B. +1
Power Attack
Cleave, B.A.B. +4
Power Attack
Improved Bull Rush, B.A.B. +6
Power Attack
Improved Overrun, B.A.B. +6
Power Attack
Improved Sunder, B.A.B. +6
B.A.B. +1
Weapon proficiency (crossbow)
Shield Proficiency
Shield Slam*
Shield Master*
Shield Focus*
Greater Shield Focus*
Tower Shield Proficiency*
Simple Weapon Proficiency
Skill Focus
Spell Focus
Greater Spell Focus
Spell Mastery
Spell Penetration
Greater Spell Penetration
Stealthy
Step Up*
Strike Back*
Throw Anything*
Toughness
Turn Undead
Two-Weapon Fighting*
Double Slice*
Two-Weapon Rend*
Improved Two-Weapon Fighting*
Greater Two-Weapon Fighting*
Two-Weapon Defense*
Vital Strike*
Improved Vital Strike*
Greater Vital Strike*
Weapon Finesse*
Weapon Focus*
Dazzling Display*
Shatter Defenses*
Deadly Stroke*
Greater Weapon Focus*
Penetrating Strike*
Greater Penetrating Strike*
Weapon Specialization*
Greater Weapon Specialization*
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Spell Focus
1st-level Wizard
Spell Penetration
B.A.B. +1
B.A.B. +11
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Benefits
+2 bonus on Acrobatics and Fly checks
Use your Dex bonus when calculating your CMB
+2 bonus on Perception and Sense Motive checks
Channel energy can heal or harm outsiders
+2 bonus on Handle Animal and Ride checks
Reduce your arcane spell failure chance by 10%
Reduce your arcane spell failure chance by 20%
+1 damage and weapons are considered magic
No penalties on attack rolls while wearing light armor
No penalty to attack rolls while wearing medium armor
No penalty to attack rolls while wearing heavy armor
+2 bonus on Climb and Swim checks
Summoned creatures gain +4 Str and Con
Reroll miss chances for concealment
No penalties for improvised melee weapons
Channel energy through your attack
+4 bonus on concentration checks for defensive casting
Trade attack bonus for AC bonus
+2 bonus on disarm attempts, no attack of opportunity
Disarmed weapons are knocked away from your enemy
Feint as a move action
Enemies you feint lose their Dex bonus for 1 round
+2 bonus on trip attempts, no attack of opportunity
Enemies you trip provoke attacks of opportunity
Make one melee attack against all foes within reach
Make additional attacks of opportunity
Stop enemies from moving past you
Channel energy can be used to control undead
+4 bonus on attack rolls made to confirm critical hits
When you score a critical hit, the target takes 2d6 bleed
When you score a critical hit, the target is blinded
Apply two effects to your critical hits
When you score a critical hit, the target is deafened
When you score a critical hit, the target is sickened
When you score a critical hit, the target is staggered
When you score a critical hit, the target is stunned
When you score a critical hit, the target is fatigued
When you score a critical hit, the target is exhausted
Trade ranged attack bonus for damage
+2 bonus on Bluff and Disguise checks
other filter
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Str
Dex
Con
Int
Wis
Cha
10
10
10
10
10
10
0
0
0
0
0
0
0
25pts
7
8
9
10
11
12
13
14
15
16
17
18
-4
-2
-1
0
1
2
3
5
7
10
13
17