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Archer (PL10-160pp), PL10

DYING

Headquarters

Power Level: 10; Power Points Spent: 160/160

Power Level: 10; Equipment Points Spent: 11

STR: +2 (14), DEX: +6 (22), CON: +2 (14), INT: +2 (14), WIS:


+3 (16), CHA: +3 (16)

Toughness: +5

Tough: +2/+4, Fort: +8, Ref: +10, Will: +6


Skills: Acrobatics 8 ( +14), Bluff 9 ( +12), Climb 6 ( +8),
Computers 2 ( +4), Concentration 7 ( +10), Craft (cooking) 2
(+4), Craft (mechanical) 4 ( +6), Diplomacy 3 ( +6), Disable
Device 2 ( +4), Drive 2 ( +8), Escape Artist 2 ( +8),
Knowledge (civics) 2 ( +4), Knowledge (current events) 4 (
(+6), Knowledge (popular culture) 2 ( +4), Knowledge
(streetwise) 6 ( +8), Knowledge (technology) 2 ( +4),
Language 5 ( +5), Notice 7 ( +10), Profession (Choose) 1 (
(+4), Search 8 ( +10), Sense Motive 7 ( +10), Stealth 2 ( +8),
Survival 5 ( +8)
Feats: Accurate Attack, Attack Focus (ranged) 2, Attack
Specialization 3 (Bow (compound)), Benefit 2 (Choose
Benefit), Contacts, Deadly Aim, Defensive Attack, Defensive
Roll 2, Diehard, Distract (Bluff), Dodge Focus 2, Eagle Eyes,
Equipment 9, Evasion 2, Fighting Style: Escrima, Finding
the Weak Spot, Improved Aim, Improved Block, Improved
Critical 4 (Bow (compound)), Improved Disarm, Improved
Initiative, Improved Pin, Martial Artist, Martial Strike, Power
Attack, Precise Shot, Quick Draw, Ranged Pin, Sniper,
Stunning Attack, Swift, Take it in at a Glance, Takedown
Attack, Taunt, Teamwork, Uncanny Dodge (VIsual), Up The
Wall

Features: Communications, Computer, Concealed 1, Garage,


Gym, Infirmary, Library, Living Space, Power System,
Workshop
Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features
10 + Powers 0 + Combat 1 + Saves 0 + Drawbacks 0 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11
DYING

Vehicle: Motorcycle

Power Level: 10; Equipment Points Spent: 11


STR: +5 (20)
Toughness: +8
Features: Communications
Powers:
Speed 5 (Speed: 250 mph, 2200 ft./rnd)
Defense: +0
Totals: Abilities 2 + Skills 0 (0 ranks) + Feats 0 + Features 1
+ Powers 5 + Combat 0 + Saves 3 + Drawbacks 0 +
Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 11

Powers:
Device 5 (Free device, Easy to lose)
Arrow (Blast 6) (DC 23; Mighty 2 (+2 to damage),
Ricochet 4 (4 bounces), Split Attack 4 (5 targets))
Dazzle 10 (Alternate; Affects: 1 Sense Type - Visual,
DC 20)
Explosive Arrowhead (Devastating Blast 5) (Alternate;
DC 20; Burst Area (25 ft. radius - Targeted))
Grappling Cable (Super-Movement 2) (Alternate; Slow
Fall, Swinging)
Equipment: Bang, Bow (compound), Bow and Trick Arrows
[No Cost] [No Cost] [Device 5, Free device, Easy to lose],
Cell Phone, Commlink, Hand Axe, Headquarters, Knife,
Laptop Computer, Vehicle: Motorcycle
Attack Bonus: +8 (Ranged: +10, Melee: +8, Grapple: +10)
Attacks: Arrow (Blast 6), +10 (DC 23), Bang, +8 (DC 19), Bow
(compound), +14 (DC 20), Dazzle 10, +10 (DC Fort/Ref 20),
Explosive Arrowhead (Devastating Blast 5), +8 (DC 20),
Hand Axe, +8 (DC 18), Knife, +8 (DC 18), Unarmed Attack,
+8 (DC 18)
Defense: +10 (Flat-footed: +4), Knockback: -2
Initiative: +10
Languages: Arabic, Chinese (Mandarin), Japanese, Native
Language, Persian, Spanish
Totals: Abilities 36 + Skills 25 (98 ranks) + Feats 54 +
Powers 0 + Combat 32 + Saves 13 + Drawbacks 0 = 160
BRUISED

STAGGERED

UNCONSCIOUS

INJURED

DISABLED

DYING

Init:

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Mutants & Masterminds, Second Edition is 2005-2014 Green Ronin Publishing, LLC. All rights reserved.

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